Immediately process ARAM DMA transfers if they are 1 block in length. Fixes the teleportation in Beyond Good and Evil.
Fixes issue 6289.
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c80309ee1a
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@ -687,12 +687,27 @@ void UpdateAudioDMA()
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void Do_ARAM_DMA()
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void Do_ARAM_DMA()
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{
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{
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if (g_arDMA.Cnt.count == 32)
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{
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// Beyond Good and Evil (GGEE41) sends count 32
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GenerateDSPInterrupt(INT_ARAM);
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}
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else
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{
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g_dspState.DSPControl.DMAState = 1;
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g_dspState.DSPControl.DMAState = 1;
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CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
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CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
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// Force an early exception check on large transfers. Fixes RE2 audio.
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// Force an early exception check on large transfers. Fixes RE2 audio.
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// NFS:HP2 (<= 6144)
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// Viewtiful Joe (<= 6144)
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// Sonic Mega Collection (> 2048)
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// Paper Mario battles (> 32)
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// Mario Super Baseball (> 32)
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// Knockout Kings 2003 loading (> 32)
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// WWE DOR (> 32)
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if (g_arDMA.Cnt.count > 2048 && g_arDMA.Cnt.count <= 6144)
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if (g_arDMA.Cnt.count > 2048 && g_arDMA.Cnt.count <= 6144)
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CoreTiming::ForceExceptionCheck(100);
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CoreTiming::ForceExceptionCheck(100);
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}
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// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
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// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
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if (g_arDMA.Cnt.dir)
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if (g_arDMA.Cnt.dir)
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