Merge pull request #3210 from degasus/efbcopy
TextureCache: Efb Copy Separation
This commit is contained in:
commit
18afbe6490
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@ -87,7 +87,7 @@ void PSTextureEncoder::Shutdown()
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SAFE_RELEASE(m_out);
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}
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void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *texture_entry,
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void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf)
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{
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@ -101,9 +101,9 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
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// Set up all the state for EFB encoding
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{
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const u32 words_per_row = texture_entry->BytesPerRow() / sizeof(u32);
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const u32 words_per_row = bytes_per_row / sizeof(u32);
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(words_per_row), FLOAT(texture_entry->NumBlocksY()));
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(words_per_row), FLOAT(num_blocks_y));
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D3D::context->RSSetViewports(1, &vp);
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EFBRectangle fullSrcRect;
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@ -125,7 +125,7 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
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EFBEncodeParams params;
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params.SrcLeft = srcRect.left;
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params.SrcTop = srcRect.top;
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params.DestWidth = texture_entry->native_width;
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params.DestWidth = native_width;
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params.ScaleFactor = scaleByHalf ? 2 : 1;
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D3D::context->UpdateSubresource(m_encodeParams, 0, nullptr, ¶ms, 0, 0);
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D3D::stateman->SetPixelConstants(m_encodeParams);
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@ -140,12 +140,12 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
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targetRect.AsRECT(),
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Renderer::GetTargetWidth(),
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Renderer::GetTargetHeight(),
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SetStaticShader(texture_entry->format, srcFormat, isIntensity, scaleByHalf),
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SetStaticShader(format, srcFormat, isIntensity, scaleByHalf),
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VertexShaderCache::GetSimpleVertexShader(),
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VertexShaderCache::GetSimpleInputLayout());
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// Copy to staging buffer
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D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, words_per_row, texture_entry->NumBlocksY(), 1);
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D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, words_per_row, num_blocks_y, 1);
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D3D::context->CopySubresourceRegion(m_outStage, 0, 0, 0, 0, m_out, 0, &srcBox);
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// Transfer staging buffer to GameCube/Wii RAM
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@ -154,11 +154,11 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
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CHECK(SUCCEEDED(hr), "map staging buffer (0x%x)", hr);
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u8* src = (u8*)map.pData;
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u32 readStride = std::min(texture_entry->BytesPerRow(), map.RowPitch);
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for (unsigned int y = 0; y < texture_entry->NumBlocksY(); ++y)
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u32 readStride = std::min(bytes_per_row, map.RowPitch);
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for (unsigned int y = 0; y < num_blocks_y; ++y)
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{
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memcpy(dst, src, readStride);
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dst += texture_entry->memory_stride;
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dst += memory_stride;
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src += map.RowPitch;
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}
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@ -31,7 +31,7 @@ public:
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void Init();
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void Shutdown();
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void Encode(u8* dst, const TextureCacheBase::TCacheEntryBase* texture_entry,
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void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf);
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@ -184,10 +184,8 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
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}
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float *colmat)
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{
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g_renderer->ResetAPIState();
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@ -236,11 +234,13 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
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g_renderer->RestoreAPIState();
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}
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if (g_ActiveConfig.bSkipEFBCopyToRam)
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this->Zero(dst);
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else
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g_encoder->Encode(dst, this, srcFormat, srcRect, isIntensity, scaleByHalf);
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void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf)
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{
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g_encoder->Encode(dst, format, native_width, bytes_per_row, num_blocks_y, memory_stride, srcFormat, srcRect, isIntensity, scaleByHalf);
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}
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const char palette_shader[] =
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@ -34,10 +34,8 @@ private:
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels) override;
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void FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat) override;
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void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float *colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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@ -49,6 +47,10 @@ private:
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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void CompileShaders() override { }
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void DeleteShaders() override { }
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@ -26,7 +26,7 @@ public:
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virtual void Init() = 0;
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virtual void Shutdown() = 0;
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// Returns size in bytes of encoded block of memory
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virtual void Encode(u8* dst, const TextureCacheBase::TCacheEntryBase* texture_entry,
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virtual void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) = 0;
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@ -215,10 +215,8 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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TextureCache::SetStage();
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, unsigned int dstFormat, u32 dstStride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float *colmat)
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{
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g_renderer->ResetAPIState(); // reset any game specific settings
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@ -264,25 +262,25 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, unsigned int ds
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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if (g_ActiveConfig.bSkipEFBCopyToRam)
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{
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this->Zero(dstPointer);
