NetPlay: use move semantics instead of unique_ptrs
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30f0ebf95e
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1834833edd
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@ -614,7 +614,7 @@ void NetPlayClient::Disconnect()
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m_server = nullptr;
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}
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void NetPlayClient::SendAsync(std::unique_ptr<sf::Packet> packet)
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void NetPlayClient::SendAsync(sf::Packet&& packet)
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{
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{
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std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
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@ -635,7 +635,7 @@ void NetPlayClient::ThreadFunc()
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net = enet_host_service(m_client, &netEvent, 250);
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while (!m_async_queue.Empty())
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{
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Send(*(m_async_queue.Front().get()));
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Send(m_async_queue.Front());
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m_async_queue.Pop();
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}
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if (net > 0)
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@ -733,9 +733,9 @@ std::vector<const Player*> NetPlayClient::GetPlayers()
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// called from ---GUI--- thread
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void NetPlayClient::SendChatMessage(const std::string& msg)
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
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*spac << msg;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
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spac << msg;
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SendAsync(std::move(spac));
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}
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@ -743,11 +743,11 @@ void NetPlayClient::SendChatMessage(const std::string& msg)
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// called from ---CPU--- thread
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void NetPlayClient::SendPadState(const int in_game_pad, const GCPadStatus& pad)
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
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*spac << static_cast<PadMapping>(in_game_pad);
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*spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
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<< pad.substickY << pad.triggerLeft << pad.triggerRight;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
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spac << static_cast<PadMapping>(in_game_pad);
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spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
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<< pad.substickY << pad.triggerLeft << pad.triggerRight;
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SendAsync(std::move(spac));
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}
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@ -755,13 +755,13 @@ void NetPlayClient::SendPadState(const int in_game_pad, const GCPadStatus& pad)
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// called from ---CPU--- thread
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void NetPlayClient::SendWiimoteState(const int in_game_pad, const NetWiimote& nw)
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
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*spac << static_cast<PadMapping>(in_game_pad);
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*spac << static_cast<u8>(nw.size());
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
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spac << static_cast<PadMapping>(in_game_pad);
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spac << static_cast<u8>(nw.size());
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for (auto it : nw)
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{
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*spac << it;
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spac << it;
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}
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SendAsync(std::move(spac));
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@ -770,9 +770,9 @@ void NetPlayClient::SendWiimoteState(const int in_game_pad, const NetWiimote& nw
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// called from ---GUI--- thread
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void NetPlayClient::SendStartGamePacket()
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_START_GAME);
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*spac << m_current_game;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_START_GAME);
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spac << m_current_game;
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SendAsync(std::move(spac));
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}
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@ -780,8 +780,8 @@ void NetPlayClient::SendStartGamePacket()
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// called from ---GUI--- thread
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void NetPlayClient::SendStopGamePacket()
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_STOP_GAME);
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_STOP_GAME);
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SendAsync(std::move(spac));
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}
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@ -1193,11 +1193,11 @@ void NetPlayClient::SendTimeBase()
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u64 timebase = SystemTimers::GetFakeTimeBase();
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_TIMEBASE);
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*spac << static_cast<u32>(timebase);
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*spac << static_cast<u32>(timebase << 32);
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*spac << netplay_client->m_timebase_frame++;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_TIMEBASE);
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spac << static_cast<u32>(timebase);
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spac << static_cast<u32>(timebase << 32);
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spac << netplay_client->m_timebase_frame++;
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netplay_client->SendAsync(std::move(spac));
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}
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@ -7,7 +7,6 @@
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#include <SFML/Network/Packet.hpp>
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#include <array>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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@ -65,7 +64,7 @@ class NetPlayClient : public TraversalClientClient
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{
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public:
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void ThreadFunc();
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void SendAsync(std::unique_ptr<sf::Packet> packet);
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void SendAsync(sf::Packet&& packet);
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NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog,
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const std::string& name, bool traversal, const std::string& centralServer,
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@ -111,7 +110,7 @@ protected:
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std::recursive_mutex async_queue_write;
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} m_crit;
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Common::FifoQueue<std::unique_ptr<sf::Packet>, false> m_async_queue;
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Common::FifoQueue<sf::Packet, false> m_async_queue;
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std::array<Common::FifoQueue<GCPadStatus>, 4> m_pad_buffer;
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std::array<Common::FifoQueue<NetWiimote>, 4> m_wiimote_buffer;
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@ -129,7 +129,7 @@ void NetPlayServer::ThreadFunc()
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{
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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SendToClients(*(m_async_queue.Front().get()));
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SendToClients(m_async_queue.Front());
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}
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m_async_queue.Pop();
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}
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@ -456,14 +456,14 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
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m_target_buffer_size = size;
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// tell clients to change buffer size
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
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*spac << static_cast<u32>(m_target_buffer_size);
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
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spac << static_cast<u32>(m_target_buffer_size);
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SendAsyncToClients(std::move(spac));
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}
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void NetPlayServer::SendAsyncToClients(std::unique_ptr<sf::Packet> packet)
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void NetPlayServer::SendAsyncToClients(sf::Packet&& packet)
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{
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{
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std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
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@ -723,10 +723,10 @@ void NetPlayServer::OnTraversalStateChanged()
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// called from ---GUI--- thread
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void NetPlayServer::SendChatMessage(const std::string& msg)
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
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*spac << static_cast<PlayerId>(0); // server id always 0
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*spac << msg;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
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spac << static_cast<PlayerId>(0); // server id always 0
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spac << msg;
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SendAsyncToClients(std::move(spac));
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}
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@ -739,9 +739,9 @@ bool NetPlayServer::ChangeGame(const std::string& game)
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m_selected_game = game;
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// send changed game to clients
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
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*spac << game;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
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spac << game;
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SendAsyncToClients(std::move(spac));
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@ -751,9 +751,9 @@ bool NetPlayServer::ChangeGame(const std::string& game)
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// called from ---GUI--- thread
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bool NetPlayServer::ComputeMD5(const std::string& file_identifier)
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
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*spac << file_identifier;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
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spac << file_identifier;
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SendAsyncToClients(std::move(spac));
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@ -763,8 +763,8 @@ bool NetPlayServer::ComputeMD5(const std::string& file_identifier)
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// called from ---GUI--- thread
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bool NetPlayServer::AbortMD5()
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
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SendAsyncToClients(std::move(spac));
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@ -794,26 +794,26 @@ bool NetPlayServer::StartGame()
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g_netplay_initial_rtc = Common::Timer::GetLocalTimeSinceJan1970();
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// tell clients to start game
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auto spac = std::make_unique<sf::Packet>();
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*spac << (MessageId)NP_MSG_START_GAME;
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*spac << m_current_game;
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*spac << m_settings.m_CPUthread;
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*spac << m_settings.m_CPUcore;
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*spac << m_settings.m_EnableCheats;
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*spac << m_settings.m_SelectedLanguage;
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*spac << m_settings.m_OverrideGCLanguage;
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*spac << m_settings.m_ProgressiveScan;
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*spac << m_settings.m_PAL60;
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*spac << m_settings.m_DSPEnableJIT;
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*spac << m_settings.m_DSPHLE;
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*spac << m_settings.m_WriteToMemcard;
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*spac << m_settings.m_CopyWiiSave;
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*spac << m_settings.m_OCEnable;
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*spac << m_settings.m_OCFactor;
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*spac << m_settings.m_EXIDevice[0];
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*spac << m_settings.m_EXIDevice[1];
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*spac << (u32)g_netplay_initial_rtc;
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*spac << (u32)(g_netplay_initial_rtc >> 32);
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sf::Packet spac;
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spac << (MessageId)NP_MSG_START_GAME;
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spac << m_current_game;
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spac << m_settings.m_CPUthread;
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spac << m_settings.m_CPUcore;
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spac << m_settings.m_EnableCheats;
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spac << m_settings.m_SelectedLanguage;
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spac << m_settings.m_OverrideGCLanguage;
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spac << m_settings.m_ProgressiveScan;
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spac << m_settings.m_PAL60;
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spac << m_settings.m_DSPEnableJIT;
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spac << m_settings.m_DSPHLE;
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spac << m_settings.m_WriteToMemcard;
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spac << m_settings.m_CopyWiiSave;
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spac << m_settings.m_OCEnable;
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spac << m_settings.m_OCFactor;
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spac << m_settings.m_EXIDevice[0];
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spac << m_settings.m_EXIDevice[1];
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spac << (u32)g_netplay_initial_rtc;
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spac << (u32)(g_netplay_initial_rtc >> 32);
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SendAsyncToClients(std::move(spac));
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@ -26,7 +26,7 @@ class NetPlayServer : public TraversalClientClient
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{
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public:
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void ThreadFunc();
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void SendAsyncToClients(std::unique_ptr<sf::Packet> packet);
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void SendAsyncToClients(sf::Packet&& packet);
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NetPlayServer(const u16 port, bool traversal, const std::string& centralServer, u16 centralPort);
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~NetPlayServer();
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@ -118,7 +118,7 @@ private:
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std::string m_selected_game;
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std::thread m_thread;
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Common::FifoQueue<std::unique_ptr<sf::Packet>, false> m_async_queue;
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Common::FifoQueue<sf::Packet, false> m_async_queue;
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ENetHost* m_server = nullptr;
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TraversalClient* m_traversal_client = nullptr;
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