GCMemcardDirectory: Improve logic for which files are loaded into the virtual memory card.
- Files for the current game are now guaranteed to be loaded, space and validity permitting. - Avoid showing PanicAlerts for every problem encountered, most of them aren't really important enough and will probably just annoy the user. - And for the only error the user will definitely care about, when the save of the game they're trying to play fails to load, show an imgui message instead.
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5af05f6714
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15abb1c92d
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@ -4,11 +4,12 @@
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#include "Core/HW/GCMemcard/GCIFile.h"
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#include <cinttypes>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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bool GCIFile::LoadHeader()
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{
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@ -41,12 +42,24 @@ bool GCIFile::LoadSaveBlocks()
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return false;
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INFO_LOG(EXPANSIONINTERFACE, "Reading savedata from disk for %s", m_filename.c_str());
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save_file.Seek(DENTRY_SIZE, SEEK_SET);
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u16 num_blocks = m_gci_header.m_block_count;
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m_save_data.resize(num_blocks);
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if (!save_file.ReadBytes(m_save_data.data(), num_blocks * BLOCK_SIZE))
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const u32 size = num_blocks * BLOCK_SIZE;
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u64 file_size = save_file.GetSize();
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if (file_size != size + DENTRY_SIZE)
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{
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PanicAlertT("Failed to read data from GCI file %s", m_filename.c_str());
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ERROR_LOG(EXPANSIONINTERFACE,
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"%s\nwas not loaded because it is an invalid GCI.\n File size (0x%" PRIx64
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") does not match the size recorded in the header (0x%x)",
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m_filename.c_str(), file_size, size + DENTRY_SIZE);
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return false;
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}
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m_save_data.resize(num_blocks);
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save_file.Seek(DENTRY_SIZE, SEEK_SET);
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if (!save_file.ReadBytes(m_save_data.data(), size))
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{
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ERROR_LOG(EXPANSIONINTERFACE, "Failed to read data from GCI file %s", m_filename.c_str());
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m_save_data.clear();
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return false;
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}
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@ -32,96 +32,64 @@
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const int NO_INDEX = -1;
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static const char* MC_HDR = "MC_SYSTEM_AREA";
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int GCMemcardDirectory::LoadGCI(const std::string& file_name, bool current_game_only)
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bool GCMemcardDirectory::LoadGCI(GCIFile gci)
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{
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File::IOFile gci_file(file_name, "rb");
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if (gci_file)
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// check if any already loaded file has the same internal name as the new file
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for (const GCIFile& already_loaded_gci : m_saves)
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{
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GCIFile gci;
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gci.m_filename = file_name;
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gci.m_dirty = false;
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if (!gci_file.ReadBytes(&(gci.m_gci_header), DENTRY_SIZE))
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if (gci.m_gci_header.GCI_FileName() == already_loaded_gci.m_gci_header.GCI_FileName())
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{
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ERROR_LOG(EXPANSIONINTERFACE, "%s failed to read header", file_name.c_str());
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return NO_INDEX;
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}
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std::string gci_filename = gci.m_gci_header.GCI_FileName();
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for (u16 i = 0; i < m_loaded_saves.size(); ++i)
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{
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if (m_loaded_saves[i] == gci_filename)
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{
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PanicAlertT("%s\nwas not loaded because it has the same internal filename as previously "
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ERROR_LOG(EXPANSIONINTERFACE,
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"%s\nwas not loaded because it has the same internal filename as previously "
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"loaded save\n%s",
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gci.m_filename.c_str(), m_saves[i].m_filename.c_str());
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return NO_INDEX;
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gci.m_filename.c_str(), already_loaded_gci.m_filename.c_str());
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return false;
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}
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}
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u16 num_blocks = gci.m_gci_header.m_block_count;
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// largest number of free blocks on a memory card
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// check if this file has a valid block size
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// 2043 is the largest number of free blocks on a memory card
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// in reality, there are not likely any valid gci files > 251 blocks
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const u16 num_blocks = gci.m_gci_header.m_block_count;
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if (num_blocks > 2043)
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{
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PanicAlertT(
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ERROR_LOG(EXPANSIONINTERFACE,
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"%s\nwas not loaded because it is an invalid GCI.\nNumber of blocks claimed to be %u",
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gci.m_filename.c_str(), num_blocks);
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return NO_INDEX;
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return false;
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}
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u32 size = num_blocks * BLOCK_SIZE;
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u64 file_size = gci_file.GetSize();
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if (file_size != size + DENTRY_SIZE)
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if (!gci.LoadSaveBlocks())
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{
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PanicAlertT("%s\nwas not loaded because it is an invalid GCI.\n File size (0x%" PRIx64
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") does not match the size recorded in the header (0x%x)",
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gci.m_filename.c_str(), file_size, size + DENTRY_SIZE);
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return NO_INDEX;
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ERROR_LOG(EXPANSIONINTERFACE, "Failed to load data of %s", gci.m_filename.c_str());
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return false;
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}
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if (m_game_id == BE32(gci.m_gci_header.m_gamecode.data()))
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{
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gci.LoadSaveBlocks();
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}
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else
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{
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if (current_game_only)
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{
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return NO_INDEX;
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}
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int total_blocks = m_hdr.m_size_mb * MBIT_TO_BLOCKS - MC_FST_BLOCKS;
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int free_blocks = m_bat1.m_free_blocks;
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if (total_blocks > free_blocks * 10)
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{
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PanicAlertT("%s\nwas not loaded because there is less than 10%% free blocks available on "
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"the memory card\n"
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"Total Blocks: %d; Free Blocks: %d",
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gci.m_filename.c_str(), total_blocks, free_blocks);
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return NO_INDEX;
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}
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}
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// reserve storage for the save file in the BAT
