UICommon/NetPlayIndex: Use std::move within SetErrorCallback()
std::function is allowed to heap allocate in order to store captured variables, etc, so std::function isn't a trivial type. We can std::move here in order to avoid potential reallocating. While we're at it, make the definition's parameter name match the declaration's parameter name for consistency.
This commit is contained in:
parent
5220922a22
commit
13292563ee
|
@ -333,7 +333,7 @@ bool NetPlayIndex::HasActiveSession() const
|
|||
return !m_secret.empty();
|
||||
}
|
||||
|
||||
void NetPlayIndex::SetErrorCallback(std::function<void()> function)
|
||||
void NetPlayIndex::SetErrorCallback(std::function<void()> callback)
|
||||
{
|
||||
m_error_callback = function;
|
||||
m_error_callback = std::move(callback);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue