cmake: Conditionally build the unit tests.

This allows to skip building the unit tests and avoids the dependency
on gtest when doing so.
This commit is contained in:
orbea 2018-12-08 14:06:23 -08:00
parent f510f6ef0d
commit 1327772173
2 changed files with 11 additions and 3 deletions

View File

@ -32,6 +32,7 @@ option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF)
option(ENABLE_ALSA "Enables ALSA sound backend" ON)
option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON)
option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
option(ENABLE_TESTS "Enables building the unit tests" ON)
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
# Maintainers: if you consider blanket disabling this for your users, please
@ -720,8 +721,12 @@ include_directories("${PROJECT_BINARY_DIR}/Source/Core")
########################################
# Unit testing.
#
message(STATUS "Using static gtest from Externals")
add_subdirectory(Externals/gtest EXCLUDE_FROM_ALL)
if(ENABLE_TESTS)
message(STATUS "Using static gtest from Externals")
add_subdirectory(Externals/gtest EXCLUDE_FROM_ALL)
else()
message(STATUS "Unit tests are disabled")
endif()
########################################
# Process Dolphin source now that all setup is complete

View File

@ -39,7 +39,10 @@ add_subdirectory(Core)
if (ANDROID)
add_subdirectory(Android/jni)
endif()
add_subdirectory(UnitTests)
if (ENABLE_TESTS)
add_subdirectory(UnitTests)
endif()
if (DSPTOOL)
add_subdirectory(DSPTool)