NetPlay: Return mapping arrays and player list vectors directly

Simplifies pad map dialog initialization
This commit is contained in:
Lioncash 2015-08-16 00:58:15 -04:00
parent b1af2a6bbc
commit 11f3ded296
7 changed files with 55 additions and 53 deletions

View File

@ -617,17 +617,15 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
} }
// called from ---GUI--- thread // called from ---GUI--- thread
void NetPlayClient::GetPlayers(std::vector<const Player *> &player_list) std::vector<const Player*> NetPlayClient::GetPlayers()
{ {
std::lock_guard<std::recursive_mutex> lkp(m_crit.players); std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::map<PlayerId, Player>::const_iterator std::vector<const Player*> players;
i = m_players.begin(),
e = m_players.end(); for (const auto& pair : m_players)
for (; i != e; ++i) players.push_back(&pair.second);
{
const Player *player = &(i->second); return players;
player_list.push_back(player);
}
} }

View File

@ -54,7 +54,7 @@ public:
~NetPlayClient(); ~NetPlayClient();
void GetPlayerList(std::string& list, std::vector<int>& pid_list); void GetPlayerList(std::string& list, std::vector<int>& pid_list);
void GetPlayers(std::vector<const Player *>& player_list); std::vector<const Player*> GetPlayers();
bool is_connected; bool is_connected;

View File

@ -403,31 +403,27 @@ unsigned int NetPlayServer::OnDisconnect(Client& player)
} }
// called from ---GUI--- thread // called from ---GUI--- thread
void NetPlayServer::GetPadMapping(PadMapping map[4]) PadMappingArray NetPlayServer::GetPadMapping() const
{ {
for (int i = 0; i < 4; i++) return m_pad_map;
map[i] = m_pad_map[i];
} }
void NetPlayServer::GetWiimoteMapping(PadMapping map[4]) PadMappingArray NetPlayServer::GetWiimoteMapping() const
{ {
for (int i = 0; i < 4; i++) return m_wiimote_map;
map[i] = m_wiimote_map[i];
} }
// called from ---GUI--- thread // called from ---GUI--- thread
void NetPlayServer::SetPadMapping(const PadMapping map[4]) void NetPlayServer::SetPadMapping(const PadMappingArray& mappings)
{ {
for (int i = 0; i < 4; i++) m_pad_map = mappings;
m_pad_map[i] = map[i];
UpdatePadMapping(); UpdatePadMapping();
} }
// called from ---GUI--- thread // called from ---GUI--- thread
void NetPlayServer::SetWiimoteMapping(const PadMapping map[4]) void NetPlayServer::SetWiimoteMapping(const PadMappingArray& mappings)
{ {
for (int i = 0; i < 4; i++) m_wiimote_map = mappings;
m_wiimote_map[i] = map[i];
UpdateWiimoteMapping(); UpdateWiimoteMapping();
} }

View File

@ -34,11 +34,11 @@ public:
bool StartGame(); bool StartGame();
void GetPadMapping(PadMapping map[]); PadMappingArray GetPadMapping() const;
void SetPadMapping(const PadMapping map[]); void SetPadMapping(const PadMappingArray& mappings);
void GetWiimoteMapping(PadMapping map[]); PadMappingArray GetWiimoteMapping() const;
void SetWiimoteMapping(const PadMapping map[]); void SetWiimoteMapping(const PadMappingArray& mappings);
void AdjustPadBufferSize(unsigned int size); void AdjustPadBufferSize(unsigned int size);

View File

@ -460,19 +460,11 @@ void NetPlayDialog::OnChangeGame(wxCommandEvent&)
void NetPlayDialog::OnConfigPads(wxCommandEvent&) void NetPlayDialog::OnConfigPads(wxCommandEvent&)
{ {
PadMapping mapping[4]; PadMapDialog pmd(this, netplay_server, netplay_client);
PadMapping wiimotemapping[4];
std::vector<const Player *> player_list;
netplay_server->GetPadMapping(mapping);
netplay_server->GetWiimoteMapping(wiimotemapping);
netplay_client->GetPlayers(player_list);
PadMapDialog pmd(this, mapping, wiimotemapping, player_list);
pmd.ShowModal(); pmd.ShowModal();
netplay_server->SetPadMapping(mapping); netplay_server->SetPadMapping(pmd.GetModifiedPadMappings());
netplay_server->SetWiimoteMapping(wiimotemapping); netplay_server->SetWiimoteMapping(pmd.GetModifiedWiimoteMappings());
} }
void NetPlayDialog::OnKick(wxCommandEvent&) void NetPlayDialog::OnKick(wxCommandEvent&)

