Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-11-18 02:21:26 +00:00
parent 054358380e
commit 159ed43f67
45 changed files with 1180 additions and 1959 deletions

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@ -1,4 +1,5 @@
set(SRCS Src/BPMemory.cpp
Src/BPFunctions.cpp
Src/BPStructs.cpp
Src/CommandProcessor.cpp
Src/CPMemory.cpp
@ -8,6 +9,7 @@ set(SRCS Src/BPMemory.cpp
Src/HiresTextures.cpp
Src/ImageWrite.cpp
Src/IndexGenerator.cpp
Src/MainBase.cpp
Src/memcpy_amd.cpp
Src/OnScreenDisplay.cpp
Src/OpcodeDecoding.cpp
@ -15,6 +17,7 @@ set(SRCS Src/BPMemory.cpp
Src/PixelShaderGen.cpp
Src/PixelShaderManager.cpp
Src/Profiler.cpp
Src/RenderBase.cpp
Src/Statistics.cpp
Src/TextureCacheBase.cpp
Src/TextureConversionShader.cpp

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@ -17,18 +17,15 @@
#include "BPFunctions.h"
#include "Common.h"
#include "D3DBase.h"
#include "Debugger/Debugger.h"
#include "TextureCache.h"
#include "VertexManager.h"
#include "RenderBase.h"
#include "TextureCacheBase.h"
#include "VertexManagerBase.h"
#include "VertexShaderManager.h"
#include "VideoConfig.h"
bool textureChanged[8];
const bool renderFog = false;
using namespace D3D;
namespace BPFunctions
{
// ----------------------------------------------
@ -44,40 +41,40 @@ void FlushPipeline()
void SetGenerationMode(const BPCmd &bp)
{
Renderer::SetGenerationMode();
g_renderer->SetGenerationMode();
}
void SetScissor(const BPCmd &bp)
{
Renderer::SetScissorRect();
g_renderer->SetScissorRect();
}
void SetLineWidth(const BPCmd &bp)
{
Renderer::SetLineWidth();
g_renderer->SetLineWidth();
}
void SetDepthMode(const BPCmd &bp)
{
Renderer::SetDepthMode();
g_renderer->SetDepthMode();
}
void SetBlendMode(const BPCmd &bp)
{
Renderer::SetBlendMode(false);
g_renderer->SetBlendMode(false);
}
void SetDitherMode(const BPCmd &bp)
{
Renderer::SetDitherMode();
g_renderer->SetDitherMode();
}
void SetLogicOpMode(const BPCmd &bp)
{
Renderer::SetLogicOpMode();
g_renderer->SetLogicOpMode();
}
void SetColorMask(const BPCmd &bp)
{
Renderer::SetColorMask();
g_renderer->SetColorMask();
}
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const int &scaleByHalf)
@ -100,13 +97,13 @@ void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
u32 z = bpmem.clearZValue;
Renderer::ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
g_renderer->ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
}
}
void RestoreRenderState(const BPCmd &bp)
{
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
}
bool GetConfig(const int &type)
@ -132,7 +129,7 @@ u8 *GetPointer(const u32 &address)
void SetTextureMode(const BPCmd &bp)
{
Renderer::SetSamplerState(bp.address & 3, (bp.address & 0xE0) == 0xA0);
g_renderer->SetSamplerState(bp.address & 3, (bp.address & 0xE0) == 0xA0);
}
void SetInterlacingMode(const BPCmd &bp)

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@ -20,7 +20,7 @@
#include "VideoConfig.h"
#include "Profiler.h"
#include "Statistics.h"
#include "Render.h"
#include "RenderBase.h"
#include "VideoCommon.h"
#include "PixelShaderManager.h"
#include "PixelEngine.h"

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@ -1,7 +1,7 @@
#include "FramebufferManagerBase.h"
#include "Render.h"
#include "RenderBase.h"
#include "VideoConfig.h"
FramebufferManagerBase *g_framebuffer_manager;
@ -154,17 +154,17 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe
vxfb->xfbSource->srcWidth = vxfb->xfbWidth = fbWidth;
vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight;
vxfb->xfbSource->sourceRc = Renderer::ConvertEFBRectangle(sourceRc);
vxfb->xfbSource->sourceRc = g_renderer->ConvertEFBRectangle(sourceRc);
// keep stale XFB data from being used
ReplaceVirtualXFB();
Renderer::ResetAPIState(); // reset any game specific settings
g_renderer->ResetAPIState(); // reset any game specific settings
// Copy EFB data to XFB and restore render target again
vxfb->xfbSource->CopyEFB();
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
}
FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)

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@ -1,6 +1,6 @@
#ifndef _FRAMEBUFFERMANAGER_H
#define _FRAMEBUFFERMANAGER_H
#ifndef _FRAMEBUFFERMANAGERBASE_H
#define _FRAMEBUFFERMANAGERBASE_H
#include <list>

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@ -0,0 +1,214 @@
#include "MainBase.h"
#include "VideoState.h"
#include "VideoConfig.h"
#include "RenderBase.h"
#include "FramebufferManagerBase.h"
#include "TextureCacheBase.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
#include "Atomic.h"
#include "Fifo.h"
#include "OnScreenDisplay.h"
bool s_PluginInitialized = false;
volatile u32 s_swapRequested = false;
u32 s_efbAccessRequested = false;
volatile u32 s_FifoShuttingDown = false;
static volatile struct
{
u32 xfbAddr;
FieldType field;
u32 fbWidth;
u32 fbHeight;
} s_beginFieldArgs;
static volatile EFBAccessType s_AccessEFBType;
static struct
{
EFBAccessType type;
u32 x;
u32 y;
u32 Data;
} s_accessEFBArgs;
static u32 s_AccessEFBResult = 0;
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false);
}
// Enter and exit the video loop
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void Video_ExitLoop()
{
Fifo_ExitLoop();
s_FifoShuttingDown = true;
}
void Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequest()
{
if(g_ActiveConfig.bUseXFB)
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
EFBRectangle rc;
g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (g_ActiveConfig.bUseXFB)
{
if(Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
u32 bLower = s_beginFieldArgs.xfbAddr;
u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
if (!g_VideoInitialize.bOnThread)
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_EndField()
{
if (s_PluginInitialized)
{
Common::AtomicStoreRelease(s_swapRequested, TRUE);
}
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
OSD::AddMessage(pstr, milliseconds);
}
// Screenshot
void Video_Screenshot(const char *_szFilename)
{
Renderer::SetScreenshot(_szFilename);
}
void VideoFifo_CheckEFBAccess()
{
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
{
s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
Common::AtomicStoreRelease(s_efbAccessRequested, FALSE);
}
}
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (s_PluginInitialized)
{
s_accessEFBArgs.type = type;
s_accessEFBArgs.x = x;
s_accessEFBArgs.y = y;
s_accessEFBArgs.Data = InputData;
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckEFBAccess();
return s_AccessEFBResult;
}
return 0;
}
void VideoFifo_CheckAsyncRequest()
{
VideoFifo_CheckSwapRequest();
VideoFifo_CheckEFBAccess();
}
void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
{
CommandProcessor::Read16(_rReturnValue, _Address);
}
void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address)
{
CommandProcessor::Write16(_Data, _Address);
}
void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address)
{
PixelEngine::Read16(_rReturnValue, _Address);
}
void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address)
{
PixelEngine::Write16(_Data, _Address);
}
void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address)
{
PixelEngine::Write32(_Data, _Address);
}
void Video_GatherPipeBursted(void)
{
CommandProcessor::GatherPipeBursted();
}
void Video_WaitForFrameFinish(void)
{
CommandProcessor::WaitForFrameFinish();
}
bool Video_IsFifoBusy(void)
{
return CommandProcessor::isFifoBusy;
}
void Video_AbortFrame(void)
{
CommandProcessor::AbortFrame();
}

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@ -0,0 +1,15 @@
#ifndef _VIDEOCOMMON_MAINBASE_H_
#define _VIDEOCOMMON_MAINBASE_H_
#include "CommonTypes.h"
extern bool s_PluginInitialized;
extern u32 s_efbAccessRequested;
extern volatile u32 s_FifoShuttingDown;
extern volatile u32 s_swapRequested;
void VideoFifo_CheckEFBAccess();
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
#endif

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@ -20,7 +20,7 @@
#include "Common.h"
#include "OnScreenDisplay.h"
#include "Render.h"
#include "RenderBase.h"
#include "Timer.h"
namespace OSD
@ -64,8 +64,8 @@ void DrawMessages()
alpha <<= 24;
Renderer::RenderText(it->str, left+1, top+1, 0x000000|alpha);
Renderer::RenderText(it->str, left, top, 0xffff30|alpha);
g_renderer->RenderText(it->str, left+1, top+1, 0x000000|alpha);
g_renderer->RenderText(it->str, left, top, 0xffff30|alpha);
top += 15;
if (time_left <= 0)

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@ -1,100 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// ---------------------------------------------------------------------------------------------
// GC graphics pipeline
// ---------------------------------------------------------------------------------------------
// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
// The efb can be copied back into ram in two forms: as textures or as XFB.
// The XFB is the region in RAM that the VI chip scans out to the television.
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
// ---------------------------------------------------------------------------------------------
#ifndef _COMMON_RENDER_H_
#define _COMMON_RENDER_H_
#include "VideoCommon.h"
#include "MathUtil.h"
#include "pluginspecs_video.h"
// TODO: Move these out of here.
extern int frameCount;
extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
// Renderer really isn't a very good name for this class - it's more like "Misc".
// The long term goal is to get rid of this class and replace it with others that make
// more sense.
class Renderer
{
public:
static bool Init();
static void Shutdown();
// What's the real difference between these? Too similar names.
static void ResetAPIState();
static void RestoreAPIState();
static void SetColorMask();
static void SetBlendMode(bool forceUpdate);
static bool SetScissorRect();
static void SetGenerationMode();
static void SetDepthMode();
static void SetLogicOpMode();
static void SetDitherMode();
static void SetLineWidth();
static void SetSamplerState(int stage,int texindex);
static void SetInterlacingMode();
// Render target management
static int GetFrameBufferWidth();
static int GetFrameBufferHeight();
static int GetCustomWidth();
static int GetCustomHeight();
static int GetTargetWidth();
static int GetTargetHeight();
static int GetFullTargetWidth();
static int GetFullTargetHeight();
// Multiply any 2D EFB coordinates by these when rendering.
static float GetTargetScaleX();
static float GetTargetScaleY();
static float GetXFBScaleX();
static float GetXFBScaleY();
static TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
static u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
// Random utilities
static void RenderText(const char* pstr, int left, int top, u32 color);
static void DrawDebugText();
static void SetScreenshot(const char *filename);
static void FlipImageData(u8 *data, int w, int h);
static bool SaveRenderTarget(const char *filename, TargetRectangle back_rc);
static void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
// Finish up the current frame, print some stats
static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc);
};
void UpdateViewport();
#endif // _COMMON_RENDER_H_

