Merge pull request #7446 from Techjar/wii-save-full-sync

NetPlay: Add full Wii save sync
This commit is contained in:
Pierre Bourdon 2018-11-21 00:22:50 +01:00 committed by GitHub
commit 1805f51d79
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GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 748 additions and 101 deletions

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@ -10,6 +10,7 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/Random.h"
#include "Core/NetPlayProto.h"
TraversalClient::TraversalClient(ENetHost* netHost, const std::string& server, const u16 port)
: m_NetHost(netHost), m_Server(server), m_port(port)
@ -316,11 +317,11 @@ bool EnsureTraversalClient(const std::string& server, u16 server_port, u16 liste
g_OldListenPort = listen_port;
ENetAddress addr = {ENET_HOST_ANY, listen_port};
ENetHost* host = enet_host_create(&addr, // address
50, // peerCount
1, // channelLimit
0, // incomingBandwidth
0); // outgoingBandwidth
ENetHost* host = enet_host_create(&addr, // address
50, // peerCount
NetPlay::CHANNEL_COUNT, // channelLimit
0, // incomingBandwidth
0); // outgoingBandwidth
if (!host)
{
g_MainNetHost.reset();

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@ -33,6 +33,11 @@ const ConfigInfo<bool> NETPLAY_USE_UPNP{{System::Main, "NetPlay", "UseUPNP"}, fa
const ConfigInfo<bool> NETPLAY_ENABLE_QOS{{System::Main, "NetPlay", "EnableQoS"}, true};
const ConfigInfo<bool> NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT{
{System::Main, "NetPlay", "EnableChunkedUploadLimit"}, false};
const ConfigInfo<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT{{System::Main, "NetPlay", "ChunkedUploadLimit"},
3000};
const ConfigInfo<u32> NETPLAY_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSize"}, 5};
const ConfigInfo<u32> NETPLAY_CLIENT_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSizeClient"}, 1};
@ -48,5 +53,7 @@ const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC{{System::Main, "NetPlay", "S
false};
const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY{{System::Main, "NetPlay", "HostInputAuthority"},
false};
const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES{{System::Main, "NetPlay", "SyncAllWiiSaves"},
false};
} // namespace Config

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@ -30,6 +30,9 @@ extern const ConfigInfo<bool> NETPLAY_USE_UPNP;
extern const ConfigInfo<bool> NETPLAY_ENABLE_QOS;
extern const ConfigInfo<bool> NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT;
extern const ConfigInfo<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT;
extern const ConfigInfo<u32> NETPLAY_BUFFER_SIZE;
extern const ConfigInfo<u32> NETPLAY_CLIENT_BUFFER_SIZE;
@ -41,5 +44,6 @@ extern const ConfigInfo<bool> NETPLAY_RECORD_INPUTS;
extern const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE;
extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC;
extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY;
extern const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES;
} // namespace Config

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@ -143,7 +143,7 @@ public:
else if (file.type == SaveFile::Type::Directory)
{
const FS::Result<FS::Metadata> meta = m_fs->GetMetadata(*m_uid, *m_gid, path);
if (!meta || meta->is_file)
if (meta && meta->is_file)
return false;
const FS::ResultCode result = m_fs->CreateDirectory(*m_uid, *m_gid, path, 0, modes);

