Fix build when using unicode wx.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@538 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
gigaherz 2008-09-16 13:34:39 +00:00
parent ff863e0cec
commit 17b8a7511b
1 changed files with 2 additions and 2 deletions

View File

@ -469,9 +469,9 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event)) {
dialog.SetSize(wxSize(280, 180)); dialog.SetSize(wxSize(280, 180));
if (iso->IsCompressed()) if (iso->IsCompressed())
DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), path.c_str(), &CompressCB, &dialog); DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), path.char_str(), &CompressCB, &dialog);
else else
DiscIO::CompressFileToBlob(iso->GetFileName().c_str(), path.c_str(), 0, 16384, &CompressCB, &dialog); DiscIO::CompressFileToBlob(iso->GetFileName().c_str(), path.char_str(), 0, 16384, &CompressCB, &dialog);
} }
void CGameListCtrl::OnEditPatchFile(wxCommandEvent& WXUNUSED (event)) void CGameListCtrl::OnEditPatchFile(wxCommandEvent& WXUNUSED (event))