Merge pull request #12119 from ThunderousEcho/feature/latching-buttons
Added latching buttons (Android)
This commit is contained in:
commit
153a95482a
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@ -439,6 +439,7 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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MENU_ACTION_EDIT_CONTROLS_PLACEMENT -> editControlsPlacement()
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MENU_ACTION_RESET_OVERLAY -> resetOverlay()
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MENU_ACTION_TOGGLE_CONTROLS -> toggleControls()
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MENU_ACTION_LATCHING_CONTROLS -> latchingControls()
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MENU_ACTION_ADJUST_SCALE -> adjustScale()
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MENU_ACTION_CHOOSE_CONTROLLER -> chooseController()
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MENU_ACTION_REFRESH_WIIMOTES -> NativeLibrary.RefreshWiimotes()
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@ -514,6 +515,85 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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return super.dispatchKeyEvent(event)
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}
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private fun latchingControls() {
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val builder = MaterialAlertDialogBuilder(this)
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.setTitle(R.string.emulation_latching_controls)
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when (InputOverlay.configuredControllerType) {
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InputOverlay.OVERLAY_GAMECUBE -> {
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val gcLatchingButtons = BooleanArray(8)
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val gcSettingBase = "MAIN_BUTTON_LATCHING_GC_"
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for (i in gcLatchingButtons.indices) {
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gcLatchingButtons[i] = BooleanSetting.valueOf(gcSettingBase + i).boolean
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}
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builder.setMultiChoiceItems(
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R.array.gcpadLatchableButtons, gcLatchingButtons
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) { _: DialogInterface?, indexSelected: Int, isChecked: Boolean ->
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BooleanSetting.valueOf(gcSettingBase + indexSelected)
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.setBoolean(settings, isChecked)
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}
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}
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InputOverlay.OVERLAY_WIIMOTE_CLASSIC -> {
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val wiiClassicLatchingButtons = BooleanArray(11)
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val classicSettingBase = "MAIN_BUTTON_LATCHING_CLASSIC_"
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for (i in wiiClassicLatchingButtons.indices) {
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wiiClassicLatchingButtons[i] = BooleanSetting.valueOf(classicSettingBase + i).boolean
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}
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builder.setMultiChoiceItems(
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R.array.classicLatchableButtons, wiiClassicLatchingButtons
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) { _: DialogInterface?, indexSelected: Int, isChecked: Boolean ->
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BooleanSetting.valueOf(classicSettingBase + indexSelected)
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.setBoolean(settings, isChecked)
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}
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}
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InputOverlay.OVERLAY_WIIMOTE_NUNCHUK -> {
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val nunchukLatchingButtons = BooleanArray(9)
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val nunchukSettingBase = "MAIN_BUTTON_LATCHING_WII_"
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// For OVERLAY_WIIMOTE_NUNCHUK, settings index 7 is the D-Pad (which cannot be
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// latching). C and Z (settings indices 8 and 9) need to map to multichoice array
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// indices 7 and 8 to avoid a gap.
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fun translateToSettingsIndex(idx: Int): Int = if (idx >= 7) idx + 1 else idx
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for (i in nunchukLatchingButtons.indices) {
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nunchukLatchingButtons[i] = BooleanSetting
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.valueOf(nunchukSettingBase + translateToSettingsIndex(i)).boolean
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}
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builder.setMultiChoiceItems(
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R.array.nunchukLatchableButtons, nunchukLatchingButtons
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) { _: DialogInterface?, indexSelected: Int, isChecked: Boolean ->
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BooleanSetting.valueOf(nunchukSettingBase + translateToSettingsIndex(indexSelected))
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.setBoolean(settings, isChecked)
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}
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}
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else -> {
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val wiimoteLatchingButtons = BooleanArray(7)
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val wiimoteSettingBase = "MAIN_BUTTON_LATCHING_WII_"
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for (i in wiimoteLatchingButtons.indices) {
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wiimoteLatchingButtons[i] = BooleanSetting.valueOf(wiimoteSettingBase + i).boolean
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}
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builder.setMultiChoiceItems(
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R.array.wiimoteLatchableButtons, wiimoteLatchingButtons
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) { _: DialogInterface?, indexSelected: Int, isChecked: Boolean ->
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BooleanSetting.valueOf(wiimoteSettingBase + indexSelected)
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.setBoolean(settings, isChecked)
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}
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}
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}
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builder
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.setPositiveButton(R.string.ok) { _: DialogInterface?, _: Int ->
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emulationFragment?.refreshInputOverlay()
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}
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.show()
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}
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private fun toggleControls() {
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val builder = MaterialAlertDialogBuilder(this)
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.setTitle(R.string.emulation_toggle_controls)
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@ -968,11 +1048,13 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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const val MENU_ACTION_SETTINGS = 35
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const val MENU_ACTION_SKYLANDERS = 36
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const val MENU_ACTION_INFINITY_BASE = 37
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const val MENU_ACTION_LATCHING_CONTROLS = 38
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init {
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buttonsActionsMap.apply {
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append(R.id.menu_emulation_edit_layout, MENU_ACTION_EDIT_CONTROLS_PLACEMENT)
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append(R.id.menu_emulation_toggle_controls, MENU_ACTION_TOGGLE_CONTROLS)
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append(R.id.menu_emulation_latching_controls, MENU_ACTION_LATCHING_CONTROLS)
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append(R.id.menu_emulation_adjust_scale, MENU_ACTION_ADJUST_SCALE)
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append(R.id.menu_emulation_choose_controller, MENU_ACTION_CHOOSE_CONTROLLER)
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append(R.id.menu_emulation_joystick_rel_center, MENU_ACTION_JOYSTICK_REL_CENTER)
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@ -320,6 +320,54 @@ enum class BooleanSetting(
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"ButtonToggleGCStickC",
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true
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),
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MAIN_BUTTON_LATCHING_GC_0(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingGCButtonA",
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false
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),
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MAIN_BUTTON_LATCHING_GC_1(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingGCButtonB",
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false
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),
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MAIN_BUTTON_LATCHING_GC_2(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingGCButtonX",
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false
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),
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MAIN_BUTTON_LATCHING_GC_3(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingGCButtonY",
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false
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),
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MAIN_BUTTON_LATCHING_GC_4(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingGCButtonZ",
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false
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),
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MAIN_BUTTON_LATCHING_GC_5(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingGCButtonStart",
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false
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),
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MAIN_BUTTON_LATCHING_GC_6(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingGCTriggerL",
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false
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),
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MAIN_BUTTON_LATCHING_GC_7(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingGCTriggerR",
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false
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),
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MAIN_BUTTON_TOGGLE_CLASSIC_0(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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@ -404,6 +452,72 @@ enum class BooleanSetting(
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"ButtonToggleClassicStickRight",
