diff --git a/Data/Sys/Shaders/fire2.glsl b/Data/Sys/Shaders/fire2.glsl index 73360b630b..f8f7e7a92b 100644 --- a/Data/Sys/Shaders/fire2.glsl +++ b/Data/Sys/Shaders/fire2.glsl @@ -6,9 +6,9 @@ in vec2 uv0; void main() { vec4 c0 = texture(samp9, uv0); - float red = 0.0; - float green = 0.0; - float blue = 0.0; + float red = 0.0; + float green = 0.0; + float blue = 0.0; float avg = (c0.r + c0.g + c0.b) / 3.0; red = c0.r + (c0.g / 2.0) + (c0.b / 3.0);