Use strings instead of arbitrary buffers for video statistics

This commit is contained in:
Lioncash 2014-05-25 20:52:58 -04:00
parent 010ca048df
commit 1583ce9363
4 changed files with 81 additions and 87 deletions

View File

@ -4,6 +4,7 @@
#include <cinttypes>
#include <cmath>
#include <string>
#include <strsafe.h>
#include "Common/Timer.h"
@ -872,9 +873,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
}
else
{
char msg [255];
sprintf_s(msg,255, "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), s_recordWidth, s_recordHeight);
std::string msg = StringFromFormat("Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), s_recordWidth, s_recordHeight);
OSD::AddMessage(msg, 2000);
}
}
@ -912,37 +913,29 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
// Finish up the current frame, print some stats
if (g_ActiveConfig.bShowFPS)
{
char fps[20];
StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
std::string fps = StringFromFormat("FPS: %d\n", s_fps);
D3D::font.DrawTextScaled(0, 0, 20, 0.0f, 0xFF00FFFF, fps);
}
if (SConfig::GetInstance().m_ShowLag)
{
char lag[10];
StringCchPrintfA(lag, 10, "Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
std::string lag = StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
D3D::font.DrawTextScaled(0, 18, 20, 0.0f, 0xFF00FFFF, lag);
}
if (g_ActiveConfig.bShowInputDisplay)
{
char inputDisplay[1000];
StringCchPrintfA(inputDisplay, 1000, Movie::GetInputDisplay().c_str());
D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, inputDisplay);
D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, Movie::GetInputDisplay());
}
Renderer::DrawDebugText();
if (g_ActiveConfig.bOverlayStats)
{
char buf[32768];
Statistics::ToString(buf);
D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, buf);
D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, Statistics::ToString());
}
else if (g_ActiveConfig.bOverlayProjStats)
{
char buf[32768];
Statistics::ToStringProj(buf);
D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, buf);
D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, Statistics::ToStringProj());
}
OSD::DrawMessages();

View File

@ -680,19 +680,18 @@ void Renderer::DrawDebugInfo()
{
// Reset viewport for drawing text
glViewport(0, 0, GLInterface->GetBackBufferWidth(), GLInterface->GetBackBufferHeight());
// Draw various messages on the screen, like FPS, statistics, etc.
char debugtext_buffer[8192];
char *p = debugtext_buffer;
p[0] = 0;
std::string debug_info;
if (g_ActiveConfig.bShowFPS)
p+=sprintf(p, "FPS: %d\n", s_fps);
debug_info += StringFromFormat("FPS: %d\n", s_fps);
if (SConfig::GetInstance().m_ShowLag)
p+=sprintf(p, "Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
if (g_ActiveConfig.bShowInputDisplay)
p+=sprintf(p, "%s", Movie::GetInputDisplay().c_str());
debug_info += Movie::GetInputDisplay();
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && g_ActiveConfig.bShowEFBCopyRegions)
{
@ -815,16 +814,16 @@ void Renderer::DrawDebugInfo()
}
if (g_ActiveConfig.bOverlayStats)
p = Statistics::ToString(p);
debug_info += Statistics::ToString();
if (g_ActiveConfig.bOverlayProjStats)
p = Statistics::ToStringProj(p);
debug_info += Statistics::ToStringProj();
// Render a shadow, and then the text.
if (p != debugtext_buffer)
if (!debug_info.empty())
{
Renderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
Renderer::RenderText(debugtext_buffer, 20, 20, 0xFF00FFFF);
// Render a shadow, and then the text.
Renderer::RenderText(debug_info, 21, 21, 0xDD000000);
Renderer::RenderText(debug_info, 20, 20, 0xFF00FFFF);
}
}

