Even tinier commit. I hope nobody around here has a problem with those.... :P

Just hiding the 3D Vision option for DX11 and OGL instead of greying it out.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6474 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Matt Callaghan 2010-11-24 23:05:50 +00:00
parent 76b9e975d5
commit 181f03551c
1 changed files with 2 additions and 6 deletions

View File

@ -160,15 +160,11 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_enh->Add(new SettingCheckBox(page_general, wxT("Pixel Lighting"), vconfig.bEnablePixelLigting)); szr_enh->Add(new SettingCheckBox(page_general, wxT("Pixel Lighting"), vconfig.bEnablePixelLigting));
szr_enh->Add(new SettingCheckBox(page_general, wxT("Force Bi/Trilinear Filtering"), vconfig.bForceFiltering)); szr_enh->Add(new SettingCheckBox(page_general, wxT("Force Bi/Trilinear Filtering"), vconfig.bForceFiltering));
SettingCheckBox* enable_3dVision = new SettingCheckBox(page_general, wxT("3D Vision (Requires Fullscreen)"), vconfig.b3DVision); if (vconfig.backend_info.bSupports3DVision)
if (!vconfig.backend_info.bSupports3DVision)
{ {
enable_3dVision->Disable(); szr_enh->Add(new SettingCheckBox(page_general, wxT("3D Vision (Requires Fullscreen)"), vconfig.b3DVision));
} }
szr_enh->Add(enable_3dVision);
} }
// - EFB // - EFB