UICommon/NetPlayIndex: Use std::move within SetErrorCallback()
std::function is allowed to heap allocate in order to store captured variables, etc, so std::function isn't a trivial type. We can std::move here in order to avoid potential reallocating. While we're at it, make the definition's parameter name match the declaration's parameter name for consistency.
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@ -333,7 +333,7 @@ bool NetPlayIndex::HasActiveSession() const
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return !m_secret.empty();
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return !m_secret.empty();
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}
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}
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void NetPlayIndex::SetErrorCallback(std::function<void()> function)
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void NetPlayIndex::SetErrorCallback(std::function<void()> callback)
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{
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{
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m_error_callback = function;
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m_error_callback = std::move(callback);
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}
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}
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