Make "Start in Fullscreen" work with the DX9 plugin. Also a partial fix to the problem with Windows not saving the window size correctly when not rendering to main.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5352 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -121,7 +121,7 @@ class CFrame : public wxFrame
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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bool RendererHasFocus();
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bool RendererHasFocus();
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void DoFullscreen(bool _F);
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void DoFullscreen(bool bF);
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// AUI
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// AUI
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wxAuiManager *m_Mgr;
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wxAuiManager *m_Mgr;
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@ -844,7 +844,14 @@ void CFrame::DoStop()
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxCURSOR_ARROW);
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m_RenderParent->SetCursor(wxCURSOR_ARROW);
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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#ifdef _WIN32
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if (!RendererIsFullscreen() && !m_RenderFrame->IsMaximized())
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m_RenderParent->GetSize(&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
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&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
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#endif
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m_RenderFrame->Destroy();
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m_RenderFrame->Destroy();
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}
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m_RenderParent = NULL;
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m_RenderParent = NULL;
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// Clean framerate indications from the status bar.
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// Clean framerate indications from the status bar.
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@ -248,6 +248,9 @@ void Initialize(void *init)
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void Video_Prepare()
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void Video_Prepare()
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{
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{
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// Tell the host the window is ready
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g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
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// Better be safe...
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// Better be safe...
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s_efbAccessRequested = FALSE;
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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s_FifoShuttingDown = FALSE;
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