Add AlignmentExceptions setting
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@ -202,6 +202,7 @@ const Info<bool> MAIN_LOW_DCBZ_HACK{{System::Main, "Core", "LowDCBZHack"}, false
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const Info<bool> MAIN_FLOAT_EXCEPTIONS{{System::Main, "Core", "FloatExceptions"}, false};
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const Info<bool> MAIN_DIVIDE_BY_ZERO_EXCEPTIONS{{System::Main, "Core", "DivByZeroExceptions"},
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false};
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const Info<bool> MAIN_ALIGNMENT_EXCEPTIONS{{System::Main, "Core", "AlignmentExceptions"}, false};
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const Info<bool> MAIN_FPRF{{System::Main, "Core", "FPRF"}, false};
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const Info<bool> MAIN_ACCURATE_NANS{{System::Main, "Core", "AccurateNaNs"}, false};
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const Info<bool> MAIN_DISABLE_ICACHE{{System::Main, "Core", "DisableICache"}, false};
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@ -119,6 +119,7 @@ extern const Info<bool> MAIN_FAST_DISC_SPEED;
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extern const Info<bool> MAIN_LOW_DCBZ_HACK;
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extern const Info<bool> MAIN_FLOAT_EXCEPTIONS;
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extern const Info<bool> MAIN_DIVIDE_BY_ZERO_EXCEPTIONS;
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extern const Info<bool> MAIN_ALIGNMENT_EXCEPTIONS;
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extern const Info<bool> MAIN_FPRF;
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extern const Info<bool> MAIN_ACCURATE_NANS;
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extern const Info<bool> MAIN_DISABLE_ICACHE;
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@ -72,6 +72,7 @@ public:
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layer->Set(Config::GFX_PERF_QUERIES_ENABLE, m_settings.perf_queries_enable);
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layer->Set(Config::MAIN_FLOAT_EXCEPTIONS, m_settings.float_exceptions);
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layer->Set(Config::MAIN_DIVIDE_BY_ZERO_EXCEPTIONS, m_settings.divide_by_zero_exceptions);
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layer->Set(Config::MAIN_ALIGNMENT_EXCEPTIONS, m_settings.alignment_exceptions);
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layer->Set(Config::MAIN_FPRF, m_settings.fprf);
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layer->Set(Config::MAIN_ACCURATE_NANS, m_settings.accurate_nans);
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layer->Set(Config::MAIN_DISABLE_ICACHE, m_settings.disable_icache);
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@ -879,6 +879,7 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
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packet >> m_net_settings.perf_queries_enable;
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packet >> m_net_settings.float_exceptions;
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packet >> m_net_settings.divide_by_zero_exceptions;
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packet >> m_net_settings.alignment_exceptions;
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packet >> m_net_settings.fprf;
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packet >> m_net_settings.accurate_nans;
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packet >> m_net_settings.disable_icache;
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@ -63,6 +63,7 @@ struct NetSettings
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bool perf_queries_enable = false;
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bool float_exceptions = false;
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bool divide_by_zero_exceptions = false;
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bool alignment_exceptions = false;
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bool fprf = false;
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bool accurate_nans = false;
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bool disable_icache = false;
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@ -1409,6 +1409,7 @@ bool NetPlayServer::SetupNetSettings()
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settings.perf_queries_enable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
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settings.float_exceptions = Config::Get(Config::MAIN_FLOAT_EXCEPTIONS);
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settings.divide_by_zero_exceptions = Config::Get(Config::MAIN_DIVIDE_BY_ZERO_EXCEPTIONS);
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settings.alignment_exceptions = Config::Get(Config::MAIN_ALIGNMENT_EXCEPTIONS);
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settings.fprf = Config::Get(Config::MAIN_FPRF);
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settings.accurate_nans = Config::Get(Config::MAIN_ACCURATE_NANS);
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settings.disable_icache = Config::Get(Config::MAIN_DISABLE_ICACHE);
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@ -1617,6 +1618,7 @@ bool NetPlayServer::StartGame()
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spac << m_settings.perf_queries_enable;
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spac << m_settings.float_exceptions;
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spac << m_settings.divide_by_zero_exceptions;
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spac << m_settings.alignment_exceptions;
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spac << m_settings.fprf;
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spac << m_settings.accurate_nans;
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spac << m_settings.disable_icache;
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@ -57,7 +57,7 @@
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// After resetting the stack to the top, we call _resetstkoflw() to restore
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// the guard page at the 256kb mark.
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const std::array<std::pair<bool JitBase::*, const Config::Info<bool>*>, 23> JitBase::JIT_SETTINGS{{
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const std::array<std::pair<bool JitBase::*, const Config::Info<bool>*>, 24> JitBase::JIT_SETTINGS{{
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{&JitBase::bJITOff, &Config::MAIN_DEBUG_JIT_OFF},
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{&JitBase::bJITLoadStoreOff, &Config::MAIN_DEBUG_JIT_LOAD_STORE_OFF},
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{&JitBase::bJITLoadStorelXzOff, &Config::MAIN_DEBUG_JIT_LOAD_STORE_LXZ_OFF},
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@ -162,7 +162,7 @@ protected:
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bool m_cleanup_after_stackfault = false;
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u8* m_stack_guard = nullptr;
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static const std::array<std::pair<bool JitBase::*, const Config::Info<bool>*>, 23> JIT_SETTINGS;
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static const std::array<std::pair<bool JitBase::*, const Config::Info<bool>*>, 24> JIT_SETTINGS;
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bool DoesConfigNeedRefresh();
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void RefreshConfig();
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