diff --git a/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp index e238a137fa..41c3e822b1 100644 --- a/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp +++ b/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp @@ -231,12 +231,12 @@ void GeneralWidget::AddDescriptions() { // We need QObject::tr #if defined(_WIN32) - static const char TR_BACKEND_DESCRIPTION[] = - QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely " - "slow and only useful for debugging, so you'll want to use either Direct3D or " - "OpenGL. Different games and different GPUs will behave differently on each " - "backend, so for the best emulation experience it's recommended to try both and " - "choose the one that's less problematic.\n\nIf unsure, select OpenGL."); + static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP( + "Selects which graphics API to use internally.\n\nThe software renderer is extremely " + "slow and only useful for debugging, so you will want to use either OpenGL, Direct3D, " + "or Vulkan. Different games and different GPUs will behave differently on each " + "backend, so for the best emulation experience it is recommended to try each and " + "select the backend that is least problematic.\n\nIf unsure, select OpenGL."); #else static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "