UICommon/NetPlayIndex: Use std::move within SetErrorCallback()

std::function is allowed to heap allocate in order to store captured
variables, etc, so std::function isn't a trivial type. We can std::move
here in order to avoid potential reallocating.

While we're at it, make the definition's parameter name match the
declaration's parameter name for consistency.
This commit is contained in:
Lioncash 2019-08-04 12:19:18 -04:00
parent 5220922a22
commit 13292563ee
1 changed files with 2 additions and 2 deletions

View File

@ -333,7 +333,7 @@ bool NetPlayIndex::HasActiveSession() const
return !m_secret.empty(); return !m_secret.empty();
} }
void NetPlayIndex::SetErrorCallback(std::function<void()> function) void NetPlayIndex::SetErrorCallback(std::function<void()> callback)
{ {
m_error_callback = function; m_error_callback = std::move(callback);
} }