Even tinier commit. I hope nobody around here has a problem with those.... :P
Just hiding the 3D Vision option for DX11 and OGL instead of greying it out. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6474 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -159,16 +159,12 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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szr_enh->Add(new SettingCheckBox(page_general, wxT("EFB Scaled Copy"), vconfig.bCopyEFBScaled));
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szr_enh->Add(new SettingCheckBox(page_general, wxT("EFB Scaled Copy"), vconfig.bCopyEFBScaled));
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szr_enh->Add(new SettingCheckBox(page_general, wxT("Pixel Lighting"), vconfig.bEnablePixelLigting));
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szr_enh->Add(new SettingCheckBox(page_general, wxT("Pixel Lighting"), vconfig.bEnablePixelLigting));
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szr_enh->Add(new SettingCheckBox(page_general, wxT("Force Bi/Trilinear Filtering"), vconfig.bForceFiltering));
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szr_enh->Add(new SettingCheckBox(page_general, wxT("Force Bi/Trilinear Filtering"), vconfig.bForceFiltering));
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SettingCheckBox* enable_3dVision = new SettingCheckBox(page_general, wxT("3D Vision (Requires Fullscreen)"), vconfig.b3DVision);
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if (!vconfig.backend_info.bSupports3DVision)
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if (vconfig.backend_info.bSupports3DVision)
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{
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{
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enable_3dVision->Disable();
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szr_enh->Add(new SettingCheckBox(page_general, wxT("3D Vision (Requires Fullscreen)"), vconfig.b3DVision));
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}
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}
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szr_enh->Add(enable_3dVision);
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}
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}
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// - EFB
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// - EFB
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