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@ -0,0 +1,264 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// ---------------------------------------------------------------------------------------------
// GC graphics pipeline
// ---------------------------------------------------------------------------------------------
// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
// The efb can be copied back into ram in two forms: as textures or as XFB.
// The XFB is the region in RAM that the VI chip scans out to the television.
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
// ---------------------------------------------------------------------------------------------
#include "RenderBase.h"
#include "Atomic.h"
#include "MainBase.h"
#include "VideoConfig.h"
#include "FramebufferManagerBase.h"
#include "Fifo.h"
#include "Timer.h"
#include "StringUtil.h"
#include <cmath>
#include <string>
// TODO: Move these out of here.
int frameCount;
//int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals;
Renderer *g_renderer;
bool s_bLastFrameDumped = false;
Common::CriticalSection Renderer::s_criticalScreenshot;
std::string Renderer::s_sScreenshotName;
volatile bool Renderer::s_bScreenshot;
// The framebuffer size
int Renderer::s_target_width;
int Renderer::s_target_height;
// The custom resolution
int Renderer::s_Fulltarget_width;
int Renderer::s_Fulltarget_height;
// TODO: Add functionality to reinit all the render targets when the window is resized.
int Renderer::s_backbuffer_width;
int Renderer::s_backbuffer_height;
// Internal resolution scale (related to xScale/yScale for "Auto" scaling)
float Renderer::EFBxScale;
float Renderer::EFByScale;
// ratio of backbuffer size and render area size
float Renderer::xScale;
float Renderer::yScale;
unsigned int Renderer::s_XFB_width;
unsigned int Renderer::s_XFB_height;
int Renderer::s_LastEFBScale;
bool Renderer::s_skipSwap;
bool Renderer::XFBWrited;
Renderer::Renderer()
{
UpdateActiveConfig();
}
Renderer::~Renderer()
{
}
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
{
if (!fbWidth || !fbHeight)
return;
s_skipSwap = g_bSkipCurrentFrame;
VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
XFBWrited = true;
// XXX: Without the VI, how would we know what kind of field this is? So
// just use progressive.
if (g_ActiveConfig.bUseXFB)
{
FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
}
else
{
g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
// return true if target size changed
bool Renderer::CalculateTargetSize(float multiplier)
{
switch (s_LastEFBScale)
{
case 0:
EFBxScale = xScale;
EFByScale = yScale;
break;
case 1:
EFBxScale = ceilf(xScale);
EFByScale = ceilf(yScale);
break;
default:
EFBxScale = EFByScale = (float)(g_ActiveConfig.iEFBScale - 1);
break;
};
EFBxScale *= multiplier;
EFByScale *= multiplier;
const int m_newFrameBufferWidth = (int)(EFB_WIDTH * EFBxScale);
const int m_newFrameBufferHeight = (int)(EFB_HEIGHT * EFByScale);
if (m_newFrameBufferWidth != s_target_width ||
m_newFrameBufferHeight != s_target_height)
{
s_Fulltarget_width = s_target_width = m_newFrameBufferWidth;
s_Fulltarget_height = s_target_height = m_newFrameBufferHeight;
return true;
}
return false;
}
void Renderer::SetScreenshot(const char *filename)
{
s_criticalScreenshot.Enter();
s_sScreenshotName = filename;
s_bScreenshot = true;
s_criticalScreenshot.Leave();
}
// Create On-Screen-Messages
void Renderer::DrawDebugText()
{
// OSD Menu messages
if (g_ActiveConfig.bOSDHotKey)
{
if (OSDChoice > 0)
{
OSDTime = Common::Timer::GetTimeMs() + 3000;
OSDChoice = -OSDChoice;
}
if ((u32)OSDTime > Common::Timer::GetTimeMs())
{
const char* res_text = "";
switch (g_ActiveConfig.iEFBScale)
{
case 0:
res_text = "Auto (fractional)";
break;
case 1:
res_text = "Auto (integral)";
break;
case 2:
res_text = "Native";
break;
case 3:
res_text = "2x";
break;
case 4:
res_text = "3x";
break;
}
const char* ar_text = "";
switch(g_ActiveConfig.iAspectRatio)
{
case ASPECT_AUTO:
ar_text = "Auto";
break;
case ASPECT_FORCE_16_9:
ar_text = "16:9";
break;
case ASPECT_FORCE_4_3:
ar_text = "4:3";
break;
case ASPECT_STRETCH:
ar_text = "Stretch";
break;
}
const char* const efbcopy_text = g_ActiveConfig.bEFBCopyDisable ? "Disabled" :
g_ActiveConfig.bCopyEFBToTexture ? "to Texture" : "to RAM";
// The rows
const std::string lines[] =
{
std::string("3: Internal Resolution: ") + res_text,
std::string("4: Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""),
std::string("5: Copy EFB: ") + efbcopy_text,
std::string("6: Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
std::string("7: Material Lighting: ") + (g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"),
};
enum { lines_count = sizeof(lines)/sizeof(*lines) };
std::string final_yellow, final_cyan;
// If there is more text than this we will have a collision
if (g_ActiveConfig.bShowFPS)
{
final_yellow = final_cyan = "\n\n";
}
// The latest changed setting in yellow
for (int i = 0; i != lines_count; ++i)
{
if (OSDChoice == -i - 1)
final_yellow += lines[i];
final_yellow += '\n';
}
// The other settings in cyan
for (int i = 0; i != lines_count; ++i)
{
if (OSDChoice != -i - 1)
final_cyan += lines[i];
final_cyan += '\n';
}
// Render a shadow
g_renderer->RenderText(final_cyan.c_str(), 21, 21, 0xDD000000);
g_renderer->RenderText(final_yellow.c_str(), 21, 21, 0xDD000000);
//and then the text
g_renderer->RenderText(final_cyan.c_str(), 20, 20, 0xFF00FFFF);
g_renderer->RenderText(final_yellow.c_str(), 20, 20, 0xFFFFFF00);
}
}
}
void UpdateViewport()
{
g_renderer->UpdateViewport();
}

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@ -0,0 +1,165 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// ---------------------------------------------------------------------------------------------
// GC graphics pipeline
// ---------------------------------------------------------------------------------------------
// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
// The efb can be copied back into ram in two forms: as textures or as XFB.
// The XFB is the region in RAM that the VI chip scans out to the television.
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
// ---------------------------------------------------------------------------------------------
#ifndef _COMMON_RENDERBASE_H_
#define _COMMON_RENDERBASE_H_
#include "VideoCommon.h"
#include "Thread.h"
#include "MathUtil.h"
#include "pluginspecs_video.h"
#include "NativeVertexFormat.h"
#include "FramebufferManagerBase.h"
#include "BPMemory.h"
#include <string>
// TODO: Move these out of here.
extern int frameCount;
extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
extern bool s_bLastFrameDumped;
extern SVideoInitialize g_VideoInitialize;
extern PLUGIN_GLOBALS* globals;
// Renderer really isn't a very good name for this class - it's more like "Misc".
// The long term goal is to get rid of this class and replace it with others that make
// more sense.
class Renderer
{
public:
Renderer();
virtual ~Renderer();
virtual void SetColorMask() = 0;
virtual void SetBlendMode(bool forceUpdate) = 0;
virtual bool SetScissorRect() = 0;
virtual void SetGenerationMode() = 0;
virtual void SetDepthMode() = 0;
virtual void SetLogicOpMode() = 0;
virtual void SetDitherMode() = 0;
virtual void SetLineWidth() = 0;
virtual void SetSamplerState(int stage,int texindex) = 0;
virtual void SetInterlacingMode() = 0;
// Return the rendering target width and height
static int GetTargetWidth() { return s_target_width; }
static int GetTargetHeight() { return s_target_height; }
static int GetFullTargetWidth() { return s_Fulltarget_width; }
static int GetFullTargetHeight() { return s_Fulltarget_height; }
// Multiply any 2D EFB coordinates by these when rendering.
static float GetTargetScaleX() { return EFBxScale; }
static float GetTargetScaleY() { return EFByScale; }
static float GetXFBScaleX() { return xScale; }
static float GetXFBScaleY() { return yScale; }
static int GetBackbufferWidth() { return s_backbuffer_width; }
static int GetBackbufferHeight() { return s_backbuffer_height; }
virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
// Random utilities
static void SetScreenshot(const char *filename);
static void DrawDebugText();
virtual void RenderText(const char* pstr, int left, int top, u32 color) = 0;
virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
// What's the real difference between these? Too similar names.
virtual void ResetAPIState() = 0;
virtual void RestoreAPIState() = 0;
// Finish up the current frame, print some stats
virtual void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc) = 0;
virtual void UpdateViewport() = 0;
virtual bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) = 0;
protected:
static Common::CriticalSection s_criticalScreenshot;
static std::string s_sScreenshotName;
static bool CalculateTargetSize(float multiplier = 1);
static volatile bool s_bScreenshot;
// The framebuffer size
static int s_target_width;
static int s_target_height;
// The custom resolution
static int s_Fulltarget_width;
static int s_Fulltarget_height;
// TODO: Add functionality to reinit all the render targets when the window is resized.
static int s_backbuffer_width;
static int s_backbuffer_height;
// Internal resolution scale (related to xScale/yScale for "Auto" scaling)
static float EFBxScale;
static float EFByScale;
// ratio of backbuffer size and render area size
static float xScale;
static float yScale;
static unsigned int s_XFB_width;
static unsigned int s_XFB_height;
// can probably eliminate this static var
static int s_LastEFBScale;
static bool s_skipSwap;
static bool XFBWrited;
};
extern Renderer *g_renderer;
void UpdateViewport();
template <typename R>
void GetScissorRect(MathUtil::Rectangle<R> &rect)
{
const int xoff = bpmem.scissorOffset.x * 2 - 342;
const int yoff = bpmem.scissorOffset.y * 2 - 342;
rect.left = (R)((float)bpmem.scissorTL.x - xoff - 342);
rect.top = (R)((float)bpmem.scissorTL.y - yoff - 342);
rect.right = (R)((float)bpmem.scissorBR.x - xoff - 341);
rect.bottom = (R)((float)bpmem.scissorBR.y - yoff - 341);
}
#endif // _COMMON_RENDERBASE_H_

View File

@ -29,7 +29,9 @@ files = [
'VertexLoader_TextCoord.cpp',
'TextureConversionShader.cpp',
'ImageWrite.cpp',
'MainBase.cpp',
'FramebufferManagerBase.cpp',
'RenderBase.cpp',
'VertexManagerBase.cpp',
'TextureCacheBase.cpp',
'Statistics.cpp',

View File

@ -4,7 +4,7 @@
#include "VideoConfig.h"
#include "Statistics.h"
#include "HiresTextures.h"
#include "Render.h"
#include "RenderBase.h"
#include "FileUtil.h"
#include "Profiler.h"
@ -668,9 +668,9 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
entry->frameCount = frameCount;
Renderer::ResetAPIState(); // reset any game specific settings
g_renderer->ResetAPIState(); // reset any game specific settings
entry->FromRenderTarget(bFromZBuffer, bScaleByHalf, cbufid, colmat, source_rect, bIsIntensityFmt, copyfmt);
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
}

View File

@ -8,7 +8,7 @@
#include "PixelShaderManager.h"
#include "NativeVertexFormat.h"
#include "TextureCacheBase.h"
#include "Render.h"
#include "RenderBase.h"
#include "Profiler.h"
#include "VertexManagerBase.h"

View File

@ -59,7 +59,6 @@ enum
extern SVideoInitialize g_VideoInitialize;
inline u8 *Memory_GetPtr(u32 _uAddress)
{
return g_VideoInitialize.pGetMemoryPointer(_uAddress);
@ -123,10 +122,16 @@ struct TargetRectangle : public MathUtil::Rectangle<int>
{
#ifdef _WIN32
// Only used by D3D plugin.
const RECT *AsRECT() const {
const RECT *AsRECT() const
{
// The types are binary compatible so this works.
return (const RECT *)this;
}
RECT *AsRECT()
{
// The types are binary compatible so this works.
return (RECT *)this;
}
#endif
};

View File

@ -458,6 +458,10 @@
<Filter
Name="Register Sections"
>
<File
RelativePath=".\Src\BPFunctions.cpp"
>
</File>
<File
RelativePath=".\Src\BPFunctions.h"
>
@ -738,6 +742,22 @@
RelativePath=".\Src\FramebufferManagerBase.h"
>
</File>
<File
RelativePath=".\Src\MainBase.cpp"
>
</File>
<File
RelativePath=".\Src\MainBase.h"
>
</File>
<File
RelativePath=".\Src\RenderBase.cpp"
>
</File>
<File
RelativePath=".\Src\RenderBase.h"
>
</File>
<File
RelativePath=".\Src\TextureCacheBase.cpp"
>
@ -779,10 +799,6 @@
RelativePath=".\Src\PixelEngine.h"
>
</File>
<File
RelativePath=".\Src\Render.h"
>
</File>
<File
RelativePath=".\Src\SConscript"
>

View File

@ -63,13 +63,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "Core\Common\Commo
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinWX\DolphinWX.vcproj", "{A72606EF-C5C1-4954-90AD-F0F93A8D97D9}"
ProjectSection(ProjectDependencies) = postProject
{21DBE606-2958-43AC-A14E-B6B798D56554} = {21DBE606-2958-43AC-A14E-B6B798D56554}
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA}
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160} = {CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}
{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8} = {D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}
{D4833C30-FA5F-4DFE-BD32-109DE1F09ED1} = {D4833C30-FA5F-4DFE-BD32-109DE1F09ED1}
{05C75041-D67D-4903-A362-8395A7B35C75} = {05C75041-D67D-4903-A362-8395A7B35C75}
{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18} = {636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}
{33546D62-7F34-4EA6-A88E-D538B36E16BF} = {33546D62-7F34-4EA6-A88E-D538B36E16BF}
{11F55366-12EC-4C44-A8CB-1D4E315D61ED} = {11F55366-12EC-4C44-A8CB-1D4E315D61ED}
{3E03C179-8251-46E4-81F4-466F114BAC63} = {3E03C179-8251-46E4-81F4-466F114BAC63}

View File

@ -739,6 +739,10 @@
RelativePath=".\Src\Render.cpp"
>
</File>
<File
RelativePath=".\Src\Render.h"
>
</File>
<File
RelativePath=".\Src\TextureCache.cpp"
>
@ -816,14 +820,6 @@
>
</File>
</Filter>
<Filter
Name="Decoder"
>
<File
RelativePath=".\Src\BPFunctions.cpp"
>
</File>
</Filter>
<File
RelativePath=".\Src\Globals.h"
>

View File

@ -1,138 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "BPFunctions.h"
#include "Common.h"
#include "D3DBase.h"
#include "Render.h"
#include "TextureCache.h"
#include "VertexManager.h"
#include "VertexShaderManager.h"
#include "VideoConfig.h"
namespace BPFunctions
{
// ----------------------------------------------
// State translation lookup tables
// Reference: Yet Another Gamecube Documentation
// ----------------------------------------------
void FlushPipeline()
{
VertexManager::Flush();
}
void SetGenerationMode(const BPCmd &bp)
{
Renderer::SetGenerationMode();
}
void SetScissor(const BPCmd &bp)
{
Renderer::SetScissorRect();
}
void SetLineWidth(const BPCmd &bp)
{
Renderer::SetLineWidth();
}
void SetDepthMode(const BPCmd &bp)
{
Renderer::SetDepthMode();
}
void SetBlendMode(const BPCmd &bp)
{
Renderer::SetBlendMode(false);
}
void SetDitherMode(const BPCmd &bp)
{
Renderer::SetDitherMode();
}
void SetLogicOpMode(const BPCmd &bp)
{
Renderer::SetLogicOpMode();
}
void SetColorMask(const BPCmd &bp)
{
Renderer::SetColorMask();
}
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const int &scaleByHalf)
{
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
if (!g_ActiveConfig.bEFBCopyDisable)
{
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, !!scaleByHalf, rc);
}
}
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
{
bool colorEnable = bpmem.blendmode.colorupdate;
bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
bool zEnable = bpmem.zmode.updateenable;
if (colorEnable || alphaEnable || zEnable)
{
u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
u32 z = bpmem.clearZValue;
Renderer::ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
}
}
void RestoreRenderState(const BPCmd &bp)
{
Renderer::RestoreAPIState();
}
bool GetConfig(const int &type)
{
switch (type)
{
case CONFIG_ISWII:
return g_VideoInitialize.bWii;
case CONFIG_DISABLEFOG:
return g_ActiveConfig.bDisableFog;
case CONFIG_SHOWEFBREGIONS:
return false;
default:
PanicAlert("GetConfig Error: Unknown Config Type!");
return false;
}
}
u8 *GetPointer(const u32 &address)
{
return g_VideoInitialize.pGetMemoryPointer(address);
}
void SetTextureMode(const BPCmd &bp)
{
Renderer::SetSamplerState(bp.address & 3, (bp.address & 0xE0) == 0xA0);
}
void SetInterlacingMode(const BPCmd &bp)
{
// TODO
}
};

