Refactoring and cleanup of GLInterface (now GLContext)

This commit is contained in:
Stenzek 2018-10-03 23:02:45 +10:00
parent 74b82bab3b
commit 134d967be2
39 changed files with 741 additions and 690 deletions

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@ -22,7 +22,6 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Event.h" #include "Common/Event.h"
#include "Common/FileUtil.h" #include "Common/FileUtil.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/Logging/LogManager.h" #include "Common/Logging/LogManager.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "Common/Version.h" #include "Common/Version.h"

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@ -110,7 +110,7 @@ endif()
target_sources(common PRIVATE target_sources(common PRIVATE
GL/GLUtil.cpp GL/GLUtil.cpp
GL/GLExtensions/GLExtensions.cpp GL/GLExtensions/GLExtensions.cpp
GL/GLInterface/GLInterface.cpp GL/GLContext.cpp
) )
if(USE_EGL) if(USE_EGL)
@ -137,7 +137,7 @@ elseif(USE_X11)
# Make sure to link to it if using GLX. # Make sure to link to it if using GLX.
target_link_libraries(common PUBLIC ${OPENGL_LIBRARIES}) target_link_libraries(common PUBLIC ${OPENGL_LIBRARIES})
endif() endif()
target_sources(common PRIVATE GL/GLInterface/X11_Util.cpp) target_sources(common PRIVATE GL/GLX11Window.cpp)
target_link_libraries(common PUBLIC ${XRANDR_LIBRARIES}) target_link_libraries(common PUBLIC ${XRANDR_LIBRARIES})
endif() endif()

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@ -121,7 +121,7 @@
<ClInclude Include="GL\GLExtensions\NV_depth_buffer_float.h" /> <ClInclude Include="GL\GLExtensions\NV_depth_buffer_float.h" />
<ClInclude Include="GL\GLExtensions\NV_occlusion_query_samples.h" /> <ClInclude Include="GL\GLExtensions\NV_occlusion_query_samples.h" />
<ClInclude Include="GL\GLExtensions\NV_primitive_restart.h" /> <ClInclude Include="GL\GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="GL\GLInterfaceBase.h" /> <ClInclude Include="GL\GLContext.h" />
<ClInclude Include="GL\GLInterface\WGL.h" /> <ClInclude Include="GL\GLInterface\WGL.h" />
<ClInclude Include="GL\GLUtil.h" /> <ClInclude Include="GL\GLUtil.h" />
<ClInclude Include="FloatUtils.h" /> <ClInclude Include="FloatUtils.h" />
@ -189,7 +189,7 @@
<ClCompile Include="FloatUtils.cpp" /> <ClCompile Include="FloatUtils.cpp" />
<ClCompile Include="GekkoDisassembler.cpp" /> <ClCompile Include="GekkoDisassembler.cpp" />
<ClCompile Include="GL\GLExtensions\GLExtensions.cpp" /> <ClCompile Include="GL\GLExtensions\GLExtensions.cpp" />
<ClCompile Include="GL\GLInterface\GLInterface.cpp" /> <ClCompile Include="GL\GLContext.cpp" />
<ClCompile Include="GL\GLInterface\WGL.cpp" /> <ClCompile Include="GL\GLInterface\WGL.cpp" />
<ClCompile Include="GL\GLUtil.cpp" /> <ClCompile Include="GL\GLUtil.cpp" />
<ClCompile Include="Hash.cpp" /> <ClCompile Include="Hash.cpp" />

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@ -243,9 +243,6 @@
<ClInclude Include="GL\GLInterface\WGL.h"> <ClInclude Include="GL\GLInterface\WGL.h">
<Filter>GL\GLInterface</Filter> <Filter>GL\GLInterface</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="GL\GLInterfaceBase.h">
<Filter>GL\GLInterface</Filter>
</ClInclude>
<ClInclude Include="Assert.h" /> <ClInclude Include="Assert.h" />
<ClInclude Include="Analytics.h" /> <ClInclude Include="Analytics.h" />
<ClInclude Include="Semaphore.h" /> <ClInclude Include="Semaphore.h" />
@ -275,6 +272,9 @@
<ClInclude Include="Debug\MemoryPatches.h"> <ClInclude Include="Debug\MemoryPatches.h">
<Filter>Debug</Filter> <Filter>Debug</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="GL\GLContext.h">
<Filter>GL\GLInterface</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="CDUtils.cpp" /> <ClCompile Include="CDUtils.cpp" />
@ -339,9 +339,6 @@
<ClCompile Include="GL\GLInterface\WGL.cpp"> <ClCompile Include="GL\GLInterface\WGL.cpp">
<Filter>GL\GLInterface</Filter> <Filter>GL\GLInterface</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="GL\GLInterface\GLInterface.cpp">
<Filter>GL\GLInterface</Filter>
</ClCompile>
<ClCompile Include="Analytics.cpp" /> <ClCompile Include="Analytics.cpp" />
<ClCompile Include="MD5.cpp" /> <ClCompile Include="MD5.cpp" />
<ClCompile Include="File.cpp" /> <ClCompile Include="File.cpp" />
@ -355,6 +352,9 @@
<ClCompile Include="Debug\MemoryPatches.cpp"> <ClCompile Include="Debug\MemoryPatches.cpp">
<Filter>Debug</Filter> <Filter>Debug</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="GL\GLContext.cpp">
<Filter>GL\GLInterface</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />

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@ -0,0 +1,115 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include "Common/GL/GLContext.h"
#if defined(__APPLE__)
#include "Common/GL/GLInterface/AGL.h"
#elif defined(_WIN32)
#include "Common/GL/GLInterface/WGL.h"
#elif HAVE_X11
#if defined(USE_EGL) && USE_EGL
#include "Common/GL/GLInterface/EGLX11.h"
#else
#include "Common/GL/GLInterface/GLX.h"
#endif
#elif defined(USE_EGL) && USE_EGL && defined(USE_HEADLESS)
#include "Common/GL/GLInterface/EGL.h"
#elif ANDROID
#include "Common/GL/GLInterface/EGLAndroid.h"
#error Platform doesnt have a GLInterface
#endif
std::unique_ptr<GLContext> g_main_gl_context;
GLContext::~GLContext() = default;
bool GLContext::Initialize(void* window_handle, bool stereo, bool core)
{
return false;
}
bool GLContext::Initialize(GLContext* main_context)
{
return false;
}
void GLContext::SetBackBufferDimensions(u32 w, u32 h)
{
m_backbuffer_width = w;
m_backbuffer_height = h;
}
bool GLContext::IsHeadless() const
{
return true;
}
std::unique_ptr<GLContext> GLContext::CreateSharedContext()
{
return nullptr;
}
bool GLContext::MakeCurrent()
{
return false;
}
bool GLContext::ClearCurrent()
{
return false;
}
void GLContext::Shutdown()
{
}
void GLContext::Update()
{
}
void GLContext::UpdateSurface(void* window_handle)
{
}
void GLContext::Swap()
{
}
void GLContext::SwapInterval(int interval)
{
}
void* GLContext::GetFuncAddress(const std::string& name)
{
return nullptr;
}
std::unique_ptr<GLContext> GLContext::Create(void* window_handle, bool stereo, bool core)
{
std::unique_ptr<GLContext> context;
#if defined(__APPLE__)
context = std::make_unique<GLContextAGL>();
#elif defined(_WIN32)
context = std::make_unique<GLContextWGL>();
#elif defined(USE_EGL) && defined(USE_HEADLESS)
context = std::make_unique<GLContextEGL>();
#elif defined(HAVE_X11) && HAVE_X11
#if defined(USE_EGL) && USE_EGL
context = std::make_unique<GLContextEGLX11>();
#else
context = std::make_unique<GLContextGLX>();
#endif
#elif ANDROID
context = std::make_unique<GLContextEGLAndroid>();
#else
return nullptr;
#endif
if (!context->Initialize(window_handle, stereo, core))
return nullptr;
return context;
}

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@ -0,0 +1,64 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include "Common/CommonTypes.h"
class GLContext
{
public:
enum class Mode
{
Detect,
OpenGL,
OpenGLES
};
virtual ~GLContext();
Mode GetMode() { return m_opengl_mode; }
bool IsGLES() const { return m_opengl_mode == Mode::OpenGLES; }
u32 GetBackBufferWidth() { return m_backbuffer_width; }
u32 GetBackBufferHeight() { return m_backbuffer_height; }
void SetBackBufferDimensions(u32 w, u32 h);
virtual bool IsHeadless() const;
virtual std::unique_ptr<GLContext> CreateSharedContext();
virtual void Shutdown();
virtual bool MakeCurrent();
virtual bool ClearCurrent();
virtual void Update();
virtual void UpdateSurface(void* window_handle);
virtual void Swap();
virtual void SwapInterval(int interval);
virtual void* GetFuncAddress(const std::string& name);
// Creates an instance of GLInterface specific to the platform we are running on.
static std::unique_ptr<GLContext> Create(void* window_handle, bool stereo = false,
bool core = true);
protected:
virtual bool Initialize(void* window_handle, bool stereo, bool core);
virtual bool Initialize(GLContext* main_context);
Mode m_opengl_mode = Mode::Detect;
// Window dimensions.
u32 m_backbuffer_width = 0;
u32 m_backbuffer_height = 0;
bool m_is_core_context = false;
bool m_is_shared = false;
};
extern std::unique_ptr<GLContext> g_main_gl_context;

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@ -5,8 +5,8 @@
#include <sstream> #include <sstream>
#include <unordered_map> #include <unordered_map>
#include "Common/GL/GLContext.h"
#include "Common/GL/GLExtensions/GLExtensions.h" #include "Common/GL/GLExtensions/GLExtensions.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#if defined(__linux__) || defined(__APPLE__) #if defined(__linux__) || defined(__APPLE__)
@ -2432,7 +2432,7 @@ static void InitVersion()
static void* GetFuncAddress(const std::string& name, void** func) static void* GetFuncAddress(const std::string& name, void** func)
{ {
*func = GLInterface->GetFuncAddress(name); *func = g_main_gl_context->GetFuncAddress(name);
if (*func == nullptr) if (*func == nullptr)
{ {
#if defined(__linux__) || defined(__APPLE__) #if defined(__linux__) || defined(__APPLE__)
@ -2457,7 +2457,7 @@ bool Supports(const std::string& name)
bool Init() bool Init()
{ {
_isES = GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL; _isES = g_main_gl_context->GetMode() == GLContext::Mode::OpenGLES;
// Grab a few functions for initial checking // Grab a few functions for initial checking
// We need them to grab the extension list // We need them to grab the extension list
@ -2507,4 +2507,4 @@ bool InitFunctionPointers()
result &= !!GetFuncAddress(it.function_name, it.function_ptr); result &= !!GetFuncAddress(it.function_name, it.function_ptr);
return result; return result;
} }
} } // namespace GLExtensions

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@ -12,22 +12,28 @@ struct NSOpenGLPixelFormat;
struct NSView; struct NSView;
#endif #endif
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
class cInterfaceAGL : public cInterfaceBase class GLContextAGL : public GLContext
{ {
public: public:
void Swap() override; bool IsHeadless() const override;
bool Create(void* window_handle, bool stereo, bool core) override;
bool Create(cInterfaceBase* main_context) override; std::unique_ptr<GLContext> CreateSharedContext() override;
void Shutdown() override;
bool MakeCurrent() override; bool MakeCurrent() override;
bool ClearCurrent() override; bool ClearCurrent() override;
void Shutdown() override;
void Update() override;
void SwapInterval(int interval) override;
std::unique_ptr<cInterfaceBase> CreateSharedContext() override;
private: void Update() override;
void Swap() override;
void SwapInterval(int interval) override;
protected:
bool Initialize(void* window_handle, bool stereo, bool core) override;
bool Initialize(GLContext* main_context) override;
NSView* m_view = nullptr; NSView* m_view = nullptr;
NSOpenGLContext* m_context = nullptr; NSOpenGLContext* m_context = nullptr;
NSOpenGLPixelFormat* m_pixel_format = nullptr; NSOpenGLPixelFormat* m_pixel_format = nullptr;

