ControllerInterface/Device: Use std::string_view where applicable
In these cases, the given string is only ever compared against other string, so std::string can be turned into a std::string_view to allow non-allocating inputs.
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@ -52,7 +52,7 @@ std::string Device::GetQualifiedName() const
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return StringFromFormat("%s/%i/%s", this->GetSource().c_str(), GetId(), this->GetName().c_str());
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}
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Device::Input* Device::FindInput(const std::string& name) const
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Device::Input* Device::FindInput(std::string_view name) const
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{
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for (Input* input : m_inputs)
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{
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@ -63,7 +63,7 @@ Device::Input* Device::FindInput(const std::string& name) const
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return nullptr;
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}
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Device::Output* Device::FindOutput(const std::string& name) const
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Device::Output* Device::FindOutput(std::string_view name) const
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{
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for (Output* output : m_outputs)
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{
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@ -74,7 +74,7 @@ Device::Output* Device::FindOutput(const std::string& name) const
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return nullptr;
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}
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bool Device::Control::IsMatchingName(const std::string& name) const
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bool Device::Control::IsMatchingName(std::string_view name) const
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{
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return GetName() == name;
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}
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@ -90,7 +90,7 @@ std::string Device::FullAnalogSurface::GetName() const
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return "Full " + m_high.GetName();
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}
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bool Device::FullAnalogSurface::IsMatchingName(const std::string& name) const
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bool Device::FullAnalogSurface::IsMatchingName(std::string_view name) const
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{
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if (Control::IsMatchingName(name))
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return true;
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@ -218,7 +218,7 @@ std::string DeviceContainer::GetDefaultDeviceString() const
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return device_qualifier.ToString();
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}
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Device::Input* DeviceContainer::FindInput(const std::string& name, const Device* def_dev) const
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Device::Input* DeviceContainer::FindInput(std::string_view name, const Device* def_dev) const
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{
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if (def_dev)
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{
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@ -239,7 +239,7 @@ Device::Input* DeviceContainer::FindInput(const std::string& name, const Device*
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return nullptr;
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}
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Device::Output* DeviceContainer::FindOutput(const std::string& name, const Device* def_dev) const
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Device::Output* DeviceContainer::FindOutput(std::string_view name, const Device* def_dev) const
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{
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return def_dev->FindOutput(name);
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}
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@ -8,6 +8,7 @@
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#include <mutex>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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@ -42,14 +43,14 @@ public:
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class Control // input or output
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{
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public:
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virtual ~Control() = default;
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virtual std::string GetName() const = 0;
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virtual ~Control() {}
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virtual Input* ToInput() { return nullptr; }
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virtual Output* ToOutput() { return nullptr; }
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// May be overridden to allow multiple valid names.
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// Useful for backwards-compatible configurations when names change.
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virtual bool IsMatchingName(const std::string& name) const;
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virtual bool IsMatchingName(std::string_view name) const;
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};
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//
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@ -111,8 +112,8 @@ public:
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const std::vector<Input*>& Inputs() const { return m_inputs; }
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const std::vector<Output*>& Outputs() const { return m_outputs; }
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Input* FindInput(const std::string& name) const;
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Output* FindOutput(const std::string& name) const;
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Input* FindInput(std::string_view name) const;
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Output* FindOutput(std::string_view name) const;
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protected:
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void AddInput(Input* const i);
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@ -124,7 +125,7 @@ protected:
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FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
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ControlState GetState() const override;
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std::string GetName() const override;
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bool IsMatchingName(const std::string& name) const override;
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bool IsMatchingName(std::string_view name) const override;
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private:
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Input& m_low;
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@ -177,8 +178,8 @@ public:
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class DeviceContainer
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{
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public:
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Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
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Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
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Device::Input* FindInput(std::string_view name, const Device* def_dev) const;
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Device::Output* FindOutput(std::string_view name, const Device* def_dev) const;
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std::vector<std::string> GetAllDeviceStrings() const;
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std::string GetDefaultDeviceString() const;
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