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u16 first_block = m_bat1.AssignBlocksContiguous(num_blocks);
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if (first_block == 0xFFFF)
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{
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PanicAlertT(
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ERROR_LOG(
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EXPANSIONINTERFACE,
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"%s\nwas not loaded because there are not enough free blocks on the virtual memory card",
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file_name.c_str());
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return NO_INDEX;
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gci.m_filename.c_str());
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return false;
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}
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gci.m_gci_header.m_first_block = first_block;
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if (gci.HasCopyProtection() && gci.LoadSaveBlocks())
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if (gci.HasCopyProtection())
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{
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GCMemcard::PSO_MakeSaveGameValid(m_hdr, gci.m_gci_header, gci.m_save_data);
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GCMemcard::FZEROGX_MakeSaveGameValid(m_hdr, gci.m_gci_header, gci.m_save_data);
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}
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// actually load save file into memory card
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int idx = (int)m_saves.size();
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m_dir1.Replace(gci.m_gci_header, idx);
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m_saves.push_back(std::move(gci));
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SetUsedBlocks(idx);
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return idx;
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}
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return NO_INDEX;
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return true;
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}
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// This is only used by NetPlay but it made sense to put it here to keep the relevant code together
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@ -187,34 +155,69 @@ GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u
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File::IOFile((m_save_directory + MC_HDR), "rb").ReadBytes(&m_hdr, BLOCK_SIZE);
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}
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const bool current_game_only = Config::Get(Config::MAIN_GCI_FOLDER_CURRENT_GAME_ONLY);
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std::vector<std::string> filenames = Common::DoFileSearch({m_save_directory}, {".gci"});
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if (filenames.size() > 112)
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// split up into files for current games we should definitely load,
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// and files for other games that we don't care too much about
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std::vector<GCIFile> gci_current_game;
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std::vector<GCIFile> gci_other_games;
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for (const std::string& filename : filenames)
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{
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Core::DisplayMessage("Warning: There are more than 112 save files on this memory card.\n"
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" Only loading the first 112 in the folder, unless the game ID is the "
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"same as the current game's ID",
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4000);
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GCIFile gci;
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gci.m_filename = filename;
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gci.m_dirty = false;
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if (!gci.LoadHeader())
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{
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ERROR_LOG(EXPANSIONINTERFACE, "Failed to load header of %s", filename.c_str());
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continue;
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}
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for (const std::string& gci_file : filenames)
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if (m_game_id == BE32(gci.m_gci_header.m_gamecode.data()))
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gci_current_game.emplace_back(std::move(gci));
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else if (!current_game_only)
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gci_other_games.emplace_back(std::move(gci));
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}
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m_saves.reserve(DIRLEN);
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// load files for current game
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size_t failed_loads_current_game = 0;
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for (GCIFile& gci : gci_current_game)
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{
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if (m_saves.size() == DIRLEN)
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if (!LoadGCI(std::move(gci)))
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{
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PanicAlertT(
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"There are too many GCI files in the folder\n%s.\nOnly the first 127 will be available",
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m_save_directory.c_str());
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// keep track of how many files failed to load for the current game so we can display a
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// message to the user informing them why some of their saves may not be loaded
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++failed_loads_current_game;
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}
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}
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// leave about 10% of free space on the card if possible
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const int total_blocks = m_hdr.m_size_mb * MBIT_TO_BLOCKS - MC_FST_BLOCKS;
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const int reserved_blocks = total_blocks / 10;
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// load files for other games
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for (GCIFile& gci : gci_other_games)
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{
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// leave some free file entries for new saves that might be created
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if (m_saves.size() > 112)
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break;
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}
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int index = LoadGCI(gci_file, m_saves.size() > 112 ||
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Config::Get(Config::MAIN_GCI_FOLDER_CURRENT_GAME_ONLY));
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if (index != NO_INDEX)
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{
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m_loaded_saves.push_back(m_saves.at(index).m_gci_header.GCI_FileName());
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}
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// leave some free blocks for new saves that might be created
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const int free_blocks = m_bat1.m_free_blocks;
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const int gci_blocks = gci.m_gci_header.m_block_count;
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if (free_blocks - gci_blocks < reserved_blocks)
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continue;
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LoadGCI(std::move(gci));
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}
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if (failed_loads_current_game > 0)
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{
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Core::DisplayMessage("Warning: Save file(s) of the current game failed to load.", 10000);
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}
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m_loaded_saves.clear();
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m_dir1.FixChecksums();
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m_dir2 = m_dir1;
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m_bat2 = m_bat1;
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@ -40,7 +40,7 @@ public:
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void DoState(PointerWrap& p) override;
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private:
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int LoadGCI(const std::string& file_name, bool current_game_only);
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bool LoadGCI(GCIFile gci);
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inline s32 SaveAreaRW(u32 block, bool writing = false);
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// s32 DirectoryRead(u32 offset, u32 length, u8* dest_address);
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s32 DirectoryWrite(u32 dest_address, u32 length, const u8* src_address);
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@ -56,7 +56,6 @@ private:
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BlockAlloc m_bat1, m_bat2;
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std::vector<GCIFile> m_saves;
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std::vector<std::string> m_loaded_saves;
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std::string m_save_directory;
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Common::Event m_flush_trigger;
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std::mutex m_write_mutex;
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