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@ -10,16 +10,15 @@ static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
NSWindow* window = [view window]; NSWindow* window = [view window];
NSSize size = [view frame].size; NSSize size = [view frame].size;
float scale = [window backingScaleFactor]; const CGFloat scale = [window backingScaleFactor];
size.width *= scale; u32 new_width = static_cast<u32>(size.width * scale);
size.height *= scale; u32 new_height = static_cast<u32>(size.height * scale);
if (*width == size.width && *height == size.height) if (*width == new_width && *height == new_height)
return false; return false;
*width = size.width; *width = new_width;
*height = size.height; *height = new_height;
return true; return true;
} }
@ -44,14 +43,19 @@ static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* wid
return true; return true;
} }
void cInterfaceAGL::Swap() bool GLContextAGL::IsHeadless() const
{
return !m_view;
}
void GLContextAGL::Swap()
{ {
[m_context flushBuffer]; [m_context flushBuffer];
} }
// Create rendering window. // Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceAGL::Create(void* window_handle, bool stereo, bool core) bool GLContextAGL::Initialize(void* window_handle, bool stereo, bool core)
{ {
NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFADoubleBuffer, NSOpenGLPFADoubleBuffer,
@ -78,12 +82,13 @@ bool cInterfaceAGL::Create(void* window_handle, bool stereo, bool core)
return true; return true;
m_view = static_cast<NSView*>(window_handle); m_view = static_cast<NSView*>(window_handle);
return AttachContextToView(m_context, m_view, &s_backbuffer_width, &s_backbuffer_height); m_opengl_mode = Mode::OpenGL;
return AttachContextToView(m_context, m_view, &m_backbuffer_width, &m_backbuffer_height);
} }
bool cInterfaceAGL::Create(cInterfaceBase* main_context) bool GLContextAGL::Initialize(GLContext* main_context)
{ {
cInterfaceAGL* agl_context = static_cast<cInterfaceAGL*>(main_context); GLContextAGL* agl_context = static_cast<GLContextAGL*>(main_context);
NSOpenGLPixelFormat* pixel_format = agl_context->m_pixel_format; NSOpenGLPixelFormat* pixel_format = agl_context->m_pixel_format;
NSOpenGLContext* share_context = agl_context->m_context; NSOpenGLContext* share_context = agl_context->m_context;
@ -97,28 +102,28 @@ bool cInterfaceAGL::Create(cInterfaceBase* main_context)
return true; return true;
} }
std::unique_ptr<cInterfaceBase> cInterfaceAGL::CreateSharedContext() std::unique_ptr<GLContext> GLContextAGL::CreateSharedContext()
{ {
std::unique_ptr<cInterfaceBase> context = std::make_unique<cInterfaceAGL>(); std::unique_ptr<GLContextAGL> context = std::make_unique<GLContextAGL>();
if (!context->Create(this)) if (!context->Initialize(this))
return nullptr; return nullptr;
return context; return context;
} }
bool cInterfaceAGL::MakeCurrent() bool GLContextAGL::MakeCurrent()
{ {
[m_context makeCurrentContext]; [m_context makeCurrentContext];
return true; return true;
} }
bool cInterfaceAGL::ClearCurrent() bool GLContextAGL::ClearCurrent()
{ {
[NSOpenGLContext clearCurrentContext]; [NSOpenGLContext clearCurrentContext];
return true; return true;
} }
// Close backend // Close backend
void cInterfaceAGL::Shutdown() void GLContextAGL::Shutdown()
{ {
[m_context clearDrawable]; [m_context clearDrawable];
[m_context release]; [m_context release];
@ -127,16 +132,16 @@ void cInterfaceAGL::Shutdown()
m_pixel_format = nil; m_pixel_format = nil;
} }
void cInterfaceAGL::Update() void GLContextAGL::Update()
{ {
if (!m_view) if (!m_view)
return; return;
if (UpdateCachedDimensions(m_view, &s_backbuffer_width, &s_backbuffer_height)) if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
[m_context update]; [m_context update];
} }
void cInterfaceAGL::SwapInterval(int interval) void GLContextAGL::SwapInterval(int interval)
{ {
[m_context setValues:static_cast<GLint*>(&interval) forParameter:NSOpenGLCPSwapInterval]; [m_context setValues:static_cast<GLint*>(&interval) forParameter:NSOpenGLCPSwapInterval];
} }

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@ -28,35 +28,35 @@
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 #define EGL_OPENGL_ES3_BIT_KHR 0x00000040
#endif /* EGL_KHR_create_context */ #endif /* EGL_KHR_create_context */
// Show the current FPS GLContextEGL::~GLContextEGL() = default;
void cInterfaceEGL::Swap()
bool GLContextEGL::IsHeadless() const
{ {
if (egl_surf != EGL_NO_SURFACE) return m_host_window == nullptr;
eglSwapBuffers(egl_dpy, egl_surf);
}
void cInterfaceEGL::SwapInterval(int Interval)
{
eglSwapInterval(egl_dpy, Interval);
} }
void* cInterfaceEGL::GetFuncAddress(const std::string& name) void GLContextEGL::Swap()
{
if (m_egl_surface != EGL_NO_SURFACE)
eglSwapBuffers(m_egl_display, m_egl_surface);
}
void GLContextEGL::SwapInterval(int interval)
{
eglSwapInterval(m_egl_display, interval);
}
void* GLContextEGL::GetFuncAddress(const std::string& name)
{ {
return (void*)eglGetProcAddress(name.c_str()); return (void*)eglGetProcAddress(name.c_str());
} }
void cInterfaceEGL::DetectMode() void GLContextEGL::DetectMode(bool has_handle)
{ {
if (s_opengl_mode != GLInterfaceMode::MODE_DETECT)
return;
bool preferGLES = Config::Get(Config::GFX_PREFER_GLES); bool preferGLES = Config::Get(Config::GFX_PREFER_GLES);
EGLint num_configs; EGLint num_configs;
bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false; bool supportsGL = false, supportsGLES3 = false;
std::array<int, 3> renderable_types{{ std::array<int, 3> renderable_types{{EGL_OPENGL_BIT, EGL_OPENGL_ES3_BIT_KHR}};
EGL_OPENGL_BIT,
(1 << 6), /* EGL_OPENGL_ES3_BIT_KHR */
EGL_OPENGL_ES2_BIT,
}};
for (auto renderable_type : renderable_types) for (auto renderable_type : renderable_types)
{ {
@ -71,11 +71,11 @@ void cInterfaceEGL::DetectMode()
EGL_RENDERABLE_TYPE, EGL_RENDERABLE_TYPE,
renderable_type, renderable_type,
EGL_SURFACE_TYPE, EGL_SURFACE_TYPE,
m_has_handle ? EGL_WINDOW_BIT : 0, has_handle ? EGL_WINDOW_BIT : 0,
EGL_NONE}; EGL_NONE};
// Get how many configs there are // Get how many configs there are
if (!eglChooseConfig(egl_dpy, attribs, nullptr, 0, &num_configs)) if (!eglChooseConfig(m_egl_display, attribs, nullptr, 0, &num_configs))
{ {
INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config"); INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config");
continue; continue;
@ -84,7 +84,7 @@ void cInterfaceEGL::DetectMode()
EGLConfig* config = new EGLConfig[num_configs]; EGLConfig* config = new EGLConfig[num_configs];
// Get all the configurations // Get all the configurations
if (!eglChooseConfig(egl_dpy, attribs, config, num_configs, &num_configs)) if (!eglChooseConfig(m_egl_display, attribs, config, num_configs, &num_configs))
{ {
INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config"); INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config");
delete[] config; delete[] config;
@ -95,15 +95,13 @@ void cInterfaceEGL::DetectMode()
{ {
EGLint attribVal; EGLint attribVal;
bool ret; bool ret;
ret = eglGetConfigAttrib(egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal); ret = eglGetConfigAttrib(m_egl_display, config[i], EGL_RENDERABLE_TYPE, &attribVal);
if (ret) if (ret)
{ {
if (attribVal & EGL_OPENGL_BIT) if (attribVal & EGL_OPENGL_BIT)
supportsGL = true; supportsGL = true;
if (attribVal & (1 << 6)) /* EGL_OPENGL_ES3_BIT_KHR */ if (attribVal & EGL_OPENGL_ES3_BIT_KHR)
supportsGLES3 = true; supportsGLES3 = true;
if (attribVal & EGL_OPENGL_ES2_BIT)
supportsGLES2 = true;
} }
} }
delete[] config; delete[] config;
@ -112,63 +110,66 @@ void cInterfaceEGL::DetectMode()
if (preferGLES) if (preferGLES)
{ {
if (supportsGLES3) if (supportsGLES3)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3; m_opengl_mode = Mode::OpenGLES;
else if (supportsGLES2)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
else if (supportsGL) else if (supportsGL)
s_opengl_mode = GLInterfaceMode::MODE_OPENGL; m_opengl_mode = Mode::OpenGL;
} }
else else
{ {
if (supportsGL) if (supportsGL)
s_opengl_mode = GLInterfaceMode::MODE_OPENGL; m_opengl_mode = Mode::OpenGL;
else if (supportsGLES3) else if (supportsGLES3)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3; m_opengl_mode = Mode::OpenGLES;
else if (supportsGLES2)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
} }
if (s_opengl_mode == GLInterfaceMode::MODE_OPENGL) if (m_opengl_mode == Mode::OpenGL)
{ {
INFO_LOG(VIDEO, "Using OpenGL"); INFO_LOG(VIDEO, "Using OpenGL");
} }
else if (s_opengl_mode == GLInterfaceMode::MODE_OPENGLES3) else if (m_opengl_mode == Mode::OpenGLES)
{ {
INFO_LOG(VIDEO, "Using OpenGL|ES 3"); INFO_LOG(VIDEO, "Using OpenGL|ES");
} }
else if (s_opengl_mode == GLInterfaceMode::MODE_OPENGLES2) else if (m_opengl_mode == Mode::Detect)
{
INFO_LOG(VIDEO, "Using OpenGL|ES 2");
}
else if (s_opengl_mode == GLInterfaceMode::MODE_DETECT)
{ {
// Errored before we found a mode // Errored before we found a mode
ERROR_LOG(VIDEO, "Error: Failed to detect OpenGL flavour, falling back to OpenGL"); ERROR_LOG(VIDEO, "Error: Failed to detect OpenGL flavour, falling back to OpenGL");
// This will fail to create a context, as it'll try to use the same attribs we just failed to // This will fail to create a context, as it'll try to use the same attribs we just failed to
// find a matching config with // find a matching config with
s_opengl_mode = GLInterfaceMode::MODE_OPENGL; m_opengl_mode = Mode::OpenGL;
} }
} }
EGLDisplay GLContextEGL::OpenEGLDisplay()
{
return eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
EGLNativeWindowType GLContextEGL::GetEGLNativeWindow(EGLConfig config)
{
return reinterpret_cast<EGLNativeWindowType>(EGL_DEFAULT_DISPLAY);
}
// Create rendering window. // Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceEGL::Create(void* window_handle, bool stereo, bool core) bool GLContextEGL::Initialize(void* window_handle, bool stereo, bool core)
{ {
const bool has_handle = !!window_handle;
EGLint egl_major, egl_minor; EGLint egl_major, egl_minor;
bool supports_core_profile = false; bool supports_core_profile = false;
egl_dpy = OpenDisplay(); m_egl_display = OpenEGLDisplay();
m_host_window = (EGLNativeWindowType)window_handle; m_host_window = window_handle;
m_has_handle = !!window_handle; m_is_core_context = core;
m_core = core;
if (!egl_dpy) if (!m_egl_display)
{ {
INFO_LOG(VIDEO, "Error: eglGetDisplay() failed"); INFO_LOG(VIDEO, "Error: eglGetDisplay() failed");
return false; return false;
} }
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) if (!eglInitialize(m_egl_display, &egl_major, &egl_minor))
{ {
INFO_LOG(VIDEO, "Error: eglInitialize() failed"); INFO_LOG(VIDEO, "Error: eglInitialize() failed");
return false; return false;
@ -177,12 +178,13 @@ bool cInterfaceEGL::Create(void* window_handle, bool stereo, bool core)
/* Detection code */ /* Detection code */
EGLint num_configs; EGLint num_configs;
DetectMode(); if (m_opengl_mode == Mode::Detect)
DetectMode(has_handle);
// attributes for a visual in RGBA format with at least // attributes for a visual in RGBA format with at least
// 8 bits per color // 8 bits per color
int attribs[] = {EGL_RENDERABLE_TYPE, int attribs[] = {EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT, 0,
EGL_RED_SIZE, EGL_RED_SIZE,
8, 8,
EGL_GREEN_SIZE, EGL_GREEN_SIZE,
@ -190,43 +192,38 @@ bool cInterfaceEGL::Create(void* window_handle, bool stereo, bool core)
EGL_BLUE_SIZE, EGL_BLUE_SIZE,
8, 8,
EGL_SURFACE_TYPE, EGL_SURFACE_TYPE,
m_has_handle ? EGL_WINDOW_BIT : 0, has_handle ? EGL_WINDOW_BIT : 0,
EGL_NONE}; EGL_NONE};
std::vector<EGLint> ctx_attribs; std::vector<EGLint> ctx_attribs;
switch (s_opengl_mode) switch (m_opengl_mode)
{ {
case GLInterfaceMode::MODE_OPENGL: case Mode::OpenGL:
attribs[1] = EGL_OPENGL_BIT; attribs[1] = EGL_OPENGL_BIT;
ctx_attribs = {EGL_NONE}; ctx_attribs = {EGL_NONE};
break; break;
case GLInterfaceMode::MODE_OPENGLES2: case Mode::OpenGLES:
attribs[1] = EGL_OPENGL_ES2_BIT; attribs[1] = EGL_OPENGL_ES3_BIT_KHR;
ctx_attribs = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
break;
case GLInterfaceMode::MODE_OPENGLES3:
attribs[1] = (1 << 6); /* EGL_OPENGL_ES3_BIT_KHR */
ctx_attribs = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; ctx_attribs = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
break; break;
default: default:
ERROR_LOG(VIDEO, "Unknown opengl mode set"); ERROR_LOG(VIDEO, "Unknown opengl mode set");
return false; return false;
break;
} }
if (!eglChooseConfig(egl_dpy, attribs, &m_config, 1, &num_configs)) if (!eglChooseConfig(m_egl_display, attribs, &m_config, 1, &num_configs))
{ {
INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config"); INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config");
return false; return false;
} }
if (s_opengl_mode == GLInterfaceMode::MODE_OPENGL) if (m_opengl_mode == Mode::OpenGL)
eglBindAPI(EGL_OPENGL_API); eglBindAPI(EGL_OPENGL_API);
else else
eglBindAPI(EGL_OPENGL_ES_API); eglBindAPI(EGL_OPENGL_ES_API);
std::string tmp; std::string tmp;
std::istringstream buffer(eglQueryString(egl_dpy, EGL_EXTENSIONS)); std::istringstream buffer(eglQueryString(m_egl_display, EGL_EXTENSIONS));
while (buffer >> tmp) while (buffer >> tmp)
{ {
if (tmp == "EGL_KHR_surfaceless_context") if (tmp == "EGL_KHR_surfaceless_context")
@ -235,7 +232,7 @@ bool cInterfaceEGL::Create(void* window_handle, bool stereo, bool core)
supports_core_profile = true; supports_core_profile = true;
} }
if (supports_core_profile && core && s_opengl_mode == GLInterfaceMode::MODE_OPENGL) if (supports_core_profile && core && m_opengl_mode == Mode::OpenGL)
{ {
std::array<std::pair<int, int>, 7> versions_to_try = {{ std::array<std::pair<int, int>, 7> versions_to_try = {{
{4, 5}, {4, 5},
@ -259,8 +256,8 @@ bool cInterfaceEGL::Create(void* window_handle, bool stereo, bool core)
EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
EGL_NONE}; EGL_NONE};
egl_ctx = eglCreateContext(egl_dpy, m_config, EGL_NO_CONTEXT, &core_attribs[0]); m_egl_context = eglCreateContext(m_egl_display, m_config, EGL_NO_CONTEXT, &core_attribs[0]);
if (egl_ctx) if (m_egl_context)
{ {
m_attribs = std::move(core_attribs); m_attribs = std::move(core_attribs);
break; break;
@ -268,14 +265,14 @@ bool cInterfaceEGL::Create(void* window_handle, bool stereo, bool core)
} }
} }
if (!egl_ctx) if (!m_egl_context)
{ {
m_core = false; m_is_core_context = false;
egl_ctx = eglCreateContext(egl_dpy, m_config, EGL_NO_CONTEXT, &ctx_attribs[0]); m_egl_context = eglCreateContext(m_egl_display, m_config, EGL_NO_CONTEXT, &ctx_attribs[0]);
m_attribs = std::move(ctx_attribs); m_attribs = std::move(ctx_attribs);
} }
if (!egl_ctx) if (!m_egl_context)
{ {
INFO_LOG(VIDEO, "Error: eglCreateContext failed"); INFO_LOG(VIDEO, "Error: eglCreateContext failed");
return false; return false;
@ -289,33 +286,33 @@ bool cInterfaceEGL::Create(void* window_handle, bool stereo, bool core)
return true; return true;
} }
std::unique_ptr<cInterfaceBase> cInterfaceEGL::CreateSharedContext() std::unique_ptr<GLContext> GLContextEGL::CreateSharedContext()
{ {
std::unique_ptr<cInterfaceBase> context = std::make_unique<cInterfaceEGL>(); std::unique_ptr<GLContextEGL> context = std::make_unique<GLContextEGL>();
if (!context->Create(this)) if (!context->Initialize(this))
return nullptr; return nullptr;
return context; return context;
} }
bool cInterfaceEGL::Create(cInterfaceBase* main_context) bool GLContextEGL::Initialize(GLContext* main_context)
{ {
cInterfaceEGL* egl_context = static_cast<cInterfaceEGL*>(main_context); GLContextEGL* egl_context = static_cast<GLContextEGL*>(main_context);
egl_dpy = egl_context->egl_dpy; m_opengl_mode = egl_context->m_opengl_mode;
m_core = egl_context->m_core; m_egl_display = egl_context->m_egl_display;
m_is_core_context = egl_context->m_is_core_context;
m_config = egl_context->m_config; m_config = egl_context->m_config;
m_supports_surfaceless = egl_context->m_supports_surfaceless; m_supports_surfaceless = egl_context->m_supports_surfaceless;
m_is_shared = true; m_is_shared = true;
m_has_handle = false;
if (egl_context->GetMode() == GLInterfaceMode::MODE_OPENGL) if (egl_context->GetMode() == Mode::OpenGL)
eglBindAPI(EGL_OPENGL_API); eglBindAPI(EGL_OPENGL_API);
else else
eglBindAPI(EGL_OPENGL_ES_API); eglBindAPI(EGL_OPENGL_ES_API);
egl_ctx = m_egl_context = eglCreateContext(m_egl_display, m_config, egl_context->m_egl_context,
eglCreateContext(egl_dpy, m_config, egl_context->egl_ctx, egl_context->m_attribs.data()); egl_context->m_attribs.data());
if (!egl_ctx) if (!m_egl_context)
{ {
INFO_LOG(VIDEO, "Error: eglCreateContext failed 0x%04x", eglGetError()); INFO_LOG(VIDEO, "Error: eglCreateContext failed 0x%04x", eglGetError());
return false; return false;
@ -329,13 +326,13 @@ bool cInterfaceEGL::Create(cInterfaceBase* main_context)
return true; return true;
} }
bool cInterfaceEGL::CreateWindowSurface() bool GLContextEGL::CreateWindowSurface()
{ {
if (m_has_handle) if (m_host_window)
{ {
EGLNativeWindowType native_window = InitializePlatform(m_host_window, m_config); EGLNativeWindowType native_window = GetEGLNativeWindow(m_config);
egl_surf = eglCreateWindowSurface(egl_dpy, m_config, native_window, nullptr); m_egl_surface = eglCreateWindowSurface(m_egl_display, m_config, native_window, nullptr);
if (!egl_surf) if (!m_egl_surface)
{ {
INFO_LOG(VIDEO, "Error: eglCreateWindowSurface failed"); INFO_LOG(VIDEO, "Error: eglCreateWindowSurface failed");
return false; return false;
@ -346,8 +343,8 @@ bool cInterfaceEGL::CreateWindowSurface()
EGLint attrib_list[] = { EGLint attrib_list[] = {
EGL_NONE, EGL_NONE,
}; };
egl_surf = eglCreatePbufferSurface(egl_dpy, m_config, attrib_list); m_egl_surface = eglCreatePbufferSurface(m_egl_display, m_config, attrib_list);
if (!egl_surf) if (!m_egl_surface)
{ {
INFO_LOG(VIDEO, "Error: eglCreatePbufferSurface failed"); INFO_LOG(VIDEO, "Error: eglCreatePbufferSurface failed");
return false; return false;
@ -355,56 +352,50 @@ bool cInterfaceEGL::CreateWindowSurface()
} }
else else
{ {
egl_surf = EGL_NO_SURFACE; m_egl_surface = EGL_NO_SURFACE;
} }
return true; return true;
} }
void cInterfaceEGL::DestroyWindowSurface() void GLContextEGL::DestroyWindowSurface()
{ {
if (egl_surf != EGL_NO_SURFACE && !eglDestroySurface(egl_dpy, egl_surf)) if (m_egl_surface != EGL_NO_SURFACE && !eglDestroySurface(m_egl_display, m_egl_surface))
NOTICE_LOG(VIDEO, "Could not destroy window surface."); NOTICE_LOG(VIDEO, "Could not destroy window surface.");
egl_surf = EGL_NO_SURFACE; m_egl_surface = EGL_NO_SURFACE;
} }
bool cInterfaceEGL::MakeCurrent() bool GLContextEGL::MakeCurrent()
{ {
return eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx); return eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface, m_egl_context);
} }
void cInterfaceEGL::UpdateHandle(void* window_handle) void GLContextEGL::UpdateSurface(void* window_handle)
{
m_host_window = (EGLNativeWindowType)window_handle;
m_has_handle = !!window_handle;
}
void cInterfaceEGL::UpdateSurface()
{ {
m_host_window = window_handle;
ClearCurrent(); ClearCurrent();
DestroyWindowSurface(); DestroyWindowSurface();
CreateWindowSurface(); CreateWindowSurface();
MakeCurrent(); MakeCurrent();
} }
bool cInterfaceEGL::ClearCurrent() bool GLContextEGL::ClearCurrent()
{ {
return eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); return eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
} }
// Close backend // Close backend
void cInterfaceEGL::Shutdown() void GLContextEGL::Shutdown()
{ {
ShutdownPlatform(); if (m_egl_context)
if (egl_ctx)
{ {
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) if (!eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface, m_egl_context))
NOTICE_LOG(VIDEO, "Could not release drawing context."); NOTICE_LOG(VIDEO, "Could not release drawing context.");
eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglDestroyContext(egl_dpy, egl_ctx)) if (!eglDestroyContext(m_egl_display, m_egl_context))
NOTICE_LOG(VIDEO, "Could not destroy drawing context."); NOTICE_LOG(VIDEO, "Could not destroy drawing context.");
DestroyWindowSurface(); DestroyWindowSurface();
if (!m_is_shared && !eglTerminate(egl_dpy)) if (!m_is_shared && !eglTerminate(m_egl_display))
NOTICE_LOG(VIDEO, "Could not destroy display connection."); NOTICE_LOG(VIDEO, "Could not destroy display connection.");
egl_ctx = nullptr; m_egl_context = nullptr;
} }
} }