View File

@ -2,9 +2,10 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <string.h>
#include <string>
#include <utility>
#include "Common/StringUtil.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
@ -23,70 +24,72 @@ void Statistics::SwapDL()
std::swap(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
}
char *Statistics::ToString(char *ptr)
std::string Statistics::ToString()
{
char *p = ptr;
ptr+=sprintf(ptr,"Textures created: %i\n",stats.numTexturesCreated);
ptr+=sprintf(ptr,"Textures alive: %i\n",stats.numTexturesAlive);
ptr+=sprintf(ptr,"pshaders created: %i\n",stats.numPixelShadersCreated);
ptr+=sprintf(ptr,"pshaders alive: %i\n",stats.numPixelShadersAlive);
ptr+=sprintf(ptr,"pshaders (unique, delete cache first): %i\n",stats.numUniquePixelShaders);
ptr+=sprintf(ptr,"vshaders created: %i\n",stats.numVertexShadersCreated);
ptr+=sprintf(ptr,"vshaders alive: %i\n",stats.numVertexShadersAlive);
ptr+=sprintf(ptr,"dlists called: %i\n",stats.numDListsCalled);
ptr+=sprintf(ptr,"dlists called(f): %i\n",stats.thisFrame.numDListsCalled);
ptr+=sprintf(ptr,"dlists alive: %i\n",stats.numDListsAlive);
ptr+=sprintf(ptr,"Primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
ptr+=sprintf(ptr,"Draw calls: %i\n",stats.thisFrame.numDrawCalls);
ptr+=sprintf(ptr,"Indexed draw calls: %i\n",stats.thisFrame.numIndexedDrawCalls);
ptr+=sprintf(ptr,"Buffer splits: %i\n",stats.thisFrame.numBufferSplits);
ptr+=sprintf(ptr,"Primitives: %i\n",stats.thisFrame.numPrims);
ptr+=sprintf(ptr,"Primitives (DL): %i\n",stats.thisFrame.numDLPrims);
ptr+=sprintf(ptr,"XF loads: %i\n",stats.thisFrame.numXFLoads);
ptr+=sprintf(ptr,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
ptr+=sprintf(ptr,"CP loads: %i\n",stats.thisFrame.numCPLoads);
ptr+=sprintf(ptr,"CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
ptr+=sprintf(ptr,"BP loads: %i\n",stats.thisFrame.numBPLoads);
ptr+=sprintf(ptr,"BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
ptr+=sprintf(ptr,"Vertex streamed: %i kB\n",stats.thisFrame.bytesVertexStreamed/1024);
ptr+=sprintf(ptr,"Index streamed: %i kB\n",stats.thisFrame.bytesIndexStreamed/1024);
ptr+=sprintf(ptr,"Uniform streamed: %i kB\n",stats.thisFrame.bytesUniformStreamed/1024);
ptr+=sprintf(ptr,"Vertex Loaders: %i\n",stats.numVertexLoaders);
std::string str;
str += StringFromFormat("Textures created: %i\n",stats.numTexturesCreated);
str += StringFromFormat("Textures alive: %i\n", stats.numTexturesAlive);
str += StringFromFormat("pshaders created: %i\n", stats.numPixelShadersCreated);
str += StringFromFormat("pshaders alive: %i\n",stats.numPixelShadersAlive);
str += StringFromFormat("pshaders (unique, delete cache first): %i\n",stats.numUniquePixelShaders);
str += StringFromFormat("vshaders created: %i\n",stats.numVertexShadersCreated);
str += StringFromFormat("vshaders alive: %i\n",stats.numVertexShadersAlive);
str += StringFromFormat("dlists called: %i\n",stats.numDListsCalled);
str += StringFromFormat("dlists called(f): %i\n",stats.thisFrame.numDListsCalled);
str += StringFromFormat("dlists alive: %i\n",stats.numDListsAlive);
str += StringFromFormat("Primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
str += StringFromFormat("Draw calls: %i\n",stats.thisFrame.numDrawCalls);
str += StringFromFormat("Indexed draw calls: %i\n",stats.thisFrame.numIndexedDrawCalls);
str += StringFromFormat("Buffer splits: %i\n",stats.thisFrame.numBufferSplits);
str += StringFromFormat("Primitives: %i\n",stats.thisFrame.numPrims);
str += StringFromFormat("Primitives (DL): %i\n",stats.thisFrame.numDLPrims);
str += StringFromFormat("XF loads: %i\n",stats.thisFrame.numXFLoads);
str += StringFromFormat("XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
str += StringFromFormat("CP loads: %i\n",stats.thisFrame.numCPLoads);
str += StringFromFormat("CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
str += StringFromFormat("BP loads: %i\n",stats.thisFrame.numBPLoads);
str += StringFromFormat("BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
str += StringFromFormat("Vertex streamed: %i kB\n",stats.thisFrame.bytesVertexStreamed/1024);
str += StringFromFormat("Index streamed: %i kB\n",stats.thisFrame.bytesIndexStreamed/1024);
str += StringFromFormat("Uniform streamed: %i kB\n",stats.thisFrame.bytesUniformStreamed/1024);
