OGL resolution fixing in Windows. report if anything went wrong (worked great here for me)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@326 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -74,21 +74,29 @@ void DllConfig(HWND _hParent)
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DWORD iModeNum = 0;
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DEVMODE dmi;
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unsigned int x = 0, y = 0;
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ZeroMemory(&dmi, sizeof(dmi));
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dmi.dmSize = sizeof(dmi);
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std::string resos[100];
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int i = 0;
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while (EnumDisplaySettings(NULL, iModeNum++, &dmi) != 0)
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{
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if((x != dmi.dmPelsWidth || y != dmi.dmPelsHeight) && (dmi.dmPelsWidth >= x))
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while(EnumDisplaySettings(NULL, iModeNum++, &dmi) != 0)
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{
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char szBuffer[100];
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sprintf(szBuffer,"%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
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frame.AddFSReso(szBuffer);
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frame.AddWindowReso(szBuffer);
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x = dmi.dmPelsWidth;
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y = dmi.dmPelsHeight;
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//making a string cause char*[] to char was a baaad idea
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std::string strBuffer(szBuffer);
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//create a check loop to check every pointer of resos to see if the res is added or not
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int b = 0;
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bool resFound = false;
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while(b < i && !resFound)
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{
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//is the res already added?
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resFound = (resos[b] == strBuffer);
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b++;
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}
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if(!resFound)
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//and add the res
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{
resos[i] = strBuffer;
i++;
frame.AddFSReso(szBuffer);
frame.AddWindowReso(szBuffer);
}
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ZeroMemory(&dmi, sizeof(dmi));
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}
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frame.ShowModal();
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