videoconfig: add BBoxPreferStencilImplementation
@JMC47 requested this to be able to do performance comparisons.
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53224d41d0
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134317e07f
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@ -28,7 +28,7 @@ namespace OGL
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{
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void BoundingBox::SetTargetSizeChanged(int target_width, int target_height)
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{
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if (g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics)
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if (g_ActiveConfig.BBoxUseFragmentShaderImplementation())
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return;
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s_target_width = target_width;
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@ -42,7 +42,7 @@ void BoundingBox::SetTargetSizeChanged(int target_width, int target_height)
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void BoundingBox::Init(int target_width, int target_height)
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{
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if (g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics)
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if (g_ActiveConfig.BBoxUseFragmentShaderImplementation())
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{
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int initial_values[4] = {0, 0, 0, 0};
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glGenBuffers(1, &s_bbox_buffer_id);
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@ -60,7 +60,7 @@ void BoundingBox::Init(int target_width, int target_height)
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void BoundingBox::Shutdown()
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{
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if (g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics)
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if (g_ActiveConfig.BBoxUseFragmentShaderImplementation())
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{
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glDeleteBuffers(1, &s_bbox_buffer_id);
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}
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@ -72,7 +72,7 @@ void BoundingBox::Shutdown()
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void BoundingBox::Set(int index, int value)
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{
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if (g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics)
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if (g_ActiveConfig.BBoxUseFragmentShaderImplementation())
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{
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &value);
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@ -95,7 +95,7 @@ void BoundingBox::Set(int index, int value)
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int BoundingBox::Get(int index)
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{
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if (g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics)
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if (g_ActiveConfig.BBoxUseFragmentShaderImplementation())
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{
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int data = 0;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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@ -170,7 +170,6 @@ void BoundingBox::StencilWasUpdated()
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bool BoundingBox::NeedsStencilBuffer()
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{
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return g_ActiveConfig.bBBoxEnable &&
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!g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics;
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return g_ActiveConfig.bBBoxEnable && !g_ActiveConfig.BBoxUseFragmentShaderImplementation();
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}
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};
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@ -158,14 +158,14 @@ void VertexManager::vFlush()
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// setup the pointers
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nativeVertexFmt->SetupVertexPointers();
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if (!g_Config.backend_info.bSupportsFragmentStoresAndAtomics && ::BoundingBox::active)
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if (::BoundingBox::active && !g_Config.BBoxUseFragmentShaderImplementation())
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{
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glEnable(GL_STENCIL_TEST);
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}
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Draw(stride);
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if (!g_Config.backend_info.bSupportsFragmentStoresAndAtomics && ::BoundingBox::active)
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if (::BoundingBox::active && !g_Config.BBoxUseFragmentShaderImplementation())
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{
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OGL::BoundingBox::StencilWasUpdated();
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glDisable(GL_STENCIL_TEST);
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@ -171,8 +171,7 @@ PixelShaderUid GetPixelShaderUid()
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uid_data->genMode_numtevstages = bpmem.genMode.numtevstages;
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uid_data->genMode_numtexgens = bpmem.genMode.numtexgens;
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uid_data->per_pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
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uid_data->bounding_box = g_ActiveConfig.backend_info.bSupportsBBox &&
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g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics &&
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uid_data->bounding_box = g_ActiveConfig.BBoxUseFragmentShaderImplementation() &&
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g_ActiveConfig.bBBoxEnable && BoundingBox::active;
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uid_data->rgba6_format =
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bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24 && !g_ActiveConfig.bForceTrueColor;
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@ -119,6 +119,7 @@ void VideoConfig::Load(const std::string& ini_file)
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IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
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hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
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hacks->Get("BBoxEnable", &bBBoxEnable, false);
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hacks->Get("BBoxPreferStencilImplementation", &bBBoxPreferStencilImplementation, false);
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hacks->Get("ForceProgressive", &bForceProgressive, true);
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hacks->Get("EFBToTextureEnable", &bSkipEFBCopyToRam, true);
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hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
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@ -342,6 +343,7 @@ void VideoConfig::Save(const std::string& ini_file)
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IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
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hacks->Set("EFBAccessEnable", bEFBAccessEnable);
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hacks->Set("BBoxEnable", bBBoxEnable);
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hacks->Set("BBoxPreferStencilImplementation", bBBoxPreferStencilImplementation);
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hacks->Set("ForceProgressive", bForceProgressive);
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hacks->Set("EFBToTextureEnable", bSkipEFBCopyToRam);
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hacks->Set("EFBScaledCopy", bCopyEFBScaled);
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@ -114,6 +114,7 @@ struct VideoConfig final
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bool bEFBAccessEnable;
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bool bPerfQueriesEnable;
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bool bBBoxEnable;
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bool bBBoxPreferStencilImplementation; // OpenGL-only, to see how slow it is compared to SSBOs
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bool bForceProgressive;
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bool bEFBEmulateFormatChanges;
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@ -203,6 +204,12 @@ struct VideoConfig final
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{
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return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
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}
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bool BBoxUseFragmentShaderImplementation() const
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{
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if (backend_info.api_type == APIType::OpenGL && bBBoxPreferStencilImplementation)
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return false;
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return backend_info.bSupportsBBox && backend_info.bSupportsFragmentStoresAndAtomics;
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}
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};
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extern VideoConfig g_Config;
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