Actually have Dual Source blending work for people. Forgot about this change.
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@ -124,6 +124,11 @@ extern CGprofile g_cgvProf, g_cgfProf;
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// XXX: Dual-source blending in OpenGL does not work correctly yet. To make it
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// XXX: Dual-source blending in OpenGL does not work correctly yet. To make it
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// work, we may need to use glBindFragDataLocation. To use that, we need to
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// work, we may need to use glBindFragDataLocation. To use that, we need to
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// use GLSL shaders across the whole pipeline. Yikes!
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// use GLSL shaders across the whole pipeline. Yikes!
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//#define USE_DUAL_SOURCE_BLEND
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#define USE_DUAL_SOURCE_BLEND
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// Can't get defined on my system for some reason...
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#ifndef GL_ONE_MINUS_SRC1_ALPHA
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#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
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#endif
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#endif // _GLINIT_H_
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#endif // _GLINIT_H_
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@ -940,8 +940,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
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#ifdef USE_DUAL_SOURCE_BLEND
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#ifdef USE_DUAL_SOURCE_BLEND
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && g_ActiveConfig.bUseGLSL;
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bool useDualSource = useDstAlpha && GLEW_ARB_blend_func_extended;
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bool useDualSource = useDstAlpha;
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#endif
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#endif
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if (changes & 1)
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if (changes & 1)
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