big oops
forgot to commit the PatchEngine.cpp a looong time ago git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@737 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -115,7 +115,7 @@ void LoadActionReplayCodes(IniFile &ini);
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void PatchEngine_LoadPatches(const char *gameID)
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void PatchEngine_LoadPatches(const char *gameID)
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{
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{
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IniFile ini;
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IniFile ini;
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std::string filename = std::string("Patches/") + gameID + ".ini";
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std::string filename = std::string("GameIni/") + gameID + ".ini";
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if (ini.Load(filename.c_str())) {
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if (ini.Load(filename.c_str())) {
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LoadPatchSection("OnLoad", onLoad, ini);
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LoadPatchSection("OnLoad", onLoad, ini);
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LoadPatchSection("OnFrame", onFrame, ini);
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LoadPatchSection("OnFrame", onFrame, ini);
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@ -261,40 +261,40 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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std::string GameIni;
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std::string GameIni;
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item.SetColumn(COLUMN_EMULATION_STATE);
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item.SetColumn(COLUMN_EMULATION_STATE);
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//NOTE (Daco): i dont like the fact of having so much ini's just to have
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//NOTE (Daco): i dont like the fact of having so much ini's just to have
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//the game emulation state of every game you have.
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//the game emulation state of every game you have. but 1 huge ini is no option
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GameIni = "GameIni/" + (rISOFile.GetUniqueID()) + ".ini";
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GameIni = "GameIni/" + (rISOFile.GetUniqueID()) + ".ini";
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ini.Load(GameIni.c_str());
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ini.Load(GameIni.c_str());
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ini.Get("EmuState","EmulationStateId",&EmuState);
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ini.Get("EmuState","EmulationStateId",&EmuState);
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if (EmuState.empty())
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if (EmuState.empty())
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{
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{
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//srry, its empty
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//srry, its empty
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//item.SetText("unknown");
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//item.SetText(_("unknown"));
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//without unknown it looks more pretty :P
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//without unknown it looks more pretty :P
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}
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}
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else
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else
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{
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{
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if(EmuState == "5")
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if(EmuState == "5")
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item.SetText(_("Perfect"));
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item.SetText(_("Perfect"));
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else if(EmuState == "4")
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else if(EmuState == "4")
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item.SetText(_("In Game"));
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item.SetText(_("In Game"));
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else if(EmuState == "3")
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else if(EmuState == "3")
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item.SetText(_("Intro"));
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item.SetText(_("Intro"));
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else if(EmuState == "2")
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else if(EmuState == "2")
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{
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{
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item.SetText(_("Problems: Other"));
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item.SetText(_("Problems: Other"));
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//NOTE (Daco): IMO under 2 i see problems like music and games that only work
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//NOTE (Daco): IMO under 2 i see problems like music and games that only work
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//with GL or only with DX9
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//with GL or only with DX9
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//TODO (Daco): maybe 2 should get a function to present more info... o.o
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//TODO (Daco): maybe 2 should get a function to present more info... o.o
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}
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}
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else if(EmuState == "1")
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else if(EmuState == "1")
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item.SetText(_("Broken"));
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item.SetText(_("Broken"));
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else if(EmuState == "0")
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else if(EmuState == "0")
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item.SetText(_("Not Set"));
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item.SetText(_("Not Set"));
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else
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else
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{
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{
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//if the EmuState isn't a number between 0 & 5 we dont know the state
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//if the EmuState isn't a number between 0 & 5 we dont know the state
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//hence why it should say unknown
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//hence why it should say unknown
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item.SetText(_("unknown emu ID"));
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item.SetText(_("unknown emu ID"));
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}
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}
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}
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}
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SetItem(item);
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SetItem(item);
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