Merge pull request #4339 from lioncash/wx-menu
DolphinWX: Move debugger menu item creation to CFrame
This commit is contained in:
commit
14facbc438
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@ -459,110 +459,6 @@ void CCodeWindow::UpdateCallstack()
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callstack->Append(StrToWxStr("invalid callstack"));
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callstack->Append(StrToWxStr("invalid callstack"));
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}
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}
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// Create CPU Mode menus
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void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* pMenuBar)
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{
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// CPU Mode
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wxMenu* pCoreMenu = new wxMenu;
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wxMenuItem* interpreter = pCoreMenu->Append(
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IDM_INTERPRETER, _("&Interpreter Core"),
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_("This is necessary to get break points"
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" and stepping to work as explained in the Developer Documentation. But it can be very"
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" slow, perhaps slower than 1 fps."),
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wxITEM_CHECK);
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interpreter->Check(core_startup_parameter.iCPUCore == PowerPC::CORE_INTERPRETER);
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pCoreMenu->AppendSeparator();
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pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
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_("Provide safer execution by not linking the JIT blocks."), wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
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_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
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"crashing.\n[This option must be selected before a game is started.]"),
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wxITEM_CHECK);
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pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
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pCoreMenu->AppendSeparator();
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pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
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pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
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pCoreMenu->AppendSeparator();
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pCoreMenu->Append(IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
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_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
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wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"), wxEmptyString, wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _(" &JIT LoadStore lbzx Off"), wxEmptyString,
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wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _(" &JIT LoadStore lXz Off"), wxEmptyString,
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wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"), wxEmptyString, wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"), wxEmptyString, wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"), wxEmptyString, wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"), wxEmptyString, wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer Off"), wxEmptyString, wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_P_OFF, _("&JIT Paired Off"), wxEmptyString, wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"), wxEmptyString, wxITEM_CHECK);
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pMenuBar->Append(pCoreMenu, _("&JIT"));
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// Debug Menu
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wxMenu* pDebugMenu = new wxMenu;
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pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11"));
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pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
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pDebugMenu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
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pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
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pDebugMenu->AppendSeparator();
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wxMenu* pPerspectives = new wxMenu;
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Parent->m_SavedPerspectives = new wxMenu;
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pDebugMenu->AppendSubMenu(pPerspectives, _("Perspectives"), _("Edit Perspectives"));
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pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
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_("Save currently-toggled perspectives"));
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pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
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_("Toggle editing of perspectives"), wxITEM_CHECK);
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pPerspectives->AppendSeparator();
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pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
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pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved Perspectives"));
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Parent->PopulateSavedPerspectives();
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pPerspectives->AppendSeparator();
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wxMenu* pAddPane = new wxMenu;
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pPerspectives->AppendSubMenu(pAddPane, _("Add New Pane To"));
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pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
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pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
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pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
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pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
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pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
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pPerspectives->Append(IDM_TAB_SPLIT, _("Tab Split"), "", wxITEM_CHECK);
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pPerspectives->Append(IDM_NO_DOCKING, _("Disable Docking"),
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"Disable docking of perspective panes to main window", wxITEM_CHECK);
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pMenuBar->Append(pDebugMenu, _("&Debug"));
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CreateMenuSymbols(pMenuBar);
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}
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void CCodeWindow::CreateMenuOptions(wxMenu* pMenu)
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{
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wxMenuItem* boottopause =
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pMenu->Append(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
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_("Start the game directly instead of booting to pause"), wxITEM_CHECK);
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boottopause->Check(bBootToPause);
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wxMenuItem* automaticstart = pMenu->Append(
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IDM_AUTOMATIC_START, _("&Automatic Start"),
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_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
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" if you have not given it an elf file with the --elf command line. [This can be"
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" convenient if you are bug-testing with a certain game and want to rebuild"
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" and retry it several times, either with changes to Dolphin or if you are"
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" developing a homebrew game.]"),
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wxITEM_CHECK);
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automaticstart->Check(bAutomaticStart);
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pMenu->Append(IDM_FONT_PICKER, _("&Font..."));
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}
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// CPU Mode and JIT Menu
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// CPU Mode and JIT Menu
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void CCodeWindow::OnCPUMode(wxCommandEvent& event)
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void CCodeWindow::OnCPUMode(wxCommandEvent& event)
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{
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{
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@ -572,10 +468,10 @@ void CCodeWindow::OnCPUMode(wxCommandEvent& event)
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PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT);
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PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT);
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break;
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break;
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case IDM_BOOT_TO_PAUSE:
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case IDM_BOOT_TO_PAUSE:
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bBootToPause = !bBootToPause;
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SConfig::GetInstance().bBootToPause = event.IsChecked();
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return;
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return;
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case IDM_AUTOMATIC_START:
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case IDM_AUTOMATIC_START:
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bAutomaticStart = !bAutomaticStart;
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SConfig::GetInstance().bAutomaticStart = event.IsChecked();
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return;
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return;
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case IDM_JIT_OFF:
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case IDM_JIT_OFF:
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SConfig::GetInstance().bJITOff = event.IsChecked();
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SConfig::GetInstance().bJITOff = event.IsChecked();
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@ -97,9 +97,6 @@ public:
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void Repopulate();
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void Repopulate();
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void NotifyMapLoaded();
