Force IPv4 on external IP addresses

This commit is contained in:
Sleepy Flower Girl 2018-08-06 17:56:40 -04:00
parent c2aedb7649
commit 158c0d54b1
11 changed files with 129 additions and 86 deletions

View File

@ -29,6 +29,7 @@ public:
bool IsValid() const; bool IsValid() const;
void SetCookies(const std::string& cookies); void SetCookies(const std::string& cookies);
void UseIPv4();
Response Fetch(const std::string& url, Method method, const Headers& headers, const u8* payload, Response Fetch(const std::string& url, Method method, const Headers& headers, const u8* payload,
size_t size); size_t size);
@ -62,6 +63,11 @@ void HttpRequest::SetCookies(const std::string& cookies)
m_impl->SetCookies(cookies); m_impl->SetCookies(cookies);
} }
void HttpRequest::UseIPv4()
{
m_impl->UseIPv4();
}
HttpRequest::Response HttpRequest::Get(const std::string& url, const Headers& headers) HttpRequest::Response HttpRequest::Get(const std::string& url, const Headers& headers)
{ {
return m_impl->Fetch(url, Impl::Method::GET, headers, nullptr, 0); return m_impl->Fetch(url, Impl::Method::GET, headers, nullptr, 0);
@ -136,6 +142,11 @@ void HttpRequest::Impl::SetCookies(const std::string& cookies)
curl_easy_setopt(m_curl.get(), CURLOPT_COOKIE, cookies.c_str()); curl_easy_setopt(m_curl.get(), CURLOPT_COOKIE, cookies.c_str());
} }
void HttpRequest::Impl::UseIPv4()
{
curl_easy_setopt(m_curl.get(), CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
}
static size_t CurlWriteCallback(char* data, size_t size, size_t nmemb, void* userdata) static size_t CurlWriteCallback(char* data, size_t size, size_t nmemb, void* userdata)
{ {
auto* buffer = static_cast<std::vector<u8>*>(userdata); auto* buffer = static_cast<std::vector<u8>*>(userdata);

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@ -32,6 +32,7 @@ public:
using Headers = std::map<std::string, std::optional<std::string>>; using Headers = std::map<std::string, std::optional<std::string>>;
void SetCookies(const std::string& cookies); void SetCookies(const std::string& cookies);
void UseIPv4();
Response Get(const std::string& url, const Headers& headers = {}); Response Get(const std::string& url, const Headers& headers = {});
Response Post(const std::string& url, const std::vector<u8>& payload, Response Post(const std::string& url, const std::vector<u8>& payload,
const Headers& headers = {}); const Headers& headers = {});

