HW/Wiimote: Don't reconnect wiimotes on ChangeWiimoteSource when the source hasn't actually changed.
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0e1669e1c7
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@ -768,6 +768,13 @@ void Pause()
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void ChangeWiimoteSource(unsigned int index, int source)
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void ChangeWiimoteSource(unsigned int index, int source)
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{
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{
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const int previous_source = g_wiimote_sources[index];
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const int previous_source = g_wiimote_sources[index];
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if (previous_source == source)
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{
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// No change. Do nothing.
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return;
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}
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g_wiimote_sources[index] = source;
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g_wiimote_sources[index] = source;
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{
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{
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// kill real connection (or swap to different slot)
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// kill real connection (or swap to different slot)
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@ -919,4 +926,4 @@ bool IsNewWiimote(const std::string& identifier)
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return s_known_ids.count(identifier) == 0;
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return s_known_ids.count(identifier) == 0;
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}
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}
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}; // end of namespace
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}; // namespace WiimoteReal
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