Change YieldCPU to sleep(0) like on windows. Time trials show this to be the most effective. Also, when using usleep(1) and dsp on thread the emulator is painfully slow. With the old _mm_pause() the emulator hangs on shutdown. With sleep(0) the emulator is faster, and doesn't hang on shutdown.
Also fix a possible undefined operation (according to gcc). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7275 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -141,7 +141,7 @@ void SetCurrentThreadAffinity(u32 mask);
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#ifdef _WIN32
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Sleep(0);
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#elif defined(_M_IX86) || defined(_M_X64)
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usleep(1);
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sleep(0);
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#endif
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}
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@ -533,7 +533,7 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
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NetPlay_WiimoteUpdate(wiimote_to_update);
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Wiimote::Update(wiimote_to_update);
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}
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wiimote_to_update = ++wiimote_to_update % m_WiiMotes.size();
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wiimote_to_update = (wiimote_to_update + 1) % m_WiiMotes.size();
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m_last_ticks = now;
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}
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