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@ -4,16 +4,19 @@
#ifdef USE_DISCORD_PRESENCE #ifdef USE_DISCORD_PRESENCE
#include "DolphinQt/DiscordHandler.h"
#include <iterator> #include <iterator>
#include <QApplication> #include <QApplication>
#include "DolphinQt/DiscordHandler.h"
#include "Common/Thread.h" #include "Common/Thread.h"
#include "UICommon/DiscordPresence.h" #include "UICommon/DiscordPresence.h"
#include "DolphinQt/DiscordJoinRequestDialog.h"
#include "DolphinQt/QtUtils/RunOnObject.h"
DiscordHandler::DiscordHandler(QWidget* parent) : QObject{parent}, m_parent{parent} DiscordHandler::DiscordHandler(QWidget* parent) : QObject{parent}, m_parent{parent}
{ {
connect(this, &DiscordHandler::JoinRequest, this, &DiscordHandler::ShowNewJoinRequest); connect(this, &DiscordHandler::JoinRequest, this, &DiscordHandler::ShowNewJoinRequest);
@ -41,8 +44,7 @@ void DiscordHandler::Stop()
void DiscordHandler::DiscordJoinRequest(const char* id, const std::string& discord_tag, void DiscordHandler::DiscordJoinRequest(const char* id, const std::string& discord_tag,
const char* avatar) const char* avatar)
{ {
m_request_dialogs.emplace_front(m_parent, id, discord_tag, avatar); emit DiscordHandler::JoinRequest(id, discord_tag, avatar);
emit DiscordHandler::JoinRequest();
} }
void DiscordHandler::DiscordJoin() void DiscordHandler::DiscordJoin()
@ -50,9 +52,15 @@ void DiscordHandler::DiscordJoin()
emit DiscordHandler::Join(); emit DiscordHandler::Join();
} }
void DiscordHandler::ShowNewJoinRequest() void DiscordHandler::ShowNewJoinRequest(const std::string& id, const std::string& discord_tag,
const std::string& avatar)
{ {
m_request_dialogs.front().show(); std::lock_guard<std::mutex> lock(m_request_dialogs_mutex);
m_request_dialogs.emplace_front(m_parent, id, discord_tag, avatar);
DiscordJoinRequestDialog& request_dialog = m_request_dialogs.front();
request_dialog.show();
request_dialog.raise();
request_dialog.activateWindow();
QApplication::alert(nullptr, DiscordJoinRequestDialog::s_max_lifetime_seconds * 1000); QApplication::alert(nullptr, DiscordJoinRequestDialog::s_max_lifetime_seconds * 1000);
} }
@ -64,14 +72,23 @@ void DiscordHandler::Run()
Discord::CallPendingCallbacks(); Discord::CallPendingCallbacks();
// close and remove dead requests // close and remove dead requests
for (auto request_dialog = m_request_dialogs.rbegin();
request_dialog != m_request_dialogs.rend(); ++request_dialog)
{ {
if (std::time(nullptr) < request_dialog->GetCloseTimestamp()) std::lock_guard<std::mutex> lock(m_request_dialogs_mutex);
continue; for (auto request_dialog = m_request_dialogs.begin();
request_dialog->close(); request_dialog != m_request_dialogs.end();)
std::advance(request_dialog, 1); {
m_request_dialogs.erase(request_dialog.base()); if (std::time(nullptr) < request_dialog->GetCloseTimestamp())
{
++request_dialog;
continue;
}
RunOnObject(m_parent, [this, &request_dialog] {
request_dialog->close();
request_dialog = m_request_dialogs.erase(request_dialog);
return nullptr;
});
}
} }
Common::SleepCurrentThread(1000 * 2); Common::SleepCurrentThread(1000 * 2);

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@ -4,22 +4,22 @@
#pragma once #pragma once
// Note using a ifdef around this class causes link issues with qt
#include <list> #include <list>
#include <mutex>
#include <thread> #include <thread>
#include <QObject> #include <QObject>
#include "Common/Flag.h" #include "Common/Flag.h"
#include "DolphinQt/DiscordJoinRequestDialog.h"
#include "UICommon/DiscordPresence.h" #include "UICommon/DiscordPresence.h"
class DiscordJoinRequestDialog;
class DiscordHandler : public QObject, public Discord::Handler class DiscordHandler : public QObject, public Discord::Handler
{ {
Q_OBJECT Q_OBJECT
#ifdef USE_DISCORD_PRESENCE
public: public:
explicit DiscordHandler(QWidget* parent); explicit DiscordHandler(QWidget* parent);
~DiscordHandler(); ~DiscordHandler();
@ -29,15 +29,21 @@ public:
void DiscordJoin() override; void DiscordJoin() override;
void DiscordJoinRequest(const char* id, const std::string& discord_tag, void DiscordJoinRequest(const char* id, const std::string& discord_tag,
const char* avatar) override; const char* avatar) override;
void ShowNewJoinRequest(); void ShowNewJoinRequest(const std::string& id, const std::string& discord_tag,
const std::string& avatar);
#endif
signals: signals:
void Join(); void Join();
void JoinRequest(); void JoinRequest(const std::string id, const std::string discord_tag, const std::string avatar);
#ifdef USE_DISCORD_PRESENCE
private: private:
void Run(); void Run();
QWidget* m_parent; QWidget* m_parent;
Common::Flag m_stop_requested; Common::Flag m_stop_requested;
std::thread m_thread; std::thread m_thread;
std::list<DiscordJoinRequestDialog> m_request_dialogs; std::list<DiscordJoinRequestDialog> m_request_dialogs;
std::mutex m_request_dialogs_mutex;
#endif
}; };