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void NotifyMapLoaded();
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void CreateMenu(const SConfig& _LocalCoreStartupParameter, wxMenuBar* pMenuBar);
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void CreateMenuOptions(wxMenu* pMenu);
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void CreateMenuSymbols(wxMenuBar* pMenuBar);
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void PopulateToolbar(wxToolBar* toolBar);
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void PopulateToolbar(wxToolBar* toolBar);
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void UpdateButtonStates();
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void UpdateButtonStates();
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void OpenPages();
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void OpenPages();
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@ -130,8 +127,6 @@ public:
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}
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}
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// Settings
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// Settings
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bool bAutomaticStart;
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bool bBootToPause;
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bool bShowOnStart[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];
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bool bShowOnStart[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];
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int iNbAffiliation[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];
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int iNbAffiliation[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];
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@ -56,10 +56,12 @@ void CCodeWindow::Load()
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// The font to override DebuggerFont with
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// The font to override DebuggerFont with
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std::string fontDesc;
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std::string fontDesc;
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auto& config_instance = SConfig::GetInstance();
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IniFile::Section* general = ini.GetOrCreateSection("General");
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IniFile::Section* general = ini.GetOrCreateSection("General");
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general->Get("DebuggerFont", &fontDesc);
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general->Get("DebuggerFont", &fontDesc);
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general->Get("AutomaticStart", &bAutomaticStart, false);
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general->Get("AutomaticStart", &config_instance.bAutomaticStart, false);
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general->Get("BootToPause", &bBootToPause, true);
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general->Get("BootToPause", &config_instance.bBootToPause, true);
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if (!fontDesc.empty())
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if (!fontDesc.empty())
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DebuggerFont.SetNativeFontInfoUserDesc(StrToWxStr(fontDesc));
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DebuggerFont.SetNativeFontInfoUserDesc(StrToWxStr(fontDesc));
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@ -115,68 +117,6 @@ void CCodeWindow::Save()
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ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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}
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// Symbols, JIT, Profiler
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// ----------------
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void CCodeWindow::CreateMenuSymbols(wxMenuBar* pMenuBar)
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{
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wxMenu* pSymbolsMenu = new wxMenu;
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pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
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_("Remove names from all functions and variables."));
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pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
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_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
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"names for other functions."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
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_("Try to load this game's function names automatically - but doesn't check "
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".map files stored on the disc image yet."));
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pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
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_("Save the function names for each address to a .map file in your user "
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"settings map folder, named after the title id."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(
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IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
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_("Load any .map file containing the function names and addresses for this game."));
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pSymbolsMenu->Append(
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IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
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_("Try to load a .map file that might be from a slightly different version."));
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pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
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_("Save the function names and addresses for this game as a .map file. If "
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"you want to open it in IDA pro, use the .idc script."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(
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IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
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_("Save the entire disassembled code. This may take a several seconds"
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" and may require between 50 and 100 MB of hard drive space. It will only save code"
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" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
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" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
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" that from SymbolDB::SaveMap()."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(
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IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
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_("Create a .dsy file that can be used to recognise these same functions in other games."));
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pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
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_("Add any named functions missing from a .dsy file, so it can also "
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"recognise these additional functions in other games."));
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pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
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_("Make a new .dsy file which can recognise more functions, by combining "
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"two existing files. The first input file has priority."));
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pSymbolsMenu->Append(
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IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
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_("Must use Generate symbol map first! Recognise names of any standard library functions "
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"used in multiple games, by loading them from a .dsy file."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
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pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
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pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
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wxMenu* pProfilerMenu = new wxMenu;
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pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile Blocks"), wxEmptyString, wxITEM_CHECK);
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pProfilerMenu->AppendSeparator();
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pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
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pMenuBar->Append(pProfilerMenu, _("&Profiler"));
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}
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void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
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void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
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{
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{
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switch (event.GetId())
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switch (event.GetId())
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@ -401,10 +401,10 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
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GetStatusBar()->Hide();
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GetStatusBar()->Hide();
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// Give it a menu bar
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// Give it a menu bar
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wxMenuBar* menubar_active = CreateMenu();
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wxMenuBar* menubar_active = CreateMenuBar();
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SetMenuBar(menubar_active);
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SetMenuBar(menubar_active);
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// Create a menubar to service requests while the real menubar is hidden from the screen
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// Create a menubar to service requests while the real menubar is hidden from the screen
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m_menubar_shadow = CreateMenu();
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m_menubar_shadow = CreateMenuBar();
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// ---------------
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// ---------------
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// Main panel
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// Main panel
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@ -1306,7 +1306,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
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// Recreate the menubar if needed.