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@ -62,6 +62,7 @@ namespace NetPlay
static std::mutex crit_netplay_client;
static NetPlayClient* netplay_client = nullptr;
static std::unique_ptr<IOS::HLE::FS::FileSystem> s_wii_sync_fs;
static std::vector<u64> s_wii_sync_titles;
static bool s_si_poll_batching;
// called from ---GUI--- thread
@ -112,7 +113,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
if (!traversal_config.use_traversal)
{
// Direct Connection
m_client = enet_host_create(nullptr, 1, 3, 0, 0);
m_client = enet_host_create(nullptr, 1, CHANNEL_COUNT, 0, 0);
if (m_client == nullptr)
{
@ -124,7 +125,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
enet_address_set_host(&addr, address.c_str());
addr.port = port;
m_server = enet_host_connect(m_client, &addr, 3, 0);
m_server = enet_host_connect(m_client, &addr, CHANNEL_COUNT, 0);
if (m_server == nullptr)
{
@ -338,6 +339,61 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
}
break;
case NP_MSG_CHUNKED_DATA_START:
{
u32 cid;
packet >> cid;
std::string title;
packet >> title;
u64 data_size = Common::PacketReadU64(packet);
m_chunked_data_receive_queue.emplace(cid, sf::Packet{});
std::vector<int> players;
players.push_back(m_local_player->pid);
m_dialog->ShowChunkedProgressDialog(title, data_size, players);
}
break;
case NP_MSG_CHUNKED_DATA_END:
{
u32 cid;
packet >> cid;
OnData(m_chunked_data_receive_queue[cid]);
m_chunked_data_receive_queue.erase(m_chunked_data_receive_queue.find(cid));
m_dialog->HideChunkedProgressDialog();
sf::Packet complete_packet;
complete_packet << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_COMPLETE);
complete_packet << cid;
Send(complete_packet, CHUNKED_DATA_CHANNEL);
}
break;
case NP_MSG_CHUNKED_DATA_PAYLOAD:
{
u32 cid;
packet >> cid;
while (!packet.endOfPacket())
{
u8 byte;
packet >> byte;
m_chunked_data_receive_queue[cid] << byte;
}
m_dialog->SetChunkedProgress(m_local_player->pid,
m_chunked_data_receive_queue[cid].getDataSize());
sf::Packet progress_packet;
progress_packet << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_PROGRESS);
progress_packet << cid;
progress_packet << sf::Uint64{m_chunked_data_receive_queue[cid].getDataSize()};
Send(progress_packet, CHUNKED_DATA_CHANNEL);
}
break;
case NP_MSG_PAD_MAPPING:
{
for (PadMapping& mapping : m_pad_map)
@ -553,6 +609,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> m_net_settings.m_SyncSaveData;
packet >> m_net_settings.m_SaveDataRegion;
packet >> m_net_settings.m_SyncCodes;
packet >> m_net_settings.m_SyncAllWiiSaves;
m_net_settings.m_IsHosting = m_local_player->IsHost();
m_net_settings.m_HostInputAuthority = m_host_input_authority;
@ -732,13 +789,6 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
if (m_local_player->IsHost())
return 0;
const auto game = m_dialog->FindGameFile(m_selected_game);
if (game == nullptr)
{
SyncSaveDataResponse(true); // whatever, we won't be booting anyways
return 0;
}
const std::string path = File::GetUserPath(D_USER_IDX) + "Wii" GC_MEMCARD_NETPLAY DIR_SEP;
if (File::Exists(path) && !File::DeleteDirRecursively(path))
@ -749,16 +799,25 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
}
auto temp_fs = std::make_unique<IOS::HLE::FS::HostFileSystem>(path);
temp_fs->CreateDirectory(IOS::PID_KERNEL, IOS::PID_KERNEL,
Common::GetTitleDataPath(game->GetTitleID()), 0,
{IOS::HLE::FS::Mode::ReadWrite, IOS::HLE::FS::Mode::ReadWrite,
IOS::HLE::FS::Mode::ReadWrite});
auto save = WiiSave::MakeNandStorage(temp_fs.get(), game->GetTitleID());
std::vector<u64> titles;
bool exists;
packet >> exists;
if (exists)
u32 save_count;
packet >> save_count;
for (u32 n = 0; n < save_count; n++)
{
u64 title_id = Common::PacketReadU64(packet);
titles.push_back(title_id);
temp_fs->CreateDirectory(IOS::PID_KERNEL, IOS::PID_KERNEL,
Common::GetTitleDataPath(title_id), 0,
{IOS::HLE::FS::Mode::ReadWrite, IOS::HLE::FS::Mode::ReadWrite,
IOS::HLE::FS::Mode::ReadWrite});
auto save = WiiSave::MakeNandStorage(temp_fs.get(), title_id);
bool exists;
packet >> exists;
if (!exists)
continue;
// Header
WiiSave::Header header;
packet >> header.tid;
@ -824,7 +883,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
}
}
SetWiiSyncFS(std::move(temp_fs));
SetWiiSyncData(std::move(temp_fs), titles);
SyncSaveDataResponse(true);
}
break;
@ -1050,11 +1109,11 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
return 0;
}
void NetPlayClient::Send(const sf::Packet& packet)
void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
{
ENetPacket* epac =
enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(m_server, 0, epac);
enet_peer_send(m_server, channel_id, epac);
}
void NetPlayClient::DisplayPlayersPing()
@ -1104,11 +1163,11 @@ void NetPlayClient::Disconnect()
m_server = nullptr;
}
void NetPlayClient::SendAsync(sf::Packet&& packet)
void NetPlayClient::SendAsync(sf::Packet&& packet, const u8 channel_id)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
m_async_queue.Push(std::move(packet));
m_async_queue.Push(AsyncQueueEntry{std::move(packet), channel_id});
}
ENetUtil::WakeupThread(m_client);
}
@ -1136,7 +1195,10 @@ void NetPlayClient::ThreadFunc()
net = enet_host_service(m_client, &netEvent, 250);
while (!m_async_queue.Empty())
{
Send(m_async_queue.Front());
{
auto& e = m_async_queue.Front();
Send(e.packet, e.channel_id);
}
m_async_queue.Pop();
}
if (net > 0)
@ -1557,7 +1619,7 @@ void NetPlayClient::OnConnectReady(ENetAddress addr)
if (m_connection_state == ConnectionState::WaitingForTraversalClientConnectReady)
{
m_connection_state = ConnectionState::Connecting;
enet_host_connect(m_client, &addr, 0, 0);
enet_host_connect(m_client, &addr, CHANNEL_COUNT, 0);
}
}
@ -1867,7 +1929,7 @@ bool NetPlayClient::StopGame()
// stop game
m_dialog->StopGame();
ClearWiiSyncFS();
ClearWiiSyncData();
return true;
}
@ -2068,12 +2130,18 @@ IOS::HLE::FS::FileSystem* GetWiiSyncFS()
return s_wii_sync_fs.get();
}
void SetWiiSyncFS(std::unique_ptr<IOS::HLE::FS::FileSystem> fs)
const std::vector<u64>& GetWiiSyncTitles()
{
s_wii_sync_fs = std::move(fs);
return s_wii_sync_titles;
}
void ClearWiiSyncFS()
void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, const std::vector<u64>& titles)
{
s_wii_sync_fs = std::move(fs);
s_wii_sync_titles.insert(s_wii_sync_titles.end(), titles.begin(), titles.end());
}
void ClearWiiSyncData()
{
// We're just assuming it will always be here because it is
const std::string path = File::GetUserPath(D_USER_IDX) + "Wii" GC_MEMCARD_NETPLAY DIR_SEP;
@ -2081,6 +2149,7 @@ void ClearWiiSyncFS()
File::DeleteDirRecursively(path);
s_wii_sync_fs.reset();
s_wii_sync_titles.clear();
}
void SetSIPollBatching(bool state)
@ -2094,6 +2163,16 @@ void SendPowerButtonEvent()
netplay_client->SendPowerButtonEvent();
}
bool IsSyncingAllWiiSaves()
{
std::lock_guard<std::mutex> lk(crit_netplay_client);
if (netplay_client)
return netplay_client->GetNetSettings().m_SyncAllWiiSaves;
return false;
}
void NetPlay_Enable(NetPlayClient* const np)
{
std::lock_guard<std::mutex> lk(crit_netplay_client);

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@ -13,6 +13,8 @@
#include <optional>
#include <string>
#include <thread>
#include <unordered_map>
#include <utility>
#include <vector>
#include "Common/CommonTypes.h"
@ -60,6 +62,11 @@ public:
virtual void SetMD5Progress(int pid, int progress) = 0;
virtual void SetMD5Result(int pid, const std::string& result) = 0;
virtual void AbortMD5() = 0;
virtual void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
const std::vector<int>& players) = 0;
virtual void HideChunkedProgressDialog() = 0;
virtual void SetChunkedProgress(int pid, u64 progress) = 0;
};
enum class PlayerGameStatus
@ -85,7 +92,7 @@ class NetPlayClient : public TraversalClientClient
{
public:
void ThreadFunc();
void SendAsync(sf::Packet&& packet);
void SendAsync(sf::Packet&& packet, u8 channel_id = DEFAULT_CHANNEL);
NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog,
const std::string& name, const NetTraversalConfig& traversal_config);
@ -130,6 +137,12 @@ public:
void AdjustPadBufferSize(unsigned int size);
protected:
struct AsyncQueueEntry
{
sf::Packet packet;
u8 channel_id;
};
void ClearBuffers();
struct
@ -140,7 +153,7 @@ protected:
std::recursive_mutex async_queue_write;
} m_crit;
Common::SPSCQueue<sf::Packet, false> m_async_queue;
Common::SPSCQueue<AsyncQueueEntry, false> m_async_queue;
std::array<Common::SPSCQueue<GCPadStatus>, 4> m_pad_buffer;
std::array<Common::SPSCQueue<NetWiimote>, 4> m_wiimote_buffer;
@ -203,7 +216,7 @@ private:
void AddPadStateToPacket(int in_game_pad, const GCPadStatus& np, sf::Packet& packet);
void SendWiimoteState(int in_game_pad, const NetWiimote& nw);
unsigned int OnData(sf::Packet& packet);
void Send(const sf::Packet& packet);
void Send(const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL);
void Disconnect();
bool Connect();
void ComputeMD5(const std::string& file_identifier);
@ -233,6 +246,7 @@ private:
u16 m_sync_ar_codes_count = 0;
u16 m_sync_ar_codes_success_count = 0;
bool m_sync_ar_codes_complete = false;
std::unordered_map<u32, sf::Packet> m_chunked_data_receive_queue;
u64 m_initial_rtc = 0;
u32 m_timebase_frame = 0;

