Fix build when using unicode wx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@538 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -469,9 +469,9 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event)) {
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dialog.SetSize(wxSize(280, 180));
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if (iso->IsCompressed())
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DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), path.c_str(), &CompressCB, &dialog);
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DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), path.char_str(), &CompressCB, &dialog);
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else
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DiscIO::CompressFileToBlob(iso->GetFileName().c_str(), path.c_str(), 0, 16384, &CompressCB, &dialog);
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DiscIO::CompressFileToBlob(iso->GetFileName().c_str(), path.char_str(), 0, 16384, &CompressCB, &dialog);
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}
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void CGameListCtrl::OnEditPatchFile(wxCommandEvent& WXUNUSED (event))
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