Config: Add SyncOnSkipIdle GameIni option

This commit is contained in:
degasus 2015-06-06 11:19:58 +02:00
parent 95d682dfd5
commit 12b469b417
1 changed files with 4 additions and 1 deletions

View File

@ -47,7 +47,7 @@ namespace BootManager
// Apply fire liberally
struct ConfigCache
{
bool valid, bCPUThread, bSkipIdle, bFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
bool valid, bCPUThread, bSkipIdle, bSyncGPUOnSkipIdleHack, bFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
bSyncGPU, bFastDiscSpeed, bDSPHLE, bHLE_BS2, bProgressive;
int iCPUCore, Volume;
int iWiimoteSource[MAX_BBMOTES];
@ -103,6 +103,7 @@ bool BootCore(const std::string& _rFilename)
config_cache.valid = true;
config_cache.bCPUThread = StartUp.bCPUThread;
config_cache.bSkipIdle = StartUp.bSkipIdle;
config_cache.bSyncGPUOnSkipIdleHack = StartUp.bSyncGPUOnSkipIdleHack;
config_cache.iCPUCore = StartUp.iCPUCore;
config_cache.bFPRF = StartUp.bFPRF;
config_cache.bMMU = StartUp.bMMU;
@ -143,6 +144,7 @@ bool BootCore(const std::string& _rFilename)
core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack, StartUp.bSyncGPUOnSkipIdleHack);
core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
@ -268,6 +270,7 @@ void Stop()
config_cache.valid = false;
StartUp.bCPUThread = config_cache.bCPUThread;
StartUp.bSkipIdle = config_cache.bSkipIdle;
StartUp.bSyncGPUOnSkipIdleHack = config_cache.bSyncGPUOnSkipIdleHack;
StartUp.iCPUCore = config_cache.iCPUCore;
StartUp.bFPRF = config_cache.bFPRF;
StartUp.bMMU = config_cache.bMMU;