Merge pull request #12003 from Filoppi/auto_hdr
Add AutoHDR post process shader
This commit is contained in:
commit
1854ff0142
|
@ -0,0 +1,64 @@
|
|||
// Based on https://github.com/Filoppi/PumboAutoHDR
|
||||
|
||||
/*
|
||||
[configuration]
|
||||
|
||||
[OptionRangeFloat]
|
||||
GUIName = HDR Display Max Nits
|
||||
OptionName = HDR_DISPLAY_MAX_NITS
|
||||
MinValue = 80
|
||||
MaxValue = 2000
|
||||
StepAmount = 1
|
||||
DefaultValue = 400
|
||||
|
||||
[OptionRangeFloat]
|
||||
GUIName = Shoulder Start Alpha
|
||||
OptionName = AUTO_HDR_SHOULDER_START_ALPHA
|
||||
MinValue = 0
|
||||
MaxValue = 1
|
||||
StepAmount = 0.01
|
||||
DefaultValue = 0
|
||||
|
||||
[OptionRangeFloat]
|
||||
GUIName = Shoulder Pow
|
||||
OptionName = AUTO_HDR_SHOULDER_POW
|
||||
MinValue = 1
|
||||
MaxValue = 10
|
||||
StepAmount = 0.05
|
||||
DefaultValue = 2.5
|
||||
|
||||
[/configuration]
|
||||
*/
|
||||
|
||||
void main()
|
||||
{
|
||||
float4 color = Sample();
|
||||
|
||||
// Nothing to do here, we are in SDR
|
||||
if (!OptionEnabled(hdr_output) || !OptionEnabled(linear_space_output))
|
||||
{
|
||||
SetOutput(color);
|
||||
return;
|
||||
}
|
||||
|
||||
const float hdr_paper_white = hdr_paper_white_nits / hdr_sdr_white_nits;
|
||||
|
||||
// Restore the original SDR (0-1) brightness (we might or might not restore it later)
|
||||
color.rgb /= hdr_paper_white;
|
||||
|
||||
// Find the color average
|
||||
float sdr_ratio = (color.r + color.g + color.b) / 3.0;
|
||||
|
||||
const float auto_hdr_max_white = max(HDR_DISPLAY_MAX_NITS / (hdr_paper_white_nits / hdr_sdr_white_nits), hdr_sdr_white_nits) / hdr_sdr_white_nits;
|
||||
if (sdr_ratio > AUTO_HDR_SHOULDER_START_ALPHA && AUTO_HDR_SHOULDER_START_ALPHA < 1.0)
|
||||
{
|
||||
const float auto_hdr_shoulder_ratio = 1.0 - (max(1.0 - sdr_ratio, 0.0) / (1.0 - AUTO_HDR_SHOULDER_START_ALPHA));
|
||||
const float auto_hdr_extra_ratio = pow(auto_hdr_shoulder_ratio, AUTO_HDR_SHOULDER_POW) * (auto_hdr_max_white - 1.0);
|
||||
const float auto_hdr_total_ratio = sdr_ratio + auto_hdr_extra_ratio;
|
||||
color.rgb *= auto_hdr_total_ratio / sdr_ratio;
|
||||
}
|
||||
|
||||
color.rgb *= hdr_paper_white;
|
||||
|
||||
SetOutput(color);
|
||||
}
|
|
@ -117,7 +117,7 @@ static constexpr float GFX_CC_DISPLAY_GAMMA_MIN = 2.2f;
|
|||
static constexpr float GFX_CC_DISPLAY_GAMMA_MAX = 2.4f;
|
||||
|
||||
static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MIN = 80.f;
|
||||
static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MAX = 400.f;
|
||||
static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MAX = 500.f;
|
||||
|
||||
extern const Info<bool> GFX_CC_CORRECT_COLOR_SPACE;
|
||||
extern const Info<ColorCorrectionRegion> GFX_CC_GAME_COLOR_SPACE;
|
||||
|
|
Loading…
Reference in New Issue