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// Recreate the menubar if needed.
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if (wxFrame::GetMenuBar() == nullptr)
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if (wxFrame::GetMenuBar() == nullptr)
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{
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{
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SetMenuBar(CreateMenu());
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SetMenuBar(CreateMenuBar());
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}
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}
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// Show statusbar if enabled
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// Show statusbar if enabled
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@ -199,7 +199,18 @@ private:
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void PopulateToolbar(wxToolBar* toolBar);
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void PopulateToolbar(wxToolBar* toolBar);
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void RecreateToolbar();
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void RecreateToolbar();
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wxMenuBar* CreateMenu();
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wxMenuBar* CreateMenuBar();
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wxMenu* CreateFileMenu();
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wxMenu* CreateEmulationMenu();
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wxMenu* CreateMovieMenu();
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wxMenu* CreateOptionsMenu();
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wxMenu* CreateToolsMenu();
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wxMenu* CreateViewMenu();
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wxMenu* CreateJITMenu();
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wxMenu* CreateDebugMenu();
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wxMenu* CreateSymbolsMenu();
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wxMenu* CreateProfilerMenu();
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wxMenu* CreateHelpMenu();
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// Utility
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// Utility
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wxString GetMenuLabel(int Id);
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wxString GetMenuLabel(int Id);
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@ -101,156 +101,267 @@ const wxSize& CFrame::GetToolbarBitmapSize() const
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// Create menu items
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// Create menu items
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// ---------------------
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// ---------------------
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wxMenuBar* CFrame::CreateMenu()
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wxMenuBar* CFrame::CreateMenuBar()
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{
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{
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wxMenuBar* menubar = new wxMenuBar();
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auto* const menu_bar = new wxMenuBar;
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menu_bar->Append(CreateFileMenu(), _("&File"));
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||||||
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menu_bar->Append(CreateEmulationMenu(), _("&Emulation"));
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menu_bar->Append(CreateMovieMenu(), _("&Movie"));
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menu_bar->Append(CreateOptionsMenu(), _("&Options"));
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menu_bar->Append(CreateToolsMenu(), _("&Tools"));
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menu_bar->Append(CreateViewMenu(), _("&View"));
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// file menu
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if (UseDebugger)
|
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wxMenu* fileMenu = new wxMenu;
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{
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fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
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menu_bar->Append(CreateJITMenu(), _("&JIT"));
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fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
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menu_bar->Append(CreateDebugMenu(), _("&Debug"));
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menu_bar->Append(CreateSymbolsMenu(), _("&Symbols"));
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menu_bar->Append(CreateProfilerMenu(), _("&Profiler"));
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}
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||||||
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wxMenu* externalDrive = new wxMenu;
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menu_bar->Append(CreateHelpMenu(), _("&Help"));
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||||||
fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), externalDrive);
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return menu_bar;
|
||||||
|
}
|
||||||
|
|
||||||
|
wxMenu* CFrame::CreateFileMenu()
|
||||||
|
{
|
||||||
|
auto* const external_drive_menu = new wxMenu;
|
||||||
|
|
||||||
drives = cdio_get_devices();
|
drives = cdio_get_devices();
|
||||||
// Windows Limitation of 24 character drives
|
// Windows Limitation of 24 character drives
|
||||||
for (unsigned int i = 0; i < drives.size() && i < 24; i++)
|
for (unsigned int i = 0; i < drives.size() && i < 24; i++)
|
||||||
{
|
{
|
||||||
externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
|
