AchievementManager: Remove long qualifier

We can remove the long qualifying on some ResponseType instances to
lessen the amount of reading.
This commit is contained in:
Lioncash 2024-01-31 22:00:12 -05:00
parent d96d2cd68c
commit 161efff6c9
1 changed files with 15 additions and 14 deletions

View File

@ -64,9 +64,10 @@ AchievementManager::ResponseType AchievementManager::Login(const std::string& pa
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted login (sync) to RetroAchievements server without "
"Achievement Manager initialized.");
return AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED;
return ResponseType::MANAGER_NOT_INITIALIZED;
}
AchievementManager::ResponseType r_type = VerifyCredentials(password);
const ResponseType r_type = VerifyCredentials(password);
FetchBadges();
if (m_update_callback)
m_update_callback();
@ -79,7 +80,7 @@ void AchievementManager::LoginAsync(const std::string& password, const ResponseC
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted login (async) to RetroAchievements server without "
"Achievement Manager initialized.");
callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
callback(ResponseType::MANAGER_NOT_INITIALIZED);
return;
}
m_queue.EmplaceItem([this, password, callback] {
@ -99,14 +100,14 @@ void AchievementManager::HashGame(const std::string& file_path, const ResponseCa
{
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
{
callback(AchievementManager::ResponseType::NOT_ENABLED);
callback(ResponseType::NOT_ENABLED);
return;
}
if (!m_is_runtime_initialized)
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Attempted to load game achievements without Achievement Manager initialized.");
callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
callback(ResponseType::MANAGER_NOT_INITIALIZED);
return;
}
if (m_disabled)
@ -133,7 +134,7 @@ void AchievementManager::HashGame(const std::string& file_path, const ResponseCa
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Unable to generate achievement hash from game file {}.",
file_path);
callback(AchievementManager::ResponseType::MALFORMED_OBJECT);
callback(ResponseType::MALFORMED_OBJECT);
}
}
{
@ -141,7 +142,7 @@ void AchievementManager::HashGame(const std::string& file_path, const ResponseCa
if (m_disabled)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievements disabled while hash was resolving.");
callback(AchievementManager::ResponseType::EXPIRED_CONTEXT);
callback(ResponseType::EXPIRED_CONTEXT);
return;
}
m_game_hash = std::move(new_hash);
@ -154,14 +155,14 @@ void AchievementManager::HashGame(const DiscIO::Volume* volume, const ResponseCa
{
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
{
callback(AchievementManager::ResponseType::NOT_ENABLED);
callback(ResponseType::NOT_ENABLED);
return;
}
if (!m_is_runtime_initialized)
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Attempted to load game achievements without Achievement Manager initialized.");
callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
callback(ResponseType::MANAGER_NOT_INITIALIZED);
return;
}
if (volume == nullptr)
@ -193,7 +194,7 @@ void AchievementManager::HashGame(const DiscIO::Volume* volume, const ResponseCa
{
INFO_LOG_FMT(ACHIEVEMENTS, "Disabling Achievement Manager due to hash spam.");
SetDisabled(true);
callback(AchievementManager::ResponseType::EXPIRED_CONTEXT);
callback(ResponseType::EXPIRED_CONTEXT);
return;
}
m_system = &Core::System::GetInstance();
@ -212,7 +213,7 @@ void AchievementManager::HashGame(const DiscIO::Volume* volume, const ResponseCa
if (!rc_hash_generate_from_file(new_hash.data(), RC_CONSOLE_GAMECUBE, ""))
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Unable to generate achievement hash from volume.");
callback(AchievementManager::ResponseType::MALFORMED_OBJECT);
callback(ResponseType::MALFORMED_OBJECT);
return;
}
}
@ -221,7 +222,7 @@ void AchievementManager::HashGame(const DiscIO::Volume* volume, const ResponseCa
if (m_disabled)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievements disabled while hash was resolving.");
callback(AchievementManager::ResponseType::EXPIRED_CONTEXT);
callback(ResponseType::EXPIRED_CONTEXT);
return;
}
m_game_hash = std::move(new_hash);
@ -235,7 +236,7 @@ void AchievementManager::LoadGameSync(const ResponseCallback& callback)
{
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
{
callback(AchievementManager::ResponseType::NOT_ENABLED);
callback(ResponseType::NOT_ENABLED);
return;
}
u32 new_game_id = 0;
@ -332,7 +333,7 @@ void AchievementManager::LoadUnlockData(const ResponseCallback& callback)
{
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
{
callback(AchievementManager::ResponseType::NOT_ENABLED);
callback(ResponseType::NOT_ENABLED);
return;
}
m_queue.EmplaceItem([this, callback] {