View File

@ -49,37 +49,9 @@
#include <strsafe.h>
int frameCount = 0;
static int s_fps = 0;
static bool WindowResized;
static int s_target_width;
static int s_target_height;
static int s_Fulltarget_width;
static int s_Fulltarget_height;
static int s_backbuffer_width;
static int s_backbuffer_height;
static int s_XFB_width;
static int s_XFB_height;
// ratio of backbuffer size and render area size
static float xScale;
static float yScale;
// Internal resolution scale (related to xScale/yScale for "Auto" scaling)
static float EFBxScale;
static float EFByScale;
static u32 s_blendMode;
static u32 s_LastEFBScale;
static bool XFBWrited;
static bool s_bScreenshot = false;
static Common::CriticalSection s_criticalScreenshot;
static char s_sScreenshotName[1024];
ID3D11Buffer* access_efb_cbuf = NULL;
ID3D11BlendState* clearblendstates[4] = {NULL};
@ -250,16 +222,16 @@ void SetupDeviceObjects()
D3D::SetDebugObjectName((ID3D11DeviceChild*)access_efb_cbuf, "constant buffer for Renderer::AccessEFB");
D3D11_DEPTH_STENCIL_DESC ddesc;
ddesc.DepthEnable = FALSE;
ddesc.DepthEnable = FALSE;
ddesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
ddesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
ddesc.StencilEnable = FALSE;
ddesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
ddesc.StencilEnable = FALSE;
ddesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
ddesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
hr = D3D::device->CreateDepthStencilState(&ddesc, &cleardepthstates[0]);
CHECK(hr==S_OK, "Create depth state for Renderer::ClearScreen");
ddesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
ddesc.DepthEnable = TRUE;
ddesc.DepthEnable = TRUE;
hr = D3D::device->CreateDepthStencilState(&ddesc, &cleardepthstates[1]);
CHECK(hr==S_OK, "Create depth state for Renderer::ClearScreen");
ddesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
@ -299,10 +271,10 @@ void SetupDeviceObjects()
hr = D3D::device->CreateBlendState(&blenddesc, &clearblendstates[3]);
CHECK(hr==S_OK, "Create blend state for Renderer::ClearScreen");
ddesc.DepthEnable = FALSE;
ddesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
ddesc.DepthFunc = D3D11_COMPARISON_LESS;
ddesc.StencilEnable = FALSE;
ddesc.DepthEnable = FALSE;
ddesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
ddesc.DepthFunc = D3D11_COMPARISON_LESS;
ddesc.StencilEnable = FALSE;
ddesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
ddesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
hr = D3D::device->CreateDepthStencilState(&ddesc, &resetdepthstate);
@ -334,9 +306,11 @@ void TeardownDeviceObjects()
SAFE_RELEASE(resetraststate);
}
bool Renderer::Init()
namespace DX11
{
Renderer::Renderer()
{
UpdateActiveConfig();
int x, y, w_temp, h_temp;
s_blendMode = 0;
@ -357,26 +331,7 @@ bool Renderer::Init()
yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
switch(s_LastEFBScale)
{
case 0:
EFBxScale = xScale;
EFByScale = yScale;
break;
case 1:
EFBxScale = ceilf(xScale);
EFByScale = ceilf(yScale);
break;
default:
EFBxScale = EFByScale = (float)(g_ActiveConfig.iEFBScale - 1);
break;
};
s_target_width = (int)(EFB_WIDTH * EFBxScale);
s_target_height = (int)(EFB_HEIGHT * EFByScale);
s_Fulltarget_width = s_target_width;
s_Fulltarget_height = s_target_height;
CalculateTargetSize();
SetupDeviceObjects();
@ -396,10 +351,9 @@ bool Renderer::Init()
D3D::gfxstate->rastdesc.ScissorEnable = TRUE;
reset_called = false;
return true;
}
void Renderer::Shutdown()
Renderer::~Renderer()
{
TeardownDeviceObjects();
D3D::EndFrame();
@ -407,100 +361,6 @@ void Renderer::Shutdown()
D3D::Close();
}
int Renderer::GetTargetWidth() { return s_target_width; }
int Renderer::GetTargetHeight() { return s_target_height; }
int Renderer::GetFullTargetWidth() { return s_Fulltarget_width; }
int Renderer::GetFullTargetHeight() { return s_Fulltarget_height; }
float Renderer::GetTargetScaleX() { return EFBxScale; }
float Renderer::GetTargetScaleY() { return EFByScale; }
float Renderer::GetXFBScaleX() { return xScale; }
float Renderer::GetXFBScaleY() { return yScale; }
// Return the framebuffer size
int Renderer::GetFrameBufferWidth()
{
return s_backbuffer_width;
}
int Renderer::GetFrameBufferHeight()
{
return s_backbuffer_height;
}
// Create On-Screen-Messages
void Renderer::DrawDebugText()
{
// OSD menu messages
if (g_ActiveConfig.bOSDHotKey)
{
if (OSDChoice > 0)
{
OSDTime = Common::Timer::GetTimeMs() + 3000;
OSDChoice = -OSDChoice;
}
if ((u32)OSDTime > Common::Timer::GetTimeMs())
{
std::string T1 = "", T2 = "";
std::vector<std::string> T0;
std::string OSDM1 = StringFromFormat("%i x %i", OSDInternalW, OSDInternalH);
std::string OSDM21;
switch(g_ActiveConfig.iAspectRatio)
{
case ASPECT_AUTO:
OSDM21 = "Auto";
break;
case ASPECT_FORCE_16_9:
OSDM21 = "16:9";
break;
case ASPECT_FORCE_4_3:
OSDM21 = "4:3";
break;
case ASPECT_STRETCH:
OSDM21 = "Stretch";
break;
}
std::string OSDM22 =
g_ActiveConfig.bCrop ? " (crop)" : "";
std::string OSDM3 = "Disabled";
// If there is more text than this we will have a collision
if (g_ActiveConfig.bShowFPS)
{
T1 += "\n\n";
T2 += "\n\n";
}
// The rows
T0.push_back(StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()));
T0.push_back(StringFromFormat("4: Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()));
T0.push_back(StringFromFormat("5: Copy EFB: %s\n", OSDM3.c_str()));
T0.push_back(StringFromFormat("6: Fog: %s\n", g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"));
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
// The latest changed setting in yellow
T1 += (OSDChoice == -1) ? T0.at(0) : "\n";
T1 += (OSDChoice == -2) ? T0.at(1) : "\n";
T1 += (OSDChoice == -3) ? T0.at(2) : "\n";
T1 += (OSDChoice == -4) ? T0.at(3) : "\n";
T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
// The other settings in cyan
T2 += (OSDChoice != -1) ? T0.at(0) : "\n";
T2 += (OSDChoice != -2) ? T0.at(1) : "\n";
T2 += (OSDChoice != -3) ? T0.at(2) : "\n";
T2 += (OSDChoice != -4) ? T0.at(3) : "\n";
T2 += (OSDChoice != -5) ? T0.at(4) : "\n";
// Render a shadow, and then the text
Renderer::RenderText(T1.c_str(), 21, 21, 0xDD000000);
Renderer::RenderText(T1.c_str(), 20, 20, 0xFFffff00);
Renderer::RenderText(T2.c_str(), 21, 21, 0xDD000000);
Renderer::RenderText(T2.c_str(), 20, 20, 0xFF00FFFF);
}
}
}
void Renderer::RenderText(const char *text, int left, int top, u32 color)
{
D3D::font.DrawTextScaled((float)left, (float)top, 20.f, 0.0f, color, text);
@ -512,16 +372,15 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
int Ystride = (s_Fulltarget_height - s_target_height) / 2;
TargetRectangle result;
result.left = (int)(rc.left * EFBxScale) + Xstride;
result.top = (int)(rc.top * EFByScale) + Ystride;
result.top = (int)(rc.top * EFByScale) + Ystride;
result.right = (int)(rc.right * EFBxScale) + Xstride;
result.bottom = (int)(rc.bottom * EFByScale) + Ystride;
return result;
}
// With D3D, we have to resize the backbuffer if the window changed
// size.
void CheckForResize()
bool Renderer::CheckForResize()
{
while (EmuWindow::IsSizing())
Sleep(10);
@ -533,7 +392,7 @@ void CheckForResize()
GetWindowRect(EmuWindow::GetParentWnd(), &rcParentWindow);
int width = rcParentWindow.right - rcParentWindow.left;
int height = rcParentWindow.bottom - rcParentWindow.top;
if (width != s_backbuffer_width || height != s_backbuffer_height)
if (width != Renderer::GetBackbufferWidth() || height != Renderer::GetBackbufferHeight())
MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
}
RECT rcWindow;
@ -542,62 +401,43 @@ void CheckForResize()
int client_height = rcWindow.bottom - rcWindow.top;
// Sanity check
if ((client_width != s_backbuffer_width ||
client_height != s_backbuffer_height) &&
if ((client_width != Renderer::GetBackbufferWidth() ||
client_height != Renderer::GetBackbufferHeight()) &&
client_width >= 4 && client_height >= 4)
{
WindowResized = true;
return true;
}
}
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
{
if (!fbWidth || !fbHeight)
return;
VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
XFBWrited = true;
// XXX: Without the VI, how would we know what kind of field this is? So
// just use progressive.
if (g_ActiveConfig.bUseXFB)
{
FramebufferManager::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
}
else
{
Renderer::Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
return false;
}
bool Renderer::SetScissorRect()
{
int xoff = bpmem.scissorOffset.x * 2 - 342;
int yoff = bpmem.scissorOffset.y * 2 - 342;
D3D11_RECT rc = CD3D11_RECT(bpmem.scissorTL.x - xoff - 342,
bpmem.scissorTL.y - yoff - 342,
bpmem.scissorBR.x - xoff - 341,
bpmem.scissorBR.y - yoff - 341);
TargetRectangle rc;
GetScissorRect(rc);
int Xstride = (s_Fulltarget_width - s_target_width) / 2;
int Ystride = (s_Fulltarget_height - s_target_height) / 2;
rc.left = (int)(rc.left * EFBxScale);
rc.top = (int)(rc.top * EFByScale);
rc.top = (int)(rc.top * EFByScale);
rc.right = (int)(rc.right * EFBxScale);
rc.bottom = (int)(rc.bottom * EFByScale);
if (rc.left < 0) rc.left = 0;
if (rc.right < 0) rc.right = 0;
if (rc.left > s_target_width) rc.left = s_target_width;
if (rc.right > s_target_width) rc.right = s_target_width;
if (rc.top < 0) rc.top = 0;
if (rc.bottom < 0) rc.bottom = 0;
if (rc.top > s_target_height) rc.top = s_target_height;
if (rc.bottom > s_target_height) rc.bottom = s_target_height;
rc.left += Xstride;
rc.top += Ystride;
rc.top += Ystride;
rc.right += Xstride;
rc.bottom += Ystride;
@ -616,14 +456,14 @@ bool Renderer::SetScissorRect()
if (rc.right >= rc.left && rc.bottom >= rc.top)
{
D3D::context->RSSetScissorRects(1, &rc);
D3D::context->RSSetScissorRects(1, rc.AsRECT());
return true;
}
else
{
//WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
rc = CD3D11_RECT(Xstride, Ystride, Xstride + s_target_width, Ystride + s_target_height);
D3D::context->RSSetScissorRects(1, &rc);
*rc.AsRECT() = CD3D11_RECT(Xstride, Ystride, Xstride + s_target_width, Ystride + s_target_height);
D3D::context->RSSetScissorRects(1, rc.AsRECT());
return false;
}
return false;
@ -758,7 +598,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), NULL);
D3D::drawColorQuad(rgbaColor, (float)RectToLock.left * 2.f / (float)Renderer::GetFullTargetWidth() - 1.f,
- (float)RectToLock.top * 2.f / (float)Renderer::GetFullTargetHeight() + 1.f,
- (float)RectToLock.top * 2.f / (float)Renderer::GetFullTargetHeight() + 1.f,
(float)RectToLock.right * 2.f / (float)Renderer::GetFullTargetWidth() - 1.f,
- (float)RectToLock.bottom * 2.f / (float)Renderer::GetFullTargetHeight() + 1.f);
@ -768,7 +608,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
}
// Called from VertexShaderManager
void UpdateViewport()
void Renderer::UpdateViewport()
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
@ -777,20 +617,20 @@ void UpdateViewport()
// [3] = xorig + width/2 + 342
// [4] = yorig + height/2 + 342
// [5] = 16777215 * farz
const int old_fulltarget_w = s_Fulltarget_width;
const int old_fulltarget_h = s_Fulltarget_height;
const int old_fulltarget_w = Renderer::GetFullTargetWidth();
const int old_fulltarget_h = Renderer::GetFullTargetHeight();
int scissorXOff = bpmem.scissorOffset.x * 2;
int scissorYOff = bpmem.scissorOffset.y * 2;
int Xstride = (s_Fulltarget_width - s_target_width) / 2;
int Ystride = (s_Fulltarget_height - s_target_height) / 2;
int Xstride = (Renderer::GetFullTargetWidth() - Renderer::GetTargetWidth()) / 2;
int Ystride = (Renderer::GetFullTargetHeight() - Renderer::GetTargetHeight()) / 2;
// Stretch picture with increased internal resolution
int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * EFBxScale) + Xstride;
int Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * EFByScale) + Ystride;
int Width = (int)ceil((int)(2 * xfregs.rawViewport[0]) * EFBxScale);
int Height = (int)ceil((int)(-2 * xfregs.rawViewport[1]) * EFByScale);
int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * Renderer::GetTargetScaleX()) + Xstride;
int Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * Renderer::GetTargetScaleY()) + Ystride;
int Width = (int)ceil((int)(2 * xfregs.rawViewport[0]) * Renderer::GetTargetScaleX());
int Height = (int)ceil((int)(-2 * xfregs.rawViewport[1]) * Renderer::GetTargetScaleY());
if (Width < 0)
{
X += Width;
@ -822,16 +662,16 @@ void UpdateViewport()
if (sizeChanged)
{
// Make sure that the requested size is actually supported by the GFX driver
if (s_Fulltarget_width > (int)D3D::GetMaxTextureSize() || s_Fulltarget_height > (int)D3D::GetMaxTextureSize())
if (Renderer::GetFullTargetWidth() > (int)D3D::GetMaxTextureSize() || Renderer::GetFullTargetHeight() > (int)D3D::GetMaxTextureSize())
{
// Skip EFB recreation and viewport setting. Most likely causes glitches in this case, but prevents crashes at least
ERROR_LOG(VIDEO, "Tried to set a viewport which is too wide to emulate with Direct3D11. Requested EFB size is %dx%d\n", s_Fulltarget_width, s_Fulltarget_height);
ERROR_LOG(VIDEO, "Tried to set a viewport which is too wide to emulate with Direct3D11. Requested EFB size is %dx%d\n", Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight());
// Fix the viewport to fit to the old EFB size, TODO: Check this for off-by-one errors
newx *= (float)old_fulltarget_w / (float)s_Fulltarget_width;
newy *= (float)old_fulltarget_h / (float)s_Fulltarget_height;
newwidth *= (float)old_fulltarget_w / (float)s_Fulltarget_width;
newheight *= (float)old_fulltarget_h / (float)s_Fulltarget_height;
newx *= (float)old_fulltarget_w / (float)Renderer::GetFullTargetWidth();
newy *= (float)old_fulltarget_h / (float)Renderer::GetFullTargetHeight();
newwidth *= (float)old_fulltarget_w / (float)Renderer::GetFullTargetWidth();
newheight *= (float)old_fulltarget_h / (float)Renderer::GetFullTargetHeight();
s_Fulltarget_width = old_fulltarget_w;
s_Fulltarget_height = old_fulltarget_h;
@ -849,7 +689,7 @@ void UpdateViewport()
// Some games set invalids values for z min and z max so fix them to the max an min alowed and let the shaders do this work
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(newx, newy, newwidth, newheight,
0.f, // (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
0.f, // (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
1.f); // xfregs.rawViewport[5] / 16777216.0f;
D3D::context->RSSetViewports(1, &vp);
}
@ -906,6 +746,37 @@ void Renderer::SetBlendMode(bool forceUpdate)
}
}
bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &rc)
{
// copy back buffer to system memory
ID3D11Texture2D* buftex;
D3D11_TEXTURE2D_DESC tex_desc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight(), 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ|D3D11_CPU_ACCESS_WRITE);
HRESULT hr = D3D::device->CreateTexture2D(&tex_desc, NULL, &buftex);
if (FAILED(hr)) PanicAlert("Failed to create screenshot buffer texture");
D3D::context->CopyResource(buftex, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex());
// D3DX11SaveTextureToFileA doesn't allow us to ignore the alpha channel, so we need to strip it out ourselves
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(buftex, 0, D3D11_MAP_READ_WRITE, 0, &map);
for (unsigned int y = 0; y < D3D::GetBackBufferHeight(); ++y)
{
u8* ptr = (u8*)map.pData + y * map.RowPitch + 3;
for (unsigned int x = 0; x < D3D::GetBackBufferWidth(); ++x)
{
*ptr = 0xFF;
ptr += 4;
}
}
D3D::context->Unmap(buftex, 0);
// ready to be saved
hr = PD3DX11SaveTextureToFileA(D3D::context, buftex, D3DX11_IFF_PNG, filename.c_str());
buftex->Release();
return SUCCEEDED(hr);
}
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc)
{
@ -927,7 +798,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
return;
}
Renderer::ResetAPIState();
ResetAPIState();
// Prepare to copy the XFBs to our backbuffer
TargetRectangle dst_rect;
@ -1015,31 +886,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// done with drawing the game stuff, good moment to save a screenshot
if (s_bScreenshot)
{
// copy back buffer to system memory
ID3D11Texture2D* buftex;
D3D11_TEXTURE2D_DESC tex_desc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight(), 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ|D3D11_CPU_ACCESS_WRITE);
HRESULT hr = D3D::device->CreateTexture2D(&tex_desc, NULL, &buftex);
if (FAILED(hr)) PanicAlert("Failed to create screenshot buffer texture");
D3D::context->CopyResource(buftex, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex());
// D3DX11SaveTextureToFileA doesn't allow us to ignore the alpha channel, so we need to strip it out ourselves
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(buftex, 0, D3D11_MAP_READ_WRITE, 0, &map);
for (unsigned int y = 0; y < D3D::GetBackBufferHeight(); ++y)
{
u8* ptr = (u8*)map.pData + y * map.RowPitch + 3;
for (unsigned int x = 0; x < D3D::GetBackBufferWidth(); ++x)
{
*ptr = 0xFF;
ptr += 4;
}
}
D3D::context->Unmap(buftex, 0);
// ready to be saved
hr = PD3DX11SaveTextureToFileA(D3D::context, buftex, D3DX11_IFF_PNG, s_sScreenshotName);
if (FAILED(hr)) PanicAlert("Failed to save screenshot");
buftex->Release();
SaveScreenshot(s_sScreenshotName, dst_rect);
s_bScreenshot = false;
}
@ -1073,8 +920,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// Enable any configuration changes
UpdateActiveConfig();
WindowResized = false;
CheckForResize();
const bool WindowResized = CheckForResize();
bool xfbchanged = false;
@ -1124,23 +970,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
switch(s_LastEFBScale)
{
case 0:
EFBxScale = xScale;
EFByScale = yScale;
break;
case 1:
EFBxScale = ceilf(xScale);
EFByScale = ceilf(yScale);
break;
default:
EFBxScale = EFByScale = (float)(g_ActiveConfig.iEFBScale - 1);
break;
};
s_target_width = (int)(EFB_WIDTH * EFBxScale);
s_target_height = (int)(EFB_HEIGHT * EFByScale);
CalculateTargetSize();
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), NULL);
@ -1248,13 +1078,13 @@ void Renderer::SetSamplerState(int stage, int texindex)
{
if (tm0.mag_filter) // linear mag filter
{
if (mip == TEXF_NONE) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT);
if (mip == TEXF_NONE) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT);
else if (mip == TEXF_POINT) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT);
else if (mip == TEXF_LINEAR) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_MAG_MIP_LINEAR);
}
else // point mag filter
{
if (mip == TEXF_NONE) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT);
if (mip == TEXF_NONE) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT);
else if (mip == TEXF_POINT) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT);
else if (mip == TEXF_LINEAR) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR);
}
@ -1263,13 +1093,13 @@ void Renderer::SetSamplerState(int stage, int texindex)
{
if (tm0.mag_filter) // linear mag filter
{
if (mip == TEXF_NONE) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT);
if (mip == TEXF_NONE) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT);
else if (mip == TEXF_POINT) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT);
else if (mip == TEXF_LINEAR) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR);
}
else // point mag filter
{
if (mip == TEXF_NONE) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_MAG_MIP_POINT);
if (mip == TEXF_NONE) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_MAG_MIP_POINT);
else if (mip == TEXF_POINT) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_MAG_MIP_POINT);
else if (mip == TEXF_LINEAR) D3D::gfxstate->SetSamplerFilter(stage, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR);
}
@ -1288,12 +1118,4 @@ void Renderer::SetInterlacingMode()
// TODO
}
// Save screenshot
void Renderer::SetScreenshot(const char *filename)
{
s_criticalScreenshot.Enter();
strcpy_s(s_sScreenshotName, filename);
s_bScreenshot = true;
s_criticalScreenshot.Leave();
}