external_drive_menu->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
fileMenu->AppendSeparator();
|
auto* const file_menu = new wxMenu;
|
||||||
fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
|
file_menu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
|
||||||
fileMenu->AppendSeparator();
|
file_menu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
|
||||||
fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
|
file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
|
||||||
menubar->Append(fileMenu, _("&File"));
|
file_menu->AppendSeparator();
|
||||||
|
file_menu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
|
||||||
|
file_menu->AppendSeparator();
|
||||||
|
file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
|
||||||
|
|
||||||
// Emulation menu
|
return file_menu;
|
||||||
wxMenu* emulationMenu = new wxMenu;
|
}
|
||||||
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
|
|
||||||
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
|
|
||||||
emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
|
|
||||||
emulationMenu->AppendSeparator();
|
|
||||||
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
|
|
||||||
emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
|
|
||||||
|
|
||||||
emulationMenu->AppendSeparator();
|
wxMenu* CFrame::CreateEmulationMenu()
|
||||||
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
|
{
|
||||||
|
auto* const load_state_menu = new wxMenu;
|
||||||
|
load_state_menu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
|
||||||
|
load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
|
||||||
|
load_state_menu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
|
||||||
|
load_state_menu->AppendSeparator();
|
||||||
|
|
||||||
emulationMenu->AppendSeparator();
|
auto* const save_state_menu = new wxMenu;
|
||||||
wxMenu* saveMenu = new wxMenu;
|
save_state_menu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
|
||||||
wxMenu* loadMenu = new wxMenu;
|
save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
|
||||||
wxMenu* slotSelectMenu = new wxMenu;
|
save_state_menu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
|
||||||
emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
|
save_state_menu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
|
||||||
emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
|
save_state_menu->AppendSeparator();
|
||||||
emulationMenu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slotSelectMenu);
|
|
||||||
|
|
||||||
saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
|
auto* const slot_select_menu = new wxMenu;
|
||||||
saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
|
|
||||||
saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
|
|
||||||
saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
|
|
||||||
saveMenu->AppendSeparator();
|
|
||||||
|
|
||||||
loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
|
|
||||||
loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
|
|
||||||
loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
|
|
||||||
loadMenu->AppendSeparator();
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < State::NUM_STATES; i++)
|
for (unsigned int i = 0; i < State::NUM_STATES; i++)
|
||||||
{
|
{
|
||||||
loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
|
load_state_menu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
|
||||||
saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
|
save_state_menu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
|
||||||
slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
|
slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
|
||||||
}
|
}
|
||||||
|
|
||||||
loadMenu->AppendSeparator();
|
load_state_menu->AppendSeparator();
|
||||||
for (unsigned int i = 0; i < State::NUM_STATES; i++)
|
for (unsigned int i = 0; i < State::NUM_STATES; i++)
|
||||||
loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
|
load_state_menu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
|
||||||
|
|
||||||
menubar->Append(emulationMenu, _("&Emulation"));
|
auto* const emulation_menu = new wxMenu;
|
||||||
|
emulation_menu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
|
||||||
|
emulation_menu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
|
||||||
|
emulation_menu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
|
||||||
|
emulation_menu->AppendSeparator();
|
||||||
|
emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
|
||||||
|
emulation_menu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE));
|
||||||
|
emulation_menu->AppendSeparator();
|
||||||
|
emulation_menu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
|
||||||
|
emulation_menu->AppendSeparator();
|
||||||
|
emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
|
||||||
|
emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
|
||||||
|
emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
|
||||||
|
|
||||||
// Movie menu
|
return emulation_menu;
|
||||||
wxMenu* movieMenu = new wxMenu;
|
}
|
||||||
movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
|
|
||||||
movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
|
|
||||||
movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
|
|
||||||
movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString,
|
|
||||||
wxITEM_CHECK);
|
|
||||||
movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
|
|
||||||
movieMenu->AppendSeparator();
|
|
||||||
movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
|
|
||||||
movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
|
|
||||||
movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
|
|
||||||
movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
|
|
||||||
movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
|
|
||||||
movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
|
|
||||||
movieMenu->Check(IDM_RECORD_READ_ONLY, true);
|
|
||||||
movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
|
|
||||||
movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
|
|
||||||
movieMenu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
|
|
