Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/BhaaL @ issue 1277 to prevent two possibles hang on stop.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4756 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s 2009-12-30 15:08:18 +00:00
parent 151ff28ab7
commit 18e951f97a
6 changed files with 35 additions and 44 deletions

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@ -21,7 +21,7 @@ typedef void (*TRequestWindowSize)(int _iWidth, int _iHeight, bool _bFullscree
typedef void (*TCopiedToXFB)(bool video_update);
typedef unsigned int (*TPeekMessages)(void);
typedef void (*TUpdateFPSDisplay)(const char* text); // sets the window title
typedef void (*TKeyPressed)(int keycode, bool shift, bool control); // sets the window title
typedef void (*TKeyPressed)(int keycode, bool shift, bool control); // passes keys to the hotkey function
enum FieldType
{

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@ -84,13 +84,14 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
}
break;
}
// Tell the hotkey function that this key was pressed
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
break;
/*
case WM_SYSKEYDOWN:
switch( LOWORD( wParam ))
{
case VK_RETURN: // Pressing Esc switch FullScreen/Windowed
case VK_RETURN: // Pressing Alt+Enter switch FullScreen/Windowed
if (g_ActiveConfig.bFullscreen)
{
DestroyWindow(hWnd);
@ -112,26 +113,15 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
break;
case WM_CLOSE:
Fifo_ExitLoopNonBlocking();
//Shutdown();
// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
//ExitProcess(0);
// When the user closes the window, we post an event to the main window to call Stop()
// Which then handles all the necessary steps to Shutdown the core + the plugins
PostMessage( m_hMain, WM_USER, WM_USER_STOP, 0 );
return 0;
case WM_DESTROY:
//Shutdown();
//PostQuitMessage( 0 );
break;
case WM_USER:
// if (wParam == TOGGLE_FULLSCREEN)
// TODO : Insert some toggle fullscreen code here, kthx :d
break;
case WM_SIZE:
// Reset the D3D Device here
// Also make damn sure that this is not called from inside rendering a frame :P
// Renderer::ReinitView();
// see TODO ^ upper
break;
case WM_SYSCOMMAND:

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@ -451,7 +451,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested))
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && s_initialized)
Common::YieldCPU();
}
else

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@ -342,7 +342,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
OnKeyDown(lParam);
FreeLookInput(wParam, lParam);
}
if (wParam == TOGGLE_FULLSCREEN)
if (wParam == TOGGLE_FULLSCREEN && !g_Config.RenderToMainframe)
ToggleFullscreen(m_hWnd);
break;
@ -479,7 +479,7 @@ void ToggleFullscreen(HWND hParent)
SetWindowPos(hParent, NULL, X, Y, w_fs, h_fs, SWP_NOREPOSITION | SWP_NOZORDER);
// Set new window style FS -> Windowed
SetWindowLong(hParent, GWL_STYLE, WS_OVERLAPPEDWINDOW);
SetWindowLongPtr(hParent, GWL_STYLE, WS_OVERLAPPEDWINDOW);
// Eventually show the window!
EmuWindow::Show();
@ -497,18 +497,18 @@ void ToggleFullscreen(HWND hParent)
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = w_fs;
dmScreenSettings.dmPelsHeight = h_fs;
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
dmScreenSettings.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT;
if (ChangeDisplaySettings(&dmScreenSettings, 0) != DISP_CHANGE_SUCCESSFUL)
return;
// Set new window style -> PopUp
SetWindowLong(hParent, GWL_STYLE, WS_POPUP);
g_Config.bFullscreen = true;
ShowCursor(FALSE);
SetWindowLongPtr(hParent, GWL_STYLE, WS_POPUP);
// SetWindowPos to the upper-left corner of the screen
SetWindowPos(hParent, NULL, 0, 0, w_fs, h_fs, SWP_NOREPOSITION | SWP_NOZORDER);
SetWindowPos(hParent, HWND_TOP, 0, 0, w_fs, h_fs, SWP_NOREPOSITION);
g_Config.bFullscreen = true;
ShowCursor(FALSE);
// Eventually show the window!
EmuWindow::Show();

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@ -410,6 +410,7 @@ void Video_Prepare(void)
void Shutdown(void)
{
s_PluginInitialized = false;
ForceSwap = true;
s_efbAccessRequested = FALSE;
s_swapRequested = FALSE;
@ -516,7 +517,7 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
// Make sure previous swap request has made it to the screen
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_swapRequested))
while (Common::AtomicLoadAcquire(s_swapRequested) && s_PluginInitialized)
Common::YieldCPU();
}
else
@ -569,7 +570,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested))
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && s_PluginInitialized)
Common::YieldCPU();
}
else