cmake: Conditionally build the unit tests.
This allows to skip building the unit tests and avoids the dependency on gtest when doing so.
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@ -32,6 +32,7 @@ option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF)
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option(ENABLE_ALSA "Enables ALSA sound backend" ON)
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option(ENABLE_ALSA "Enables ALSA sound backend" ON)
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option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON)
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option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON)
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option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
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option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
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option(ENABLE_TESTS "Enables building the unit tests" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
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# Maintainers: if you consider blanket disabling this for your users, please
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# Maintainers: if you consider blanket disabling this for your users, please
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@ -720,8 +721,12 @@ include_directories("${PROJECT_BINARY_DIR}/Source/Core")
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########################################
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########################################
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# Unit testing.
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# Unit testing.
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#
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#
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message(STATUS "Using static gtest from Externals")
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if(ENABLE_TESTS)
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add_subdirectory(Externals/gtest EXCLUDE_FROM_ALL)
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message(STATUS "Using static gtest from Externals")
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add_subdirectory(Externals/gtest EXCLUDE_FROM_ALL)
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else()
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message(STATUS "Unit tests are disabled")
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endif()
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########################################
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########################################
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# Process Dolphin source now that all setup is complete
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# Process Dolphin source now that all setup is complete
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@ -39,7 +39,10 @@ add_subdirectory(Core)
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if (ANDROID)
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if (ANDROID)
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add_subdirectory(Android/jni)
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add_subdirectory(Android/jni)
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endif()
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endif()
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add_subdirectory(UnitTests)
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if (ENABLE_TESTS)
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add_subdirectory(UnitTests)
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endif()
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if (DSPTOOL)
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if (DSPTOOL)
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add_subdirectory(DSPTool)
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add_subdirectory(DSPTool)
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