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true
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),
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MAIN_BUTTON_LATCHING_CLASSIC_0(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicButtonA",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_1(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicButtonB",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_2(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicButtonX",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_3(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicButtonY",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_4(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicButtonPlus",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_5(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicButtonMinus",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_6(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicButtonHome",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_7(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicTriggerL",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_8(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicTriggerR",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_9(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicButtonZL",
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false
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),
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MAIN_BUTTON_LATCHING_CLASSIC_10(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingClassicButtonZR",
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false
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),
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MAIN_BUTTON_TOGGLE_WII_0(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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@ -470,6 +584,60 @@ enum class BooleanSetting(
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"ButtonToggleNunchukStick",
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true
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),
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MAIN_BUTTON_LATCHING_WII_0(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingWiimoteButtonA",
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false
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),
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MAIN_BUTTON_LATCHING_WII_1(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingWiimoteButtonB",
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false
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),
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MAIN_BUTTON_LATCHING_WII_2(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingWiimoteButton1",
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false
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),
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MAIN_BUTTON_LATCHING_WII_3(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingWiimoteButton2",
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false
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),
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MAIN_BUTTON_LATCHING_WII_4(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingWiimoteButtonPlus",
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false
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),
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MAIN_BUTTON_LATCHING_WII_5(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingWiimoteButtonMinus",
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false
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),
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MAIN_BUTTON_LATCHING_WII_6(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingWiimoteButtonHome",
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false
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),
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MAIN_BUTTON_LATCHING_WII_8(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingNunchukC",
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false
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),
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MAIN_BUTTON_LATCHING_WII_9(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
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"ButtonLatchingNunchukZ",
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false
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),
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SYSCONF_SCREENSAVER(Settings.FILE_SYSCONF, "IPL", "SSV", false),
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SYSCONF_WIDESCREEN(Settings.FILE_SYSCONF, "IPL", "AR", true),
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SYSCONF_PROGRESSIVE_SCAN(Settings.FILE_SYSCONF, "IPL", "PGS", true),
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|
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@ -154,10 +154,10 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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event.getY(pointerIndex).toInt()
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)
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) {
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button.setPressedState(true)
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button.setPressedState(if (button.latching) !button.getPressedState() else true)
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button.trackId = event.getPointerId(pointerIndex)
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pressed = true
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InputOverrider.setControlState(controllerIndex, button.control, 1.0)
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InputOverrider.setControlState(controllerIndex, button.control, if (button.getPressedState()) 1.0 else 0.0)
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val analogControl = getAnalogControlForTrigger(button.control)
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if (analogControl >= 0)
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|
@ -173,8 +173,9 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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MotionEvent.ACTION_POINTER_UP -> {
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// If a pointer ends, release the button it was pressing.
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if (button.trackId == event.getPointerId(pointerIndex)) {
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if (!button.latching)
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button.setPressedState(false)
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InputOverrider.setControlState(controllerIndex, button.control, 0.0)
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InputOverrider.setControlState(controllerIndex, button.control, if (button.getPressedState()) 1.0 else 0.0)