str += StringFromFormat("Vertex Loaders: %i\n",stats.numVertexLoaders);
std::string text1;
VertexLoaderManager::AppendListToString(&text1);
std::string vertex_list;
VertexLoaderManager::AppendListToString(&vertex_list);
// TODO : at some point text1 just becomes too huge and overflows, we can't even read the added stuff
// since it gets added at the far bottom of the screen anyway (actually outside the rendering window)
// we should really reset the list instead of using substr
if (text1.size() + ptr - p > 8170)
text1 = text1.substr(0, 8170 - (ptr - p));
if (vertex_list.size() + str.size() > 8170)
vertex_list = vertex_list.substr(0, 8170 - str.size());
ptr+=sprintf(ptr,"%s",text1.c_str());
str += vertex_list;
return ptr;
return str;
}
// Is this really needed?
char *Statistics::ToStringProj(char *ptr)
std::string Statistics::ToStringProj()
{
char *p = ptr;
p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
p+=sprintf(p,"Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
p+=sprintf(p,"Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2, stats.g2proj_2, stats.proj_1);
p+=sprintf(p,"Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
p+=sprintf(p,"Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
p+=sprintf(p,"Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5, stats.g2proj_5, stats.proj_2);
p+=sprintf(p,"Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6, stats.g2proj_6, stats.proj_3);
p+=sprintf(p,"Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
p+=sprintf(p,"Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
p+=sprintf(p,"Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
p+=sprintf(p,"Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10, stats.g2proj_10, stats.proj_4);
p+=sprintf(p,"Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11, stats.g2proj_11, stats.proj_5);
p+=sprintf(p,"Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
p+=sprintf(p,"Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
p+=sprintf(p,"Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
p+=sprintf(p,"Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
return p;
std::string projections;
projections += "Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n";
projections += StringFromFormat("Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
projections += StringFromFormat("Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
projections += StringFromFormat("Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2, stats.g2proj_2, stats.proj_1);
projections += StringFromFormat("Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
projections += StringFromFormat("Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
projections += StringFromFormat("Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5, stats.g2proj_5, stats.proj_2);
projections += StringFromFormat("Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6, stats.g2proj_6, stats.proj_3);
projections += StringFromFormat("Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
projections += StringFromFormat("Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
projections += StringFromFormat("Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
projections += StringFromFormat("Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10, stats.g2proj_10, stats.proj_4);
projections += StringFromFormat("Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11, stats.g2proj_11, stats.proj_5);
projections += StringFromFormat("Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
projections += StringFromFormat("Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
projections += StringFromFormat("Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
projections += StringFromFormat("Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
return projections;
}

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@ -4,6 +4,7 @@
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
@ -69,10 +70,8 @@ struct Statistics
void ResetFrame();
static void SwapDL();
// Yeah, this is unsafe, but we really don't wanna faff around allocating
// buffers here.
static char *ToString(char *ptr);
static char *ToStringProj(char *ptr);
static std::string ToString();
static std::string ToStringProj();
};
extern Statistics stats;