Merge pull request #9190 from iwubcode/enable_vulkan_windows_solution
VideoCommon: enable vulkan in windows solution, update CMake vulkan option to match opengl
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commit
1719e634b2
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@ -115,8 +115,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
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if (WIN32)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/Binary)
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if (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
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string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /ARM64)
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if (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
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string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /ARM64)
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endif()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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@ -557,7 +557,12 @@ add_subdirectory(Externals/imgui)
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add_subdirectory(Externals/glslang)
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if(ENABLE_VULKAN)
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add_definitions(-DUSE_VULKAN)
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add_definitions(-DHAS_VULKAN)
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endif()
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if(NOT WIN32 OR (NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")))
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# OpenGL is available on all platforms except windows-arm64
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add_definitions(-DHAS_OPENGL)
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endif()
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find_package(pugixml)
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@ -22,11 +22,6 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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// OpenGL is not available on Windows-on-ARM64
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#if !defined(_WIN32) || !defined(_M_ARM64)
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#define HAS_OPENGL 1
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#endif
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// TODO: ugly
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#ifdef _WIN32
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#include "VideoBackends/D3D/VideoBackend.h"
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@ -37,7 +32,9 @@
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#endif
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#ifdef HAS_VULKAN
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#endif
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/BPStructs.h"
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@ -225,7 +222,7 @@ const std::vector<std::unique_ptr<VideoBackendBase>>& VideoBackendBase::GetAvail
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backends.push_back(std::make_unique<DX11::VideoBackend>());
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backends.push_back(std::make_unique<DX12::VideoBackend>());
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#endif
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#ifdef USE_VULKAN
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#ifdef HAS_VULKAN
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backends.push_back(std::make_unique<Vulkan::VideoBackend>());
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#endif
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#ifdef HAS_OPENGL
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@ -15,6 +15,16 @@
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<Import Project="$(VSPropsDir)PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
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<ClCompile>
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<PreprocessorDefinitions>HAS_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>HAS_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="AbstractFramebuffer.cpp" />
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<ClCompile Include="AbstractStagingTexture.cpp" />
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@ -191,4 +201,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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