TextureCache: inline arguments into texture cache
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2b47df07b6
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@ -290,10 +290,20 @@ static TextureCache::TCacheEntryBase* ReturnEntry(unsigned int stage, TextureCac
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return entry;
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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u32 const address, unsigned int width, unsigned int height, int const texformat,
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unsigned int const tlutaddr, int const tlutfmt, bool const use_mipmaps, unsigned int maxlevel, bool const from_tmem)
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TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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{
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const FourTexUnits &tex = bpmem.tex[stage >> 2];
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const u32 id = stage & 3;
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const u32 address = (tex.texImage3[id].image_base/* & 0x1FFFFF*/) << 5;
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u32 width = tex.texImage0[id].width + 1;
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u32 height = tex.texImage0[id].height + 1;
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const int texformat = tex.texImage0[id].format;
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const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
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const u32 tlutfmt = tex.texTlut[id].tlut_format;
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const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0;
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u32 maxlevel = (tex.texMode1[id].max_lod + 0xf) / 0x10;
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const bool from_tmem = tex.texImage1[id].image_type != 0;
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if (0 == address)
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return nullptr;
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@ -105,8 +105,7 @@ public:
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void DeleteShaders() = 0; // currently only implemented by OGL
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static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
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static TCacheEntryBase* Load(const u32 stage);
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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@ -202,15 +202,7 @@ void VertexManager::Flush()
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for (unsigned int i : usedtextures)
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{
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g_renderer->SetSamplerState(i & 3, i >> 2);
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const FourTexUnits &tex = bpmem.tex[i >> 2];
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const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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((tex.texMode0[i&3].min_filter & 3) != 0),
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(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
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(tex.texImage1[i&3].image_type != 0));
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const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i);
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if (tentry)
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{
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