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@ -4,6 +4,8 @@
#ifdef USE_DISCORD_PRESENCE #ifdef USE_DISCORD_PRESENCE
#include "DolphinQt/DiscordJoinRequestDialog.h"
#include <QGridLayout> #include <QGridLayout>
#include <QLabel> #include <QLabel>
#include <QPixmap> #include <QPixmap>
@ -14,11 +16,9 @@
#include "Common/HttpRequest.h" #include "Common/HttpRequest.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
#include "DolphinQt/DiscordJoinRequestDialog.h" DiscordJoinRequestDialog::DiscordJoinRequestDialog(QWidget* parent, const std::string& id,
DiscordJoinRequestDialog::DiscordJoinRequestDialog(QWidget* parent, const char* id,
const std::string& discord_tag, const std::string& discord_tag,
const char* avatar) const std::string& avatar)
: QDialog(parent), m_user_id(id), m_close_timestamp(std::time(nullptr) + s_max_lifetime_seconds) : QDialog(parent), m_user_id(id), m_close_timestamp(std::time(nullptr) + s_max_lifetime_seconds)
{ {
setWindowTitle(tr("Request to Join Your Party")); setWindowTitle(tr("Request to Join Your Party"));
@ -26,10 +26,10 @@ DiscordJoinRequestDialog::DiscordJoinRequestDialog(QWidget* parent, const char*
QPixmap avatar_pixmap; QPixmap avatar_pixmap;
if (avatar[0] != '\0') if (!avatar.empty())
{ {
const std::string avatar_endpoint = const std::string avatar_endpoint = StringFromFormat(
StringFromFormat("https://cdn.discordapp.com/avatars/%s/%s.png", id, avatar); "https://cdn.discordapp.com/avatars/%s/%s.png", id.c_str(), avatar.c_str());
Common::HttpRequest request; Common::HttpRequest request;
Common::HttpRequest::Response response = request.Get(avatar_endpoint); Common::HttpRequest::Response response = request.Get(avatar_endpoint);
@ -38,7 +38,7 @@ DiscordJoinRequestDialog::DiscordJoinRequestDialog(QWidget* parent, const char*
avatar_pixmap.loadFromData(response->data(), static_cast<uint>(response->size()), "png"); avatar_pixmap.loadFromData(response->data(), static_cast<uint>(response->size()), "png");
} }
CreateMainLayout(discord_tag, avatar_pixmap); CreateLayout(discord_tag, avatar_pixmap);
ConnectWidgets(); ConnectWidgets();
} }
@ -47,15 +47,18 @@ std::time_t DiscordJoinRequestDialog::GetCloseTimestamp() const
return m_close_timestamp; return m_close_timestamp;
} }
void DiscordJoinRequestDialog::CreateMainLayout(const std::string& discord_tag, void DiscordJoinRequestDialog::CreateLayout(const std::string& discord_tag, const QPixmap& avatar)
const QPixmap& avatar)
{ {
m_main_layout = new QGridLayout; m_main_layout = new QGridLayout;