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@ -79,6 +79,7 @@ struct NetSettings
bool m_SyncSaveData;
bool m_SyncCodes;
std::string m_SaveDataRegion;
bool m_SyncAllWiiSaves;
bool m_IsHosting;
bool m_HostInputAuthority;
};
@ -110,6 +111,12 @@ enum
NP_MSG_CHAT_MESSAGE = 0x30,
NP_MSG_CHUNKED_DATA_START = 0x40,
NP_MSG_CHUNKED_DATA_END = 0x41,
NP_MSG_CHUNKED_DATA_PAYLOAD = 0x42,
NP_MSG_CHUNKED_DATA_PROGRESS = 0x43,
NP_MSG_CHUNKED_DATA_COMPLETE = 0x44,
NP_MSG_PAD_DATA = 0x60,
NP_MSG_PAD_MAPPING = 0x61,
NP_MSG_PAD_BUFFER = 0x62,
@ -179,6 +186,10 @@ enum
constexpr u32 NETPLAY_LZO_IN_LEN = 1024 * 64;
constexpr u32 NETPLAY_LZO_OUT_LEN = NETPLAY_LZO_IN_LEN + (NETPLAY_LZO_IN_LEN / 16) + 64 + 3;
constexpr size_t CHUNKED_DATA_UNIT_SIZE = 16384;
constexpr u8 CHANNEL_COUNT = 2;
constexpr u8 DEFAULT_CHANNEL = 0;
constexpr u8 CHUNKED_DATA_CHANNEL = 1;
using NetWiimote = std::vector<u8>;
using MessageId = u8;
@ -192,8 +203,10 @@ bool IsNetPlayRunning();
// IsNetPlayRunning() must be true before calling this.
const NetSettings& GetNetSettings();
IOS::HLE::FS::FileSystem* GetWiiSyncFS();
void SetWiiSyncFS(std::unique_ptr<IOS::HLE::FS::FileSystem> fs);
void ClearWiiSyncFS();
const std::vector<u64>& GetWiiSyncTitles();
void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, const std::vector<u64>& titles);
void ClearWiiSyncData();
void SetSIPollBatching(bool state);
void SendPowerButtonEvent();
bool IsSyncingAllWiiSaves();
} // namespace NetPlay

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@ -5,6 +5,7 @@
#include "Core/NetPlayServer.h"
#include <algorithm>
#include <chrono>
#include <cinttypes>
#include <cstddef>
#include <cstdio>
@ -41,7 +42,9 @@
#include "Core/HW/Sram.h"
#include "Core/HW/WiiSave.h"
#include "Core/HW/WiiSaveStructs.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
#include "Core/NetPlayClient.h" //for NetPlayUI
#include "DiscIO/Enums.h"
#include "InputCommon/GCPadStatus.h"
@ -66,6 +69,10 @@ NetPlayServer::~NetPlayServer()
if (is_connected)
{
m_do_loop = false;
m_chunked_data_event.Set();
m_chunked_data_complete_event.Set();
if (m_chunked_data_thread.joinable())
m_chunked_data_thread.join();
m_thread.join();
enet_host_destroy(m_server);
@ -118,7 +125,7 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port,
ENetAddress serverAddr;
serverAddr.host = ENET_HOST_ANY;
serverAddr.port = port;
m_server = enet_host_create(&serverAddr, 10, 3, 0, 0);
m_server = enet_host_create(&serverAddr, 10, CHANNEL_COUNT, 0, 0);
if (m_server != nullptr)
m_server->intercept = ENetUtil::InterceptCallback;
}
@ -128,6 +135,7 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port,
m_do_loop = true;
m_thread = std::thread(&NetPlayServer::ThreadFunc, this);
m_target_buffer_size = 5;
m_chunked_data_thread = std::thread(&NetPlayServer::ChunkedDataThreadFunc, this);
#ifdef USE_UPNP
if (forward_port)
@ -164,7 +172,16 @@ void NetPlayServer::ThreadFunc()
{
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
SendToClients(m_async_queue.Front());
auto& e = m_async_queue.Front();
if (e.target_mode == TargetMode::Only)
{
if (m_players.find(e.target_pid) != m_players.end())
Send(m_players.at(e.target_pid).socket, e.packet, e.channel_id);
}
else
{
SendToClients(e.packet, e.target_pid, e.channel_id);
}
}
m_async_queue.Pop();
}
@ -529,15 +546,47 @@ void NetPlayServer::SetHostInputAuthority(const bool enable)
AdjustPadBufferSize(m_target_buffer_size);
}
void NetPlayServer::SendAsyncToClients(sf::Packet&& packet)
void NetPlayServer::SendAsync(sf::Packet&& packet, const PlayerId pid, const u8 channel_id)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
m_async_queue.Push(std::move(packet));
m_async_queue.Push(AsyncQueueEntry{std::move(packet), pid, TargetMode::Only, channel_id});
}
ENetUtil::WakeupThread(m_server);
}
void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_pid,
const u8 channel_id)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
m_async_queue.Push(
AsyncQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, channel_id});
}
ENetUtil::WakeupThread(m_server);
}
void NetPlayServer::SendChunked(sf::Packet&& packet, const PlayerId pid, const std::string& title)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.chunked_data_queue_write);
m_chunked_data_queue.Push(
ChunkedDataQueueEntry{std::move(packet), pid, TargetMode::Only, title});
}
m_chunked_data_event.Set();
}
void NetPlayServer::SendChunkedToClients(sf::Packet&& packet, const PlayerId skip_pid,
const std::string& title)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.chunked_data_queue_write);
m_chunked_data_queue.Push(
ChunkedDataQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, title});
}
m_chunked_data_event.Set();
}
// called from ---NETPLAY--- thread
unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
{
@ -566,6 +615,29 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
}
break;
case NP_MSG_CHUNKED_DATA_PROGRESS:
{
u32 cid;
packet >> cid;
u64 progress = Common::PacketReadU64(packet);
m_dialog->SetChunkedProgress(player.pid, progress);
}
break;
case NP_MSG_CHUNKED_DATA_COMPLETE:
{
u32 cid;
packet >> cid;
if (m_chunked_data_complete_count.find(cid) != m_chunked_data_complete_count.end())
{
m_chunked_data_complete_count[cid]++;
m_chunked_data_complete_event.Set();
}
}
break;
case NP_MSG_PAD_DATA:
{
// if this is pad data from the last game still being received, ignore it
@ -1132,6 +1204,7 @@ bool NetPlayServer::StartGame()
spac << m_settings.m_SyncSaveData;
spac << region;
spac << m_settings.m_SyncCodes;
spac << m_settings.m_SyncAllWiiSaves;
SendAsyncToClients(std::move(spac));
@ -1170,7 +1243,8 @@ bool NetPlayServer::SyncSaveData()
bool wii_save = false;
if (m_settings.m_CopyWiiSave && (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
game->GetPlatform() == DiscIO::Platform::WiiWAD))
game->GetPlatform() == DiscIO::Platform::WiiWAD ||
game->GetPlatform() == DiscIO::Platform::ELFOrDOL))
{
wii_save = true;
save_count++;
@ -1182,7 +1256,8 @@ bool NetPlayServer::SyncSaveData()
pac << static_cast<MessageId>(SYNC_SAVE_DATA_NOTIFY);
pac << save_count;
SendAsyncToClients(std::move(pac));
// send this on the chunked data channel to ensure it's sequenced properly
SendAsyncToClients(std::move(pac), 0, CHUNKED_DATA_CHANNEL);
}
if (save_count == 0)
@ -1225,7 +1300,9 @@ bool NetPlayServer::SyncSaveData()
pac << sf::Uint64{0};
}
SendAsyncToClients(std::move(pac));
SendChunkedToClients(
std::move(pac), 1,
StringFromFormat("Memory Card %c Synchronization", is_slot_a ? 'A' : 'B'));
}
else if (SConfig::GetInstance().m_EXIDevice[i] ==
ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER)
@ -1257,67 +1334,98 @@ bool NetPlayServer::SyncSaveData()
pac << static_cast<u8>(0);
}
SendAsyncToClients(std::move(pac));
SendChunkedToClients(
std::move(pac), 1,
StringFromFormat("GCI Folder %c Synchronization", is_slot_a ? 'A' : 'B'));
}
}
if (wii_save)
{
const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured);
const auto save = WiiSave::MakeNandStorage(configured_fs.get(), game->GetTitleID());
std::vector<std::pair<u64, WiiSave::StoragePointer>> saves;
if (m_settings.m_SyncAllWiiSaves)
{
IOS::HLE::Kernel ios;
for (const u64 title : ios.GetES()->GetInstalledTitles())
{
auto save = WiiSave::MakeNandStorage(configured_fs.get(), title);
saves.push_back(std::make_pair(title, std::move(save)));
}
}
else if (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
game->GetPlatform() == DiscIO::Platform::WiiWAD)
{
auto save = WiiSave::MakeNandStorage(configured_fs.get(), game->GetTitleID());
saves.push_back(std::make_pair(game->GetTitleID(), std::move(save)));
}
std::vector<u64> titles;
sf::Packet pac;
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
pac << static_cast<MessageId>(SYNC_SAVE_DATA_WII);
pac << static_cast<u32>(saves.size());
if (save->SaveExists())
for (const auto& pair : saves)
{
const std::optional<WiiSave::Header> header = save->ReadHeader();
const std::optional<WiiSave::BkHeader> bk_header = save->ReadBkHeader();
const std::optional<std::vector<WiiSave::Storage::SaveFile>> files = save->ReadFiles();
if (!header || !bk_header || !files)
return false;
pac << sf::Uint64{pair.first};
titles.push_back(pair.first);
const auto& save = pair.second;
pac << true; // save exists
// Header
pac << sf::Uint64{header->tid};
pac << header->banner_size << header->permissions << header->unk1;
for (size_t i = 0; i < header->md5.size(); i++)
pac << header->md5[i];
pac << header->unk2;
for (size_t i = 0; i < header->banner_size; i++)
pac << header->banner[i];
// BkHeader
pac << bk_header->size << bk_header->magic << bk_header->ngid << bk_header->number_of_files
<< bk_header->size_of_files << bk_header->unk1 << bk_header->unk2
<< bk_header->total_size;
for (size_t i = 0; i < bk_header->unk3.size(); i++)
pac << bk_header->unk3[i];
pac << sf::Uint64{bk_header->tid};
for (size_t i = 0; i < bk_header->mac_address.size(); i++)
pac << bk_header->mac_address[i];
// Files
for (const WiiSave::Storage::SaveFile& file : *files)
if (save->SaveExists())
{
pac << file.mode << file.attributes << static_cast<u8>(file.type) << file.path;
const std::optional<WiiSave::Header> header = save->ReadHeader();
const std::optional<WiiSave::BkHeader> bk_header = save->ReadBkHeader();
const std::optional<std::vector<WiiSave::Storage::SaveFile>> files = save->ReadFiles();
if (!header || !bk_header || !files)
return false;
if (file.type == WiiSave::Storage::SaveFile::Type::File)
pac << true; // save exists
// Header
pac << sf::Uint64{header->tid};
pac << header->banner_size << header->permissions << header->unk1;
for (size_t i = 0; i < header->md5.size(); i++)
pac << header->md5[i];
pac << header->unk2;
for (size_t i = 0; i < header->banner_size; i++)
pac << header->banner[i];
// BkHeader
pac << bk_header->size << bk_header->magic << bk_header->ngid << bk_header->number_of_files
<< bk_header->size_of_files << bk_header->unk1 << bk_header->unk2
<< bk_header->total_size;
for (size_t i = 0; i < bk_header->unk3.size(); i++)
pac << bk_header->unk3[i];
pac << sf::Uint64{bk_header->tid};
for (size_t i = 0; i < bk_header->mac_address.size(); i++)
pac << bk_header->mac_address[i];
// Files
for (const WiiSave::Storage::SaveFile& file : *files)
{
const std::optional<std::vector<u8>>& data = *file.data;
if (!data || !CompressBufferIntoPacket(*data, pac))
return false;
pac << file.mode << file.attributes << static_cast<u8>(file.type) << file.path;
if (file.type == WiiSave::Storage::SaveFile::Type::File)
{
const std::optional<std::vector<u8>>& data = *file.data;
if (!data || !CompressBufferIntoPacket(*data, pac))
return false;
}
}
}
}
else
{
pac << false; // save does not exist
else
{
pac << false; // save does not exist
}
}
SendAsyncToClients(std::move(pac));
// Set titles for host-side loading in WiiRoot
SetWiiSyncData(nullptr, titles);
SendChunkedToClients(std::move(pac), 1, "Wii Save Synchronization");
}
return true;
@ -1611,22 +1719,23 @@ u64 NetPlayServer::GetInitialNetPlayRTC() const
}
// called from multiple threads
void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_pid)
void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_pid,
const u8 channel_id)
{
for (auto& p : m_players)
{
if (p.second.pid && p.second.pid != skip_pid)
{
Send(p.second.socket, packet);
Send(p.second.socket, packet, channel_id);
}
}
}
void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet)
void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 channel_id)
{
ENetPacket* epac =
enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(socket, 0, epac);
enet_peer_send(socket, channel_id, epac);
}
void NetPlayServer::KickPlayer(PlayerId player)
@ -1714,4 +1823,110 @@ std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceList
result.emplace_back(std::make_pair("!local!", "127.0.0.1"));
return result;
}
// called from ---Chunked Data--- thread
void NetPlayServer::ChunkedDataThreadFunc()
{
while (m_do_loop)
{
m_chunked_data_event.Wait();
while (!m_chunked_data_queue.Empty())
{
if (!m_do_loop)
return;
auto& e = m_chunked_data_queue.Front();
const u32 id = m_next_chunked_data_id++;
m_chunked_data_complete_count[id] = 0;
size_t player_count;
{
std::vector<int> players;
if (e.target_mode == TargetMode::Only)
{
players.push_back(e.target_pid);
}
else
{
for (auto& pl : m_players)
{
if (pl.second.pid != e.target_pid)
players.push_back(pl.second.pid);
}
}
player_count = players.size();
sf::Packet pac;
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_START);
pac << id << e.title << sf::Uint64{e.packet.getDataSize()};
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
if (e.target_mode == TargetMode::AllExcept && e.target_pid == 1)
m_dialog->ShowChunkedProgressDialog(e.title, e.packet.getDataSize(), players);
}
const bool enable_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
const float bytes_per_second =
(std::max(Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT), 1u) / 8.0f) * 1024.0f;
const std::chrono::duration<double> send_interval(CHUNKED_DATA_UNIT_SIZE / bytes_per_second);
size_t index = 0;
do
{
if (!m_do_loop)
return;
if (e.target_mode == TargetMode::Only)
{
if (m_players.find(e.target_pid) == m_players.end())
break;
}
auto start = std::chrono::steady_clock::now();
sf::Packet pac;
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_PAYLOAD);
pac << id;
size_t len = std::min(CHUNKED_DATA_UNIT_SIZE, e.packet.getDataSize() - index);
pac.append(static_cast<const u8*>(e.packet.getData()) + index, len);
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
index += CHUNKED_DATA_UNIT_SIZE;
if (enable_limit)
{
std::chrono::duration<double> delta = std::chrono::steady_clock::now() - start;
std::this_thread::sleep_for(send_interval - delta);
}
} while (index < e.packet.getDataSize());
{
sf::Packet pac;
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_END);
pac << id;
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
}
while (m_chunked_data_complete_count[id] < player_count && m_do_loop)
m_chunked_data_complete_event.Wait();
m_chunked_data_complete_count.erase(m_chunked_data_complete_count.find(id));
m_dialog->HideChunkedProgressDialog();
m_chunked_data_queue.Pop();
}
}
}
// called from ---Chunked Data--- thread
void NetPlayServer::ChunkedDataSend(sf::Packet&& packet, const PlayerId pid,
const TargetMode target_mode)
{
if (target_mode == TargetMode::Only)
{
SendAsync(std::move(packet), pid, CHUNKED_DATA_CHANNEL);
}
else
{
SendAsyncToClients(std::move(packet), pid, CHUNKED_DATA_CHANNEL);
}
}
} // namespace NetPlay