||||||
movieMenu->Check(IDM_SHOW_RTC_DISPLAY, SConfig::GetInstance().m_ShowRTC);
|
|
||||||
movieMenu->AppendSeparator();
|
|
||||||
movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
|
|
||||||
movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
|
|
||||||
movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
|
|
||||||
movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
|
|
||||||
menubar->Append(movieMenu, _("&Movie"));
|
|
||||||
|
|
||||||
// Options menu
|
wxMenu* CFrame::CreateMovieMenu()
|
||||||
wxMenu* pOptionsMenu = new wxMenu;
|
{
|
||||||
pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
|
auto* const movie_menu = new wxMenu;
|
||||||
pOptionsMenu->AppendSeparator();
|
const auto& config_instance = SConfig::GetInstance();
|
||||||
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
|
|
||||||
pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
|
movie_menu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
|
||||||
pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
|
movie_menu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
|
||||||
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
|
movie_menu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
|
||||||
if (g_pCodeWindow)
|
movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE));
|
||||||
|
movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
|
||||||
|
movie_menu->AppendSeparator();
|
||||||
|
movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
|
||||||
|
movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
|
||||||
|
movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
|
||||||
|
movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
|
||||||
|
movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
|
||||||
|
movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
|
||||||
|
movie_menu->Check(IDM_RECORD_READ_ONLY, true);
|
||||||
|
movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
|
||||||
|
movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
|
||||||
|
movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
|
||||||
|
movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
|
||||||
|
movie_menu->AppendSeparator();
|
||||||
|
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
|
||||||
|
movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
|
||||||
|
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
|
||||||
|
movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
|
||||||
|
|
||||||
|
return movie_menu;
|
||||||
|
}
|
||||||
|
|
||||||
|
wxMenu* CFrame::CreateOptionsMenu()
|
||||||
|
{
|
||||||
|
auto* const options_menu = new wxMenu;
|
||||||
|
options_menu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
|
||||||
|
options_menu->AppendSeparator();
|
||||||
|
options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
|
||||||
|
options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
|
||||||
|
options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
|
||||||
|
options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
|
||||||
|
|
||||||
|
if (UseDebugger)
|
||||||
{
|
{
|
||||||
pOptionsMenu->AppendSeparator();
|
options_menu->AppendSeparator();
|
||||||
g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
|
|
||||||
|
const auto& config_instance = SConfig::GetInstance();
|
||||||
|
|
||||||
|
auto* const boot_to_pause =
|
||||||
|
options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
|
||||||
|
_("Start the game directly instead of booting to pause"));
|
||||||
|
boot_to_pause->Check(config_instance.bBootToPause);
|
||||||
|
|
||||||
|
auto* const automatic_start = options_menu->AppendCheckItem(
|
||||||
|
IDM_AUTOMATIC_START, _("&Automatic Start"),
|
||||||
|
_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
|
||||||
|
" if you have not given it an elf file with the --elf command line. [This can be"
|
||||||
|
" convenient if you are bug-testing with a certain game and want to rebuild"
|
||||||
|
" and retry it several times, either with changes to Dolphin or if you are"
|
||||||
|
" developing a homebrew game.]"));
|
||||||
|
automatic_start->Check(config_instance.bAutomaticStart);
|
||||||
|
|
||||||
|
options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
|
||||||
}
|
}
|
||||||
menubar->Append(pOptionsMenu, _("&Options"));
|
|
||||||
|
|
||||||
// Tools menu
|
return options_menu;
|
||||||
wxMenu* toolsMenu = new wxMenu;
|
}
|
||||||
toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
|
|
||||||
toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
|
|
||||||
toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
|
|
||||||
toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
|
|
||||||
|
|
||||||
toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
|
wxMenu* CFrame::CreateToolsMenu()
|
||||||
|
{
|
||||||
|
auto* const wiimote_menu = new wxMenu;
|
||||||
|
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
|
||||||
|
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
|
||||||
|
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
|
||||||
|
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
|
||||||
|
wiimote_menu->AppendSeparator();
|
||||||
|
wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
|
||||||
|
|
||||||
toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
|
auto* const tools_menu = new wxMenu;
|
||||||
UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
|
tools_menu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
|
||||||
|
tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
|
||||||
|
tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
|
||||||
|
tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
|
||||||
|
tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
|
||||||
|
tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
|
||||||
|
|
||||||
toolsMenu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
|
UpdateWiiMenuChoice(tools_menu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
|
||||||
|
|
||||||
toolsMenu->AppendSeparator();
|
tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
|
||||||
wxMenu* wiimoteMenu = new wxMenu;