m_invite_button = new QPushButton(QString::fromWCharArray(L"\u2714 Invite")); m_invite_button = new QPushButton(tr("\u2714 Invite"));
m_decline_button = new QPushButton(QString::fromWCharArray(L"\u2716 Decline")); m_decline_button = new QPushButton(tr("\u2716 Decline"));
m_ignore_button = new QPushButton(tr("Ignore")); m_ignore_button = new QPushButton(tr("Ignore"));
QLabel* text =
new QLabel(tr("%1\nwants to join your party.").arg(QString::fromStdString(discord_tag)));
text->setAlignment(Qt::AlignCenter);
if (!avatar.isNull()) if (!avatar.isNull())
{ {
QLabel* picture = new QLabel(); QLabel* picture = new QLabel();
@ -63,9 +66,7 @@ void DiscordJoinRequestDialog::CreateMainLayout(const std::string& discord_tag,
m_main_layout->addWidget(picture, 1, 0, 1, 3, Qt::AlignHCenter); m_main_layout->addWidget(picture, 1, 0, 1, 3, Qt::AlignHCenter);
} }
m_main_layout->addWidget(new QLabel(tr(discord_tag.c_str())), 2, 0, 3, 3, Qt::AlignHCenter); m_main_layout->addWidget(text, 2, 0, 3, 3, Qt::AlignHCenter);
m_main_layout->addWidget(new QLabel(tr("wants to join your party.")), 4, 0, 4, 3,
Qt::AlignHCenter);
m_main_layout->addWidget(m_invite_button, 8, 0); m_main_layout->addWidget(m_invite_button, 8, 0);
m_main_layout->addWidget(m_decline_button, 8, 1); m_main_layout->addWidget(m_decline_button, 8, 1);
m_main_layout->addWidget(m_ignore_button, 8, 2); m_main_layout->addWidget(m_ignore_button, 8, 2);
@ -75,15 +76,15 @@ void DiscordJoinRequestDialog::CreateMainLayout(const std::string& discord_tag,
void DiscordJoinRequestDialog::ConnectWidgets() void DiscordJoinRequestDialog::ConnectWidgets()
{ {
connect(m_invite_button, &QPushButton::clicked, [this] { Reply(DISCORD_REPLY_YES); }); connect(m_invite_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_YES); });
connect(m_decline_button, &QPushButton::clicked, [this] { Reply(DISCORD_REPLY_NO); }); connect(m_decline_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_NO); });
connect(m_ignore_button, &QPushButton::clicked, [this] { Reply(DISCORD_REPLY_IGNORE); }); connect(m_ignore_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_IGNORE); });
connect(this, &QDialog::rejected, this, [this] { Reply(DISCORD_REPLY_IGNORE); }); connect(this, &QDialog::rejected, this, [this] { Reply(DISCORD_REPLY_IGNORE); });
} }
void DiscordJoinRequestDialog::Reply(int reply) void DiscordJoinRequestDialog::Reply(int reply)
{ {
Discord_Respond(m_user_id, reply); Discord_Respond(m_user_id.c_str(), reply);
close(); close();
} }