View File

@ -0,0 +1,49 @@
#ifndef _RENDER_H_
#define _RENDER_H_
#include "RenderBase.h"
namespace DX11
{
class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer();
void SetColorMask();
void SetBlendMode(bool forceUpdate);
bool SetScissorRect();
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
void SetDitherMode();
void SetLineWidth();
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
void RenderText(const char* pstr, int left, int top, u32 color);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
void ResetAPIState();
void RestoreAPIState();
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc);
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
void UpdateViewport();
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
static bool CheckForResize();
};
}
#endif

View File

@ -117,7 +117,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
unsigned int cbufid, const float colmat[], const EFBRectangle &source_rect,
bool bIsIntensityFmt, u32 copyfmt)
{
Renderer::ResetAPIState();
g_renderer->ResetAPIState();
// stretch picture with increased internal resolution
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtualW, (float)virtualH);
D3D::context->RSSetViewports(1, &vp);
@ -134,7 +134,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
}
D3D::context->PSSetConstantBuffers(0, 1, &efbcopycbuf[cbufid]);
const TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(source_rect);
// TODO: try targetSource.asRECT();
const D3D11_RECT sourcerect = CD3D11_RECT(targetSource.left, targetSource.top, targetSource.right, targetSource.bottom);
@ -154,7 +154,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
}
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(

View File

@ -194,7 +194,7 @@ void VertexManager::vFlush()
{
if (usedtextures & (1 << i))
{
Renderer::SetSamplerState(i & 3, i >> 2);
g_renderer->SetSamplerState(i & 3, i >> 2);
const FourTexUnits &tex = bpmem.tex[i >> 2];
const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,

View File

@ -41,6 +41,7 @@
#include "XFBConvert.h"
#include "Render.h"
#include "MainBase.h"
#include "main.h"
#include "resource.h"
#include "VideoConfigDiag.h"
@ -56,23 +57,6 @@
#include "DLCache.h"
HINSTANCE g_hInstance = NULL;
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals = NULL;
static bool s_PluginInitialized = false;
volatile u32 s_swapRequested = FALSE;
static u32 s_efbAccessRequested = FALSE;
static volatile u32 s_FifoShuttingDown = FALSE;
static volatile struct
{
u32 xfbAddr;
FieldType field;
u32 fbWidth;
u32 fbHeight;
} s_beginFieldArgs;
static volatile EFBAccessType s_AccessEFBType;
bool IsD3D()
{
@ -231,7 +215,7 @@ void Video_Prepare()
s_swapRequested = FALSE;
// internal interfaces
Renderer::Init();
g_renderer = new DX11::Renderer;
g_texture_cache = new DX11::TextureCache;
g_vertex_manager = new DX11::VertexManager;
VertexShaderCache::Init();
@ -276,7 +260,7 @@ void Shutdown()
VertexShaderCache::Shutdown();
delete g_vertex_manager;
delete g_texture_cache;
Renderer::Shutdown();
delete g_renderer;
EmuWindow::Close();
s_PluginInitialized = false;
@ -292,187 +276,3 @@ void DoState(unsigned char **ptr, int mode)
PointerWrap p(ptr, mode);
VideoCommon_DoState(p);
}
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false);
}
// Enter and exit the video loop
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void Video_ExitLoop()
{
Fifo_ExitLoop();
s_FifoShuttingDown = TRUE;
}
void Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequest()
{
if(g_ActiveConfig.bUseXFB)
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
EFBRectangle rc;
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (g_ActiveConfig.bUseXFB)
{
if(Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
u32 bLower = s_beginFieldArgs.xfbAddr;
u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
if (!g_VideoInitialize.bOnThread)
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_EndField()
{
if (s_PluginInitialized)
{
Common::AtomicStoreRelease(s_swapRequested, TRUE);
}
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
OSD::AddMessage(pstr, milliseconds);
}
// Screenshot
void Video_Screenshot(const char *_szFilename)
{
Renderer::SetScreenshot(_szFilename);
}
static struct
{
EFBAccessType type;
u32 x;
u32 y;
u32 Data;
} s_accessEFBArgs;
static u32 s_AccessEFBResult = 0;
void VideoFifo_CheckEFBAccess()
{
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
{
s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
Common::AtomicStoreRelease(s_efbAccessRequested, FALSE);
}
}
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (s_PluginInitialized)
{
s_accessEFBArgs.type = type;
s_accessEFBArgs.x = x;
s_accessEFBArgs.y = y;
s_accessEFBArgs.Data = InputData;
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckEFBAccess();
return s_AccessEFBResult;
}
return 0;
}
void VideoFifo_CheckAsyncRequest() {
VideoFifo_CheckSwapRequest();
VideoFifo_CheckEFBAccess();
}
void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
{
CommandProcessor::Read16(_rReturnValue, _Address);
}
void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address)
{
CommandProcessor::Write16(_Data, _Address);
}
void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address)
{
PixelEngine::Read16(_rReturnValue, _Address);
}
void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address)
{
PixelEngine::Write16(_Data, _Address);
}
void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address)
{
PixelEngine::Write32(_Data, _Address);
}
void Video_GatherPipeBursted(void)
{
CommandProcessor::GatherPipeBursted();
}
void Video_WaitForFrameFinish(void)
{
CommandProcessor::WaitForFrameFinish();
}
bool Video_IsFifoBusy(void)
{
return CommandProcessor::isFifoBusy;
}
void Video_AbortFrame(void)
{
CommandProcessor::AbortFrame();
}

View File

@ -20,10 +20,8 @@
#include "PluginSpecs_Video.h"
#include "Render.h"
#include "MainBase.h"
extern SVideoInitialize g_VideoInitialize;
extern volatile u32 s_swapRequested;
void VideoFifo_CheckEFBAccess();
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
#endif