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}
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else
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{
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FramebufferManager::SetFramebuffer(0);
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g_renderer->RestoreAPIState();
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}
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void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf)
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{
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TextureConverter::EncodeToRamFromTexture(
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dstPointer,
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this,
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read_texture,
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srcFormat == PEControl::Z24,
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dst,
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format,
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native_width,
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bytes_per_row,
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num_blocks_y,
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memory_stride,
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srcFormat,
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isIntensity,
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scaleByHalf,
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srcRect);
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}
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FramebufferManager::SetFramebuffer(0);
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g_renderer->RestoreAPIState();
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}
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TextureCache::TextureCache()
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@ -42,10 +42,8 @@ private:
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override;
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void FromRenderTarget(u8 *dst, unsigned int dstFormat, u32 dstStride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat) override;
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void FromRenderTarget(u8 *dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float *colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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@ -56,6 +54,10 @@ private:
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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void CompileShaders() override;
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void DeleteShaders() override;
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};
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@ -269,18 +269,27 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
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}
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}
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void EncodeToRamFromTexture(u8 *dest_ptr, const TextureCache::TCacheEntryBase *texture_entry,
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GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source)
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void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source)
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{
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SHADER& texconv_shader = GetOrCreateEncodingShader(texture_entry->format);
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g_renderer->ResetAPIState();
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SHADER& texconv_shader = GetOrCreateEncodingShader(format);
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texconv_shader.Bind();
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glUniform4i(s_encodingUniforms[texture_entry->format],
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source.left, source.top, texture_entry->native_width, bScaleByHalf ? 2 : 1);
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glUniform4i(s_encodingUniforms[format],
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source.left, source.top, native_width, bScaleByHalf ? 2 : 1);
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EncodeToRamUsingShader(source_texture,
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dest_ptr, texture_entry->BytesPerRow(), texture_entry->NumBlocksY(),
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texture_entry->memory_stride, bScaleByHalf > 0 && !bFromZBuffer);
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const GLuint read_texture = (srcFormat == PEControl::Z24) ?
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FramebufferManager::ResolveAndGetDepthTarget(source) :
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FramebufferManager::ResolveAndGetRenderTarget(source);
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EncodeToRamUsingShader(read_texture,
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dest_ptr, bytes_per_row, num_blocks_y,
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memory_stride, bScaleByHalf > 0 && srcFormat != PEControl::Z24);
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FramebufferManager::SetFramebuffer(0);
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g_renderer->RestoreAPIState();
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}
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void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, u32 dstWidth, u32 dstStride, u32 dstHeight)
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@ -26,8 +26,8 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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// returns size of the encoded data (in bytes)
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void EncodeToRamFromTexture(u8* dest_ptr, const TextureCacheBase::TCacheEntryBase* texture_entry,
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GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
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void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
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}
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@ -1032,6 +1032,79 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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}
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}
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u32 blockH = TexDecoder_GetBlockHeightInTexels(dstFormat);
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const u32 blockW = TexDecoder_GetBlockWidthInTexels(dstFormat);
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// Round up source height to multiple of block size
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u32 actualHeight = ROUND_UP(tex_h, blockH);
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const u32 actualWidth = ROUND_UP(tex_w, blockW);
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u32 num_blocks_y = actualHeight / blockH;
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const u32 num_blocks_x = actualWidth / blockW;
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// RGBA takes two cache lines per block; all others take one
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const u32 bytes_per_block = dstFormat == GX_TF_RGBA8 ? 64 : 32;
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u32 bytes_per_row = num_blocks_x * bytes_per_block;
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bool copy_to_ram = !g_ActiveConfig.bSkipEFBCopyToRam;
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bool copy_to_vram = true;
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if (copy_to_ram)
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{
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g_texture_cache->CopyEFB(
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dst,
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dstFormat,
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tex_w,
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bytes_per_row,
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num_blocks_y,
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dstStride,
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srcFormat,
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srcRect,
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isIntensity,
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scaleByHalf);
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}
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else
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{
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// Hack: Most games don't actually need the correct texture data in RAM
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// and we can just keep a copy in VRAM. We zero the memory so we
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// can check it hasn't changed before using our copy in VRAM.