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@ -14,14 +14,14 @@ class DiscordJoinRequestDialog : public QDialog
{ {
Q_OBJECT Q_OBJECT
public: public:
explicit DiscordJoinRequestDialog(QWidget* parent, const char* id, const std::string& discord_tag, explicit DiscordJoinRequestDialog(QWidget* parent, const std::string& id,
const char* avatar); const std::string& discord_tag, const std::string& avatar);
std::time_t GetCloseTimestamp() const; std::time_t GetCloseTimestamp() const;
static constexpr std::time_t s_max_lifetime_seconds = 30; static constexpr std::time_t s_max_lifetime_seconds = 30;
private: private:
void CreateMainLayout(const std::string& discord_tag, const QPixmap& avatar); void CreateLayout(const std::string& discord_tag, const QPixmap& avatar);
void ConnectWidgets(); void ConnectWidgets();
void Reply(int reply); void Reply(int reply);
@ -30,6 +30,6 @@ private:
QPushButton* m_decline_button; QPushButton* m_decline_button;
QPushButton* m_ignore_button; QPushButton* m_ignore_button;
const char* const m_user_id; const std::string m_user_id;
const std::time_t m_close_timestamp; const std::time_t m_close_timestamp;
}; };

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@ -640,7 +640,8 @@ void MainWindow::OnStopComplete()
HideRenderWidget(); HideRenderWidget();
EnableScreenSaver(true); EnableScreenSaver(true);
#ifdef USE_DISCORD_PRESENCE #ifdef USE_DISCORD_PRESENCE
Discord::UpdateDiscordPresence(); if (!m_netplay_dialog->isVisible())
Discord::UpdateDiscordPresence();
#endif #endif
SetFullScreenResolution(false); SetFullScreenResolution(false);
@ -794,7 +795,8 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
ShowRenderWidget(); ShowRenderWidget();
#ifdef USE_DISCORD_PRESENCE #ifdef USE_DISCORD_PRESENCE
Discord::UpdateDiscordPresence(); if (!NetPlay::IsNetPlayRunning())
Discord::UpdateDiscordPresence();
#endif #endif
if (SConfig::GetInstance().bFullscreen) if (SConfig::GetInstance().bFullscreen)
@ -1045,7 +1047,6 @@ void MainWindow::NetPlayInit()
{ {
m_netplay_setup_dialog = new NetPlaySetupDialog(this); m_netplay_setup_dialog = new NetPlaySetupDialog(this);
m_netplay_dialog = new NetPlayDialog; m_netplay_dialog = new NetPlayDialog;
m_netplay_dialog = new NetPlayDialog(this);
#ifdef USE_DISCORD_PRESENCE #ifdef USE_DISCORD_PRESENCE
m_netplay_discord = new DiscordHandler(this); m_netplay_discord = new DiscordHandler(this);
#endif #endif
@ -1180,7 +1181,9 @@ void MainWindow::NetPlayQuit()
{ {
Settings::Instance().ResetNetPlayClient(); Settings::Instance().ResetNetPlayClient();
Settings::Instance().ResetNetPlayServer(); Settings::Instance().ResetNetPlayServer();
#ifdef USE_DISCORD_PRESENCE
Discord::UpdateDiscordPresence(); Discord::UpdateDiscordPresence();
#endif
} }
void MainWindow::EnableScreenSaver(bool enable) void MainWindow::EnableScreenSaver(bool enable)

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@ -473,40 +473,44 @@ void NetPlayDialog::UpdateDiscordPresence()
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game); Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game);
}; };
if (g_TraversalClient) if (Core::IsRunning())
{ return use_default();
const auto host_id = g_TraversalClient->GetHostID();
if (host_id == decltype(host_id)())
return use_default();
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID, if (IsHosting())
std::string(host_id.begin(), host_id.end()), m_current_game);
}
else if (IsHosting())
{ {
if (m_exernal_ip_address.empty()) if (g_TraversalClient)
{ {
Common::HttpRequest request; const auto host_id = g_TraversalClient->GetHostID();
Common::HttpRequest::Response response = if (host_id[0] == '\0')
request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
if (!response.has_value())
return use_default(); return use_default();
m_exernal_ip_address = std::string(response->begin(), response->end());
}
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::IPAddress, Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID,
Discord::CreateSecretFromIPAddress(m_exernal_ip_address, port), std::string(host_id.begin(), host_id.end()), m_current_game);
m_current_game); }
else
{
if (m_external_ip_address.empty())
{
Common::HttpRequest request;
// ENet does not support IPv6, so IPv4 has to be used
request.UseIPv4();
Common::HttpRequest::Response response =
request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
if (!response.has_value())
return use_default();
m_external_ip_address = std::string(response->begin(), response->end());
}
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
Discord::UpdateDiscordPresence(
m_player_count, Discord::SecretType::IPAddress,
Discord::CreateSecretFromIPAddress(m_external_ip_address, port), m_current_game);
}
} }
else else
{ {
Discord::UpdateDiscordPresence( use_default();
m_player_count, Discord::SecretType::IPAddress,
Discord::CreateSecretFromIPAddress(Config::Get(Config::NETPLAY_HOST_CODE),
Config::Get(Config::NETPLAY_HOST_PORT)),
m_current_game);
} }
#endif #endif
} }
@ -729,11 +733,13 @@ void NetPlayDialog::OnMsgStartGame()
auto client = Settings::Instance().GetNetPlayClient(); auto client = Settings::Instance().GetNetPlayClient();
if (client) if (client)
client->StartGame(FindGame(m_current_game)); client->StartGame(FindGame(m_current_game));
UpdateDiscordPresence();
}); });
} }
void NetPlayDialog::OnMsgStopGame() void NetPlayDialog::OnMsgStopGame()
{ {
QueueOnObject(this, [this] { UpdateDiscordPresence(); });
} }
void NetPlayDialog::OnPadBufferChanged(u32 buffer) void NetPlayDialog::OnPadBufferChanged(u32 buffer)

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@ -115,7 +115,7 @@ private:
MD5Dialog* m_md5_dialog; MD5Dialog* m_md5_dialog;
PadMappingDialog* m_pad_mapping; PadMappingDialog* m_pad_mapping;
std::string m_current_game; std::string m_current_game;
std::string m_exernal_ip_address; std::string m_external_ip_address;
std::string m_nickname; std::string m_nickname;
GameListModel* m_game_list_model = nullptr; GameListModel* m_game_list_model = nullptr;
bool m_use_traversal = false; bool m_use_traversal = false;

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@ -2,6 +2,8 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "UICommon/DiscordPresence.h"
#include "Common/Hash.h" #include "Common/Hash.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
@ -9,8 +11,6 @@
#include "Core/Config/UISettings.h" #include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "UICommon/DiscordPresence.h"
#ifdef USE_DISCORD_PRESENCE #ifdef USE_DISCORD_PRESENCE
#include <ctime> #include <ctime>
@ -44,7 +44,7 @@ static void HandleDiscordJoin(const char* join_secret)
return; return;
if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value) if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value)
Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, username); Config::SetCurrent(Config::NETPLAY_NICKNAME, username);
std::string secret(join_secret); std::string secret(join_secret);
@ -59,22 +59,23 @@ static void HandleDiscordJoin(const char* join_secret)
case SecretType::IPAddress: case SecretType::IPAddress:
{ {
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "direct"); // SetBaseOrCurrent will save the ip address, which isn't what's wanted in this situation
Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "direct");
std::string host = secret.substr(offset, secret.find_last_of(':') - offset); std::string host = secret.substr(offset, secret.find_last_of(':') - offset);
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, host); Config::SetCurrent(Config::NETPLAY_ADDRESS, host);
offset += host.length(); offset += host.length();
if (secret[offset] == ':') if (secret[offset] == ':')
Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT, std::stoul(secret.substr(offset + 1))); Config::SetCurrent(Config::NETPLAY_CONNECT_PORT, std::stoul(secret.substr(offset + 1)));
} }
break; break;
case SecretType::RoomID: case SecretType::RoomID:
{ {
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "traversal"); Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "traversal");
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, secret.substr(offset)); Config::SetCurrent(Config::NETPLAY_HOST_CODE, secret.substr(offset));
} }
break; break;
} }
@ -120,7 +121,7 @@ void InitNetPlayFunctionality(Handler& handler)
#endif #endif
} }
void UpdateDiscordPresence(const int party_size, SecretType type, const std::string& secret, void UpdateDiscordPresence(int party_size, SecretType type, const std::string& secret,
const std::string& current_game) const std::string& current_game)
{ {
#ifdef USE_DISCORD_PRESENCE #ifdef USE_DISCORD_PRESENCE
@ -136,7 +137,7 @@ void UpdateDiscordPresence(const int party_size, SecretType type, const std::str
discord_presence.details = title.empty() ? "Not in-game" : title.c_str(); discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
discord_presence.startTimestamp = std::time(nullptr); discord_presence.startTimestamp = std::time(nullptr);
if (0 < party_size) if (party_size > 0)
{ {
if (party_size < 4) if (party_size < 4)
{ {

View File

@ -5,13 +5,10 @@
#pragma once #pragma once
#include <functional> #include <functional>
#include <string>
namespace Discord namespace Discord
{ {
using JoinFunction = std::function<void()>;
using JoinRequestFunction =
std::function<void(const char* id, const std::string& discord_tag, const char* avatar)>;
class Handler class Handler
{ {
public: public: