MainBase: Remove effectively unused s_FifoShuttingDown variable

This is only ever set and cleared, which is fine, however nothing else
ever actually reads its state to perform differing behavior.
This commit is contained in:
Lioncash 2018-03-17 18:08:49 -04:00
parent 826c11ba3b
commit 13ed716419
1 changed files with 0 additions and 5 deletions

View File

@ -7,7 +7,6 @@
#include "Common/ChunkFile.h" #include "Common/ChunkFile.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Event.h" #include "Common/Event.h"
#include "Common/Flag.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Core/Host.h" #include "Core/Host.h"
#include "VideoCommon/AsyncRequests.h" #include "VideoCommon/AsyncRequests.h"
@ -29,12 +28,9 @@
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h" #include "VideoCommon/VideoState.h"
static Common::Flag s_FifoShuttingDown;
void VideoBackendBase::Video_ExitLoop() void VideoBackendBase::Video_ExitLoop()
{ {
Fifo::ExitGpuLoop(); Fifo::ExitGpuLoop();
s_FifoShuttingDown.Set();
} }
// Run from the CPU thread (from VideoInterface.cpp) // Run from the CPU thread (from VideoInterface.cpp)
@ -166,7 +162,6 @@ void VideoBackendBase::InitializeShared()
// do not initialize again for the config window // do not initialize again for the config window
m_initialized = true; m_initialized = true;
s_FifoShuttingDown.Clear();
m_invalid = false; m_invalid = false;
frameCount = 0; frameCount = 0;