View File

@ -13,6 +13,8 @@
#include <thread>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include "Common/Event.h"
#include "Common/QoSSession.h"
#include "Common/SPSCQueue.h"
#include "Common/Timer.h"
@ -29,7 +31,12 @@ class NetPlayServer : public TraversalClientClient
{
public:
void ThreadFunc();
void SendAsyncToClients(sf::Packet&& packet);
void SendAsync(sf::Packet&& packet, PlayerId pid, u8 channel_id = DEFAULT_CHANNEL);
void SendAsyncToClients(sf::Packet&& packet, PlayerId skip_pid = 0,
u8 channel_id = DEFAULT_CHANNEL);
void SendChunked(sf::Packet&& packet, PlayerId pid, const std::string& title = "");
void SendChunkedToClients(sf::Packet&& packet, PlayerId skip_pid = 0,
const std::string& title = "");
NetPlayServer(u16 port, bool forward_port, const NetTraversalConfig& traversal_config);
~NetPlayServer();
@ -84,6 +91,28 @@ private:
bool IsHost() const { return pid == 1; }
};
enum class TargetMode
{
Only,
AllExcept
};
struct AsyncQueueEntry
{
sf::Packet packet;
PlayerId target_pid;
TargetMode target_mode;
u8 channel_id;
};
struct ChunkedDataQueueEntry
{
sf::Packet packet;
PlayerId target_pid;
TargetMode target_mode;
std::string title;
};
bool SyncSaveData();
bool SyncCodes();
void CheckSyncAndStartGame();
@ -93,8 +122,9 @@ private:
u64 GetInitialNetPlayRTC() const;
void SendToClients(const sf::Packet& packet, const PlayerId skip_pid = 0);
void Send(ENetPeer* socket, const sf::Packet& packet);
void SendToClients(const sf::Packet& packet, PlayerId skip_pid = 0,
u8 channel_id = DEFAULT_CHANNEL);
void Send(ENetPeer* socket, const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL);
unsigned int OnConnect(ENetPeer* socket);
unsigned int OnDisconnect(const Client& player);
unsigned int OnData(sf::Packet& packet, Client& player);
@ -105,6 +135,8 @@ private:
void UpdatePadMapping();
void UpdateWiimoteMapping();
std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal() const;
void ChunkedDataThreadFunc();
void ChunkedDataSend(sf::Packet&& packet, PlayerId pid, const TargetMode target_mode);
NetSettings m_settings;
@ -138,11 +170,19 @@ private:
// lock order
std::recursive_mutex players;
std::recursive_mutex async_queue_write;
std::recursive_mutex chunked_data_queue_write;
} m_crit;
Common::SPSCQueue<AsyncQueueEntry, false> m_async_queue;
Common::SPSCQueue<ChunkedDataQueueEntry, false> m_chunked_data_queue;
std::string m_selected_game;
std::thread m_thread;
Common::SPSCQueue<sf::Packet, false> m_async_queue;
Common::Event m_chunked_data_event;
Common::Event m_chunked_data_complete_event;
std::thread m_chunked_data_thread;
u32 m_next_chunked_data_id;
std::unordered_map<u32, unsigned int> m_chunked_data_complete_count;
ENetHost* m_server = nullptr;
TraversalClient* m_traversal_client = nullptr;