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u8* ptr = dst;
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for (u32 i = 0; i < num_blocks_y; i++)
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{
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memset(ptr, 0, bytes_per_row);
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ptr += dstStride;
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}
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}
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if (g_bRecordFifoData)
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{
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// Mark the memory behind this efb copy as dynamicly generated for the Fifo log
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u32 address = dstAddr;
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for (u32 i = 0; i < num_blocks_y; i++)
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{
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FifoRecorder::GetInstance().UseMemory(address, bytes_per_row, MemoryUpdate::TEXTURE_MAP, true);
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address += dstStride;
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}
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}
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// Invalidate all textures that overlap the range of our efb copy.
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// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
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// we might be able to do a partial texture update on.
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if (dstStride == bytes_per_row || !copy_to_vram)
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{
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TexCache::iterator iter = textures_by_address.begin();
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while (iter != textures_by_address.end())
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{
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if (iter->second->addr + iter->second->size_in_bytes <= dstAddr || iter->second->addr >= dstAddr + num_blocks_y * dstStride)
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++iter;
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else
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iter = FreeTexture(iter);
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}
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}
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if (copy_to_vram)
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{
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// create the texture
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TCacheEntryConfig config;
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config.rendertarget = true;
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@ -1048,26 +1121,11 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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entry->SetEfbCopy(dstStride);
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entry->is_custom_tex = false;
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entry->FromRenderTarget(dst, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
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entry->FromRenderTarget(dst, srcFormat, srcRect, scaleByHalf, cbufid, colmat);
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u64 hash = entry->CalculateHash();
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entry->SetHashes(hash, hash);
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// Invalidate all textures that overlap the range of our efb copy.
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// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
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// we might be able to do a partial texture update on.
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if (entry->memory_stride == entry->BytesPerRow())
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{
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TexCache::iterator iter = textures_by_address.begin();
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while (iter != textures_by_address.end())
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{
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if (iter->second->OverlapsMemoryRange(dstAddr, entry->size_in_bytes))
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iter = FreeTexture(iter);
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else
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++iter;
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}
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}
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if (g_ActiveConfig.bDumpEFBTarget)
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{
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static int count = 0;
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@ -1075,18 +1133,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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count++), 0);
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}
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if (g_bRecordFifoData)
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{
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// Mark the memory behind this efb copy as dynamicly generated for the Fifo log
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u32 address = dstAddr;
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for (u32 i = 0; i < entry->NumBlocksY(); i++)
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{
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FifoRecorder::GetInstance().UseMemory(address, entry->BytesPerRow(), MemoryUpdate::TEXTURE_MAP, true);
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address += entry->memory_stride;
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}
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}
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textures_by_address.emplace((u64)dstAddr, entry);
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}
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}
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TextureCacheBase::TCacheEntryBase* TextureCacheBase::AllocateTexture(const TCacheEntryConfig& config)
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@ -1158,16 +1206,6 @@ void TextureCacheBase::TCacheEntryBase::SetEfbCopy(u32 stride)
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size_in_bytes = memory_stride * NumBlocksY();
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}
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// Fill gamecube memory backing this texture with zeros.
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void TextureCacheBase::TCacheEntryBase::Zero(u8* ptr)
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{
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for (u32 i = 0; i < NumBlocksY(); i++)
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{
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memset(ptr, 0, BytesPerRow());
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ptr += memory_stride;
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}
|
||||
}
|
||||
|
||||
u64 TextureCacheBase::TCacheEntryBase::CalculateHash() const
|
||||
{
|
||||
u8* ptr = Memory::GetPointer(addr);
|
||||
|
|
|
@ -101,10 +101,8 @@ public:
|
|||
|
||||
virtual void Load(unsigned int width, unsigned int height,
|
||||
unsigned int expanded_width, unsigned int level) = 0;
|
||||
virtual void FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride,
|
||||
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
|
||||
const float *colmat) = 0;
|
||||
virtual void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool scaleByHalf, unsigned int cbufid, const float *colmat) = 0;
|
||||
|
||||
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
|
||||
|
||||
|
@ -113,8 +111,6 @@ public:
|
|||
u32 NumBlocksY() const;
|
||||
u32 BytesPerRow() const;
|
||||
|
||||
void Zero(u8* ptr);
|
||||
|
||||
u64 CalculateHash() const;
|
||||
};
|
||||
|
||||
|
@ -130,6 +126,10 @@ public:
|
|||
|
||||
virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
|
||||
|
||||
virtual void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf) = 0;
|
||||
|
||||
virtual void CompileShaders() = 0; // currently only implemented by OGL
|
||||
virtual void DeleteShaders() = 0; // currently only implemented by OGL
|
||||
|
||||
|
|
Loading…
Reference in New Issue