View File

@ -675,14 +675,6 @@
>
</File>
</Filter>
<Filter
Name="Decoder"
>
<File
RelativePath=".\Src\BPFunctions.cpp"
>
</File>
</Filter>
<Filter
Name="Render"
>
@ -710,6 +702,10 @@
RelativePath=".\Src\Render.cpp"
>
</File>
<File
RelativePath=".\Src\Render.h"
>
</File>
<File
RelativePath=".\Src\TextureCache.cpp"
>

View File

@ -192,7 +192,7 @@ void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, c
return;
}
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(sourceRc);
TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc);
TextureConverter::EncodeToRamYUYV(GetEFBColorTexture(), targetRc, xfb_in_ram, fbWidth, fbHeight);
}

View File

@ -54,27 +54,6 @@
static int s_fps = 0;
static bool WindowResized;
static int s_target_width;
static int s_target_height;
static int s_Fulltarget_width;
static int s_Fulltarget_height;
static int s_backbuffer_width;
static int s_backbuffer_height;
static int s_XFB_width;
static int s_XFB_height;
// ratio of backbuffer size and render area size
static float xScale;
static float yScale;
// Internal resolution scale (related to xScale/yScale for "Auto" scaling)
static float EFBxScale;
static float EFByScale;
static int s_recordWidth;
static int s_recordHeight;
@ -83,18 +62,10 @@ static bool s_bAVIDumping;
static u32 s_blendMode;
static u32 s_LastAA;
static u32 s_LastEFBScale;
static bool IS_AMD;
static bool XFBWrited = false;
// used extern by other files. need to clean this up at some point.
int frameCount;
static char *st;
static bool s_bScreenshot = false;
static Common::CriticalSection s_criticalScreenshot;
static char s_sScreenshotName[1024];
static LPDIRECT3DSURFACE9 ScreenShootMEMSurface = NULL;
@ -273,11 +244,14 @@ void TeardownDeviceObjects()
TextureConverter::Shutdown();
}
namespace DX9
{
// Init functions
bool Renderer::Init()
Renderer::Renderer()
{
st = new char[32768];
UpdateActiveConfig();
int fullScreenRes, x, y, w_temp, h_temp;
s_blendMode = 0;
// Multisample Anti-aliasing hasn't been implemented yet use supersamling instead
@ -321,32 +295,10 @@ bool Renderer::Init()
}
s_LastAA = g_ActiveConfig.iMultisampleMode;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
float SupersampleCoeficient = s_LastAA + 1;
switch(s_LastEFBScale)
{
case 0:
EFBxScale = xScale;
EFByScale = yScale;
break;
case 1:
EFBxScale = ceilf(xScale);
EFByScale = ceilf(yScale);
break;
default:
EFBxScale = g_ActiveConfig.iEFBScale - 1;
EFByScale = EFBxScale;
break;
};
EFBxScale *= SupersampleCoeficient;
EFByScale *= SupersampleCoeficient;
s_target_width = EFB_WIDTH * EFBxScale;
s_target_height = EFB_HEIGHT * EFByScale;
s_Fulltarget_width = s_target_width;
s_Fulltarget_height = s_target_height;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
CalculateTargetSize(SupersampleCoeficient);
s_bLastFrameDumped = false;
s_bAVIDumping = false;
@ -384,10 +336,9 @@ bool Renderer::Init()
D3D::BeginFrame();
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, true);
D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
return true;
}
void Renderer::Shutdown()
Renderer::~Renderer()
{
TeardownDeviceObjects();
D3D::EndFrame();
@ -398,142 +349,7 @@ void Renderer::Shutdown()
{
AVIDump::Stop();
}
delete [] st;
}
// Return the rendering target width and height
int Renderer::GetTargetWidth()
{
return s_target_width;
}
int Renderer::GetTargetHeight()
{
return s_target_height;
}
int Renderer::GetFullTargetWidth()
{
return s_Fulltarget_width;
}
int Renderer::GetFullTargetHeight()
{
return s_Fulltarget_height;
}
float Renderer::GetTargetScaleX()
{
return EFBxScale;
}
float Renderer::GetTargetScaleY()
{
return EFByScale;
}
float Renderer::GetXFBScaleX()
{
return xScale;
}
float Renderer::GetXFBScaleY()
{
return yScale;
}
// Create On-Screen-Messages
void Renderer::DrawDebugText()
{
// OSD Menu messages
if (g_ActiveConfig.bOSDHotKey)
{
if (OSDChoice > 0)
{
OSDTime = Common::Timer::GetTimeMs() + 3000;
OSDChoice = -OSDChoice;
}
if ((u32)OSDTime > Common::Timer::GetTimeMs())
{
std::string T1 = "", T2 = "";
std::vector<std::string> T0;
std::string OSDM1;
switch(g_ActiveConfig.iEFBScale)
{
case 0:
OSDM1 = "Auto (fractional)";
break;
case 1:
OSDM1 = "Auto (integral)";
break;
case 2:
OSDM1 = "Native";
break;
case 3:
OSDM1 = "2x";
break;
case 4:
OSDM1 = "3x";
break;
}
std::string OSDM21;
switch(g_ActiveConfig.iAspectRatio)
{
case ASPECT_AUTO:
OSDM21 = "Auto";
break;
case ASPECT_FORCE_16_9:
OSDM21 = "16:9";
break;
case ASPECT_FORCE_4_3:
OSDM21 = "4:3";
break;
case ASPECT_STRETCH:
OSDM21 = "Stretch";
break;
}
std::string OSDM22 =
g_ActiveConfig.bCrop ? " (crop)" : "";
std::string OSDM3 = g_ActiveConfig.bEFBCopyDisable ? "Disabled" :
g_ActiveConfig.bCopyEFBToTexture ? "To Texture" : "To RAM";
// If there is more text than this we will have a collision
if (g_ActiveConfig.bShowFPS)
{
T1 += "\n\n";
T2 += "\n\n";
}
// The rows
T0.push_back(StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()));
T0.push_back(StringFromFormat("4: Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()));
T0.push_back(StringFromFormat("5: Copy EFB: %s\n", OSDM3.c_str()));
T0.push_back(StringFromFormat("6: Fog: %s\n", g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"));
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
// The latest changed setting in yellow
T1 += (OSDChoice == -1) ? T0.at(0) : "\n";
T1 += (OSDChoice == -2) ? T0.at(1) : "\n";
T1 += (OSDChoice == -3) ? T0.at(2) : "\n";
T1 += (OSDChoice == -4) ? T0.at(3) : "\n";
T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
// The other settings in cyan
T2 += (OSDChoice != -1) ? T0.at(0) : "\n";
T2 += (OSDChoice != -2) ? T0.at(1) : "\n";
T2 += (OSDChoice != -3) ? T0.at(2) : "\n";
T2 += (OSDChoice != -4) ? T0.at(3) : "\n";
T2 += (OSDChoice != -5) ? T0.at(4) : "\n";
// Render a shadow, and then the text
Renderer::RenderText(T1.c_str(), 21, 21, 0xDD000000);
Renderer::RenderText(T1.c_str(), 20, 20, 0xFFffff00);
Renderer::RenderText(T2.c_str(), 21, 21, 0xDD000000);
Renderer::RenderText(T2.c_str(), 20, 20, 0xFF00FFFF);
}
}
delete[] st;
}
void Renderer::RenderText(const char *text, int left, int top, u32 color)
@ -553,6 +369,8 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
return result;
}
}
void formatBufferDump(const char *in, char *out, int w, int h, int p)
{
for (int y = 0; y < h; y++)
@ -567,9 +385,12 @@ void formatBufferDump(const char *in, char *out, int w, int h, int p)
}
}
namespace DX9
{
// With D3D, we have to resize the backbuffer if the window changed
// size.
void CheckForResize()
bool Renderer::CheckForResize()
{
while (EmuWindow::IsSizing())
Sleep(10);
@ -581,17 +402,18 @@ void CheckForResize()
GetWindowRect(EmuWindow::GetParentWnd(), &rcParentWindow);
int width = rcParentWindow.right - rcParentWindow.left;
int height = rcParentWindow.bottom - rcParentWindow.top;
if (width != s_backbuffer_width || height != s_backbuffer_height)
if (width != Renderer::GetBackbufferWidth() || height != Renderer::GetBackbufferHeight())
MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
}
RECT rcWindow;
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
int client_width = rcWindow.right - rcWindow.left;
int client_height = rcWindow.bottom - rcWindow.top;
// Sanity check
if ((client_width != s_backbuffer_width ||
client_height != s_backbuffer_height) &&
if ((client_width != Renderer::GetBackbufferWidth() ||
client_height != Renderer::GetBackbufferHeight()) &&
client_width >= 4 && client_height >= 4)
{
TeardownDeviceObjects();
@ -601,47 +423,29 @@ void CheckForResize()
s_backbuffer_height = D3D::GetBackBufferHeight();
if(ScreenShootMEMSurface)
ScreenShootMEMSurface->Release();
D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
WindowResized = true;
}
}
D3D::dev->CreateOffscreenPlainSurface(Renderer::GetBackbufferWidth(), Renderer::GetBackbufferHeight(),
D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
{
if (!fbWidth || !fbHeight)
return;
VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
XFBWrited = true;
// XXX: Without the VI, how would we know what kind of field this is? So
// just use progressive.
if (g_ActiveConfig.bUseXFB)
{
FramebufferManager::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
}
else
{
Renderer::Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
return true;
}
return false;
}
bool Renderer::SetScissorRect()
{
int xoff = bpmem.scissorOffset.x * 2 - 342;
int yoff = bpmem.scissorOffset.y * 2 - 342;
RECT rc;
rc.left = (int)((float)bpmem.scissorTL.x - xoff - 342);
rc.top = (int)((float)bpmem.scissorTL.y - yoff - 342);
rc.right = (int)((float)bpmem.scissorBR.x - xoff - 341);
rc.bottom = (int)((float)bpmem.scissorBR.y - yoff - 341);
TargetRectangle rc;
GetScissorRect(rc);
if (rc.left < 0) rc.left = 0;
if (rc.right < 0) rc.right = 0;
if (rc.left > EFB_WIDTH) rc.left = EFB_WIDTH;
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
if (rc.top < 0) rc.top = 0;
if (rc.bottom < 0) rc.bottom = 0;
if (rc.top > EFB_HEIGHT) rc.top = EFB_HEIGHT;
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
@ -669,7 +473,7 @@ bool Renderer::SetScissorRect()
// Check that the coordinates are good
if (rc.right != rc.left && rc.bottom != rc.top)
{
D3D::dev->SetScissorRect(&rc);
D3D::dev->SetScissorRect(rc.AsRECT());
return true;
}
else
@ -679,7 +483,7 @@ bool Renderer::SetScissorRect()
rc.top = Ystride;
rc.right = Xstride + s_target_width;
rc.bottom = Ystride + s_target_height;
D3D::dev->SetScissorRect(&rc);
D3D::dev->SetScissorRect(rc.AsRECT());
}
return false;
}
@ -890,7 +694,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
}
// Called from VertexShaderManager
void UpdateViewport()
void Renderer::UpdateViewport()
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
@ -899,22 +703,20 @@ void UpdateViewport()
// [3] = xorig + width/2 + 342
// [4] = yorig + height/2 + 342
// [5] = 16777215 * farz
const int old_fulltarget_w = s_Fulltarget_width;
const int old_fulltarget_h = s_Fulltarget_height;
const int old_fulltarget_w = Renderer::GetFullTargetWidth();
const int old_fulltarget_h = Renderer::GetFullTargetHeight();
int scissorXOff = bpmem.scissorOffset.x * 2;
int scissorYOff = bpmem.scissorOffset.y * 2;
int Xstride = (s_Fulltarget_width - s_target_width) / 2;
int Ystride = (s_Fulltarget_height - s_target_height) / 2;
D3DVIEWPORT9 vp;
int Xstride = (Renderer::GetFullTargetWidth() - Renderer::GetTargetWidth()) / 2;
int Ystride = (Renderer::GetFullTargetHeight() - Renderer::GetTargetHeight()) / 2;
// Stretch picture with increased internal resolution
int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * EFBxScale) + Xstride;
int Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * EFByScale) + Ystride;
int Width = (int)ceil(2.0f * xfregs.rawViewport[0] * EFBxScale);
int Height = (int)ceil(-2.0f * xfregs.rawViewport[1] * EFByScale);
int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * Renderer::GetTargetScaleX()) + Xstride;
int Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * Renderer::GetTargetScaleY()) + Ystride;
int Width = (int)ceil(2.0f * xfregs.rawViewport[0] * Renderer::GetTargetScaleX());
int Height = (int)ceil(-2.0f * xfregs.rawViewport[1] * Renderer::GetTargetScaleY());
if (Width < 0)
{
X += Width;
@ -940,14 +742,14 @@ void UpdateViewport()
}
if (!IS_AMD)
{
if(X + Width > s_Fulltarget_width)
if(X + Width > Renderer::GetFullTargetWidth())
{
s_Fulltarget_width += (X + Width - s_Fulltarget_width) * 2;
s_Fulltarget_width += (X + Width - Renderer::GetFullTargetWidth()) * 2;
sizeChanged = true;
}
if(Y + Height > s_Fulltarget_height)
if(Y + Height > Renderer::GetFullTargetHeight())
{
s_Fulltarget_height += (Y + Height - s_Fulltarget_height) * 2;
s_Fulltarget_height += (Y + Height - Renderer::GetFullTargetHeight()) * 2;
sizeChanged = true;
}
}
@ -955,16 +757,16 @@ void UpdateViewport()
{
D3DCAPS9 caps = D3D::GetCaps();
// Make sure that the requested size is actually supported by the GFX driver
if (s_Fulltarget_width > caps.MaxTextureWidth || s_Fulltarget_height > caps.MaxTextureHeight)
if (Renderer::GetFullTargetWidth() > caps.MaxTextureWidth || Renderer::GetFullTargetHeight() > caps.MaxTextureHeight)
{
// Skip EFB recreation and viewport setting. Most likely causes glitches in this case, but prevents crashes at least
ERROR_LOG(VIDEO, "Tried to set a viewport which is too wide to emulate with Direct3D9. Requested EFB size is %dx%d, keeping the %dx%d EFB now\n", s_Fulltarget_width, s_Fulltarget_height, old_fulltarget_w, old_fulltarget_h);
ERROR_LOG(VIDEO, "Tried to set a viewport which is too wide to emulate with Direct3D9. Requested EFB size is %dx%d, keeping the %dx%d EFB now\n", Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(), old_fulltarget_w, old_fulltarget_h);
// Fix the viewport to fit to the old EFB size, TODO: Check this for off-by-one errors
X *= old_fulltarget_w / s_Fulltarget_width;
Y *= old_fulltarget_h / s_Fulltarget_height;
Width *= old_fulltarget_w / s_Fulltarget_width;
Height *= old_fulltarget_h / s_Fulltarget_height;
X *= old_fulltarget_w / Renderer::GetFullTargetWidth();
Y *= old_fulltarget_h / Renderer::GetFullTargetHeight();
Width *= old_fulltarget_w / Renderer::GetFullTargetWidth();
Height *= old_fulltarget_h / Renderer::GetFullTargetHeight();
s_Fulltarget_width = old_fulltarget_w;
s_Fulltarget_height = old_fulltarget_h;
@ -981,6 +783,8 @@ void UpdateViewport()
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
}
}
D3DVIEWPORT9 vp;
vp.X = X;
vp.Y = Y;
vp.Width = Width;
@ -1040,6 +844,24 @@ void Renderer::SetBlendMode(bool forceUpdate)
}
}
bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &dst_rect)
{
HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
if(FAILED(hr))
{
PanicAlert("Error dumping surface data.");
return false;
}
hr = PD3DXSaveSurfaceToFileA(filename.c_str(), D3DXIFF_PNG, ScreenShootMEMSurface, NULL, dst_rect.AsRECT());
if(FAILED(hr))
{
PanicAlert("Error saving screen.");
return false;
}
return true;
}
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc)
{
@ -1054,7 +876,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2;
u32 xfbCount = 0;
const XFBSourceBase *const *xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
{
g_VideoInitialize.pCopiedToXFB(false);
@ -1062,6 +884,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
}
ResetAPIState();
if(g_ActiveConfig.bAnaglyphStereo)
{
static bool RightFrame = false;
@ -1213,16 +1036,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
if (s_bScreenshot)
{
s_criticalScreenshot.Enter();
HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
if(FAILED(hr))
{
PanicAlert("Error dumping surface data.");
}
hr = PD3DXSaveSurfaceToFileA(s_sScreenshotName, D3DXIFF_PNG, ScreenShootMEMSurface, NULL, dst_rect.AsRECT());
if(FAILED(hr))
{
PanicAlert("Error saving screen.");
}
SaveScreenshot(s_sScreenshotName, dst_rect);
s_bScreenshot = false;
s_criticalScreenshot.Leave();
}
@ -1298,8 +1112,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// Enable any configuration changes
UpdateActiveConfig();
WindowResized = false;
CheckForResize();
const bool WindowResized = CheckForResize();
bool xfbchanged = false;
@ -1343,31 +1156,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
}
float SupersampleCoeficient = s_LastAA + 1;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
switch(s_LastEFBScale)
{
case 0:
EFBxScale = xScale;
EFByScale = yScale;
break;
case 1:
EFBxScale = ceilf(xScale);
EFByScale = ceilf(yScale);
break;
default:
EFBxScale = g_ActiveConfig.iEFBScale - 1;
EFByScale = EFBxScale;
break;
};
EFBxScale *= SupersampleCoeficient;
EFByScale *= SupersampleCoeficient;
s_target_width = EFB_WIDTH * EFBxScale;
s_target_height = EFB_HEIGHT * EFByScale;
s_Fulltarget_width = s_target_width;
s_Fulltarget_height = s_target_height;
CalculateTargetSize(SupersampleCoeficient);
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
@ -1416,7 +1207,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// For testing zbuffer targets.
// Renderer::SetZBufferRender();
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget,
// GetTargetWidth(), GetTargetHeight());
// GetTargetWidth(), GetTargetHeight());
g_VideoInitialize.pCopiedToXFB(XFBWrited || g_ActiveConfig.bUseRealXFB);
XFBWrited = false;
}
@ -1539,11 +1330,4 @@ void Renderer::SetInterlacingMode()
// TODO
}
// Save screenshot
void Renderer::SetScreenshot(const char *filename)
{
s_criticalScreenshot.Enter();
strcpy_s(s_sScreenshotName, filename);
s_bScreenshot = true;
s_criticalScreenshot.Leave();
}