View File

@ -17,6 +17,7 @@
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/HW/WiiSave.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/Uids.h"
@ -30,6 +31,16 @@ namespace FS = IOS::HLE::FS;
static std::string s_temp_wii_root;
static void CopySave(FS::FileSystem* source, FS::FileSystem* dest, const u64 title_id)
{
dest->CreateDirectory(IOS::PID_KERNEL, IOS::PID_KERNEL, Common::GetTitleDataPath(title_id), 0,
{IOS::HLE::FS::Mode::ReadWrite, IOS::HLE::FS::Mode::ReadWrite,
IOS::HLE::FS::Mode::ReadWrite});
const auto source_save = WiiSave::MakeNandStorage(source, title_id);
const auto dest_save = WiiSave::MakeNandStorage(dest, title_id);
WiiSave::Copy(source_save.get(), dest_save.get());
}
static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs)
{
const u64 title_id = SConfig::GetInstance().GetTitleID();
@ -53,10 +64,28 @@ static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs)
{
// Copy the current user's save to the Blank NAND
auto* sync_fs = NetPlay::GetWiiSyncFS();
const auto user_save =
WiiSave::MakeNandStorage(sync_fs ? sync_fs : configured_fs.get(), title_id);
const auto session_save = WiiSave::MakeNandStorage(session_fs, title_id);
WiiSave::Copy(user_save.get(), session_save.get());
auto& sync_titles = NetPlay::GetWiiSyncTitles();
if (sync_fs)
{
for (const u64 title : sync_titles)
{
CopySave(sync_fs, session_fs, title);
}
}
else
{
if (NetPlay::IsSyncingAllWiiSaves())
{
for (const u64 title : sync_titles)
{
CopySave(configured_fs.get(), session_fs, title);
}
}
else
{
CopySave(configured_fs.get(), session_fs, title_id);
}
}
}
}

View File

@ -93,6 +93,7 @@ add_executable(dolphin-emu
GameList/ListProxyModel.cpp
GCMemcardManager.cpp
QtUtils/BlockUserInputFilter.cpp
NetPlay/ChunkedProgressDialog.cpp
NetPlay/GameListDialog.cpp
NetPlay/MD5Dialog.cpp
NetPlay/NetPlayDialog.cpp

View File

@ -141,6 +141,7 @@
<QtMoc Include="Settings\WiiPane.h" />
<QtMoc Include="MainWindow.h" />
<QtMoc Include="MenuBar.h" />
<QtMoc Include="NetPlay\ChunkedProgressDialog.h" />
<QtMoc Include="NetPlay\GameListDialog.h" />
<QtMoc Include="NetPlay\MD5Dialog.h" />
<QtMoc Include="NetPlay\NetPlayDialog.h" />
@ -174,6 +175,7 @@
<ClCompile Include="$(QtMocOutPrefix)CheatCodeEditor.cpp" />
<ClCompile Include="$(QtMocOutPrefix)CheatWarningWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)CheatsManager.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ChunkedProgressDialog.cpp" />
<ClCompile Include="$(QtMocOutPrefix)CodeViewWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)CodeWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
@ -350,6 +352,7 @@
<ClCompile Include="Main.cpp" />
<ClCompile Include="MainWindow.cpp" />
<ClCompile Include="MenuBar.cpp" />
<ClCompile Include="NetPlay\ChunkedProgressDialog.cpp" />
<ClCompile Include="NetPlay\GameListDialog.cpp" />
<ClCompile Include="NetPlay\MD5Dialog.cpp" />
<ClCompile Include="NetPlay\NetPlayDialog.cpp" />

View File

@ -0,0 +1,123 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
#include <algorithm>
#include <cmath>
#include <functional>
#include <QDialogButtonBox>
#include <QGroupBox>
#include <QLabel>
#include <QProgressBar>
#include <QPushButton>
#include <QVBoxLayout>
#include "Common/StringUtil.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayServer.h"
#include "DolphinQt/Settings.h"
static QString GetPlayerNameFromPID(int pid)
{
QString player_name = QObject::tr("Invalid Player ID");
auto client = Settings::Instance().GetNetPlayClient();
if (!client)
return player_name;
for (const auto* player : client->GetPlayers())
{
if (player->pid == pid)
{
player_name = QString::fromStdString(player->name);
break;
}
}
return player_name;
}
ChunkedProgressDialog::ChunkedProgressDialog(QWidget* parent) : QDialog(parent)
{
CreateWidgets();
ConnectWidgets();
setWindowTitle(tr("Data Transfer"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}
void ChunkedProgressDialog::CreateWidgets()
{
m_main_layout = new QVBoxLayout;
m_progress_box = new QGroupBox;
m_progress_layout = new QVBoxLayout;
m_progress_box->setLayout(m_progress_layout);
m_main_layout->addWidget(m_progress_box);
setLayout(m_main_layout);
}
void ChunkedProgressDialog::ConnectWidgets()
{
}
void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
const std::vector<int>& players)
{
m_progress_box->setTitle(title);
m_data_size = data_size;
for (auto& pair : m_progress_bars)
{
m_progress_layout->removeWidget(pair.second);
pair.second->deleteLater();
}
for (auto& pair : m_status_labels)
{
m_progress_layout->removeWidget(pair.second);
pair.second->deleteLater();
}
m_progress_bars.clear();
m_status_labels.clear();
auto client = Settings::Instance().GetNetPlayClient();
if (!client)
return;
for (const auto* player : client->GetPlayers())
{
if (std::find(players.begin(), players.end(), player->pid) == players.end())
continue;
m_progress_bars[player->pid] = new QProgressBar;
m_status_labels[player->pid] = new QLabel;
m_progress_layout->addWidget(m_progress_bars[player->pid]);
m_progress_layout->addWidget(m_status_labels[player->pid]);
}
QDialog::show();
}
void ChunkedProgressDialog::SetProgress(const int pid, const u64 progress)
{
QString player_name = GetPlayerNameFromPID(pid);
if (!m_status_labels.count(pid))
return;
const float acquired = progress / 1024.0f / 1024.0f;
const float total = m_data_size / 1024.0f / 1024.0f;
const int prog = std::lround((static_cast<float>(progress) / m_data_size) * 100.0f);
m_status_labels[pid]->setText(tr("%1[%2]: %3/%4 MiB")
.arg(player_name, QString::number(pid),
QString::fromStdString(StringFromFormat("%.2f", acquired)),
QString::fromStdString(StringFromFormat("%.2f", total))));
m_progress_bars[pid]->setValue(prog);
}

View File

@ -0,0 +1,41 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
#include <QDialog>
#include "Common/CommonTypes.h"
class QGroupBox;
class QLabel;
class QProgressBar;
class QVBoxLayout;
class QWidget;
class ChunkedProgressDialog : public QDialog
{
Q_OBJECT
public:
explicit ChunkedProgressDialog(QWidget* parent);
void show(const QString& title, u64 data_size, const std::vector<int>& players);
void SetProgress(int pid, u64 progress);
private:
void CreateWidgets();
void ConnectWidgets();
std::map<int, QProgressBar*> m_progress_bars;
std::map<int, QLabel*> m_status_labels;
u64 m_data_size = 0;
QGroupBox* m_progress_box;
QVBoxLayout* m_progress_layout;
QVBoxLayout* m_main_layout;
};

View File

@ -43,6 +43,7 @@
#include "Core/NetPlayServer.h"
#include "DolphinQt/GameList/GameListModel.h"
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
#include "DolphinQt/NetPlay/GameListDialog.h"
#include "DolphinQt/NetPlay/MD5Dialog.h"
#include "DolphinQt/NetPlay/PadMappingDialog.h"
@ -68,6 +69,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
m_pad_mapping = new PadMappingDialog(this);
m_md5_dialog = new MD5Dialog(this);
m_chunked_progress_dialog = new ChunkedProgressDialog(this);
ResetExternalIP();
CreateChatLayout();
@ -83,6 +85,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
m_buffer_size_box->setValue(buffer_size);
m_save_sd_box->setChecked(write_save_sdcard_data);
@ -93,6 +96,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
m_reduce_polling_rate_box->setChecked(reduce_polling_rate);
m_strict_settings_sync_box->setChecked(strict_settings_sync);
m_host_input_authority_box->setChecked(host_input_authority);
m_sync_all_wii_saves_box->setChecked(sync_all_wii_saves);
ConnectWidgets();
@ -125,6 +129,7 @@ void NetPlayDialog::CreateMainLayout()
m_strict_settings_sync_box = new QCheckBox(tr("Strict Settings Sync"));
m_host_input_authority_box = new QCheckBox(tr("Host Input Authority"));
m_sync_codes_box = new QCheckBox(tr("Sync Codes"));
m_sync_all_wii_saves_box = new QCheckBox(tr("Sync All Wii Saves"));
m_buffer_label = new QLabel(tr("Buffer:"));
m_quit_button = new QPushButton(tr("Quit"));
m_splitter = new QSplitter(Qt::Horizontal);
@ -198,6 +203,7 @@ void NetPlayDialog::CreateMainLayout()
options_boxes->addWidget(m_save_sd_box);
options_boxes->addWidget(m_load_wii_box);
options_boxes->addWidget(m_sync_save_data_box);
options_boxes->addWidget(m_sync_all_wii_saves_box);
options_boxes->addWidget(m_sync_codes_box);
options_boxes->addWidget(m_record_input_box);
options_boxes->addWidget(m_reduce_polling_rate_box);
@ -337,6 +343,9 @@ void NetPlayDialog::ConnectWidgets()
}
});
connect(m_sync_save_data_box, &QCheckBox::stateChanged, this,
[this](bool checked) { m_sync_all_wii_saves_box->setEnabled(checked); });
// SaveSettings() - Save Hosting-Dialog Settings
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
@ -349,6 +358,7 @@ void NetPlayDialog::ConnectWidgets()
connect(m_reduce_polling_rate_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_strict_settings_sync_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_host_input_authority_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_sync_all_wii_saves_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
}
void NetPlayDialog::OnChat()
@ -462,6 +472,8 @@ void NetPlayDialog::OnStart()
settings.m_StrictSettingsSync = m_strict_settings_sync_box->isChecked();
settings.m_SyncSaveData = m_sync_save_data_box->isChecked();
settings.m_SyncCodes = m_sync_codes_box->isChecked();
settings.m_SyncAllWiiSaves =
m_sync_all_wii_saves_box->isChecked() && m_sync_save_data_box->isChecked();
// Unload GameINI to restore things to normal
Config::RemoveLayer(Config::LayerType::GlobalGame);
@ -515,6 +527,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
m_reduce_polling_rate_box->setHidden(!is_hosting);
m_strict_settings_sync_box->setHidden(!is_hosting);
m_host_input_authority_box->setHidden(!is_hosting);
m_sync_all_wii_saves_box->setHidden(!is_hosting);
m_kick_button->setHidden(!is_hosting);
m_assign_ports_button->setHidden(!is_hosting);
m_md5_button->setHidden(!is_hosting);
@ -815,6 +828,7 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
m_reduce_polling_rate_box->setEnabled(enabled);
m_strict_settings_sync_box->setEnabled(enabled);
m_host_input_authority_box->setEnabled(enabled);
m_sync_all_wii_saves_box->setEnabled(enabled && m_sync_save_data_box->isChecked());
}
m_record_input_box->setEnabled(enabled);
@ -1009,6 +1023,7 @@ void NetPlayDialog::SaveSettings()
Config::SetBase(Config::NETPLAY_REDUCE_POLLING_RATE, m_reduce_polling_rate_box->isChecked());
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_box->isChecked());
Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_box->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_box->isChecked());
}
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
@ -1046,3 +1061,27 @@ void NetPlayDialog::AbortMD5()
m_md5_button->setEnabled(true);
});
}
void NetPlayDialog::ShowChunkedProgressDialog(const std::string& title, const u64 data_size,
const std::vector<int>& players)
{
QueueOnObject(this, [this, title, data_size, players] {
if (m_chunked_progress_dialog->isVisible())
m_chunked_progress_dialog->close();
m_chunked_progress_dialog->show(QString::fromStdString(title), data_size, players);
});
}
void NetPlayDialog::HideChunkedProgressDialog()
{
QueueOnObject(this, [this] { m_chunked_progress_dialog->close(); });
}
void NetPlayDialog::SetChunkedProgress(const int pid, const u64 progress)
{
QueueOnObject(this, [this, pid, progress] {
if (m_chunked_progress_dialog->isVisible())
m_chunked_progress_dialog->SetProgress(pid, progress);
});
}

View File

@ -10,6 +10,7 @@
#include "Core/NetPlayClient.h"
#include "VideoCommon/OnScreenDisplay.h"
class ChunkedProgressDialog;
class MD5Dialog;
class GameListModel;
class PadMappingDialog;
@ -67,6 +68,11 @@ public:
void SetMD5Progress(int pid, int progress) override;
void SetMD5Result(int pid, const std::string& result) override;
void AbortMD5() override;
void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
const std::vector<int>& players) override;
void HideChunkedProgressDialog() override;
void SetChunkedProgress(int pid, u64 progress) override;
signals:
void Boot(const QString& filename);
void Stop();
@ -117,11 +123,13 @@ private:
QCheckBox* m_reduce_polling_rate_box;
QCheckBox* m_strict_settings_sync_box;
QCheckBox* m_host_input_authority_box;
QCheckBox* m_sync_all_wii_saves_box;
QPushButton* m_quit_button;
QSplitter* m_splitter;
QGridLayout* m_main_layout;
MD5Dialog* m_md5_dialog;
ChunkedProgressDialog* m_chunked_progress_dialog;
PadMappingDialog* m_pad_mapping;
std::string m_current_game;
Common::Lazy<std::string> m_external_ip_address;

View File

@ -35,6 +35,8 @@ NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT);
#ifdef USE_UPNP
bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
@ -50,6 +52,10 @@ NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
m_host_force_port_box->setValue(host_listen_port);
m_host_force_port_box->setEnabled(false);
m_host_chunked_upload_limit_check->setChecked(enable_chunked_upload_limit);
m_host_chunked_upload_limit_box->setValue(chunked_upload_limit);
m_host_chunked_upload_limit_box->setEnabled(enable_chunked_upload_limit);
OnConnectionTypeChanged(m_connection_type->currentIndex());
ConnectWidgets();
@ -101,6 +107,8 @@ void NetPlaySetupDialog::CreateMainLayout()
m_host_port_box = new QSpinBox;
m_host_force_port_check = new QCheckBox(tr("Force Listen Port:"));
m_host_force_port_box = new QSpinBox;
m_host_chunked_upload_limit_check = new QCheckBox(tr("Limit Chunked Upload Speed:"));
m_host_chunked_upload_limit_box = new QSpinBox;
#ifdef USE_UPNP
m_host_upnp = new QCheckBox(tr("Forward port (UPnP)"));
@ -110,6 +118,12 @@ void NetPlaySetupDialog::CreateMainLayout()
m_host_port_box->setMaximum(65535);
m_host_force_port_box->setMaximum(65535);
m_host_chunked_upload_limit_box->setRange(1, 1000000);
m_host_chunked_upload_limit_box->setSingleStep(100);
m_host_chunked_upload_limit_box->setSuffix(QStringLiteral(" kbps"));
m_host_chunked_upload_limit_check->setToolTip(tr(
"This will limit the speed of chunked uploading per client, which is used for save sync."));
host_layout->addWidget(m_host_port_label, 0, 0);
host_layout->addWidget(m_host_port_box, 0, 1);
@ -119,7 +133,9 @@ void NetPlaySetupDialog::CreateMainLayout()
host_layout->addWidget(m_host_games, 1, 0, 1, -1);
host_layout->addWidget(m_host_force_port_check, 2, 0);
host_layout->addWidget(m_host_force_port_box, 2, 1, Qt::AlignLeft);
host_layout->addWidget(m_host_button, 2, 2, Qt::AlignRight);
host_layout->addWidget(m_host_chunked_upload_limit_check, 3, 0);
host_layout->addWidget(m_host_chunked_upload_limit_box, 3, 1, Qt::AlignLeft);
host_layout->addWidget(m_host_button, 2, 2, 2, 1, Qt::AlignRight);
host_widget->setLayout(host_layout);
@ -163,7 +179,14 @@ void NetPlaySetupDialog::ConnectWidgets()
connect(m_host_games, &QListWidget::itemDoubleClicked, this, &NetPlaySetupDialog::accept);
connect(m_host_force_port_check, &QCheckBox::toggled,
[this](int value) { m_host_force_port_box->setEnabled(value); });
[this](bool value) { m_host_force_port_box->setEnabled(value); });
connect(m_host_chunked_upload_limit_check, &QCheckBox::toggled, this, [this](bool value) {
m_host_chunked_upload_limit_box->setEnabled(value);
SaveSettings();
});
connect(m_host_chunked_upload_limit_box,
static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&NetPlaySetupDialog::SaveSettings);
#ifdef USE_UPNP
connect(m_host_upnp, &QCheckBox::stateChanged, this, &NetPlaySetupDialog::SaveSettings);
#endif
@ -191,6 +214,11 @@ void NetPlaySetupDialog::SaveSettings()
if (m_host_force_port_check->isChecked())
Config::SetBaseOrCurrent(Config::NETPLAY_LISTEN_PORT,
static_cast<u16>(m_host_force_port_box->value()));
Config::SetBaseOrCurrent(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT,
m_host_chunked_upload_limit_check->isChecked());
Config::SetBaseOrCurrent(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT,
m_host_chunked_upload_limit_box->value());
}
void NetPlaySetupDialog::OnConnectionTypeChanged(int index)

View File

@ -63,6 +63,8 @@ private:
QPushButton* m_host_button;
QCheckBox* m_host_force_port_check;
QSpinBox* m_host_force_port_box;
QCheckBox* m_host_chunked_upload_limit_check;
QSpinBox* m_host_chunked_upload_limit_box;
#ifdef USE_UPNP
QCheckBox* m_host_upnp;