View File

@ -9,44 +9,46 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
class cInterfaceEGL : public cInterfaceBase class GLContextEGL : public GLContext
{ {
private: public:
EGLConfig m_config; virtual ~GLContextEGL();
bool m_has_handle;
EGLNativeWindowType m_host_window; bool IsHeadless() const override;
bool m_supports_surfaceless = false;
std::vector<int> m_attribs; std::unique_ptr<GLContext> CreateSharedContext() override;
virtual void Shutdown() override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void UpdateSurface(void* window_handle) override;
void Swap() override;
void SwapInterval(int interval) override;
void* GetFuncAddress(const std::string& name) override;
protected:
virtual EGLDisplay OpenEGLDisplay();
virtual EGLNativeWindowType GetEGLNativeWindow(EGLConfig config);
bool Initialize(void* window_handle, bool stereo, bool core) override;
bool Initialize(GLContext* main_context) override;
bool CreateWindowSurface(); bool CreateWindowSurface();
void DestroyWindowSurface(); void DestroyWindowSurface();
void DetectMode(bool has_handle);
protected: void* m_host_window = nullptr;
void DetectMode();
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
virtual EGLDisplay OpenDisplay() { return eglGetDisplay(EGL_DEFAULT_DISPLAY); } EGLConfig m_config;
virtual EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) bool m_supports_surfaceless = false;
{ std::vector<int> m_attribs;
return (EGLNativeWindowType)EGL_DEFAULT_DISPLAY;
}
virtual void ShutdownPlatform() {}
public: EGLSurface m_egl_surface;
void Swap() override; EGLContext m_egl_context;
void SwapInterval(int interval) override; EGLDisplay m_egl_display;
void SetMode(GLInterfaceMode mode) override { s_opengl_mode = mode; }
void* GetFuncAddress(const std::string& name) override;
bool Create(void* window_handle, bool stereo, bool core) override;
bool Create(cInterfaceBase* main_context) override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Shutdown() override;
void UpdateHandle(void* window_handle) override;
void UpdateSurface() override;
std::unique_ptr<cInterfaceBase> CreateSharedContext() override;
}; };

View File

@ -3,26 +3,19 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "Common/GL/GLInterface/EGLAndroid.h" #include "Common/GL/GLInterface/EGLAndroid.h"
#include <android/native_window.h>
EGLDisplay cInterfaceEGLAndroid::OpenDisplay() EGLDisplay GLContextEGLAndroid::OpenEGLDisplay()
{ {
return eglGetDisplay(EGL_DEFAULT_DISPLAY); return eglGetDisplay(EGL_DEFAULT_DISPLAY);
} }
EGLNativeWindowType cInterfaceEGLAndroid::InitializePlatform(EGLNativeWindowType host_window, EGLNativeWindowType GLContextEGLAndroid::GetEGLNativeWindow(EGLConfig config)
EGLConfig config)
{ {
EGLint format; EGLint format;
eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format); eglGetConfigAttrib(m_egl_display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(host_window, 0, 0, format); ANativeWindow_setBuffersGeometry(static_cast<ANativeWindow*>(m_host_window), 0, 0, format);
m_backbuffer_width = ANativeWindow_getWidth(static_cast<ANativeWindow*>(m_host_window));
const int width = ANativeWindow_getWidth(host_window); m_backbuffer_height = ANativeWindow_getHeight(static_cast<ANativeWindow*>(m_host_window));
const int height = ANativeWindow_getHeight(host_window); return static_cast<EGLNativeWindowType>(m_host_window);
GLInterface->SetBackBufferDimensions(width, height);
return host_window;
}
void cInterfaceEGLAndroid::ShutdownPlatform()
{
} }

View File

@ -4,14 +4,11 @@
#pragma once #pragma once
#include <android/native_window.h>
#include "Common/GL/GLInterface/EGL.h" #include "Common/GL/GLInterface/EGL.h"
class cInterfaceEGLAndroid : public cInterfaceEGL class GLContextEGLAndroid : public GLContextEGL
{ {
protected: protected:
EGLDisplay OpenDisplay() override; EGLDisplay OpenEGLDisplay() override;
EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLNativeWindowType GetEGLNativeWindow(EGLConfig config) override;
EGLConfig config) override;
void ShutdownPlatform() override;
}; };

View File

@ -5,41 +5,39 @@
#include "Common/GL/GLInterface/EGLX11.h" #include "Common/GL/GLInterface/EGLX11.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
EGLDisplay cInterfaceEGLX11::OpenDisplay() GLContextEGLX11::~GLContextEGLX11()
{ {
dpy = XOpenDisplay(nullptr); if (m_display)
XWindow.Initialize(dpy); XCloseDisplay(m_display);
return eglGetDisplay(dpy);
} }
EGLNativeWindowType cInterfaceEGLX11::InitializePlatform(EGLNativeWindowType host_window, EGLDisplay GLContextEGLX11::OpenEGLDisplay()
EGLConfig config) {
if (!m_display)
m_display = XOpenDisplay(nullptr);
return eglGetDisplay(m_display);
}
EGLNativeWindowType GLContextEGLX11::GetEGLNativeWindow(EGLConfig config)
{ {
EGLint vid; EGLint vid;
eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid); eglGetConfigAttrib(m_egl_display, config, EGL_NATIVE_VISUAL_ID, &vid);
XVisualInfo visTemplate; XVisualInfo visTemplate = {};
visTemplate.visualid = vid; visTemplate.visualid = vid;
XVisualInfo* vi;
int nVisuals; int nVisuals;
vi = XGetVisualInfo(dpy, VisualIDMask, &visTemplate, &nVisuals); XVisualInfo* vi = XGetVisualInfo(m_display, VisualIDMask, &visTemplate, &nVisuals);
XWindowAttributes attribs; if (m_x_window)
if (!XGetWindowAttributes(dpy, (Window)host_window, &attribs)) m_x_window.reset();
{
ERROR_LOG(VIDEO, "Window attribute retrieval failed"); m_x_window = GLX11Window::Create(m_display, reinterpret_cast<Window>(m_host_window), vi);
return 0; m_backbuffer_width = m_x_window->GetWidth();
} m_backbuffer_height = m_x_window->GetHeight();
s_backbuffer_width = attribs.width; XFree(vi);
s_backbuffer_height = attribs.height;
return reinterpret_cast<EGLNativeWindowType>(m_x_window->GetWindow());
return (EGLNativeWindowType)XWindow.CreateXWindow((Window)host_window, vi);
}
void cInterfaceEGLX11::ShutdownPlatform()
{
XWindow.DestroyXWindow();
XCloseDisplay(dpy);
} }

View File

@ -7,17 +7,17 @@
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include "Common/GL/GLInterface/EGL.h" #include "Common/GL/GLInterface/EGL.h"
#include "Common/GL/GLInterface/X11_Util.h" #include "Common/GL/GLX11Window.h"
class cInterfaceEGLX11 : public cInterfaceEGL class GLContextEGLX11 : public GLContextEGL
{ {
private: public:
cX11Window XWindow; ~GLContextEGLX11() override;
Display* dpy;
protected: protected:
EGLDisplay OpenDisplay() override; EGLDisplay OpenEGLDisplay() override;
EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLNativeWindowType GetEGLNativeWindow(EGLConfig config) override;
EGLConfig config) override;
void ShutdownPlatform() override; Display* m_display = nullptr;
std::unique_ptr<GLX11Window> m_x_window;
}; };

View File

@ -1,45 +0,0 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include "Common/GL/GLInterfaceBase.h"
#if defined(__APPLE__)
#include "Common/GL/GLInterface/AGL.h"
#elif defined(_WIN32)
#include "Common/GL/GLInterface/WGL.h"
#elif HAVE_X11
#if defined(USE_EGL) && USE_EGL
#include "Common/GL/GLInterface/EGLX11.h"
#else
#include "Common/GL/GLInterface/GLX.h"
#endif
#elif defined(USE_EGL) && USE_EGL && defined(USE_HEADLESS)
#include "Common/GL/GLInterface/EGL.h"
#elif ANDROID
#include "Common/GL/GLInterface/EGLAndroid.h"
#error Platform doesnt have a GLInterface
#endif
std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
{
#if defined(__APPLE__)
return std::make_unique<cInterfaceAGL>();
#elif defined(_WIN32)
return std::make_unique<cInterfaceWGL>();
#elif defined(USE_EGL) && defined(USE_HEADLESS)
return std::make_unique<cInterfaceEGL>();
#elif defined(HAVE_X11) && HAVE_X11
#if defined(USE_EGL) && USE_EGL
return std::make_unique<cInterfaceEGLX11>();
#else
return std::make_unique<cInterfaceGLX>();
#endif
#elif ANDROID
return std::make_unique<cInterfaceEGLAndroid>();
#else
return nullptr;
#endif
}

