MainWindow: Avoid Global System Accessor
This commit is contained in:
parent
500728360c
commit
12f8b11452
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@ -249,7 +249,8 @@ int main(int argc, char* argv[])
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Settings::Instance().InitDefaultPalette();
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Settings::Instance().ApplyStyle();
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MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
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MainWindow win{Core::System::GetInstance(), std::move(boot),
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static_cast<const char*>(options.get("movie"))};
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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if (!Config::Get(Config::MAIN_ANALYTICS_PERMISSION_ASKED))
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@ -217,9 +217,9 @@ static std::vector<std::string> StringListToStdVector(QStringList list)
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return result;
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}
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MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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MainWindow::MainWindow(Core::System& system, std::unique_ptr<BootParameters> boot_parameters,
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const std::string& movie_path)
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: QMainWindow(nullptr)
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: QMainWindow(nullptr), m_system(system)
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{
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setWindowTitle(QString::fromStdString(Common::GetScmRevStr()));
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setWindowIcon(Resources::GetAppIcon());
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@ -290,7 +290,7 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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if (!movie_path.empty())
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{
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std::optional<std::string> savestate_path;
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if (Core::System::GetInstance().GetMovie().PlayInput(movie_path, &savestate_path))
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if (m_system.GetMovie().PlayInput(movie_path, &savestate_path))
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{
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m_pending_boot->boot_session_data.SetSavestateData(std::move(savestate_path),
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DeleteSavestateAfterBoot::No);
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@ -463,17 +463,17 @@ void MainWindow::CreateComponents()
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m_wii_tas_input_windows[i] = new WiiTASInputWindow(nullptr, i);
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}
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m_jit_widget = new JITWidget(Core::System::GetInstance(), this);
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m_jit_widget = new JITWidget(m_system, this);
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m_log_widget = new LogWidget(this);
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m_log_config_widget = new LogConfigWidget(this);
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m_memory_widget = new MemoryWidget(Core::System::GetInstance(), this);
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m_memory_widget = new MemoryWidget(m_system, this);
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m_network_widget = new NetworkWidget(this);
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m_register_widget = new RegisterWidget(this);
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m_thread_widget = new ThreadWidget(this);
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m_watch_widget = new WatchWidget(this);
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m_breakpoint_widget = new BreakpointWidget(this);
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m_code_widget = new CodeWidget(this);
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m_cheats_manager = new CheatsManager(Core::System::GetInstance(), this);
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m_cheats_manager = new CheatsManager(m_system, this);
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m_assembler_widget = new AssemblerWidget(this);
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const auto request_watch = [this](QString name, u32 addr) {
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@ -510,7 +510,7 @@ void MainWindow::CreateComponents()
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connect(m_memory_widget, &MemoryWidget::RequestWatch, request_watch);
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connect(m_breakpoint_widget, &BreakpointWidget::ShowCode, [this](u32 address) {
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
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if (Core::GetState(m_system) == Core::State::Paused)
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m_code_widget->SetAddress(address, CodeViewWidget::SetAddressUpdate::WithDetailedUpdate);
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});
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connect(m_breakpoint_widget, &BreakpointWidget::ShowMemory, m_memory_widget,
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@ -651,7 +651,7 @@ void MainWindow::ConnectHotkeys()
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connect(m_hotkey_scheduler, &HotkeyScheduler::ConnectWiiRemote, this,
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&MainWindow::OnConnectWiiRemote);
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connect(m_hotkey_scheduler, &HotkeyScheduler::ToggleReadOnlyMode, [this] {
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auto& movie = Core::System::GetInstance().GetMovie();
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auto& movie = m_system.GetMovie();
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bool read_only = !movie.IsReadOnly();
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movie.SetReadOnly(read_only);
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emit ReadOnlyModeChanged(read_only);
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@ -806,14 +806,12 @@ void MainWindow::ChangeDisc()
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if (paths.empty())
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return;
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auto& system = Core::System::GetInstance();
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system.GetDVDInterface().ChangeDisc(Core::CPUThreadGuard{system}, paths);
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m_system.GetDVDInterface().ChangeDisc(Core::CPUThreadGuard{m_system}, paths);
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}
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void MainWindow::EjectDisc()
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{
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auto& system = Core::System::GetInstance();
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system.GetDVDInterface().EjectDisc(Core::CPUThreadGuard{system}, DVD::EjectCause::User);
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m_system.GetDVDInterface().EjectDisc(Core::CPUThreadGuard{m_system}, DVD::EjectCause::User);
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}
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void MainWindow::OpenUserFolder()
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@ -838,9 +836,9 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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// Otherwise, play the default game.
