Remove min_clock_per_sleep to improve VPS consistency

This commit is contained in:
Sam Belliveau 2024-05-13 14:06:27 -04:00
parent 7ba539d796
commit 137cf485b2
2 changed files with 0 additions and 7 deletions

View File

@ -373,11 +373,6 @@ void CoreTimingManager::Throttle(const s64 target_cycle)
{
// Based on number of cycles and emulation speed, increase the target deadline
const s64 cycles = target_cycle - m_throttle_last_cycle;
// Prevent any throttling code if the amount of time passed is < ~0.122ms
if (cycles < m_throttle_min_clock_per_sleep)
return;
m_throttle_last_cycle = target_cycle;
const double speed = Core::GetIsThrottlerTempDisabled() ? 0.0 : m_emulation_speed;
@ -455,7 +450,6 @@ void CoreTimingManager::LogPendingEvents() const
void CoreTimingManager::AdjustEventQueueTimes(u32 new_ppc_clock, u32 old_ppc_clock)
{
m_throttle_clock_per_sec = new_ppc_clock;
m_throttle_min_clock_per_sleep = new_ppc_clock / 1200;
for (Event& ev : m_event_queue)
{

View File

@ -191,7 +191,6 @@ private:
s64 m_throttle_last_cycle = 0;
TimePoint m_throttle_deadline = Clock::now();
s64 m_throttle_clock_per_sec = 0;
s64 m_throttle_min_clock_per_sleep = 0;
bool m_throttle_disable_vi_int = false;
DT m_max_fallback = {};