View File

@ -0,0 +1,49 @@
#ifndef _RENDER_H_
#define _RENDER_H_
#include "RenderBase.h"
namespace DX9
{
class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer();
void SetColorMask();
void SetBlendMode(bool forceUpdate);
bool SetScissorRect();
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
void SetDitherMode();
void SetLineWidth();
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
void RenderText(const char* pstr, int left, int top, u32 color);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
void ResetAPIState();
void RestoreAPIState();
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc);
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
void UpdateViewport();
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
static bool CheckForResize();
};
}
#endif

View File

@ -102,7 +102,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
const float* const fConstAdd = colmat + 16; // fConstAdd is the last 4 floats of colmat
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(source_rect);
RECT sourcerect;
sourcerect.bottom = targetSource.bottom;
sourcerect.left = targetSource.left;

View File

@ -372,11 +372,11 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
cacheBytes = 64;
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
Renderer::ResetAPIState();
g_renderer->ResetAPIState();
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
}
u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture,u32 SourceW, u32 SourceH,float MValueX,float MValueY,float Xstride, float Ystride , bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
@ -459,11 +459,11 @@ void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourc
1.0f,
(float)Renderer::GetFullTargetWidth(),
(float)Renderer::GetFullTargetHeight());
Renderer::ResetAPIState();
g_renderer->ResetAPIState();
EncodeToRamUsingShader(s_rgbToYuyvProgram, srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
}
@ -479,7 +479,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE
int srcFmtWidth = srcWidth / 2;
Renderer::ResetAPIState(); // reset any game specific settings
g_renderer->ResetAPIState(); // reset any game specific settings
LPDIRECT3DTEXTURE9 s_srcTexture = D3D::CreateTexture2D(srcAddr, srcFmtWidth, srcHeight, srcFmtWidth, D3DFMT_A8R8G8B8, false);
LPDIRECT3DSURFACE9 Rendersurf = NULL;
destTexture->GetSurfaceLevel(0,&Rendersurf);
@ -536,7 +536,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE
D3D::SetTexture(0,NULL);
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
Rendersurf->Release();
s_srcTexture->Release();
}

View File

@ -131,7 +131,7 @@ void VertexManager::vFlush()
{
if (usedtextures & (1 << i))
{
Renderer::SetSamplerState(i & 3, i >> 2);
g_renderer->SetSamplerState(i & 3, i >> 2);
FourTexUnits &tex = bpmem.tex[i >> 2];
TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,

View File

@ -29,6 +29,7 @@
#include "Debugger/Debugger.h"
#endif // HAVE_WX
#include "MainBase.h"
#include "main.h"
#include "VideoConfig.h"
#include "Fifo.h"
@ -36,6 +37,7 @@
#include "TextureCache.h"
#include "BPStructs.h"
#include "VertexManager.h"
#include "FramebufferManager.h"
#include "VertexLoaderManager.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
@ -53,23 +55,6 @@
#include "DLCache.h"
HINSTANCE g_hInstance = NULL;
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals = NULL;
static bool s_PluginInitialized = false;
volatile u32 s_swapRequested = FALSE;
static u32 s_efbAccessRequested = FALSE;
static volatile u32 s_FifoShuttingDown = FALSE;
static volatile struct
{
u32 xfbAddr;
FieldType field;
u32 fbWidth;
u32 fbHeight;
} s_beginFieldArgs;
static volatile EFBAccessType s_AccessEFBType;
bool IsD3D()
{
@ -251,7 +236,7 @@ void Video_Prepare()
s_swapRequested = FALSE;
// internal interfaces
Renderer::Init();
g_renderer = new DX9::Renderer;
g_texture_cache = new DX9::TextureCache;
g_vertex_manager = new DX9::VertexManager;
// VideoCommon
@ -291,7 +276,7 @@ void Shutdown()
VertexShaderCache::Shutdown();
delete g_vertex_manager;
delete g_texture_cache;
Renderer::Shutdown();
delete g_renderer;
D3D::Shutdown();
EmuWindow::Close();
}
@ -306,192 +291,3 @@ void DoState(unsigned char **ptr, int mode)
PointerWrap p(ptr, mode);
VideoCommon_DoState(p);
}
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false);
}
// Enter and exit the video loop
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void Video_ExitLoop()
{
Fifo_ExitLoop();
s_FifoShuttingDown = TRUE;
}
void Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequest()
{
if(g_ActiveConfig.bUseXFB)
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
EFBRectangle rc;
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
}
static inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
{
return !((aLower >= bUpper) || (bLower >= aUpper));
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (g_ActiveConfig.bUseXFB)
{
if(Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
u32 bLower = s_beginFieldArgs.xfbAddr;
u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
if (!g_VideoInitialize.bOnThread)
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_EndField()
{
if (s_PluginInitialized)
{
Common::AtomicStoreRelease(s_swapRequested, TRUE);
}
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
OSD::AddMessage(pstr, milliseconds);
}
// Screenshot
void Video_Screenshot(const char *_szFilename)
{
Renderer::SetScreenshot(_szFilename);
}
static struct
{
EFBAccessType type;
u32 x;
u32 y;
u32 Data;
} s_accessEFBArgs;
static u32 s_AccessEFBResult = 0;
void VideoFifo_CheckEFBAccess()
{
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
{
s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
Common::AtomicStoreRelease(s_efbAccessRequested, FALSE);
}
}
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (s_PluginInitialized)
{
s_accessEFBArgs.type = type;
s_accessEFBArgs.x = x;
s_accessEFBArgs.y = y;
s_accessEFBArgs.Data = InputData;
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckEFBAccess();
return s_AccessEFBResult;
}
return 0;
}
void VideoFifo_CheckAsyncRequest() {
VideoFifo_CheckSwapRequest();
VideoFifo_CheckEFBAccess();
}
void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
{
CommandProcessor::Read16(_rReturnValue, _Address);
}
void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address)
{
CommandProcessor::Write16(_Data, _Address);
}
void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address)
{
PixelEngine::Read16(_rReturnValue, _Address);
}
void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address)
{
PixelEngine::Write16(_Data, _Address);
}
void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address)
{
PixelEngine::Write32(_Data, _Address);
}
void Video_GatherPipeBursted(void)
{
CommandProcessor::GatherPipeBursted();
}
void Video_WaitForFrameFinish(void)
{
CommandProcessor::WaitForFrameFinish();
}
bool Video_IsFifoBusy(void)
{
return CommandProcessor::isFifoBusy;
}
void Video_AbortFrame(void)
{
CommandProcessor::AbortFrame();
}

View File

@ -20,10 +20,8 @@
#include "PluginSpecs_Video.h"
#include "Render.h"
#include "MainBase.h"
extern SVideoInitialize g_VideoInitialize;
extern volatile u32 s_swapRequested;
void VideoFifo_CheckEFBAccess();
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
#endif

View File

@ -733,10 +733,6 @@
<Filter
Name="Render"
>
<File
RelativePath=".\Src\BPFunctions.cpp"
>
</File>
<File
RelativePath=".\Src\FramebufferManager.cpp"
>
@ -765,6 +761,10 @@
RelativePath=".\Src\Render.cpp"
>
</File>
<File
RelativePath=".\Src\Render.h"
>
</File>
<File
RelativePath=".\Src\TextureCache.cpp"
>

View File

@ -1,140 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "BPFunctions.h"
#include "Globals.h"
#include "Profiler.h"
#include "VideoConfig.h"
#include "VertexManager.h"
#include "Render.h"
#include "TextureCache.h"
#include "TextureConverter.h"
#include "VertexShaderManager.h"
#include "main.h"
namespace BPFunctions
{
// ----------------------------------------------
// State translation lookup tables
// Reference: Yet Another Gamecube Documentation
// ----------------------------------------------
void FlushPipeline()
{
VertexManager::Flush();
}
void SetGenerationMode(const BPCmd &bp)
{
Renderer::SetGenerationMode();
}
void SetScissor(const BPCmd &bp)
{
Renderer::SetScissorRect();
}
void SetLineWidth(const BPCmd &bp)
{
Renderer::SetLineWidth();
}
void SetDepthMode(const BPCmd &bp)
{
Renderer::SetDepthMode();
}
void SetBlendMode(const BPCmd &bp)
{
Renderer::SetBlendMode(false);
}
void SetDitherMode(const BPCmd &bp)
{
Renderer::SetDitherMode();
}
void SetLogicOpMode(const BPCmd &bp)
{
Renderer::SetLogicOpMode();
}
void SetColorMask(const BPCmd &bp)
{
Renderer::SetColorMask();
}
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const int &scaleByHalf)
{
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
if (!g_ActiveConfig.bEFBCopyDisable)
{
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, !!scaleByHalf, rc);
}
}
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
{
bool colorEnable = bpmem.blendmode.colorupdate;
bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
bool zEnable = bpmem.zmode.updateenable;
if (colorEnable || alphaEnable || zEnable)
{
u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
u32 z = bpmem.clearZValue;
Renderer::ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
}
}
void RestoreRenderState(const BPCmd &bp)
{
Renderer::RestoreAPIState();
}
bool GetConfig(const int &type)
{
switch (type)
{
case CONFIG_ISWII:
return g_VideoInitialize.bWii;
case CONFIG_DISABLEFOG:
return g_ActiveConfig.bDisableFog;
case CONFIG_SHOWEFBREGIONS:
return g_ActiveConfig.bShowEFBCopyRegions;
default:
PanicAlert("GetConfig Error: Unknown Config Type!");
return false;
}
}
u8 *GetPointer(const u32 &address)
{
return g_VideoInitialize.pGetMemoryPointer(address);
}
void SetTextureMode(const BPCmd &bp)
{
// TODO
}
void SetInterlacingMode(const BPCmd &bp)
{
// TODO
}
};

View File

@ -211,7 +211,7 @@ GLuint FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc)
// Transfer the EFB to a resolved texture. EXT_framebuffer_blit is
// required.
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(sourceRc);
TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc);
targetRc.ClampLL(0, 0, m_targetWidth, m_targetHeight);
// Resolve.
@ -241,7 +241,7 @@ GLuint FramebufferManager::GetEFBDepthTexture(const EFBRectangle& sourceRc)
// Transfer the EFB to a resolved texture. EXT_framebuffer_blit is
// required.
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(sourceRc);
TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc);
targetRc.ClampLL(0, 0, m_targetWidth, m_targetHeight);
// Resolve.
@ -269,7 +269,7 @@ void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, c
return;
}
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(sourceRc);
TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc);
TextureConverter::EncodeToRamYUYV(ResolveAndGetRenderTarget(sourceRc), targetRc, xfb_in_ram, fbWidth, fbHeight);
}

View File

@ -82,7 +82,6 @@ CGprofile g_cgfProf;
RasterFont* s_pfont = NULL;
static bool s_bLastFrameDumped = false;
#if defined _WIN32 || defined HAVE_AVCODEC
static bool s_bAVIDumping = false;
#else
@ -96,40 +95,10 @@ static int s_MSAACoverageSamples = 0;
bool s_bHaveFramebufferBlit = false; // export to FramebufferManager.cpp
static bool s_bHaveCoverageMSAA = false;
static u32 s_blendMode;
static int s_LastEFBScale;
static volatile bool s_bScreenshot = false;
#if defined(HAVE_WX) && HAVE_WX
static Common::Thread *scrshotThread = 0;
#endif
static Common::CriticalSection s_criticalScreenshot;
static std::string s_sScreenshotName;
int frameCount;
// The custom resolution
static int s_Fulltarget_width;
static int s_Fulltarget_height;
// TODO: Add functionality to reinit all the render targets when the window is resized.
static int s_backbuffer_width;
static int s_backbuffer_height;
// The framebuffer size
static int s_target_width;
static int s_target_height;
static unsigned int s_XFB_width;
static unsigned int s_XFB_height;
static float xScale;
static float yScale;
static float EFBxScale;
static float EFByScale;
static bool s_skipSwap = false;
static bool XFBWrited = false;
int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
@ -215,10 +184,12 @@ void VideoConfig::UpdateProjectionHack()
::UpdateProjectionHack(g_Config.iPhackvalue);
}
// Init functions
bool Renderer::Init()
namespace OGL
{
// Init functions
Renderer::Renderer()
{
UpdateActiveConfig();
bool bSuccess = true;
s_blendMode = 0;
s_MSAACoverageSamples = 0;
@ -226,20 +197,37 @@ bool Renderer::Init()
switch (g_ActiveConfig.iMultisampleMode)
{
case MULTISAMPLE_OFF: s_MSAASamples = 1; break;
case MULTISAMPLE_2X: s_MSAASamples = 2; break;
case MULTISAMPLE_4X: s_MSAASamples = 4; break;
case MULTISAMPLE_8X: s_MSAASamples = 8; break;
case MULTISAMPLE_OFF:
s_MSAASamples = 1;
break;
case MULTISAMPLE_2X:
s_MSAASamples = 2;
break;
case MULTISAMPLE_4X:
s_MSAASamples = 4;
break;
case MULTISAMPLE_8X:
s_MSAASamples = 8;
break;
case MULTISAMPLE_CSAA_8X:
s_MSAASamples = 4; s_MSAACoverageSamples = 8; break;
s_MSAASamples = 4;
s_MSAACoverageSamples = 8;
break;
case MULTISAMPLE_CSAA_8XQ:
s_MSAASamples = 8; s_MSAACoverageSamples = 8; break;
s_MSAASamples = 8;
s_MSAACoverageSamples = 8;
break;
case MULTISAMPLE_CSAA_16X:
s_MSAASamples = 4; s_MSAACoverageSamples = 16; break;
s_MSAASamples = 4;
s_MSAACoverageSamples = 16;
break;
case MULTISAMPLE_CSAA_16XQ:
s_MSAASamples = 8; s_MSAACoverageSamples = 16; break;
s_MSAASamples = 8;
s_MSAACoverageSamples = 16;
break;
default:
s_MSAASamples = 1;
s_MSAASamples = 1;
break;
}
#if defined HAVE_CG && HAVE_CG
@ -255,7 +243,7 @@ bool Renderer::Init()
PanicAlert("Your OpenGL Driver seems to be not working.\n"
"Please make sure your drivers are up-to-date and\n"
"that your video hardware is OpenGL 2.x compatible.");
return false;
return; // TODO: fail
}
INFO_LOG(VIDEO, "Supported OpenGL Extensions:");
@ -280,7 +268,7 @@ bool Renderer::Init()
if (glewInit() != GLEW_OK)
{
ERROR_LOG(VIDEO, "glewInit() failed! Does your video card support OpenGL 2.x?");
return false;
return; // TODO: fail
}
if (!GLEW_EXT_framebuffer_object)
@ -311,7 +299,7 @@ bool Renderer::Init()
}
if (!bSuccess)
return false;
return; // TODO: fail
// Decide frambuffer size
s_backbuffer_width = (int)OpenGL_GetBackbufferWidth();
@ -366,27 +354,7 @@ bool Renderer::Init()
}
s_LastEFBScale = g_ActiveConfig.iEFBScale;
switch(s_LastEFBScale)
{
case 0:
EFBxScale = xScale;
EFByScale = yScale;
break;
case 1:
EFBxScale = ceilf(xScale);
EFByScale = ceilf(yScale);
break;
default:
EFBxScale = (float)(g_ActiveConfig.iEFBScale - 1);
EFByScale = EFBxScale;
break;
};
s_target_width = EFB_WIDTH * EFBxScale;
s_target_height = EFB_HEIGHT * EFByScale;
s_Fulltarget_width = s_target_width;
s_Fulltarget_height = s_target_height;
CalculateTargetSize();
// Because of the fixed framebuffer size we need to disable the resolution
// options while running
@ -411,13 +379,13 @@ bool Renderer::Init()
if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1) != CG_TRUE)
{
ERROR_LOG(VIDEO, "arbvp1 not supported");
return false;
return; // TODO: fail
}
if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1) != CG_TRUE)
{
ERROR_LOG(VIDEO, "arbfp1 not supported");
return false;
return; // TODO: fail
}
g_cgvProf = cgGLGetLatestProfile(CG_GL_VERTEX);
@ -505,10 +473,12 @@ bool Renderer::Init()
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
UpdateActiveConfig();
return GL_REPORT_ERROR() == GL_NO_ERROR && bSuccess;
//return GL_REPORT_ERROR() == GL_NO_ERROR && bSuccess;
return;
}
void Renderer::Shutdown()
Renderer::~Renderer()
{
g_Config.bRunning = false;
UpdateActiveConfig();
@ -539,49 +509,8 @@ void Renderer::Shutdown()
#endif
}
// Return the rendering target width and height
int Renderer::GetTargetWidth()
{
return s_target_width;
}
int Renderer::GetTargetHeight()
{
return s_target_height;
}
int Renderer::GetFullTargetWidth()
{
return s_Fulltarget_width;
}
int Renderer::GetFullTargetHeight()
{
return s_Fulltarget_height;
}
float Renderer::GetTargetScaleX()
{
return EFBxScale;
}
float Renderer::GetTargetScaleY()
{
return EFByScale;
}
float Renderer::GetXFBScaleX()
{
return xScale;
}
float Renderer::GetXFBScaleY()
{
return yScale;
}
// Create On-Screen-Messages
void Renderer::DrawDebugText()
void Renderer::DrawDebugInfo()
{
// Reset viewport for drawing text
glViewport(0, 0, OpenGL_GetBackbufferWidth(), OpenGL_GetBackbufferHeight());
@ -651,108 +580,21 @@ void Renderer::DrawDebugText()
Renderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
Renderer::RenderText(debugtext_buffer, 20, 20, 0xFF00FFFF);
}
// OSD Menu messages
if (g_ActiveConfig.bOSDHotKey)
{
if (OSDChoice > 0)
{
OSDTime = Common::Timer::GetTimeMs() + 3000;
OSDChoice = -OSDChoice;
}
if ((u32)OSDTime > Common::Timer::GetTimeMs())
{
std::string T1 = "", T2 = "";
std::vector<std::string> T0;
std::string OSDM1;
switch(g_ActiveConfig.iEFBScale)
{
case 0:
OSDM1 = "Auto (fractional)";
break;
case 1:
OSDM1 = "Auto (integral)";
break;
case 2:
OSDM1 = "Native";
break;
case 3:
OSDM1 = "2x";
break;
case 4:
OSDM1 = "3x";
break;
}
std::string OSDM21;
switch(g_ActiveConfig.iAspectRatio)
{
case ASPECT_AUTO:
OSDM21 = "Auto";
break;
case ASPECT_FORCE_16_9:
OSDM21 = "16:9";
break;
case ASPECT_FORCE_4_3:
OSDM21 = "4:3";
break;
case ASPECT_STRETCH:
OSDM21 = "Stretch";
break;
}
std::string OSDM22 =
g_ActiveConfig.bCrop ? " (crop)" : "";
std::string OSDM3 = g_ActiveConfig.bEFBCopyDisable ? "Disabled" :
g_ActiveConfig.bCopyEFBToTexture ? "To Texture" : "To RAM";
// If there is more text than this we will have a collision
if (g_ActiveConfig.bShowFPS)
{
T1 += "\n\n";
T2 += "\n\n";
}
// The rows
T0.push_back(StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()));
T0.push_back(StringFromFormat("4: Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()));
T0.push_back(StringFromFormat("5: Copy EFB: %s\n", OSDM3.c_str()));
T0.push_back(StringFromFormat("6: Fog: %s\n", g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"));
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
// The latest changed setting in yellow
T1 += (OSDChoice == -1) ? T0.at(0) : "\n";
T1 += (OSDChoice == -2) ? T0.at(1) : "\n";
T1 += (OSDChoice == -3) ? T0.at(2) : "\n";
T1 += (OSDChoice == -4) ? T0.at(3) : "\n";
T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
// The other settings in cyan
T2 += (OSDChoice != -1) ? T0.at(0) : "\n";
T2 += (OSDChoice != -2) ? T0.at(1) : "\n";
T2 += (OSDChoice != -3) ? T0.at(2) : "\n";
T2 += (OSDChoice != -4) ? T0.at(3) : "\n";
T2 += (OSDChoice != -5) ? T0.at(4) : "\n";
// Render a shadow, and then the text
Renderer::RenderText(T1.c_str(), 21, 21, 0xDD000000);
Renderer::RenderText(T1.c_str(), 20, 20, 0xFFffff00);
Renderer::RenderText(T2.c_str(), 21, 21, 0xDD000000);
Renderer::RenderText(T2.c_str(), 20, 20, 0xFF00FFFF);
}
}
}
void Renderer::RenderText(const char *text, int left, int top, u32 color)
{
int nBackbufferWidth = (int)OpenGL_GetBackbufferWidth();
int nBackbufferHeight = (int)OpenGL_GetBackbufferHeight();
const int nBackbufferWidth = (int)OpenGL_GetBackbufferWidth();
const int nBackbufferHeight = (int)OpenGL_GetBackbufferHeight();
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
s_pfont->printMultilineText(text,
left * 2.0f / (float)nBackbufferWidth - 1,
1 - top * 2.0f / (float)nBackbufferHeight,
0, nBackbufferWidth, nBackbufferHeight);
GL_REPORT_ERRORD();
}
@ -768,27 +610,6 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
return result;
}
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
{
if (!fbWidth || !fbHeight)
return;
s_skipSwap = g_bSkipCurrentFrame;
VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
XFBWrited = true;
// XXX: Without the VI, how would we know what kind of field this is? So
// just use progressive.
if (g_ActiveConfig.bUseXFB)
{
FramebufferManager::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
}
else
{
Renderer::Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
// Function: This function handles the OpenGL glScissor() function
// ----------------------------
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
@ -801,39 +622,38 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
// therefore the width and height are (scissorBR + 1) - scissorTL
bool Renderer::SetScissorRect()
{
int xoff = bpmem.scissorOffset.x * 2 - 342;
int yoff = bpmem.scissorOffset.y * 2 - 342;
float rc_left = (float)bpmem.scissorTL.x - xoff - 342; // left = 0
float rc_top = (float)bpmem.scissorTL.y - yoff - 342; // right = 0
float rc_right = (float)bpmem.scissorBR.x - xoff - 341; // right = 640
float rc_bottom = (float)bpmem.scissorBR.y - yoff - 341; // bottom = 480
MathUtil::Rectangle<float> rc;
GetScissorRect(rc);
if (rc_left < 0) rc_left = 0;
if (rc_right > EFB_WIDTH) rc_right = EFB_WIDTH;
if (rc_top < 0) rc_top = 0;
if (rc_bottom > EFB_HEIGHT) rc_bottom = EFB_HEIGHT;
if (rc.left < 0) rc.left = 0;
if (rc_left > rc_right)
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
if (rc.top < 0) rc.top = 0;
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
if (rc.left > rc.right)
{
int temp = rc_right;
rc_right = rc_left;
rc_left = temp;
int temp = rc.right;
rc.right = rc.left;
rc.left = temp;
}
if (rc_top > rc_bottom)
if (rc.top > rc.bottom)
{
int temp = rc_bottom;
rc_bottom = rc_top;
rc_top = temp;
int temp = rc.bottom;
rc.bottom = rc.top;
rc.top = temp;
}
// Check that the coordinates are good
if (rc_right != rc_left && rc_bottom != rc_top)
if (rc.right != rc.left && rc.bottom != rc.top)
{
glScissor(
(int)(rc_left * EFBxScale), // x = 0 for example
(int)((EFB_HEIGHT - rc_bottom) * EFByScale), // y = 0 for example
(int)((rc_right - rc_left)* EFBxScale), // width = 640 for example
(int)((rc_bottom - rc_top) * EFByScale) // height = 480 for example
(int)(rc.left * EFBxScale), // x = 0 for example
(int)((EFB_HEIGHT - rc.bottom) * EFByScale), // y = 0 for example
(int)((rc.right - rc.left)* EFBxScale), // width = 640 for example
(int)((rc.bottom - rc.top) * EFByScale) // height = 480 for example
);
return true;
}
@ -962,7 +782,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
}
// Called from VertexShaderManager
void UpdateViewport()
void Renderer::UpdateViewport()
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
@ -979,10 +799,10 @@ void UpdateViewport()
// int Ystride = (s_Fulltarget_height - s_target_height) / 2;
// Stretch picture with increased internal resolution
int X = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - float(scissorXOff)) * EFBxScale);
int Y = (int)ceil((float(EFB_HEIGHT) - xfregs.rawViewport[4] + xfregs.rawViewport[1] + float(scissorYOff)) * EFByScale);
int Width = (int)ceil(2.0f * xfregs.rawViewport[0] * EFBxScale);
int Height = (int)ceil(-2.0f * xfregs.rawViewport[1] * EFByScale);
int X = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - float(scissorXOff)) * Renderer::GetTargetScaleX());
int Y = (int)ceil((float(EFB_HEIGHT) - xfregs.rawViewport[4] + xfregs.rawViewport[1] + float(scissorYOff)) * Renderer::GetTargetScaleY());
int Width = (int)ceil(2.0f * xfregs.rawViewport[0] * Renderer::GetTargetScaleX());
int Height = (int)ceil(-2.0f * xfregs.rawViewport[1] * Renderer::GetTargetScaleY());
double GLNear = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
double GLFar = xfregs.rawViewport[5] / 16777216.0f;
if (Width < 0)
@ -1131,8 +951,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
return;
}
DVSTARTPROFILE();
ResetAPIState();
DVSTARTPROFILE();
TargetRectangle dst_rect;
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, true, &dst_rect);
@ -1281,10 +1102,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
if (s_bScreenshot)
{
s_criticalScreenshot.Enter();
// Save screenshot
SaveRenderTarget(s_sScreenshotName.c_str(), dst_rect);
SaveScreenshot(s_sScreenshotName, dst_rect);
// Reset settings
s_sScreenshotName = "";
s_sScreenshotName.clear();
s_bScreenshot = false;
s_criticalScreenshot.Leave();
}
@ -1438,33 +1258,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
}
switch(s_LastEFBScale)
if (CalculateTargetSize())
{
case 0:
EFBxScale = xScale;
EFByScale = yScale;
break;
case 1:
EFBxScale = ceilf(xScale);
EFByScale = ceilf(yScale);
break;
default:
EFBxScale = (float)(g_ActiveConfig.iEFBScale - 1);
EFByScale = EFBxScale;
break;
};
int m_newFrameBufferWidth = EFB_WIDTH * EFBxScale;
int m_newFrameBufferHeight = EFB_HEIGHT * EFByScale;
if(m_newFrameBufferWidth != s_target_width ||
m_newFrameBufferHeight != s_target_height )
{
s_target_width = m_newFrameBufferWidth;
s_target_height = m_newFrameBufferHeight;
s_Fulltarget_width = s_target_width;
s_Fulltarget_height = s_target_height;
delete g_framebuffer_manager;
g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,
s_MSAASamples, s_MSAACoverageSamples);
@ -1559,7 +1354,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// For testing zbuffer targets.
// Renderer::SetZBufferRender();
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget,
// GetTargetWidth(), GetTargetHeight());
// GetTargetWidth(), GetTargetHeight());
g_VideoInitialize.pCopiedToXFB(XFBWrited || g_ActiveConfig.bUseRealXFB);
XFBWrited = false;
}
@ -1668,15 +1463,6 @@ void Renderer::SetInterlacingMode()
// TODO
}
// Save screenshot
void Renderer::SetScreenshot(const char *filename)
{
s_criticalScreenshot.Enter();
s_sScreenshotName = filename;
s_bScreenshot = true;
s_criticalScreenshot.Leave();
}
void Renderer::FlipImageData(u8 *data, int w, int h)
{
// Flip image upside down. Damn OpenGL.
@ -1691,6 +1477,8 @@ void Renderer::FlipImageData(u8 *data, int w, int h)
}
}
}
#if defined(HAVE_WX) && HAVE_WX
THREAD_RETURN TakeScreenshot(void *pArgs)
{
@ -1739,7 +1527,10 @@ THREAD_RETURN TakeScreenshot(void *pArgs)
}
#endif
bool Renderer::SaveRenderTarget(const char *filename, TargetRectangle back_rc)
namespace OGL
{
bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &back_rc)
{
u32 W = back_rc.GetWidth();
u32 H = back_rc.GetHeight();
@ -1769,7 +1560,7 @@ bool Renderer::SaveRenderTarget(const char *filename, TargetRectangle back_rc)
}
ScrStrct *threadStruct = new ScrStrct;
threadStruct->filename = std::string(filename);
threadStruct->filename = filename;
threadStruct->img = a;
threadStruct->H = H; threadStruct->W = W;
@ -1782,9 +1573,11 @@ bool Renderer::SaveRenderTarget(const char *filename, TargetRectangle back_rc)
OSD::AddMessage("Saving Screenshot... ", 2000);
#else
bool result = SaveTGA(filename, W, H, data);
bool result = SaveTGA(filename.c_str(), W, H, data);
delete[] data;
#endif
return result;
}
}