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// Otherwise, play the last played game, if there is one.
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// Otherwise, prompt for a new game.
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
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if (Core::GetState(m_system) == Core::State::Paused)
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{
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Core::SetState(Core::System::GetInstance(), Core::State::Running);
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Core::SetState(m_system, Core::State::Running);
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}
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else
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{
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@ -868,12 +866,12 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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void MainWindow::Pause()
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{
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Core::SetState(Core::System::GetInstance(), Core::State::Paused);
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Core::SetState(m_system, Core::State::Paused);
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}
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void MainWindow::TogglePause()
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{
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
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if (Core::GetState(m_system) == Core::State::Paused)
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{
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Play();
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}
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@ -916,7 +914,7 @@ void MainWindow::OnStopComplete()
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bool MainWindow::RequestStop()
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{
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if (Core::IsUninitialized(Core::System::GetInstance()))
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if (Core::IsUninitialized(m_system))
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{
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Core::QueueHostJob([this](Core::System&) { OnStopComplete(); }, true);
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return true;
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@ -942,13 +940,13 @@ bool MainWindow::RequestStop()
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Common::ScopeGuard confirm_lock([this] { m_stop_confirm_showing = false; });
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const Core::State state = Core::GetState(Core::System::GetInstance());
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const Core::State state = Core::GetState(m_system);
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// Only pause the game, if NetPlay is not running
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bool pause = !Settings::Instance().GetNetPlayClient();
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if (pause)
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Core::SetState(Core::System::GetInstance(), Core::State::Paused);
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Core::SetState(m_system, Core::State::Paused);
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if (rendered_widget_was_active)
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{
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@ -978,7 +976,7 @@ bool MainWindow::RequestStop()
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m_render_widget->SetWaitingForMessageBox(false);
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if (pause)
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Core::SetState(Core::System::GetInstance(), state);
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Core::SetState(m_system, state);
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return false;
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}
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@ -999,8 +997,8 @@ bool MainWindow::RequestStop()
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// Unpause because gracefully shutting down needs the game to actually request a shutdown.
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// TODO: Do not unpause in debug mode to allow debugging until the complete shutdown.
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
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Core::SetState(Core::System::GetInstance(), Core::State::Running);
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if (Core::GetState(m_system) == Core::State::Paused)
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Core::SetState(m_system, Core::State::Running);
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// Tell NetPlay about the power event
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if (NetPlay::IsNetPlayRunning())
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@ -1019,21 +1017,20 @@ bool MainWindow::RequestStop()
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void MainWindow::ForceStop()
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{
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Core::Stop(Core::System::GetInstance());
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Core::Stop(m_system);
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}
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void MainWindow::Reset()
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{
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auto& system = Core::System::GetInstance();
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auto& movie = system.GetMovie();
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auto& movie = m_system.GetMovie();
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if (movie.IsRecordingInput())
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movie.SetReset(true);
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system.GetProcessorInterface().ResetButton_Tap();
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m_system.GetProcessorInterface().ResetButton_Tap();
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}
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void MainWindow::FrameAdvance()
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{
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Core::DoFrameStep(Core::System::GetInstance());
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Core::DoFrameStep(m_system);
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}
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void MainWindow::FullScreen()
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@ -1124,7 +1121,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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}
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// If we're running, only start a new game once we've stopped the last.
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if (!Core::IsUninitialized(Core::System::GetInstance()))
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if (!Core::IsUninitialized(m_system))
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{
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if (!RequestStop())
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return;
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@ -1138,7 +1135,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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ShowRenderWidget();
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// Boot up, show an error if it fails to load the game.