View File

@ -30,43 +30,40 @@ static int ctxErrorHandler(Display* dpy, XErrorEvent* ev)
return 0; return 0;
} }
void cInterfaceGLX::SwapInterval(int Interval) void GLContextGLX::SwapInterval(int Interval)
{ {
if (!m_has_handle) if (!m_drawable)
return; return;
// Try EXT_swap_control, then MESA_swap_control. // Try EXT_swap_control, then MESA_swap_control.
if (glXSwapIntervalEXTPtr) if (glXSwapIntervalEXTPtr)
glXSwapIntervalEXTPtr(dpy, win, Interval); glXSwapIntervalEXTPtr(m_display, m_drawable, Interval);
else if (glXSwapIntervalMESAPtr) else if (glXSwapIntervalMESAPtr)
glXSwapIntervalMESAPtr(static_cast<unsigned int>(Interval)); glXSwapIntervalMESAPtr(static_cast<unsigned int>(Interval));
else else
ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate)."); ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
} }
void* cInterfaceGLX::GetFuncAddress(const std::string& name) void* GLContextGLX::GetFuncAddress(const std::string& name)
{ {
return (void*)glXGetProcAddress((const GLubyte*)name.c_str()); return reinterpret_cast<void*>(glXGetProcAddress(reinterpret_cast<const GLubyte*>(name.c_str())));
} }
void cInterfaceGLX::Swap() void GLContextGLX::Swap()
{ {
glXSwapBuffers(dpy, win); glXSwapBuffers(m_display, m_drawable);
} }
// Create rendering window. // Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceGLX::Create(void* window_handle, bool stereo, bool core) bool GLContextGLX::Initialize(void* window_handle, bool stereo, bool core)
{ {
m_has_handle = !!window_handle; m_display = XOpenDisplay(nullptr);
m_host_window = (Window)window_handle; int screen = DefaultScreen(m_display);
dpy = XOpenDisplay(nullptr);
int screen = DefaultScreen(dpy);
// checking glx version // checking glx version
int glxMajorVersion, glxMinorVersion; int glxMajorVersion, glxMinorVersion;
glXQueryVersion(dpy, &glxMajorVersion, &glxMinorVersion); glXQueryVersion(m_display, &glxMajorVersion, &glxMinorVersion);
if (glxMajorVersion < 1 || (glxMajorVersion == 1 && glxMinorVersion < 4)) if (glxMajorVersion < 1 || (glxMajorVersion == 1 && glxMinorVersion < 4))
{ {
ERROR_LOG(VIDEO, "glX-Version %d.%d detected, but need at least 1.4", glxMajorVersion, ERROR_LOG(VIDEO, "glX-Version %d.%d detected, but need at least 1.4", glxMajorVersion,
@ -107,13 +104,13 @@ bool cInterfaceGLX::Create(void* window_handle, bool stereo, bool core)
stereo ? True : False, stereo ? True : False,
None}; None};
int fbcount = 0; int fbcount = 0;
GLXFBConfig* fbc = glXChooseFBConfig(dpy, screen, visual_attribs, &fbcount); GLXFBConfig* fbc = glXChooseFBConfig(m_display, screen, visual_attribs, &fbcount);
if (!fbc || !fbcount) if (!fbc || !fbcount)
{ {
ERROR_LOG(VIDEO, "Failed to retrieve a framebuffer config"); ERROR_LOG(VIDEO, "Failed to retrieve a framebuffer config");
return false; return false;
} }
fbconfig = *fbc; m_fbconfig = *fbc;
XFree(fbc); XFree(fbc);
s_glxError = false; s_glxError = false;
@ -125,36 +122,36 @@ bool cInterfaceGLX::Create(void* window_handle, bool stereo, bool core)
{GLX_CONTEXT_MAJOR_VERSION_ARB, 4, GLX_CONTEXT_MINOR_VERSION_ARB, 0, {GLX_CONTEXT_MAJOR_VERSION_ARB, 4, GLX_CONTEXT_MINOR_VERSION_ARB, 0,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB,
GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None}}; GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None}};
ctx = nullptr; m_context = nullptr;
if (core) if (core)
{ {
ctx = glXCreateContextAttribs(dpy, fbconfig, 0, True, &context_attribs[0]); m_context = glXCreateContextAttribs(m_display, m_fbconfig, 0, True, &context_attribs[0]);
XSync(dpy, False); XSync(m_display, False);
m_attribs.insert(m_attribs.end(), context_attribs.begin(), context_attribs.end()); m_attribs.insert(m_attribs.end(), context_attribs.begin(), context_attribs.end());
} }
if (core && (!ctx || s_glxError)) if (core && (!m_context || s_glxError))
{ {
std::array<int, 9> context_attribs_33 = { std::array<int, 9> context_attribs_33 = {
{GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 3, {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 3,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB,
GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None}}; GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None}};
s_glxError = false; s_glxError = false;
ctx = glXCreateContextAttribs(dpy, fbconfig, 0, True, &context_attribs_33[0]); m_context = glXCreateContextAttribs(m_display, m_fbconfig, 0, True, &context_attribs_33[0]);
XSync(dpy, False); XSync(m_display, False);
m_attribs.clear(); m_attribs.clear();
m_attribs.insert(m_attribs.end(), context_attribs_33.begin(), context_attribs_33.end()); m_attribs.insert(m_attribs.end(), context_attribs_33.begin(), context_attribs_33.end());
} }
if (!ctx || s_glxError) if (!m_context || s_glxError)
{ {
std::array<int, 5> context_attribs_legacy = { std::array<int, 5> context_attribs_legacy = {
{GLX_CONTEXT_MAJOR_VERSION_ARB, 1, GLX_CONTEXT_MINOR_VERSION_ARB, 0, None}}; {GLX_CONTEXT_MAJOR_VERSION_ARB, 1, GLX_CONTEXT_MINOR_VERSION_ARB, 0, None}};
s_glxError = false; s_glxError = false;
ctx = glXCreateContextAttribs(dpy, fbconfig, 0, True, &context_attribs_legacy[0]); m_context = glXCreateContextAttribs(m_display, m_fbconfig, 0, True, &context_attribs_legacy[0]);
XSync(dpy, False); XSync(m_display, False);
m_attribs.clear(); m_attribs.clear();
m_attribs.insert(m_attribs.end(), context_attribs_legacy.begin(), context_attribs_legacy.end()); m_attribs.insert(m_attribs.end(), context_attribs_legacy.begin(), context_attribs_legacy.end());
} }
if (!ctx || s_glxError) if (!m_context || s_glxError)
{ {
ERROR_LOG(VIDEO, "Unable to create GL context."); ERROR_LOG(VIDEO, "Unable to create GL context.");
XSetErrorHandler(oldHandler); XSetErrorHandler(oldHandler);
@ -168,7 +165,7 @@ bool cInterfaceGLX::Create(void* window_handle, bool stereo, bool core)
m_supports_pbuffer = false; m_supports_pbuffer = false;
std::string tmp; std::string tmp;
std::istringstream buffer(glXQueryExtensionsString(dpy, screen)); std::istringstream buffer(glXQueryExtensionsString(m_display, screen));
while (buffer >> tmp) while (buffer >> tmp)
{ {
if (tmp == "GLX_SGIX_pbuffer") if (tmp == "GLX_SGIX_pbuffer")
@ -191,7 +188,7 @@ bool cInterfaceGLX::Create(void* window_handle, bool stereo, bool core)
} }
} }
if (!CreateWindowSurface()) if (!CreateWindowSurface(reinterpret_cast<Window>(window_handle)))
{ {
ERROR_LOG(VIDEO, "Error: CreateWindowSurface failed\n"); ERROR_LOG(VIDEO, "Error: CreateWindowSurface failed\n");
XSetErrorHandler(oldHandler); XSetErrorHandler(oldHandler);
@ -199,31 +196,33 @@ bool cInterfaceGLX::Create(void* window_handle, bool stereo, bool core)
} }
XSetErrorHandler(oldHandler); XSetErrorHandler(oldHandler);
m_opengl_mode = Mode::OpenGL;
return true; return true;
} }
bool cInterfaceGLX::Create(cInterfaceBase* main_context) bool GLContextGLX::Initialize(GLContext* main_context)
{ {
cInterfaceGLX* glx_context = static_cast<cInterfaceGLX*>(main_context); GLContextGLX* glx_context = static_cast<GLContextGLX*>(main_context);
m_has_handle = false; m_opengl_mode = glx_context->m_opengl_mode;
m_supports_pbuffer = glx_context->m_supports_pbuffer; m_supports_pbuffer = glx_context->m_supports_pbuffer;
dpy = glx_context->dpy; m_display = glx_context->m_display;
fbconfig = glx_context->fbconfig; m_fbconfig = glx_context->m_fbconfig;
s_glxError = false; s_glxError = false;
XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler); XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
ctx = glXCreateContextAttribs(dpy, fbconfig, glx_context->ctx, True, &glx_context->m_attribs[0]); m_context = glXCreateContextAttribs(m_display, m_fbconfig, glx_context->m_context, True,
XSync(dpy, False); &glx_context->m_attribs[0]);
XSync(m_display, False);
if (!ctx || s_glxError) if (!m_context || s_glxError)
{ {
ERROR_LOG(VIDEO, "Unable to create GL context."); ERROR_LOG(VIDEO, "Unable to create GL context.");
XSetErrorHandler(oldHandler); XSetErrorHandler(oldHandler);
return false; return false;
} }
if (m_supports_pbuffer && !CreateWindowSurface()) if (m_supports_pbuffer && !CreateWindowSurface(None))
{ {
ERROR_LOG(VIDEO, "Error: CreateWindowSurface failed\n"); ERROR_LOG(VIDEO, "Error: CreateWindowSurface failed\n");
XSetErrorHandler(oldHandler); XSetErrorHandler(oldHandler);
@ -234,84 +233,81 @@ bool cInterfaceGLX::Create(cInterfaceBase* main_context)
return true; return true;
} }
std::unique_ptr<cInterfaceBase> cInterfaceGLX::CreateSharedContext() bool GLContextGLX::IsHeadless() const
{ {
std::unique_ptr<cInterfaceBase> context = std::make_unique<cInterfaceGLX>(); return m_render_window == nullptr;
if (!context->Create(this)) }
std::unique_ptr<GLContext> GLContextGLX::CreateSharedContext()
{
std::unique_ptr<GLContextGLX> context = std::make_unique<GLContextGLX>();
if (!context->Initialize(this))
return nullptr; return nullptr;
return context; return context;
} }
bool cInterfaceGLX::CreateWindowSurface() bool GLContextGLX::CreateWindowSurface(Window window_handle)
{ {
if (m_has_handle) if (window_handle)
{ {
// Get an appropriate visual // Get an appropriate visual
XVisualInfo* vi = glXGetVisualFromFBConfig(dpy, fbconfig); XVisualInfo* vi = glXGetVisualFromFBConfig(m_display, m_fbconfig);
m_render_window = GLX11Window::Create(m_display, window_handle, vi);
XWindow.Initialize(dpy); if (!m_render_window)
XWindowAttributes attribs;
if (!XGetWindowAttributes(dpy, m_host_window, &attribs))
{
ERROR_LOG(VIDEO, "Window attribute retrieval failed");
return false; return false;
}
s_backbuffer_width = attribs.width; m_backbuffer_width = m_render_window->GetWidth();
s_backbuffer_height = attribs.height; m_backbuffer_height = m_render_window->GetHeight();
m_drawable = static_cast<GLXDrawable>(m_render_window->GetWindow());
win = XWindow.CreateXWindow(m_host_window, vi);
XFree(vi); XFree(vi);
} }
else if (m_supports_pbuffer) else if (m_supports_pbuffer)
{ {
win = m_pbuffer = glXCreateGLXPbufferSGIX(dpy, fbconfig, 1, 1, nullptr); m_pbuffer = glXCreateGLXPbufferSGIX(m_display, m_fbconfig, 1, 1, nullptr);
if (!m_pbuffer) if (!m_pbuffer)
return false; return false;
m_drawable = static_cast<GLXDrawable>(m_pbuffer);
} }
return true; return true;
} }
void cInterfaceGLX::DestroyWindowSurface() void GLContextGLX::DestroyWindowSurface()
{ {
if (m_has_handle) m_render_window.reset();
if (m_supports_pbuffer && m_pbuffer)
{ {
XWindow.DestroyXWindow(); glXDestroyGLXPbufferSGIX(m_display, m_pbuffer);
}
else if (m_supports_pbuffer && m_pbuffer)
{
glXDestroyGLXPbufferSGIX(dpy, m_pbuffer);
m_pbuffer = 0; m_pbuffer = 0;
} }
} }
bool cInterfaceGLX::MakeCurrent() bool GLContextGLX::MakeCurrent()
{ {
return glXMakeCurrent(dpy, win, ctx); return glXMakeCurrent(m_display, m_drawable, m_context);
} }
bool cInterfaceGLX::ClearCurrent() bool GLContextGLX::ClearCurrent()
{ {
return glXMakeCurrent(dpy, None, nullptr); return glXMakeCurrent(m_display, None, nullptr);
} }
// Close backend // Close backend
void cInterfaceGLX::Shutdown() void GLContextGLX::Shutdown()
{ {
DestroyWindowSurface(); DestroyWindowSurface();
if (ctx) if (m_context)
{ {
glXDestroyContext(dpy, ctx); glXDestroyContext(m_display, m_context);
// Don't close the display connection if we are a shared context. // Don't close the display connection if we are a shared context.
// Saves doing reference counting on this object, and the main context will always // Saves doing reference counting on this object, and the main context will always
// be shut down last anyway. // be shut down last anyway.
if (m_has_handle) if (m_render_window)
{ {
XCloseDisplay(dpy); XCloseDisplay(m_display);
ctx = nullptr; m_context = nullptr;
} }
} }
} }