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val analogControl = getAnalogControlForTrigger(button.control)
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if (analogControl >= 0)
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|
@ -497,7 +498,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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R.drawable.gcpad_a_pressed,
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ButtonType.BUTTON_A,
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ControlId.GCPAD_A_BUTTON,
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orientation
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orientation,
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BooleanSetting.MAIN_BUTTON_LATCHING_GC_0.boolean
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)
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)
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}
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|
@ -509,7 +511,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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R.drawable.gcpad_b_pressed,
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ButtonType.BUTTON_B,
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ControlId.GCPAD_B_BUTTON,
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orientation
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orientation,
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BooleanSetting.MAIN_BUTTON_LATCHING_GC_1.boolean
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)
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)
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}
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|
@ -521,7 +524,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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R.drawable.gcpad_x_pressed,
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ButtonType.BUTTON_X,
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ControlId.GCPAD_X_BUTTON,
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orientation
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orientation,
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BooleanSetting.MAIN_BUTTON_LATCHING_GC_2.boolean
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)
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)
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}
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|
@ -533,7 +537,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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R.drawable.gcpad_y_pressed,
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ButtonType.BUTTON_Y,
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ControlId.GCPAD_Y_BUTTON,
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orientation
|
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orientation,
|
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BooleanSetting.MAIN_BUTTON_LATCHING_GC_3.boolean
|
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)
|
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)
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}
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|
@ -545,7 +550,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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R.drawable.gcpad_z_pressed,
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ButtonType.BUTTON_Z,
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ControlId.GCPAD_Z_BUTTON,
|
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orientation
|
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orientation,
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BooleanSetting.MAIN_BUTTON_LATCHING_GC_4.boolean
|
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)
|
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)
|
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}
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|
@ -557,7 +563,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
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R.drawable.gcpad_start_pressed,
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ButtonType.BUTTON_START,
|
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ControlId.GCPAD_START_BUTTON,
|
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orientation
|
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orientation,
|
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BooleanSetting.MAIN_BUTTON_LATCHING_GC_5.boolean
|
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)
|
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)
|
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}
|
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|
@ -569,7 +576,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
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R.drawable.gcpad_l_pressed,
|
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ButtonType.TRIGGER_L,
|
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ControlId.GCPAD_L_DIGITAL,
|
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orientation
|
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orientation,
|
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BooleanSetting.MAIN_BUTTON_LATCHING_GC_6.boolean
|
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)
|
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)
|
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}
|
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|
@ -581,7 +589,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
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R.drawable.gcpad_r_pressed,
|
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ButtonType.TRIGGER_R,
|
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ControlId.GCPAD_R_DIGITAL,
|
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orientation
|
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orientation,
|
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BooleanSetting.MAIN_BUTTON_LATCHING_GC_7.boolean
|
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)
|
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)
|
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}
|
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|
@ -640,7 +649,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
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R.drawable.wiimote_a_pressed,
|
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ButtonType.WIIMOTE_BUTTON_A,
|
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ControlId.WIIMOTE_A_BUTTON,
|
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orientation
|
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orientation,
|
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BooleanSetting.MAIN_BUTTON_LATCHING_WII_0.boolean
|
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)
|
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)
|
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}
|
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|
@ -652,7 +662,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
