Only build OpenAL on Windows
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@ -21,7 +21,6 @@ option(ENABLE_GENERIC "Enables generic build that should run on any little-endia
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option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF)
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option(ENABLE_ALSA "Enables ALSA sound backend" ON)
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option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON)
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option(ENABLE_OPENAL "Enables OpenAL sound backend" ON)
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option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
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# Maintainers: if you consider blanket disabling this for your users, please
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@ -32,23 +32,6 @@ else()
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message(STATUS "ALSA explicitly disabled, disabling ALSA sound backend")
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endif()
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if(ENABLE_OPENAL)
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if(WIN32)
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set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/Externals/OpenAL)
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endif()
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find_package(OpenAL)
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if(OPENAL_FOUND)
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message(STATUS "OpenAL found, enabling OpenAL sound backend")
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target_sources(audiocommon PRIVATE OpenALStream.cpp)
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target_link_libraries(audiocommon PRIVATE OpenAL::OpenAL)
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target_compile_definitions(audiocommon PRIVATE HAVE_OPENAL=1)
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else()
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message(STATUS "OpenAL NOT found, disabling OpenAL sound backend")
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endif()
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else()
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message(STATUS "OpenAL explicitly disabled, disabling OpenAL sound backend")
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endif()
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if(ENABLE_PULSEAUDIO)
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# PulseAudio ships with a PulseAudioConfig.cmake with no imported target
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# So we use our own FindPulseAudio instead with "MODULE"
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@ -75,6 +58,16 @@ if(WIN32)
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)
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target_link_libraries(audiocommon PRIVATE audiocommon_xaudio27)
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set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/Externals/OpenAL)
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find_package(OpenAL)
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if(OPENAL_FOUND)
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message(STATUS "OpenAL found, enabling OpenAL sound backend")
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target_sources(audiocommon PRIVATE OpenALStream.cpp)
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target_link_libraries(audiocommon PRIVATE OpenAL::OpenAL)
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else()
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message(FATAL_ERROR "OpenAL NOT found in Externals")
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endif()
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elseif(APPLE)
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target_sources(audiocommon PRIVATE CoreAudioSoundStream.cpp)
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endif()
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#if defined HAVE_OPENAL && HAVE_OPENAL
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#ifdef _WIN32
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#include <climits>
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#include <cstring>
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@ -347,4 +347,4 @@ void OpenALStream::SoundLoop()
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}
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}
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#endif // HAVE_OPENAL
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#endif // _WIN32
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@ -12,19 +12,10 @@
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#include "Core/HW/AudioInterface.h"
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#include "Core/HW/SystemTimers.h"
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#if defined HAVE_OPENAL && HAVE_OPENAL
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#ifdef _WIN32
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#include <OpenAL/include/al.h>
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#include <OpenAL/include/alc.h>
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#include <OpenAL/include/alext.h>
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#elif defined __APPLE__
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <AL/alext.h>
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#endif
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#define SFX_MAX_SOURCE 1
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#define OAL_MAX_BUFFERS 32
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@ -40,7 +31,7 @@
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#define FRAME_SURROUND_FLOAT SURROUND_CHANNELS* SIZE_FLOAT
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#define FRAME_SURROUND_SHORT SURROUND_CHANNELS* SIZE_SHORT
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#define FRAME_SURROUND_INT32 SURROUND_CHANNELS* SIZE_INT32
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#endif
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#endif // _WIN32
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// From AL_EXT_float32
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#ifndef AL_FORMAT_STEREO_FLOAT32
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@ -63,7 +54,7 @@
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class OpenALStream final : public SoundStream
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{
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#if defined HAVE_OPENAL && HAVE_OPENAL
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#ifdef _WIN32
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public:
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OpenALStream() : uiSource(0) {}
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bool Start() override;
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@ -87,5 +78,5 @@ private:
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ALfloat fVolume;
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u8 numBuffers;
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#endif // HAVE_OPENAL
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#endif // _WIN32
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};
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@ -61,7 +61,6 @@
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<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_ANALYTICS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>HAVE_OPENAL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--
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Make sure we include a clean version of windows.h.
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