fx texture overlap
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@ -1378,9 +1378,10 @@ bool TextureCacheBase::LoadTextureFromOverlappingTextures(TCacheEntry* entry_to_
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}
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else
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{
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s32 srcNumBlocksX = entry->native_width / tex_info.block_width;
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s32 block_offset = (entry_to_update->addr - entry->addr) / tex_info.bytes_per_block;
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s32 block_x = block_offset % numBlocksX;
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s32 block_y = block_offset / numBlocksX;
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s32 block_x = block_offset % srcNumBlocksX;
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s32 block_y = block_offset / srcNumBlocksX;
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src_x = block_x * tex_info.block_width;
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src_y = block_y * tex_info.block_height;
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dst_x = 0;
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