View File

@ -0,0 +1,49 @@
#ifndef _RENDER_H_
#define _RENDER_H_
#include "RenderBase.h"
namespace OGL
{
class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer();
void SetColorMask();
void SetBlendMode(bool forceUpdate);
bool SetScissorRect();
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
void SetDitherMode();
void SetLineWidth();
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
void RenderText(const char* pstr, int left, int top, u32 color);
void DrawDebugInfo();
void FlipImageData(u8 *data, int w, int h);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
void ResetAPIState();
void RestoreAPIState();
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc);
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
void UpdateViewport();
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
};
}
#endif

View File

@ -7,7 +7,6 @@ import sys
name = os.sep + "Plugin_VideoOGL"
files = [
'BPFunctions.cpp',
'RasterFont.cpp',
'Render.cpp',
'TextureCache.cpp',

View File

@ -305,7 +305,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
GL_REPORT_ERRORD();
TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(source_rect);
glBegin(GL_QUADS);
glTexCoord2f((GLfloat)targetSource.left, (GLfloat)targetSource.bottom); glVertex2f(-1, 1);

View File

@ -308,13 +308,13 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
cacheBytes = 64;
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
Renderer::ResetAPIState();
g_renderer->ResetAPIState();
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
FramebufferManager::SetFramebuffer(0);
VertexShaderManager::SetViewportChanged();
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
TextureCache::DisableStage(0);
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
GL_REPORT_ERRORD();
}
@ -386,13 +386,13 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture,float MValueX,float
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)
{
Renderer::ResetAPIState();
g_renderer->ResetAPIState();
EncodeToRamUsingShader(s_rgbToYuyvProgram, srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
FramebufferManager::SetFramebuffer(0);
VertexShaderManager::SetViewportChanged();
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
TextureCache::DisableStage(0);
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
GL_REPORT_ERRORD();
}
@ -409,7 +409,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
int srcFmtWidth = srcWidth / 2;
Renderer::ResetAPIState(); // reset any game specific settings
g_renderer->ResetAPIState(); // reset any game specific settings
// switch to texture converter frame buffer
// attach destTexture as color destination
@ -462,7 +462,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
FramebufferManager::SetFramebuffer(0);
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
GL_REPORT_ERRORD();
}

View File

@ -198,12 +198,12 @@ void VertexManager::vFlush()
{
// If host supports GL_ARB_blend_func_extended, we can do dst alpha in
// the same pass as regular rendering.
Renderer::SetBlendMode(true);
g_renderer->SetBlendMode(true);
ps = PixelShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
}
else
{
Renderer::SetBlendMode(true);
g_renderer->SetBlendMode(true);
ps = PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
}
}
@ -234,7 +234,7 @@ void VertexManager::vFlush()
Draw();
// restore color mask
Renderer::SetColorMask();
g_renderer->SetColorMask();
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
glEnable(GL_BLEND);
@ -265,7 +265,7 @@ void VertexManager::vFlush()
tr.right = Renderer::GetTargetWidth();
tr.top = 0;
tr.bottom = Renderer::GetTargetHeight();
Renderer::SaveRenderTarget(str, tr);
g_renderer->SaveScreenshot(str, tr);
}
#endif
g_Config.iSaveTargetId++;

View File

@ -65,6 +65,7 @@ Make AA apply instantly during gameplay if possible
#include "Debugger/Debugger.h"
#endif // HAVE_WX
#include "MainBase.h"
#include "VideoConfig.h"
#include "LookUpTables.h"
#include "ImageWrite.h"
@ -89,33 +90,16 @@ Make AA apply instantly during gameplay if possible
#include "OnScreenDisplay.h"
#include "Setup.h"
#include "DLCache.h"
#include "FramebufferManager.h"
#include "VideoState.h"
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals = NULL;
// Logging
int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
static bool s_PluginInitialized = false;
volatile u32 s_swapRequested = FALSE;
#if defined(HAVE_X11) && HAVE_X11
static volatile u32 s_doStateRequested = FALSE;
#endif
static u32 s_efbAccessRequested = FALSE;
static volatile u32 s_FifoShuttingDown = FALSE;
static volatile struct
{
u32 xfbAddr;
FieldType field;
u32 fbWidth;
u32 fbHeight;
} s_beginFieldArgs;
static volatile EFBAccessType s_AccessEFBType;
bool IsD3D()
{
@ -236,11 +220,13 @@ void Initialize(void *init)
void Video_Prepare()
{
OpenGL_MakeCurrent();
if (!Renderer::Init()) {
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
exit(1);
}
//if (!Renderer::Init()) {
// g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
// PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
// exit(1);
//}
g_renderer = new OGL::Renderer;
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
@ -295,7 +281,7 @@ void Shutdown()
delete g_vertex_manager;
delete g_texture_cache;
OpcodeDecoder_Shutdown();
Renderer::Shutdown();
delete g_renderer;
OpenGL_Shutdown();
}
@ -348,195 +334,3 @@ void DoState(unsigned char **ptr, int mode)
#endif
check_DoState();
}
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false);
}
// Enter and exit the video loop
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void Video_ExitLoop()
{
Fifo_ExitLoop();
s_FifoShuttingDown = TRUE;
}
void Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequest()
{
if(g_ActiveConfig.bUseXFB)
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
EFBRectangle rc;
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
}
static inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
{
return !((aLower >= bUpper) || (bLower >= aUpper));
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (g_ActiveConfig.bUseXFB)
{
if(Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
u32 bLower = s_beginFieldArgs.xfbAddr;
u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
if (!g_VideoInitialize.bOnThread)
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_EndField()
{
if (s_PluginInitialized)
{
Common::AtomicStoreRelease(s_swapRequested, TRUE);
}
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
OSD::AddMessage(pstr, milliseconds);
}
// Screenshot
void Video_Screenshot(const char *_szFilename)
{
Renderer::SetScreenshot(_szFilename);
}
static struct
{
EFBAccessType type;
u32 x;
u32 y;
u32 Data;
} s_accessEFBArgs;
static u32 s_AccessEFBResult = 0;
void VideoFifo_CheckEFBAccess()
{
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
{
s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
Common::AtomicStoreRelease(s_efbAccessRequested, FALSE);
}
}
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (s_PluginInitialized)
{
s_accessEFBArgs.type = type;
s_accessEFBArgs.x = x;
s_accessEFBArgs.y = y;
s_accessEFBArgs.Data = InputData;
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckEFBAccess();
return s_AccessEFBResult;
}
return 0;
}
void VideoFifo_CheckAsyncRequest() {
VideoFifo_CheckSwapRequest();
VideoFifo_CheckEFBAccess();
#if defined(HAVE_X11) && HAVE_X11
check_DoState();
#endif
}
void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
{
CommandProcessor::Read16(_rReturnValue, _Address);
}
void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address)
{
CommandProcessor::Write16(_Data, _Address);
}
void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address)
{
PixelEngine::Read16(_rReturnValue, _Address);
}
void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address)
{
PixelEngine::Write16(_Data, _Address);
}
void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address)
{
PixelEngine::Write32(_Data, _Address);
}
void Video_GatherPipeBursted(void)
{
CommandProcessor::GatherPipeBursted();
}
void Video_WaitForFrameFinish(void)
{
CommandProcessor::WaitForFrameFinish();
}
bool Video_IsFifoBusy(void)
{
return CommandProcessor::isFifoBusy;
}
void Video_AbortFrame(void)
{
CommandProcessor::AbortFrame();
}

View File

@ -19,10 +19,8 @@
#define _MAIN_H_
#include "pluginspecs_video.h"
#include "MainBase.h"
extern SVideoInitialize g_VideoInitialize;
extern volatile u32 s_swapRequested;
void VideoFifo_CheckEFBAccess();
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
#endif // _MAIN_H_