Fix Windows build, try 4.

This commit is contained in:
NeoBrainX 2013-03-27 00:17:46 +01:00
parent f8d2936840
commit 11fae2e1cb
2 changed files with 6 additions and 1 deletions

View File

@ -536,3 +536,8 @@ void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE
{
GenerateVertexShader<VertexShaderCode>(object, components, api_type);
}
void GenerateVSOutputStructForGS(ShaderCode<u32>& object, u32 components, API_TYPE api_type)
{
GenerateVSOutputStruct<ShaderCode<u32> >(object, components, api_type);
}

View File

@ -114,6 +114,6 @@ typedef ShaderCode<vertex_shader_uid_data> VertexShaderCode;
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
void GenerateVSOutputStructForGS(ShaderCode<u32>& object, u32 components, API_TYPE api_type);
#endif // GCOGL_VERTEXSHADER_H