Config: Add SyncOnSkipIdle GameIni option
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@ -47,7 +47,7 @@ namespace BootManager
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// Apply fire liberally
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struct ConfigCache
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{
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bool valid, bCPUThread, bSkipIdle, bFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
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bool valid, bCPUThread, bSkipIdle, bSyncGPUOnSkipIdleHack, bFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
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bSyncGPU, bFastDiscSpeed, bDSPHLE, bHLE_BS2, bProgressive;
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int iCPUCore, Volume;
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int iWiimoteSource[MAX_BBMOTES];
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@ -103,6 +103,7 @@ bool BootCore(const std::string& _rFilename)
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config_cache.valid = true;
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config_cache.bCPUThread = StartUp.bCPUThread;
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config_cache.bSkipIdle = StartUp.bSkipIdle;
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config_cache.bSyncGPUOnSkipIdleHack = StartUp.bSyncGPUOnSkipIdleHack;
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config_cache.iCPUCore = StartUp.iCPUCore;
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config_cache.bFPRF = StartUp.bFPRF;
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config_cache.bMMU = StartUp.bMMU;
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@ -143,6 +144,7 @@ bool BootCore(const std::string& _rFilename)
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core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack, StartUp.bSyncGPUOnSkipIdleHack);
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core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
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core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
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core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
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@ -268,6 +270,7 @@ void Stop()
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config_cache.valid = false;
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StartUp.bCPUThread = config_cache.bCPUThread;
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StartUp.bSkipIdle = config_cache.bSkipIdle;
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StartUp.bSyncGPUOnSkipIdleHack = config_cache.bSyncGPUOnSkipIdleHack;
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StartUp.iCPUCore = config_cache.iCPUCore;
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StartUp.bFPRF = config_cache.bFPRF;
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StartUp.bMMU = config_cache.bMMU;
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