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R.drawable.wiimote_b_pressed,
|
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ButtonType.WIIMOTE_BUTTON_B,
|
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ControlId.WIIMOTE_B_BUTTON,
|
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orientation
|
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orientation,
|
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BooleanSetting.MAIN_BUTTON_LATCHING_WII_1.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -664,7 +675,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.wiimote_one_pressed,
|
||||
ButtonType.WIIMOTE_BUTTON_1,
|
||||
ControlId.WIIMOTE_ONE_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_WII_2.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -676,7 +688,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.wiimote_two_pressed,
|
||||
ButtonType.WIIMOTE_BUTTON_2,
|
||||
ControlId.WIIMOTE_TWO_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_WII_3.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -688,7 +701,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.wiimote_plus_pressed,
|
||||
ButtonType.WIIMOTE_BUTTON_PLUS,
|
||||
ControlId.WIIMOTE_PLUS_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_WII_4.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -700,7 +714,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.wiimote_minus_pressed,
|
||||
ButtonType.WIIMOTE_BUTTON_MINUS,
|
||||
ControlId.WIIMOTE_MINUS_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_WII_5.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -712,7 +727,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.wiimote_home_pressed,
|
||||
ButtonType.WIIMOTE_BUTTON_HOME,
|
||||
ControlId.WIIMOTE_HOME_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_WII_6.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -743,7 +759,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.nunchuk_c_pressed,
|
||||
ButtonType.NUNCHUK_BUTTON_C,
|
||||
ControlId.NUNCHUK_C_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_WII_8.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -755,7 +772,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.nunchuk_z_pressed,
|
||||
ButtonType.NUNCHUK_BUTTON_Z,
|
||||
ControlId.NUNCHUK_Z_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_WII_9.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -784,7 +802,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.classic_a_pressed,
|
||||
ButtonType.CLASSIC_BUTTON_A,
|
||||
ControlId.CLASSIC_A_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_0.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -796,7 +815,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.classic_b_pressed,
|
||||
ButtonType.CLASSIC_BUTTON_B,
|
||||
ControlId.CLASSIC_B_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_1.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -808,7 +828,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.classic_x_pressed,
|
||||
ButtonType.CLASSIC_BUTTON_X,
|
||||
ControlId.CLASSIC_X_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_2.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -820,7 +841,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.classic_y_pressed,
|
||||
ButtonType.CLASSIC_BUTTON_Y,
|
||||
ControlId.CLASSIC_Y_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_3.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -832,7 +854,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.wiimote_plus_pressed,
|
||||
ButtonType.CLASSIC_BUTTON_PLUS,
|
||||
ControlId.CLASSIC_PLUS_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_4.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -844,7 +867,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.wiimote_minus_pressed,
|
||||
ButtonType.CLASSIC_BUTTON_MINUS,
|
||||
ControlId.CLASSIC_MINUS_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_5.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -856,7 +880,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.wiimote_home_pressed,
|
||||
ButtonType.CLASSIC_BUTTON_HOME,
|
||||
ControlId.CLASSIC_HOME_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_6.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -868,7 +893,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.classic_l_pressed,
|
||||
ButtonType.CLASSIC_TRIGGER_L,
|
||||
ControlId.CLASSIC_L_DIGITAL,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_7.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -880,7 +906,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.classic_r_pressed,
|
||||
ButtonType.CLASSIC_TRIGGER_R,
|
||||
ControlId.CLASSIC_R_DIGITAL,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_8.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -892,7 +919,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.classic_zl_pressed,
|
||||
ButtonType.CLASSIC_BUTTON_ZL,
|
||||
ControlId.CLASSIC_ZL_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_9.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -904,7 +932,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
R.drawable.classic_zr_pressed,
|
||||
ButtonType.CLASSIC_BUTTON_ZR,
|
||||
ControlId.CLASSIC_ZR_BUTTON,
|
||||
orientation
|
||||
orientation,
|
||||
BooleanSetting.MAIN_BUTTON_LATCHING_CLASSIC_10.boolean
|
||||
)
|
||||
)
|
||||
}
|
||||
|
@ -1094,11 +1123,17 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
* @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State).
|
||||
* @param legacyId Legacy identifier for the button the InputOverlayDrawableButton represents.
|
||||
* @param control Control identifier for the button the InputOverlayDrawableButton represents.
|
||||
* @param latching Whether the button is latching.
|
||||
* @return An [InputOverlayDrawableButton] with the correct drawing bounds set.
|
||||
*/
|
||||
private fun initializeOverlayButton(
|
||||
context: Context,
|
||||
defaultResId: Int, pressedResId: Int, legacyId: Int, control: Int, orientation: String
|
||||
defaultResId: Int,
|
||||
pressedResId: Int,
|
||||
legacyId: Int,
|
||||
control: Int,
|
||||
orientation: String,
|
||||
latching: Boolean
|
||||
): InputOverlayDrawableButton {
|
||||
// Decide scale based on button ID and user preference
|
||||
var scale = when (legacyId) {
|
||||
|
@ -1140,12 +1175,14 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
|
|||
resizeBitmap(context, BitmapFactory.decodeResource(resources, defaultResId), scale)
|
||||
val pressedStateBitmap =
|
||||
resizeBitmap(context, BitmapFactory.decodeResource(resources, pressedResId), scale)
|
||||
|
||||
val overlayDrawable = InputOverlayDrawableButton(
|
||||
resources,
|
||||
defaultStateBitmap,
|
||||
pressedStateBitmap,
|
||||
legacyId,
|
||||
control
|
||||
control,
|
||||
latching
|
||||
)
|
||||
|
||||
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
|
||||
|
|
|
@ -18,13 +18,15 @@ import android.view.MotionEvent
|
|||
* @param pressedStateBitmap [Bitmap] to use with the pressed state Drawable.
|
||||
* @param legacyId Legacy identifier (ButtonType) for this type of button.
|
||||
* @param control Control ID for this type of button.
|
||||
* @param latching Whether this button is latching.
|
||||
*/
|
||||
class InputOverlayDrawableButton(
|
||||
res: Resources,
|
||||
defaultStateBitmap: Bitmap,
|
||||
pressedStateBitmap: Bitmap,
|
||||
val legacyId: Int,
|
||||
val control: Int
|
||||
val control: Int,
|
||||
var latching: Boolean
|
||||
) {
|
||||
var trackId: Int = -1
|
||||
private var previousTouchX = 0
|
||||
|
@ -94,4 +96,8 @@ class InputOverlayDrawableButton(
|
|||
fun setPressedState(isPressed: Boolean) {
|
||||
pressedState = isPressed
|
||||
}
|
||||
|
||||
fun getPressedState(): Boolean {
|
||||
return pressedState;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,10 @@
|
|||
android:id="@+id/menu_emulation_toggle_controls"
|
||||
android:title="@string/emulation_toggle_controls"/>
|
||||
|
||||
<item
|
||||
android:id="@+id/menu_emulation_latching_controls"
|
||||
android:title="@string/emulation_latching_controls"/>
|
||||
|
||||
<item
|
||||
android:id="@+id/menu_emulation_adjust_scale"
|
||||
android:title="@string/emulation_control_adjustments"/>
|
||||
|
|
|
@ -10,6 +10,10 @@
|
|||
android:id="@+id/menu_emulation_toggle_controls"
|
||||
android:title="@string/emulation_toggle_controls"/>
|
||||
|
||||
<item
|
||||
android:id="@+id/menu_emulation_latching_controls"
|
||||
android:title="@string/emulation_latching_controls"/>
|
||||
|
||||
<item
|
||||
android:id="@+id/menu_emulation_adjust_scale"
|
||||
android:title="@string/emulation_control_adjustments"/>
|
||||
|
|
|
@ -400,6 +400,17 @@
|
|||
<item>@string/gamepad_c_stick</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="gcpadLatchableButtons">
|
||||
<item>A</item>
|
||||
<item>B</item>
|
||||
<item>X</item>
|
||||
<item>Y</item>
|
||||
<item>Z</item>
|
||||
<item>@string/gamepad_start</item>
|
||||
<item>L</item>
|
||||
<item>R</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="wiimoteButtons">
|
||||
<item>A</item>
|
||||
<item>B</item>
|
||||
|
@ -411,6 +422,16 @@
|
|||
<item>@string/gamepad_d_pad</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="wiimoteLatchableButtons">
|
||||
<item>A</item>
|
||||
<item>B</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>+</item>
|
||||
<item>-</item>
|
||||
<item>@string/gamepad_home</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="nunchukButtons">
|
||||
<item>A</item>
|
||||
<item>B</item>
|
||||
|
@ -425,6 +446,18 @@
|
|||
<item>@string/gamepad_nunchuk_stick</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="nunchukLatchableButtons">
|
||||
<item>A</item>
|
||||
<item>B</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>+</item>
|
||||
<item>-</item>
|
||||
<item>@string/gamepad_home</item>
|
||||
<item>C</item>
|
||||
<item>Z</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="classicButtons">
|
||||
<item>a</item>
|
||||
<item>b</item>
|
||||
|
@ -442,6 +475,20 @@
|
|||
<item>@string/gamepad_right_stick</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="classicLatchableButtons">
|
||||
<item>a</item>
|
||||
<item>b</item>
|
||||
<item>x</item>
|
||||
<item>y</item>
|
||||
<item>+</item>
|
||||
<item>-</item>
|
||||
<item>@string/gamepad_home</item>
|
||||
<item>L</item>
|
||||
<item>R</item>
|
||||
<item>ZL</item>
|
||||
<item>ZR</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="irModeEntries">
|
||||
<item>@string/ir_disabled</item>
|
||||
<item>@string/ir_follow</item>
|
||||
|
|
|
@ -571,6 +571,7 @@ It can efficiently compress both junk data and encrypted Wii data.
|
|||
<string name="emulation_edit_layout">Edit Layout</string>
|
||||
<string name="emulation_done">Done</string>
|
||||
<string name="emulation_toggle_controls">Toggle Controls</string>
|
||||
<string name="emulation_latching_controls">Latching Controls</string>
|
||||
<string name="emulation_toggle_all">Toggle All</string>
|
||||
<string name="emulation_control_scale">Scale</string>
|
||||
<string name="emulation_control_opacity">Opacity</string>
|
||||
|
|
Loading…
Reference in New Issue