View File

@ -10,35 +10,39 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "Common/GL/GLInterface/X11_Util.h" #include "Common/GL/GLContext.h"
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLX11Window.h"
class cInterfaceGLX : public cInterfaceBase class GLContextGLX : public GLContext
{ {
private: public:
Window m_host_window; bool IsHeadless() const override;
cX11Window XWindow;
Display* dpy; std::unique_ptr<GLContext> CreateSharedContext() override;
Window win; void Shutdown() override;
GLXContext ctx;
GLXFBConfig fbconfig; bool MakeCurrent() override;
bool m_has_handle; bool ClearCurrent() override;
void SwapInterval(int Interval) override;
void Swap() override;
void* GetFuncAddress(const std::string& name) override;
protected:
bool Initialize(void* window_handle, bool stereo, bool core) override;
bool Initialize(GLContext* main_context) override;
Display* m_display = nullptr;
std::unique_ptr<GLX11Window> m_render_window;
GLXDrawable m_drawable = {};
GLXContext m_context = {};
GLXFBConfig m_fbconfig = {};
bool m_supports_pbuffer = false; bool m_supports_pbuffer = false;
GLXPbufferSGIX m_pbuffer = 0; GLXPbufferSGIX m_pbuffer = 0;
std::vector<int> m_attribs; std::vector<int> m_attribs;
bool CreateWindowSurface(); bool CreateWindowSurface(Window window_handle);
void DestroyWindowSurface(); void DestroyWindowSurface();
public:
friend class cX11Window;
void SwapInterval(int Interval) override;
void Swap() override;
void* GetFuncAddress(const std::string& name) override;
bool Create(void* window_handle, bool stereo, bool core) override;
bool Create(cInterfaceBase* main_context) override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Shutdown() override;
std::unique_ptr<cInterfaceBase> CreateSharedContext() override;
}; };

View File

@ -130,8 +130,8 @@ static PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB = nullptr;
static void LoadWGLExtensions() static void LoadWGLExtensions()
{ {
wglSwapIntervalEXT = reinterpret_cast<PFNWGLSWAPINTERVALEXTPROC>( wglSwapIntervalEXT =
GLInterface->GetFuncAddress("wglSwapIntervalEXT")); reinterpret_cast<PFNWGLSWAPINTERVALEXTPROC>(wglGetProcAddress("wglSwapIntervalEXT"));
wglCreateContextAttribsARB = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>( wglCreateContextAttribsARB = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(
wglGetProcAddress("wglCreateContextAttribsARB")); wglGetProcAddress("wglCreateContextAttribsARB"));
wglChoosePixelFormatARB = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>( wglChoosePixelFormatARB = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>(
@ -157,19 +157,24 @@ static void ClearWGLExtensionPointers()
wglDestroyPbufferARB = nullptr; wglDestroyPbufferARB = nullptr;
} }
void cInterfaceWGL::SwapInterval(int Interval) bool GLContextWGL::IsHeadless() const
{
return !m_window_handle;
}
void GLContextWGL::SwapInterval(int interval)
{ {
if (wglSwapIntervalEXT) if (wglSwapIntervalEXT)
wglSwapIntervalEXT(Interval); wglSwapIntervalEXT(interval);
else else
ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate)."); ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
} }
void cInterfaceWGL::Swap() void GLContextWGL::Swap()
{ {
SwapBuffers(m_dc); SwapBuffers(m_dc);
} }
void* cInterfaceWGL::GetFuncAddress(const std::string& name) void* GLContextWGL::GetFuncAddress(const std::string& name)
{ {
FARPROC func = wglGetProcAddress(name.c_str()); FARPROC func = wglGetProcAddress(name.c_str());
if (func == nullptr) if (func == nullptr)
@ -183,24 +188,9 @@ void* cInterfaceWGL::GetFuncAddress(const std::string& name)
return func; return func;
} }
// Draw messages on top of the screen
bool cInterfaceWGL::PeekMessages()
{
// TODO: peekmessage
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
// Create rendering window. // Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceWGL::Create(void* window_handle, bool stereo, bool core) bool GLContextWGL::Initialize(void* window_handle, bool stereo, bool core)
{ {
if (!window_handle) if (!window_handle)
return false; return false;
@ -216,8 +206,8 @@ bool cInterfaceWGL::Create(void* window_handle, bool stereo, bool core)
// Control window size and picture scaling // Control window size and picture scaling
int twidth = window_rect.right - window_rect.left; int twidth = window_rect.right - window_rect.left;
int theight = window_rect.bottom - window_rect.top; int theight = window_rect.bottom - window_rect.top;
s_backbuffer_width = twidth; m_backbuffer_width = twidth;
s_backbuffer_height = theight; m_backbuffer_height = theight;
const DWORD stereo_flag = stereo ? PFD_STEREO : 0; const DWORD stereo_flag = stereo ? PFD_STEREO : 0;
@ -274,8 +264,7 @@ bool cInterfaceWGL::Create(void* window_handle, bool stereo, bool core)
} }
// WGL only supports desktop GL, for now. // WGL only supports desktop GL, for now.
if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) m_opengl_mode = Mode::OpenGL;
s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
if (core) if (core)
{ {
@ -306,7 +295,7 @@ bool cInterfaceWGL::Create(void* window_handle, bool stereo, bool core)
{ {
wglDeleteContext(m_rc); wglDeleteContext(m_rc);
m_rc = core_context; m_rc = core_context;
m_core = true; m_is_core_context = true;
} }
else else
{ {
@ -317,9 +306,11 @@ bool cInterfaceWGL::Create(void* window_handle, bool stereo, bool core)
return true; return true;
} }
bool cInterfaceWGL::Create(cInterfaceBase* main_context) bool GLContextWGL::Initialize(GLContext* main_context)
{ {
cInterfaceWGL* wgl_main_context = static_cast<cInterfaceWGL*>(main_context); GLContextWGL* wgl_main_context = static_cast<GLContextWGL*>(main_context);
m_opengl_mode = wgl_main_context->m_opengl_mode;
// WGL does not support surfaceless contexts, so we use a 1x1 pbuffer instead. // WGL does not support surfaceless contexts, so we use a 1x1 pbuffer instead.
if (!CreatePBuffer(wgl_main_context->m_dc, 1, 1, &m_pbuffer_handle, &m_dc)) if (!CreatePBuffer(wgl_main_context->m_dc, 1, 1, &m_pbuffer_handle, &m_dc))
@ -329,14 +320,14 @@ bool cInterfaceWGL::Create(cInterfaceBase* main_context)
if (!m_rc) if (!m_rc)
return false; return false;
m_core = true; m_is_core_context = true;
return true; return true;
} }
std::unique_ptr<cInterfaceBase> cInterfaceWGL::CreateSharedContext() std::unique_ptr<GLContext> GLContextWGL::CreateSharedContext()
{ {
std::unique_ptr<cInterfaceWGL> context = std::make_unique<cInterfaceWGL>(); std::unique_ptr<GLContextWGL> context = std::make_unique<GLContextWGL>();
if (!context->Create(this)) if (!context->Initialize(this))
{ {
context->Shutdown(); context->Shutdown();
return nullptr; return nullptr;
@ -345,7 +336,7 @@ std::unique_ptr<cInterfaceBase> cInterfaceWGL::CreateSharedContext()
return std::move(context); return std::move(context);
} }
HGLRC cInterfaceWGL::CreateCoreContext(HDC dc, HGLRC share_context) HGLRC GLContextWGL::CreateCoreContext(HDC dc, HGLRC share_context)
{ {
if (!wglCreateContextAttribsARB) if (!wglCreateContextAttribsARB)
{ {
@ -402,7 +393,7 @@ HGLRC cInterfaceWGL::CreateCoreContext(HDC dc, HGLRC share_context)
return nullptr; return nullptr;
} }
bool cInterfaceWGL::CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE* pbuffer_handle, bool GLContextWGL::CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE* pbuffer_handle,
HDC* pbuffer_dc) HDC* pbuffer_dc)
{ {
if (!wglChoosePixelFormatARB || !wglCreatePbufferARB || !wglGetPbufferDCARB || if (!wglChoosePixelFormatARB || !wglCreatePbufferARB || !wglGetPbufferDCARB ||
@ -462,29 +453,29 @@ bool cInterfaceWGL::CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE
return true; return true;
} }
bool cInterfaceWGL::MakeCurrent() bool GLContextWGL::MakeCurrent()
{ {
return wglMakeCurrent(m_dc, m_rc) == TRUE; return wglMakeCurrent(m_dc, m_rc) == TRUE;
} }
bool cInterfaceWGL::ClearCurrent() bool GLContextWGL::ClearCurrent()
{ {
return wglMakeCurrent(m_dc, nullptr) == TRUE; return wglMakeCurrent(m_dc, nullptr) == TRUE;
} }
// Update window width, size and etc. Called from Render.cpp // Update window width, size and etc. Called from Render.cpp
void cInterfaceWGL::Update() void GLContextWGL::Update()
{ {
RECT rcWindow; RECT rcWindow;
GetClientRect(m_window_handle, &rcWindow); GetClientRect(m_window_handle, &rcWindow);
// Get the new window width and height // Get the new window width and height
s_backbuffer_width = rcWindow.right - rcWindow.left; m_backbuffer_width = rcWindow.right - rcWindow.left;
s_backbuffer_height = rcWindow.bottom - rcWindow.top; m_backbuffer_height = rcWindow.bottom - rcWindow.top;
} }
// Close backend // Close backend
void cInterfaceWGL::Shutdown() void GLContextWGL::Shutdown()
{ {
if (m_rc) if (m_rc)
{ {

View File

@ -6,26 +6,30 @@
#include <windows.h> #include <windows.h>
#include <string> #include <string>
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
class cInterfaceWGL : public cInterfaceBase class GLContextWGL : public GLContext
{ {
public: public:
void SwapInterval(int interval) override; bool IsHeadless() const;
void Swap() override;
void* GetFuncAddress(const std::string& name) override; std::unique_ptr<GLContext> CreateSharedContext() override;
bool Create(void* window_handle, bool stereo, bool core) override;
bool Create(cInterfaceBase* main_context) override;
bool MakeCurrent() override; bool MakeCurrent() override;
bool ClearCurrent() override; bool ClearCurrent() override;
void Shutdown() override; void Shutdown() override;
void Update() override; void Update() override;
bool PeekMessages() override;
std::unique_ptr<cInterfaceBase> CreateSharedContext() override; void Swap() override;
void SwapInterval(int interval) override;
void* GetFuncAddress(const std::string& name) override;
protected:
bool Initialize(void* window_handle, bool stereo, bool core) override;
bool Initialize(GLContext* main_context) override;
private:
static HGLRC CreateCoreContext(HDC dc, HGLRC share_context); static HGLRC CreateCoreContext(HDC dc, HGLRC share_context);
static bool CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE* pbuffer_handle, static bool CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE* pbuffer_handle,
HDC* pbuffer_dc); HDC* pbuffer_dc);

View File

@ -1,72 +0,0 @@
// Copyright 2012 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/GL/GLInterface/X11_Util.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/Logging/Log.h"
#include "Common/Thread.h"
void cX11Window::Initialize(Display* _dpy)
{
dpy = _dpy;
}
Window cX11Window::CreateXWindow(Window parent, XVisualInfo* vi)
{
XSetWindowAttributes attr;
colormap = XCreateColormap(dpy, parent, vi->visual, AllocNone);
// Setup window attributes
attr.colormap = colormap;
XWindowAttributes attribs;
if (!XGetWindowAttributes(dpy, parent, &attribs))
{
ERROR_LOG(VIDEO, "Window attribute retrieval failed");
return 0;
}
// Create the window
win = XCreateWindow(dpy, parent, 0, 0, attribs.width, attribs.height, 0, vi->depth, InputOutput,
vi->visual, CWColormap, &attr);
XSelectInput(dpy, parent, StructureNotifyMask);
XMapWindow(dpy, win);
XSync(dpy, True);
xEventThread = std::thread(&cX11Window::XEventThread, this);
return win;
}
void cX11Window::DestroyXWindow(void)
{
XUnmapWindow(dpy, win);
win = 0;
if (xEventThread.joinable())
xEventThread.join();
XFreeColormap(dpy, colormap);
}
void cX11Window::XEventThread()
{
while (win)
{
XEvent event;
for (int num_events = XPending(dpy); num_events > 0; num_events--)
{
XNextEvent(dpy, &event);
switch (event.type)
{
case ConfigureNotify:
XResizeWindow(dpy, win, event.xconfigure.width, event.xconfigure.height);
GLInterface->SetBackBufferDimensions(event.xconfigure.width, event.xconfigure.height);
break;
default:
break;
}
}
Common::SleepCurrentThread(20);
}
}

View File

@ -1,27 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <string>
#include <thread>
class cX11Window
{
private:
void XEventThread();
std::thread xEventThread;
Colormap colormap;
public:
void Initialize(Display* dpy);
Window CreateXWindow(Window parent, XVisualInfo* vi);
void DestroyXWindow();
Display* dpy;
Window win;
};

View File

@ -1,61 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include "Common/CommonTypes.h"
enum class GLInterfaceMode
{
MODE_DETECT,
MODE_OPENGL,
MODE_OPENGLES2,
MODE_OPENGLES3,
};
class cInterfaceBase
{
protected:
// Window dimensions.
u32 s_backbuffer_width = 0;
u32 s_backbuffer_height = 0;
bool m_core = false;
bool m_is_shared = false;
GLInterfaceMode s_opengl_mode = GLInterfaceMode::MODE_DETECT;
public:
virtual ~cInterfaceBase() {}
virtual void Swap() {}
virtual void SetMode(GLInterfaceMode mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
virtual GLInterfaceMode GetMode() { return s_opengl_mode; }
virtual void* GetFuncAddress(const std::string& name) { return nullptr; }
virtual bool Create(void* window_handle, bool stereo = false, bool core = true) { return true; }
virtual bool Create(cInterfaceBase* main_context) { return true; }
virtual bool MakeCurrent() { return true; }
virtual bool ClearCurrent() { return true; }
virtual void Shutdown() {}
virtual void SwapInterval(int Interval) {}
virtual u32 GetBackBufferWidth() { return s_backbuffer_width; }
virtual u32 GetBackBufferHeight() { return s_backbuffer_height; }
virtual void SetBackBufferDimensions(u32 W, u32 H)
{
s_backbuffer_width = W;
s_backbuffer_height = H;
}
virtual void Update() {}
virtual bool PeekMessages() { return false; }
virtual void UpdateHandle(void* window_handle) {}
virtual void UpdateSurface() {}
virtual std::unique_ptr<cInterfaceBase> CreateSharedContext() { return nullptr; }
};
extern std::unique_ptr<cInterfaceBase> GLInterface;
// This function has to be defined along the Host_ functions from Core/Host.h.
// Current canonical implementation: DolphinWX/GLInterface/GLInterface.cpp.
std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface();

View File

@ -5,19 +5,12 @@
#include <memory> #include <memory>
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h" #include "Common/GL/GLUtil.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
std::unique_ptr<cInterfaceBase> GLInterface;
namespace GLUtil namespace GLUtil
{ {
void InitInterface()
{
GLInterface = HostGL_CreateGLInterface();
}
GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader) GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader)
{ {
// generate objects // generate objects
@ -107,7 +100,7 @@ void EnablePrimitiveRestart()
{ {
constexpr GLuint PRIMITIVE_RESTART_INDEX = 65535; constexpr GLuint PRIMITIVE_RESTART_INDEX = 65535;
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) if (g_main_gl_context->GetMode() == GLContext::Mode::OpenGLES)
{ {
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
} }
@ -125,4 +118,4 @@ void EnablePrimitiveRestart()
} }
} }
} }
} } // namespace GLUtil

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@ -10,7 +10,6 @@
namespace GLUtil namespace GLUtil
{ {
void InitInterface();
GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader); GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
void EnablePrimitiveRestart(); void EnablePrimitiveRestart();
} } // namespace GLUtil

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@ -0,0 +1,77 @@
// Copyright 2012 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/GL/GLX11Window.h"
#include "Common/GL/GLContext.h"
#include "Common/Thread.h"
GLX11Window::GLX11Window(Display* display, Window parent_window, Colormap color_map, Window window,
int width, int height)
: m_display(display), m_parent_window(parent_window), m_color_map(color_map), m_window(window),
m_width(width), m_height(height),
m_event_thread(std::thread(&GLX11Window::XEventThread, this))
{
}
GLX11Window::~GLX11Window()
{
Window window = m_window;
m_window = None;
if (m_event_thread.joinable())
m_event_thread.join();
XUnmapWindow(m_display, window);
XDestroyWindow(m_display, window);
XFreeColormap(m_display, m_color_map);
}
std::unique_ptr<GLX11Window> GLX11Window::Create(Display* display, Window parent_window,
XVisualInfo* vi)
{
// Set color map for the new window based on the visual.
Colormap color_map = XCreateColormap(display, parent_window, vi->visual, AllocNone);
XSetWindowAttributes attribs = {};
attribs.colormap = color_map;
// Get the dimensions from the parent window.
XWindowAttributes parent_attribs = {};
XGetWindowAttributes(display, parent_window, &parent_attribs);
// Create the window
Window window =
XCreateWindow(display, parent_window, 0, 0, parent_attribs.width, parent_attribs.height, 0,
vi->depth, InputOutput, vi->visual, CWColormap, &attribs);
XSelectInput(display, parent_window, StructureNotifyMask);
XMapWindow(display, window);
XSync(display, True);
return std::make_unique<GLX11Window>(display, parent_window, color_map, window,
parent_attribs.width, parent_attribs.height);
}
void GLX11Window::XEventThread()
{
// There's a potential race here on m_window. But this thread will disappear soon.
while (m_window)
{
XEvent event;
for (int num_events = XPending(m_display); num_events > 0; num_events--)
{
XNextEvent(m_display, &event);
switch (event.type)
{
case ConfigureNotify:
{
m_width = event.xconfigure.width;
m_height = event.xconfigure.height;
XResizeWindow(m_display, m_window, m_width, m_height);
g_main_gl_context->SetBackBufferDimensions(m_width, m_height);
}
break;
default:
break;
}
}
Common::SleepCurrentThread(20);
}
}

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@ -0,0 +1,41 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <memory>
#include <thread>
class GLX11Window
{
public:
GLX11Window(Display* display, Window parent_window, Colormap color_map, Window window, int width,
int height);
~GLX11Window();
Display* GetDisplay() const { return m_display; }
Window GetParentWindow() const { return m_parent_window; }
Window GetWindow() const { return m_window; }
int GetWidth() const { return m_width; }
int GetHeight() const { return m_height; }
static std::unique_ptr<GLX11Window> Create(Display* display, Window parent_window,
XVisualInfo* vi);
private:
void XEventThread();
Display* m_display;
Window m_parent_window;
Colormap m_color_map;
Window m_window;
int m_width;
int m_height;
std::thread m_event_thread;
};

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@ -9,7 +9,7 @@
#include "Common/Common.h" #include "Common/Common.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
@ -414,7 +414,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glBindBuffer(GL_ARRAY_BUFFER, glBindBuffer(GL_ARRAY_BUFFER,
static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle()); static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle());
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) if (!g_main_gl_context->IsGLES())
glEnable(GL_PROGRAM_POINT_SIZE); glEnable(GL_PROGRAM_POINT_SIZE);
} }

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@ -4,7 +4,6 @@
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "VideoBackends/OGL/FramebufferManager.h" #include "VideoBackends/OGL/FramebufferManager.h"

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@ -6,7 +6,7 @@
#include "Common/CommonFuncs.h" #include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h" #include "Common/GL/GLUtil.h"
#include "VideoBackends/OGL/PerfQuery.h" #include "VideoBackends/OGL/PerfQuery.h"
@ -17,11 +17,10 @@ namespace OGL
{ {
std::unique_ptr<PerfQueryBase> GetPerfQuery() std::unique_ptr<PerfQueryBase> GetPerfQuery()
{ {
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 && if (g_main_gl_context->IsGLES() && GLExtensions::Supports("GL_NV_occlusion_query_samples"))
GLExtensions::Supports("GL_NV_occlusion_query_samples"))
return std::make_unique<PerfQueryGLESNV>(); return std::make_unique<PerfQueryGLESNV>();
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) if (g_main_gl_context->IsGLES())
return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED); return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED);
return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED); return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
@ -266,4 +265,4 @@ void PerfQueryGLESNV::FlushResults()
FlushOne(); FlushOne();
} }
} // namespace } // namespace OGL

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@ -12,7 +12,7 @@
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/FileUtil.h" #include "Common/FileUtil.h"
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
@ -805,7 +805,7 @@ void ProgramShaderCache::CreateHeader()
bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param) bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
{ {
std::unique_ptr<cInterfaceBase> context = GLInterface->CreateSharedContext(); std::unique_ptr<GLContext> context = g_main_gl_context->CreateSharedContext();
if (!context) if (!context)
{ {
PanicAlert("Failed to create shared context for shader compiling."); PanicAlert("Failed to create shared context for shader compiling.");
@ -818,7 +818,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param) bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
{ {
cInterfaceBase* context = static_cast<cInterfaceBase*>(param); GLContext* context = static_cast<GLContext*>(param);
if (!context->MakeCurrent()) if (!context->MakeCurrent())
return false; return false;
@ -831,7 +831,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
void SharedContextAsyncShaderCompiler::WorkerThreadExit(void* param) void SharedContextAsyncShaderCompiler::WorkerThreadExit(void* param)
{ {
cInterfaceBase* context = static_cast<cInterfaceBase*>(param); GLContext* context = static_cast<GLContext*>(param);
context->ClearCurrent(); context->ClearCurrent();
delete context; delete context;
} }

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@ -16,7 +16,7 @@
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/Atomic.h" #include "Common/Atomic.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h" #include "Common/GL/GLUtil.h"
#include "Common/Logging/LogManager.h" #include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h" #include "Common/MathUtil.h"
@ -354,8 +354,8 @@ static void InitDriverInfo()
// Init functions // Init functions
Renderer::Renderer() Renderer::Renderer()
: ::Renderer(static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u)), : ::Renderer(static_cast<int>(std::max(g_main_gl_context->GetBackBufferWidth(), 1u)),
static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u))) static_cast<int>(std::max(g_main_gl_context->GetBackBufferHeight(), 1u)))
{ {
bool bSuccess = true; bool bSuccess = true;
@ -365,7 +365,7 @@ Renderer::Renderer()
InitDriverInfo(); InitDriverInfo();
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) if (!g_main_gl_context->IsGLES())
{ {
if (!GLExtensions::Supports("GL_ARB_framebuffer_object")) if (!GLExtensions::Supports("GL_ARB_framebuffer_object"))
{ {
@ -500,7 +500,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsBPTCTextures = g_Config.backend_info.bSupportsBPTCTextures =
GLExtensions::Supports("GL_ARB_texture_compression_bptc"); GLExtensions::Supports("GL_ARB_texture_compression_bptc");
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) if (g_main_gl_context->IsGLES())
{ {
g_ogl_config.SupportedESPointSize = g_ogl_config.SupportedESPointSize =
GLExtensions::Supports("GL_OES_geometry_point_size") ? GLExtensions::Supports("GL_OES_geometry_point_size") ?
@ -730,9 +730,8 @@ Renderer::Renderer()
if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory) if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory)
{ {
OSD::AddMessage( OSD::AddMessage(StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.", g_main_gl_context->IsGLES() ? "EXT" : "ARB"),
GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 ? "EXT" : "ARB"),
60000); 60000);
OSD::AddMessage("This device's performance will be terrible.", 60000); OSD::AddMessage("This device's performance will be terrible.", 60000);
OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000); OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000);
@ -761,7 +760,7 @@ Renderer::Renderer()
// Handle VSync on/off // Handle VSync on/off
s_vsync = g_ActiveConfig.IsVSync(); s_vsync = g_ActiveConfig.IsVSync();
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC)) if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
GLInterface->SwapInterval(s_vsync); g_main_gl_context->SwapInterval(s_vsync);
// Because of the fixed framebuffer size we need to disable the resolution // Because of the fixed framebuffer size we need to disable the resolution
// options while running // options while running
@ -1044,7 +1043,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]); std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) if (g_main_gl_context->IsGLES())
// XXX: Swap colours // XXX: Swap colours
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth,
targetPixelRcHeight, GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get()); targetPixelRcHeight, GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get());
@ -1351,7 +1350,7 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force)
GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,
GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET}; GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET};
if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL) if (g_main_gl_context->IsGLES())
{ {
// Logic ops aren't available in GLES3 // Logic ops aren't available in GLES3
} }
@ -1421,7 +1420,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
OSD::DrawMessages(); OSD::DrawMessages();
// Swap the back and front buffers, presenting the image. // Swap the back and front buffers, presenting the image.
GLInterface->Swap(); g_main_gl_context->Swap();
} }
else else
{ {
@ -1466,7 +1465,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
{ {
s_vsync = g_ActiveConfig.IsVSync(); s_vsync = g_ActiveConfig.IsVSync();
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC)) if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
GLInterface->SwapInterval(s_vsync); g_main_gl_context->SwapInterval(s_vsync);
} }
// Clean out old stuff from caches. It's not worth it to clean out the shader caches. // Clean out old stuff from caches. It's not worth it to clean out the shader caches.
@ -1502,12 +1501,11 @@ void Renderer::CheckForSurfaceChange()
m_surface_handle = m_new_surface_handle; m_surface_handle = m_new_surface_handle;
m_new_surface_handle = nullptr; m_new_surface_handle = nullptr;
GLInterface->UpdateHandle(m_surface_handle); g_main_gl_context->UpdateSurface(m_surface_handle);
GLInterface->UpdateSurface();
// With a surface change, the window likely has new dimensions. // With a surface change, the window likely has new dimensions.
m_backbuffer_width = GLInterface->GetBackBufferWidth(); m_backbuffer_width = g_main_gl_context->GetBackBufferWidth();
m_backbuffer_height = GLInterface->GetBackBufferHeight(); m_backbuffer_height = g_main_gl_context->GetBackBufferHeight();
} }
void Renderer::CheckForSurfaceResize() void Renderer::CheckForSurfaceResize()
@ -1515,7 +1513,7 @@ void Renderer::CheckForSurfaceResize()
if (!m_surface_resized.TestAndClear()) if (!m_surface_resized.TestAndClear())
return; return;
GLInterface->Update(); g_main_gl_context->Update();
m_backbuffer_width = m_new_backbuffer_width; m_backbuffer_width = m_new_backbuffer_width;
m_backbuffer_height = m_new_backbuffer_height; m_backbuffer_height = m_new_backbuffer_height;
} }
@ -1538,7 +1536,7 @@ void Renderer::ResetAPIState()
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
glDisable(GL_BLEND); glDisable(GL_BLEND);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) if (!g_main_gl_context->IsGLES())
glDisable(GL_COLOR_LOGIC_OP); glDisable(GL_COLOR_LOGIC_OP);
if (g_ActiveConfig.backend_info.bSupportsDepthClamp) if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
{ {
@ -1717,4 +1715,4 @@ std::unique_ptr<VideoCommon::AsyncShaderCompiler> Renderer::CreateAsyncShaderCom
{ {
return std::make_unique<SharedContextAsyncShaderCompiler>(); return std::make_unique<SharedContextAsyncShaderCompiler>();
} }
} } // namespace OGL

View File

@ -7,7 +7,7 @@
#include <memory> #include <memory>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
#include "VideoCommon/SamplerCommon.h" #include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
@ -99,7 +99,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.min_lod / 16.f); glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.min_lod / 16.f);
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f); glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) if (!g_main_gl_context->IsGLES())
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f); glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f);
if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso) if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso)
@ -117,4 +117,4 @@ void SamplerCache::Clear()
p.second = 0; p.second = 0;
m_cache.clear(); m_cache.clear();
} }
} } // namespace OGL

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@ -10,7 +10,6 @@
#include <vector> #include <vector>
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"

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@ -39,7 +39,7 @@ Make AA apply instantly during gameplay if possible
#include <vector> #include <vector>
#include "Common/Common.h" #include "Common/Common.h"
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h" #include "Common/GL/GLUtil.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
@ -66,7 +66,7 @@ std::string VideoBackend::GetName() const
std::string VideoBackend::GetDisplayName() const std::string VideoBackend::GetDisplayName() const
{ {
if (GLInterface != nullptr && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) if (g_main_gl_context && g_main_gl_context->GetMode() == GLContext::Mode::OpenGLES)
return _trans("OpenGL ES"); return _trans("OpenGL ES");
else else
return _trans("OpenGL"); return _trans("OpenGL");
@ -161,12 +161,12 @@ bool VideoBackend::Initialize(void* window_handle)
{ {
InitializeShared(); InitializeShared();
GLUtil::InitInterface(); g_main_gl_context =
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT); GLContext::Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
if (!GLInterface->Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer)) if (!g_main_gl_context)
return false; return false;
GLInterface->MakeCurrent(); g_main_gl_context->MakeCurrent();
if (!InitializeGLExtensions() || !FillBackendInfo()) if (!InitializeGLExtensions() || !FillBackendInfo())
return false; return false;
@ -196,9 +196,9 @@ void VideoBackend::Shutdown()
g_perf_query.reset(); g_perf_query.reset();
g_vertex_manager.reset(); g_vertex_manager.reset();
g_renderer.reset(); g_renderer.reset();
GLInterface->ClearCurrent(); g_main_gl_context->ClearCurrent();
GLInterface->Shutdown(); g_main_gl_context->Shutdown();
GLInterface.reset(); g_main_gl_context.reset();
ShutdownShared(); ShutdownShared();
} }
} } // namespace OGL

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@ -4,7 +4,7 @@
#include <memory> #include <memory>
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h" #include "Common/GL/GLUtil.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
@ -15,9 +15,8 @@ std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
void SWOGLWindow::Init(void* window_handle) void SWOGLWindow::Init(void* window_handle)
{ {
GLUtil::InitInterface(); g_main_gl_context = GLContext::Create(window_handle);
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT); if (!g_main_gl_context)
if (!GLInterface->Create(window_handle))
{ {
ERROR_LOG(VIDEO, "GLInterface::Create failed."); ERROR_LOG(VIDEO, "GLInterface::Create failed.");
} }
@ -27,8 +26,8 @@ void SWOGLWindow::Init(void* window_handle)
void SWOGLWindow::Shutdown() void SWOGLWindow::Shutdown()
{ {
GLInterface->Shutdown(); g_main_gl_context->Shutdown();
GLInterface.reset(); g_main_gl_context.reset();
s_instance.reset(); s_instance.reset();
} }
@ -66,10 +65,9 @@ void SWOGLWindow::Prepare()
" TexCoord = vec2(rawpos.x, -rawpos.y);\n" " TexCoord = vec2(rawpos.x, -rawpos.y);\n"
"}\n"; "}\n";
std::string header = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL ? std::string header = g_main_gl_context->IsGLES() ? "#version 300 es\n"
"#version 140\n" : "precision highp float;\n" :
"#version 300 es\n" "#version 140\n";
"precision highp float;\n";
m_image_program = GLUtil::CompileProgram(header + vertex_shader, header + frag_shader); m_image_program = GLUtil::CompileProgram(header + vertex_shader, header + frag_shader);
@ -93,10 +91,10 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region) void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
{ {
SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image); SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
GLInterface->Update(); // just updates the render window position and the backbuffer size g_main_gl_context->Update(); // just updates the render window position and the backbuffer size
GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth(); GLsizei glWidth = (GLsizei)g_main_gl_context->GetBackBufferWidth();
GLsizei glHeight = (GLsizei)GLInterface->GetBackBufferHeight(); GLsizei glHeight = (GLsizei)g_main_gl_context->GetBackBufferHeight();
glViewport(0, 0, glWidth, glHeight); glViewport(0, 0, glWidth, glHeight);
@ -123,10 +121,5 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_regi
// } // }
m_text.clear(); m_text.clear();
GLInterface->Swap(); g_main_gl_context->Swap();
}
int SWOGLWindow::PeekMessages()
{
return GLInterface->PeekMessages();
} }

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@ -26,8 +26,6 @@ public:
// Image to show, will be swapped immediately // Image to show, will be swapped immediately
void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region); void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
int PeekMessages();
static std::unique_ptr<SWOGLWindow> s_instance; static std::unique_ptr<SWOGLWindow> s_instance;
private: private:

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@ -9,7 +9,7 @@
#include "Common/Common.h" #include "Common/Common.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLContext.h"
#include "VideoBackends/Software/Clipper.h" #include "VideoBackends/Software/Clipper.h"
#include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/DebugUtil.h"
@ -88,7 +88,7 @@ bool VideoSoftware::Initialize(void* window_handle)
Rasterizer::Init(); Rasterizer::Init();
DebugUtil::Init(); DebugUtil::Init();
GLInterface->MakeCurrent(); g_main_gl_context->MakeCurrent();
SWOGLWindow::s_instance->Prepare(); SWOGLWindow::s_instance->Prepare();
g_renderer = std::make_unique<SWRenderer>(); g_renderer = std::make_unique<SWRenderer>();
@ -116,4 +116,4 @@ void VideoSoftware::Shutdown()
g_renderer.reset(); g_renderer.reset();
ShutdownShared(); ShutdownShared();
} }
} } // namespace SW

View File

@ -8,7 +8,6 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include "Common/GL/GLInterfaceBase.h"
#include "Core/Host.h" #include "Core/Host.h"
void Host_NotifyMapLoaded() void Host_NotifyMapLoaded()
@ -54,7 +53,3 @@ void Host_YieldToUI()
void Host_UpdateProgressDialog(const char* caption, int position, int total) void Host_UpdateProgressDialog(const char* caption, int position, int total)
{ {
} }
std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
{
return nullptr;
}