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if (!BootManager::BootCore(Core::System::GetInstance(), std::move(parameters),
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if (!BootManager::BootCore(m_system, std::move(parameters),
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::GetWindowSystemInfo(m_render_widget->windowHandle())))
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{
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ModalMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
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@ -1377,8 +1374,7 @@ void MainWindow::ShowFIFOPlayer()
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{
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if (!m_fifo_window)
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{
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m_fifo_window = new FIFOPlayerWindow(Core::System::GetInstance().GetFifoPlayer(),
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Core::System::GetInstance().GetFifoRecorder());
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m_fifo_window = new FIFOPlayerWindow(m_system.GetFifoPlayer(), m_system.GetFifoRecorder());
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connect(m_fifo_window, &FIFOPlayerWindow::LoadFIFORequested, this,
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[this](const QString& path) { StartGame(path, ScanForSecondDisc::No); });
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}
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@ -1424,7 +1420,7 @@ void MainWindow::StateLoad()
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this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s##);; All Files (*)"));
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Config::SetBase(Config::MAIN_CURRENT_STATE_PATH, QFileInfo(path).dir().path().toStdString());
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if (!path.isEmpty())
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State::LoadAs(Core::System::GetInstance(), path.toStdString());
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State::LoadAs(m_system, path.toStdString());
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}
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void MainWindow::StateSave()
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@ -1436,47 +1432,47 @@ void MainWindow::StateSave()
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this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s##);; All Files (*)"));
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Config::SetBase(Config::MAIN_CURRENT_STATE_PATH, QFileInfo(path).dir().path().toStdString());
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if (!path.isEmpty())
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State::SaveAs(Core::System::GetInstance(), path.toStdString());
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State::SaveAs(m_system, path.toStdString());
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}
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void MainWindow::StateLoadSlot()
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{
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State::Load(Core::System::GetInstance(), m_state_slot);
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State::Load(m_system, m_state_slot);
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}
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void MainWindow::StateSaveSlot()
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{
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State::Save(Core::System::GetInstance(), m_state_slot);
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State::Save(m_system, m_state_slot);
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}
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void MainWindow::StateLoadSlotAt(int slot)
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{
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State::Load(Core::System::GetInstance(), slot);
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State::Load(m_system, slot);
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}
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void MainWindow::StateLoadLastSavedAt(int slot)
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{
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State::LoadLastSaved(Core::System::GetInstance(), slot);
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State::LoadLastSaved(m_system, slot);
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}
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void MainWindow::StateSaveSlotAt(int slot)
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{
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State::Save(Core::System::GetInstance(), slot);
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State::Save(m_system, slot);
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}
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void MainWindow::StateLoadUndo()
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{
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State::UndoLoadState(Core::System::GetInstance());
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State::UndoLoadState(m_system);
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}
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void MainWindow::StateSaveUndo()
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{
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State::UndoSaveState(Core::System::GetInstance());
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State::UndoSaveState(m_system);
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}
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void MainWindow::StateSaveOldest()
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{
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State::SaveFirstSaved(Core::System::GetInstance());
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State::SaveFirstSaved(m_system);
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}
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void MainWindow::SetStateSlot(int slot)
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@ -1548,7 +1544,7 @@ void MainWindow::NetPlayInit()
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bool MainWindow::NetPlayJoin()
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{
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if (!Core::IsUninitialized(Core::System::GetInstance()))
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if (!Core::IsUninitialized(m_system))
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{
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ModalMessageBox::critical(nullptr, tr("Error"),
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tr("Can't start a NetPlay Session while a game is still running!"));
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@ -1615,7 +1611,7 @@ bool MainWindow::NetPlayJoin()
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bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
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{
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if (!Core::IsUninitialized(Core::System::GetInstance()))
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if (!Core::IsUninitialized(m_system))
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{
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ModalMessageBox::critical(nullptr, tr("Error"),
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tr("Can't start a NetPlay Session while a game is still running!"));
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@ -1677,7 +1673,7 @@ void MainWindow::NetPlayQuit()
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void MainWindow::UpdateScreenSaverInhibition()
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{
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const bool inhibit = Config::Get(Config::MAIN_DISABLE_SCREENSAVER) &&
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(Core::GetState(Core::System::GetInstance()) == Core::State::Running);
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(Core::GetState(m_system) == Core::State::Running);
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if (inhibit == m_is_screensaver_inhibited)
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return;
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@ -1838,7 +1834,7 @@ void MainWindow::OnPlayRecording()
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if (dtm_file.isEmpty())
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return;
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auto& movie = Core::System::GetInstance().GetMovie();
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auto& movie = m_system.GetMovie();
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if (!movie.IsReadOnly())
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{
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// let's make the read-only flag consistent at the start of a movie.
