Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places . I also moved the NVIDIA Optimus export into VideoCommon.
This commit is contained in:
parent
669a118063
commit
19109e2d01
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@ -4,5 +4,6 @@ add_subdirectory(Core)
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add_subdirectory(DiscIO)
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add_subdirectory(DiscIO)
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add_subdirectory(DolphinWX)
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add_subdirectory(DolphinWX)
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add_subdirectory(InputCommon)
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add_subdirectory(InputCommon)
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add_subdirectory(UICommon)
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add_subdirectory(VideoCommon)
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add_subdirectory(VideoCommon)
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add_subdirectory(VideoBackends)
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add_subdirectory(VideoBackends)
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@ -3,6 +3,7 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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endif()
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endif()
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set(LIBS core
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set(LIBS core
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uicommon
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${LZO}
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${LZO}
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${GTK2_LIBRARIES})
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${GTK2_LIBRARIES})
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@ -188,6 +188,9 @@
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)InputCommon\InputCommon.vcxproj">
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<ProjectReference Include="$(CoreDir)InputCommon\InputCommon.vcxproj">
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<Project>{6bbd47cf-91fd-4077-b676-8b76980178a9}</Project>
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<Project>{6bbd47cf-91fd-4077-b676-8b76980178a9}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)UICommon\UICommon.vcxproj">
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<Project>{604C8368-F34A-4D55-82C8-CC92A0C13254}</Project>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
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<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
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<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
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<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
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@ -52,6 +52,8 @@
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/JitWindow.h"
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#include "DolphinWX/Debugger/JitWindow.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#if defined HAVE_X11 && HAVE_X11
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#if defined HAVE_X11 && HAVE_X11
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@ -83,15 +85,6 @@
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class wxFrame;
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class wxFrame;
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// Nvidia drivers >= v302 will check if the application exports a global
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// variable named NvOptimusEnablement to know if it should run the app in high
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// performance graphics mode or using the IGP.
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#ifdef WIN32
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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}
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#endif
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// ------------
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// ------------
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// Main window
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// Main window
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@ -257,32 +250,8 @@ bool DolphinApp::OnInit()
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}
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}
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#endif
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#endif
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// Copy initial Wii NAND data from Sys to User.
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UICommon::CreateDirectories();
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File::CopyDir(File::GetSysDirectory() + WII_USER_DIR DIR_SEP,
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UICommon::Init();
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File::GetUserPath(D_WIIUSER_IDX));
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File::CreateFullPath(File::GetUserPath(D_USER_IDX));
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File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
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File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
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File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
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File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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LogManager::Init();
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SConfig::Init();
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VideoBackend::PopulateList();
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WiimoteReal::LoadSettings();
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if (selectVideoBackend && videoBackendName != wxEmptyString)
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if (selectVideoBackend && videoBackendName != wxEmptyString)
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend =
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend =
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@ -301,8 +270,6 @@ bool DolphinApp::OnInit()
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// Enable the PNG image handler for screenshots
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// Enable the PNG image handler for screenshots
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wxImage::AddHandler(new wxPNGHandler);
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wxImage::AddHandler(new wxPNGHandler);
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SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
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int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
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int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
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int y = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY;
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int y = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY;
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int w = SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth;
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int w = SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth;
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@ -445,10 +412,7 @@ void DolphinApp::OnEndSession(wxCloseEvent& event)
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int DolphinApp::OnExit()
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int DolphinApp::OnExit()
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{
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{
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Core::Shutdown();
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Core::Shutdown();
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WiimoteReal::Shutdown();
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UICommon::Shutdown();
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VideoBackend::ClearList();
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SConfig::Shutdown();
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LogManager::Shutdown();
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delete m_locale;
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delete m_locale;
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@ -43,6 +43,8 @@
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DiscIO/VolumeCreator.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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@ -359,21 +361,14 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
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OSD::AddCallback(OSD::OSD_INIT, ButtonManager::Init);
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OSD::AddCallback(OSD::OSD_INIT, ButtonManager::Init);
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OSD::AddCallback(OSD::OSD_SHUTDOWN, ButtonManager::Shutdown);
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OSD::AddCallback(OSD::OSD_SHUTDOWN, ButtonManager::Shutdown);
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LogManager::Init();
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UICommon::Init();
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SConfig::Init();
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VideoBackend::PopulateList();
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VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
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WiimoteReal::LoadSettings();
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// No use running the loop when booting fails
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// No use running the loop when booting fails
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if ( BootManager::BootCore( g_filename.c_str() ) )
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if ( BootManager::BootCore( g_filename.c_str() ) )
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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updateMainFrameEvent.Wait();
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updateMainFrameEvent.Wait();
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WiimoteReal::Shutdown();
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UICommon::Shutdown();
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VideoBackend::ClearList();
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SConfig::Shutdown();
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LogManager::Shutdown();
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ANativeWindow_release(surf);
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ANativeWindow_release(surf);
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}
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}
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@ -22,6 +22,8 @@
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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static bool rendererHasFocus = true;
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static bool rendererHasFocus = true;
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@ -347,12 +349,7 @@ int main(int argc, char* argv[])
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return 1;
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return 1;
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}
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}
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LogManager::Init();
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UICommon::Init();
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SConfig::Init();
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VideoBackend::PopulateList();
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VideoBackend::ActivateBackend(SConfig::GetInstance().
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m_LocalCoreStartupParameter.m_strVideoBackend);
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WiimoteReal::LoadSettings();
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platform->Init();
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platform->Init();
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@ -372,10 +369,7 @@ int main(int argc, char* argv[])
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platform->Shutdown();
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platform->Shutdown();
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Core::Shutdown();
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Core::Shutdown();
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WiimoteReal::Shutdown();
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UICommon::Shutdown();
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VideoBackend::ClearList();
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SConfig::Shutdown();
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LogManager::Shutdown();
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delete platform;
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delete platform;
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@ -0,0 +1,5 @@
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set(SRCS UICommon.cpp)
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set(LIBS common)
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add_dolphin_library(uicommon "${SRCS}" "${LIBS}")
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@ -0,0 +1,64 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/Wiimote.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace UICommon
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{
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void Init()
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{
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LogManager::Init();
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SConfig::Init();
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VideoBackend::PopulateList();
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WiimoteReal::LoadSettings();
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VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
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SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
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}
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void Shutdown()
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{
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WiimoteReal::Shutdown();
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VideoBackend::ClearList();
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SConfig::Shutdown();
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LogManager::Shutdown();
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}
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void CreateDirectories()
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{
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// Copy initial Wii NAND data from Sys to User.
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File::CopyDir(File::GetSysDirectory() + WII_USER_DIR DIR_SEP,
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File::GetUserPath(D_WIIUSER_IDX));
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File::CreateFullPath(File::GetUserPath(D_USER_IDX));
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File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
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File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
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File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
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File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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}
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} // namespace UICommon
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@ -0,0 +1,15 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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namespace UICommon
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{
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void Init();
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void Shutdown();
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void CreateDirectories();
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} // namespace UICommon
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@ -0,0 +1,54 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{604C8368-F34A-4D55-82C8-CC92A0C13254}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\VSProps\Base.props" />
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<Import Project="..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CoreDir)Core\Core.vcxproj">
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<Project>{E54CF649-140E-4255-81A5-30A673C1FB36}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="UICommon.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="UICommon.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -32,6 +32,13 @@ static bool IsGteVista()
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return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask) != FALSE;
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return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask) != FALSE;
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}
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}
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// Nvidia drivers >= v302 will check if the application exports a global
|
||||||
|
// variable named NvOptimusEnablement to know if it should run the app in high
|
||||||
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// performance graphics mode or using the IGP.
|
||||||
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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}
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#endif
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#endif
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void VideoBackend::PopulateList()
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void VideoBackend::PopulateList()
|
||||||
|
|
|
@ -15,6 +15,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DiscIO", "Core\DiscIO\DiscI
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InputCommon", "Core\InputCommon\InputCommon.vcxproj", "{6BBD47CF-91FD-4077-B676-8B76980178A9}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InputCommon", "Core\InputCommon\InputCommon.vcxproj", "{6BBD47CF-91FD-4077-B676-8B76980178A9}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UICommon", "Core\UICommon\UICommon.vcxproj", "{604C8368-F34A-4D55-82C8-CC92A0C13254}"
|
||||||
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VideoCommon", "Core\VideoCommon\VideoCommon.vcxproj", "{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VideoCommon", "Core\VideoCommon\VideoCommon.vcxproj", "{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Externals", "Externals", "{87ADDFF9-5768-4DA2-A33B-2477593D6677}"
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Externals", "Externals", "{87ADDFF9-5768-4DA2-A33B-2477593D6677}"
|
||||||
|
@ -93,6 +95,10 @@ Global
|
||||||
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Debug|x64.Build.0 = Debug|x64
|
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Debug|x64.Build.0 = Debug|x64
|
||||||
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Release|x64.ActiveCfg = Release|x64
|
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Release|x64.ActiveCfg = Release|x64
|
||||||
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Release|x64.Build.0 = Release|x64
|
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Release|x64.Build.0 = Release|x64
|
||||||
|
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Release|x64.Build.0 = Release|x64
|
||||||
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Debug|x64.ActiveCfg = Debug|x64
|
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Debug|x64.Build.0 = Debug|x64
|
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Debug|x64.Build.0 = Debug|x64
|
||||||
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Release|x64.ActiveCfg = Release|x64
|
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
@ -187,6 +193,7 @@ Global
|
||||||
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
|
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
|
||||||
{160BDC25-5626-4B0D-BDD8-2953D9777FB5} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
|
{160BDC25-5626-4B0D-BDD8-2953D9777FB5} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
|
||||||
{6BBD47CF-91FD-4077-B676-8B76980178A9} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
|
{6BBD47CF-91FD-4077-B676-8B76980178A9} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
|
||||||
|
{604C8368-F34A-4D55-82C8-CC92A0C13254} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
|
||||||
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
|
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
|
||||||
{8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
|
{8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
|
||||||
{AB993F38-C31D-4897-B139-A620C42BC565} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
|
{AB993F38-C31D-4897-B139-A620C42BC565} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
|
||||||
|
|
Loading…
Reference in New Issue