View File

@ -8,13 +8,14 @@
#include "Core/NetPlayClient.h" #include "Core/NetPlayClient.h"
#include "Core/NetPlayProto.h" #include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
#include "DolphinWX/NetPlay/PadMapDialog.h" #include "DolphinWX/NetPlay/PadMapDialog.h"
PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player*>& player_list) PadMapDialog::PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client)
: wxDialog(parent, wxID_ANY, _("Configure Pads")) : wxDialog(parent, wxID_ANY, _("Configure Pads"))
, m_mapping(map) , m_pad_mapping(server->GetPadMapping())
, m_wiimapping(wiimotemap) , m_wii_mapping(server->GetWiimoteMapping())
, m_player_list(player_list) , m_player_list(client->GetPlayers())
{ {
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL); wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
h_szr->AddSpacer(10); h_szr->AddSpacer(10);
@ -32,7 +33,7 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
m_map_cbox[i] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names); m_map_cbox[i] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this); m_map_cbox[i]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_mapping[i] == -1) if (m_pad_mapping[i] == -1)
{ {
m_map_cbox[i]->Select(0); m_map_cbox[i]->Select(0);
} }
@ -40,7 +41,7 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
{ {
for (unsigned int j = 0; j < m_player_list.size(); j++) for (unsigned int j = 0; j < m_player_list.size(); j++)
{ {
if (m_mapping[i] == m_player_list[j]->pid) if (m_pad_mapping[i] == m_player_list[j]->pid)
m_map_cbox[i]->Select(j + 1); m_map_cbox[i]->Select(j + 1);
} }
} }
@ -59,7 +60,7 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
m_map_cbox[i + 4] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names); m_map_cbox[i + 4] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i + 4]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this); m_map_cbox[i + 4]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_wiimapping[i] == -1) if (m_wii_mapping[i] == -1)
{ {
m_map_cbox[i + 4]->Select(0); m_map_cbox[i + 4]->Select(0);
} }
@ -67,7 +68,7 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
{ {
for (unsigned int j = 0; j < m_player_list.size(); j++) for (unsigned int j = 0; j < m_player_list.size(); j++)
{ {
if (m_wiimapping[i] == m_player_list[j]->pid) if (m_wii_mapping[i] == m_player_list[j]->pid)
m_map_cbox[i + 4]->Select(j + 1); m_map_cbox[i + 4]->Select(j + 1);
} }
} }
@ -87,20 +88,30 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
SetFocus(); SetFocus();
} }
PadMappingArray PadMapDialog::GetModifiedPadMappings() const
{
return m_pad_mapping;
}
PadMappingArray PadMapDialog::GetModifiedWiimoteMappings() const
{
return m_wii_mapping;
}
void PadMapDialog::OnAdjust(wxCommandEvent& WXUNUSED(event)) void PadMapDialog::OnAdjust(wxCommandEvent& WXUNUSED(event))
{ {
for (unsigned int i = 0; i < 4; i++) for (unsigned int i = 0; i < 4; i++)
{ {
int player_idx = m_map_cbox[i]->GetSelection(); int player_idx = m_map_cbox[i]->GetSelection();
if (player_idx > 0) if (player_idx > 0)
m_mapping[i] = m_player_list[player_idx - 1]->pid; m_pad_mapping[i] = m_player_list[player_idx - 1]->pid;
else else
m_mapping[i] = -1; m_pad_mapping[i] = -1;
player_idx = m_map_cbox[i + 4]->GetSelection(); player_idx = m_map_cbox[i + 4]->GetSelection();
if (player_idx > 0) if (player_idx > 0)
m_wiimapping[i] = m_player_list[player_idx - 1]->pid; m_wii_mapping[i] = m_player_list[player_idx - 1]->pid;
else else
m_wiimapping[i] = -1; m_wii_mapping[i] = -1;
} }
} }

View File

@ -9,19 +9,24 @@
#include "Core/NetPlayProto.h" #include "Core/NetPlayProto.h"
class NetPlayClient;
class NetPlayServer;
class Player; class Player;
class wxChoice; class wxChoice;
class PadMapDialog final : public wxDialog class PadMapDialog final : public wxDialog
{ {
public: public:
PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player*>& player_list); PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client);
PadMappingArray GetModifiedPadMappings() const;
PadMappingArray GetModifiedWiimoteMappings() const;
private: private:
void OnAdjust(wxCommandEvent& event); void OnAdjust(wxCommandEvent& event);
wxChoice* m_map_cbox[8]; wxChoice* m_map_cbox[8];
PadMapping* const m_mapping; PadMappingArray m_pad_mapping;
PadMapping* const m_wiimapping; PadMappingArray m_wii_mapping;
std::vector<const Player*>& m_player_list; std::vector<const Player*> m_player_list;
}; };