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@ -1857,10 +1853,9 @@ void MainWindow::OnPlayRecording()
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void MainWindow::OnStartRecording()
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{
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auto& system = Core::System::GetInstance();
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auto& movie = system.GetMovie();
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if (Core::GetState(system) == Core::State::Starting ||
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Core::GetState(system) == Core::State::Stopping || movie.IsRecordingInput() ||
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auto& movie = m_system.GetMovie();
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if (Core::GetState(m_system) == Core::State::Starting ||
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Core::GetState(m_system) == Core::State::Stopping || movie.IsRecordingInput() ||
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movie.IsPlayingInput())
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{
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return;
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@ -1892,14 +1887,14 @@ void MainWindow::OnStartRecording()
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{
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emit RecordingStatusChanged(true);
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if (Core::IsUninitialized(system))
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if (Core::IsUninitialized(m_system))
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Play();
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}
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}
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void MainWindow::OnStopRecording()
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{
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auto& movie = Core::System::GetInstance().GetMovie();
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auto& movie = m_system.GetMovie();
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if (movie.IsRecordingInput())
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OnExportRecording();
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if (movie.IsMovieActive())
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@ -1909,13 +1904,12 @@ void MainWindow::OnStopRecording()
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void MainWindow::OnExportRecording()
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{
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auto& system = Core::System::GetInstance();
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const Core::CPUThreadGuard guard(system);
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const Core::CPUThreadGuard guard(m_system);
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QString dtm_file = DolphinFileDialog::getSaveFileName(
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this, tr("Save Recording File As"), QString(), tr("Dolphin TAS Movies (*.dtm)"));
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if (!dtm_file.isEmpty())
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system.GetMovie().SaveRecording(dtm_file.toStdString());
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m_system.GetMovie().SaveRecording(dtm_file.toStdString());
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}
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void MainWindow::OnActivateChat()
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@ -1953,11 +1947,10 @@ void MainWindow::ShowTASInput()
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}
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}
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auto& system = Core::System::GetInstance();
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for (int i = 0; i < num_wii_controllers; i++)
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{
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if (Config::Get(Config::GetInfoForWiimoteSource(i)) == WiimoteSource::Emulated &&
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(!Core::IsRunning(system) || system.IsWii()))
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(!Core::IsRunning(m_system) || m_system.IsWii()))
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{
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SetQWidgetWindowDecorations(m_wii_tas_input_windows[i]);
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m_wii_tas_input_windows[i]->show();
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@ -1969,7 +1962,7 @@ void MainWindow::ShowTASInput()
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void MainWindow::OnConnectWiiRemote(int id)
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{
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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const Core::CPUThreadGuard guard(m_system);
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if (const auto bt = WiiUtils::GetBluetoothEmuDevice())
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{
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const auto wm = bt->AccessWiimoteByIndex(id);
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@ -54,6 +54,11 @@ class WatchWidget;
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class WiiTASInputWindow;
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struct WindowSystemInfo;
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namespace Core
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{
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class System;
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}
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namespace DiscIO
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{
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enum class Region;
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@ -74,7 +79,7 @@ class MainWindow final : public QMainWindow
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Q_OBJECT
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public:
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explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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explicit MainWindow(Core::System& system, std::unique_ptr<BootParameters> boot_parameters,
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const std::string& movie_path);
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~MainWindow();
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@ -213,6 +218,8 @@ private:
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void dropEvent(QDropEvent* event) override;
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QSize sizeHint() const override;
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Core::System& m_system;
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#ifdef HAVE_XRANDR
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std::unique_ptr<X11Utils::XRRConfiguration> m_xrr_config;
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#endif
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