|
tools_menu->AppendSeparator();
|
||||||
toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
|
tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes"));
|
||||||
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
|
|
||||||
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
|
|
||||||
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
|
|
||||||
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
|
|
||||||
wiimoteMenu->AppendSeparator();
|
|
||||||
wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
|
|
||||||
|
|
||||||
menubar->Append(toolsMenu, _("&Tools"));
|
return tools_menu;
|
||||||
|
}
|
||||||
|
|
||||||
wxMenu* viewMenu = new wxMenu;
|
wxMenu* CFrame::CreateViewMenu()
|
||||||
viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
|
{
|
||||||
viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
|
const auto& config_instance = SConfig::GetInstance();
|
||||||
viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
|
|
||||||
viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
|
auto* const platform_menu = new wxMenu;
|
||||||
viewMenu->AppendSeparator();
|
platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
|
||||||
viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
|
platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
|
||||||
viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
|
platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
|
||||||
viewMenu->AppendSeparator();
|
platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
|
||||||
|
platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
|
||||||
|
platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
|
||||||
|
platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
|
||||||
|
platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
|
||||||
|
|
||||||
|
auto* const region_menu = new wxMenu;
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
|
||||||
|
region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
|
||||||
|
region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
|
||||||
|
region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
|
||||||
|
region_menu->AppendSeparator();
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
|
||||||
|
region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
|
||||||
|
region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
|
||||||
|
region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
|
||||||
|
region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
|
||||||
|
region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
|
||||||
|
region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
|
||||||
|
region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
|
||||||
|
region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
|
||||||
|
region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
|
||||||
|
region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
|
||||||
|
region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
|
||||||
|
region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
|
||||||
|
|
||||||
|
auto* const columns_menu = new wxMenu;
|
||||||
|
columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
|
||||||
|
columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
|
||||||
|
columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
|
||||||
|
columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
|
||||||
|
columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
|
||||||
|
columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
|
||||||
|
columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
|
||||||
|
columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
|
||||||
|
columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
|
||||||
|
columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
|
||||||
|
columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
|
||||||
|
columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
|
||||||
|
columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
|
||||||
|
columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
|
||||||
|
columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
|
||||||
|
columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
|
||||||
|
|
||||||
|
auto* const view_menu = new wxMenu;
|
||||||
|
view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
|
||||||
|
view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
|
||||||
|
view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
|
||||||
|
view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
|
||||||
|
view_menu->AppendSeparator();
|
||||||
|
view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
|
||||||
|
view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
|
||||||
|
view_menu->AppendSeparator();
|
||||||
|
|
||||||
if (g_pCodeWindow)
|
if (g_pCodeWindow)
|
||||||
{
|
{
|
||||||
viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
|
view_menu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
|
||||||
|
|
||||||
static const wxString menu_text[] = {_("&Registers"), _("&Watch"), _("&Breakpoints"),
|
static const wxString menu_text[] = {_("&Registers"), _("&Watch"), _("&Breakpoints"),
|
||||||
_("&Memory"), _("&JIT"), _("&Sound"),
|
_("&Memory"), _("&JIT"), _("&Sound"),
|
||||||
|
@ -258,103 +369,187 @@ wxMenuBar* CFrame::CreateMenu()
|
||||||
|
|
||||||
for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
|
for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
|
||||||
{
|
{
|
||||||
viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
|
view_menu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
|
||||||
viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
|
view_menu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
|
||||||
}
|
}
|
||||||
|
|
||||||
viewMenu->AppendSeparator();
|
view_menu->AppendSeparator();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
|
view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
|
||||||
viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
|
view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
|
||||||
}
|
}
|
||||||
|
|
||||||
wxMenu* platformMenu = new wxMenu;
|
view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
|
||||||
viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
|
view_menu->AppendSubMenu(region_menu, _("Show Regions"));
|
||||||
platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
|
|
||||||
platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
|
|
||||||
platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
|
|
||||||
platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
|
|
||||||
platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
|
|
||||||
platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
|
|
||||||
platformMenu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
|
|
||||||
platformMenu->Check(IDM_LIST_ELFDOL, SConfig::GetInstance().m_ListElfDol);
|
|
||||||
|
|
||||||
wxMenu* regionMenu = new wxMenu;
|
view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
|
||||||
viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
|
view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
|
|
||||||
regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
|
|
||||||
regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
|
|
||||||
regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
|
|
||||||
regionMenu->AppendSeparator();
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
|
|
||||||
regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
|
|
||||||
regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
|
|
||||||
regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
|
|
||||||
regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
|
|
||||||
regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
|
|
||||||
regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
|
|
||||||
regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
|
|
||||||
regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
|
|
||||||
regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
|
|
||||||
regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
|
|
||||||
regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
|
|
||||||
regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
|
|
||||||
|
|
||||||
viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
|
view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
|
||||||
viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
|
view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
|
||||||
viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
|
|
||||||
|
|
||||||
wxMenu* columnsMenu = new wxMenu;
|
return view_menu;
|
||||||
viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
|
}
|
||||||
columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
|
|
||||||
columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
|
|
||||||
columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
|
|
||||||
columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
|
|
||||||
columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
|
|
||||||
columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
|
|
||||||
columnsMenu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
|
|
||||||
columnsMenu->Check(IDM_SHOW_FILENAME, SConfig::GetInstance().m_showFileNameColumn);
|
|
||||||
columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
|
|
||||||
columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
|
|
||||||
columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
|
|
||||||
columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
|
|
||||||
columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
|
|
||||||
columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
|
|
||||||
columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
|
|
||||||
columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
|
|
||||||
|
|
||||||
menubar->Append(viewMenu, _("&View"));
|
wxMenu* CFrame::CreateJITMenu()
|
||||||
|
{
|
||||||
|
auto* const jit_menu = new wxMenu;
|
||||||
|
const auto& config_instance = SConfig::GetInstance();
|
||||||
|
|
||||||
if (g_pCodeWindow)
|
auto* const interpreter = jit_menu->AppendCheckItem(
|
||||||
{
|
IDM_INTERPRETER, _("&Interpreter Core"),
|
||||||
g_pCodeWindow->CreateMenu(SConfig::GetInstance(), menubar);
|
_("This is necessary to get break points"
|
||||||
}
|
" and stepping to work as explained in the Developer Documentation. But it can be very"
|
||||||
|
" slow, perhaps slower than 1 fps."));
|
||||||
|
interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
|
||||||
|
|
||||||
// Help menu
|
jit_menu->AppendSeparator();
|
||||||
wxMenu* helpMenu = new wxMenu;
|
jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
|
||||||
// Re-enable when there's something useful to display */
|
_("Provide safer execution by not linking the JIT blocks."));
|
||||||
// helpMenu->Append(wxID_HELP, _("&Help"));
|
|
||||||
helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
|
|
||||||
helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
|
|
||||||
helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
|
|
||||||
helpMenu->AppendSeparator();
|
|
||||||
helpMenu->Append(wxID_ABOUT, _("&About"));
|
|
||||||
menubar->Append(helpMenu, _("&Help"));
|
|
||||||
|
|
||||||
return menubar;
|
jit_menu->AppendCheckItem(
|
||||||
|
IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
|
||||||
|
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
|
||||||
|
"crashing.\n[This option must be selected before a game is started.]"));
|
||||||
|
|
||||||
|
jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
|
||||||
|
jit_menu->AppendSeparator();
|
||||||
|
jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
|
||||||
|
jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
|
||||||
|
jit_menu->AppendSeparator();
|
||||||
|
|
||||||
|
jit_menu->AppendCheckItem(
|
||||||
|
IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
|
||||||
|
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
|
||||||
|
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
|
||||||
|
jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
|
||||||
|
|
||||||
|
return jit_menu;
|
||||||
|
}
|
||||||
|
|
||||||
|
wxMenu* CFrame::CreateDebugMenu()
|
||||||
|
{
|
||||||
|
m_SavedPerspectives = new wxMenu;
|
||||||
|
PopulateSavedPerspectives();
|
||||||
|
|
||||||
|
auto* const add_pane_menu = new wxMenu;
|
||||||
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
|
||||||
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
|
||||||
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
|
||||||
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
|
||||||
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
|
||||||
|
|
||||||
|
auto* const perspective_menu = new wxMenu;
|
||||||
|
perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
|
||||||
|
_("Save currently-toggled perspectives"));
|
||||||
|
perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
|
||||||
|
_("Toggle editing of perspectives"));
|
||||||
|
perspective_menu->AppendSeparator();
|
||||||
|
perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
|
||||||
|
perspective_menu->AppendSubMenu(m_SavedPerspectives, _("Saved Perspectives"));
|
||||||
|
perspective_menu->AppendSeparator();
|
||||||
|
perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
|
||||||
|
perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
|
||||||
|
perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
|
||||||
|
_("Disable docking of perspective panes to main window"));
|
||||||
|
|
||||||
|
auto* const debug_menu = new wxMenu;
|
||||||
|
debug_menu->Append(IDM_STEP, _("Step &Into\tF11"));
|
||||||
|
debug_menu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
|
||||||
|
debug_menu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
|
||||||
|
debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
|
||||||
|
debug_menu->AppendSeparator();
|
||||||
|
debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
|
||||||
|
|
||||||
|
return debug_menu;
|
||||||
|
}
|
||||||
|
|
||||||
|
wxMenu* CFrame::CreateSymbolsMenu()
|
||||||
|
{
|
||||||
|
auto* const symbols_menu = new wxMenu;
|
||||||
|
symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
|
||||||
|
_("Remove names from all functions and variables."));
|
||||||
|
symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
|
||||||
|
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
|
||||||
|
"names for other functions."));
|
||||||
|
symbols_menu->AppendSeparator();
|
||||||
|
symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
|
||||||
|
_("Try to load this game's function names automatically - but doesn't check "
|
||||||
|
".map files stored on the disc image yet."));
|
||||||
|
symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
|
||||||
|
_("Save the function names for each address to a .map file in your user "
|
||||||
|
"settings map folder, named after the title id."));
|
||||||
|
symbols_menu->AppendSeparator();
|
||||||
|
symbols_menu->Append(
|
||||||
|
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
|
||||||
|
_("Load any .map file containing the function names and addresses for this game."));
|
||||||
|
symbols_menu->Append(
|
||||||
|
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
|
||||||
|
_("Try to load a .map file that might be from a slightly different version."));
|
||||||
|
symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
|
||||||
|
_("Save the function names and addresses for this game as a .map file. If "
|
||||||
|
"you want to open it in IDA pro, use the .idc script."));
|
||||||
|
symbols_menu->AppendSeparator();
|
||||||
|
symbols_menu->Append(
|
||||||
|
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
|
||||||
|
_("Save the entire disassembled code. This may take a several seconds"
|
||||||
|
" and may require between 50 and 100 MB of hard drive space. It will only save code"
|
||||||
|
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
|
||||||
|
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
|
||||||
|
" that from SymbolDB::SaveMap()."));
|
||||||
|
|
||||||
|
symbols_menu->AppendSeparator();
|
||||||
|
symbols_menu->Append(
|
||||||
|
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
|
||||||
|
_("Create a .dsy file that can be used to recognise these same functions in other games."));
|
||||||
|
symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
|
||||||
|
_("Add any named functions missing from a .dsy file, so it can also "
|
||||||
|
"recognise these additional functions in other games."));
|
||||||
|
symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
|
||||||
|
_("Make a new .dsy file which can recognise more functions, by combining "
|
||||||
|
"two existing files. The first input file has priority."));
|
||||||
|
symbols_menu->Append(
|
||||||
|
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
|
||||||
|
_("Must use Generate symbol map first! Recognise names of any standard library functions "
|
||||||
|
"used in multiple games, by loading them from a .dsy file."));
|
||||||
|
symbols_menu->AppendSeparator();
|
||||||
|
symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
|
||||||
|
symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
|
||||||
|
|
||||||
|
return symbols_menu;
|
||||||
|
}
|
||||||
|
|
||||||
|
wxMenu* CFrame::CreateProfilerMenu()
|
||||||
|
{
|
||||||
|
auto* const profiler_menu = new wxMenu;
|
||||||
|
profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
|
||||||
|
profiler_menu->AppendSeparator();
|
||||||
|
profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
|
||||||
|
|
||||||
|
return profiler_menu;
|
||||||
|
}
|
||||||
|
|
||||||
|
wxMenu* CFrame::CreateHelpMenu()
|
||||||
|
{
|
||||||
|
auto* const help_menu = new wxMenu;
|
||||||
|
help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
|
||||||
|
help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
|
||||||
|
help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
|
||||||
|
help_menu->AppendSeparator();
|
||||||
|
help_menu->Append(wxID_ABOUT, _("&About"));
|
||||||
|
|
||||||
|
return help_menu;
|
||||||
}
|
}
|
||||||
|
|
||||||
wxString CFrame::GetMenuLabel(int Id)
|
wxString CFrame::GetMenuLabel(int Id)
|
||||||
|
|
Loading…
Reference in New Issue