Wiimote netplay: Check the reporting mode instead of the size
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0bd5db3e05
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111182d9a3
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@ -750,7 +750,7 @@ void Wiimote::Update()
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}
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}
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if (NetPlay::IsNetPlayRunning())
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if (NetPlay::IsNetPlayRunning())
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{
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{
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NetPlay_GetWiimoteData(m_index, data, rptf.size);
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NetPlay_GetWiimoteData(m_index, data, rptf.size, m_reporting_mode);
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if (rptf.core)
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if (rptf.core)
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m_status.buttons = *(wm_buttons*)(data + rptf.core);
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m_status.buttons = *(wm_buttons*)(data + rptf.core);
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}
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}
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@ -146,7 +146,7 @@ private:
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void WriteData(const wm_write_data* const wd);
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void WriteData(const wm_write_data* const wd);
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void SendReadDataReply(ReadRequest& _request);
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void SendReadDataReply(ReadRequest& _request);
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void SpeakerData(wm_speaker_data* sd);
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void SpeakerData(wm_speaker_data* sd);
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bool NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size);
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bool NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode);
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// control groups
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// control groups
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Buttons *m_buttons, *m_dpad, *m_shake;
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Buttons *m_buttons, *m_dpad, *m_shake;
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@ -1022,7 +1022,7 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
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}
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}
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// called from ---CPU--- thread
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// called from ---CPU--- thread
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bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
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bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode)
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{
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{
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NetWiimote nw;
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NetWiimote nw;
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{
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{
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@ -1060,10 +1060,10 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
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// If the reporting mode has changed, we just need to pop through the buffer,
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// If the reporting mode has changed, we just need to pop through the buffer,
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// until we reach a good input
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// until we reach a good input
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if (nw.size() != size)
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if (nw[1] != reporting_mode)
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{
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{
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u32 tries = 0;
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u32 tries = 0;
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while (nw.size() != size)
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while (nw[1] != reporting_mode)
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{
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{
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while (m_wiimote_buffer[_number].Size() == 0)
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while (m_wiimote_buffer[_number].Size() == 0)
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{
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{
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@ -1084,7 +1084,7 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
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}
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}
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// If it still mismatches, it surely desynced
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// If it still mismatches, it surely desynced
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if (size != nw.size())
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if (nw[1] != reporting_mode)
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{
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{
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PanicAlertT("Netplay has desynced. There is no way to recover from this.");
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PanicAlertT("Netplay has desynced. There is no way to recover from this.");
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return false;
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return false;
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@ -1268,12 +1268,12 @@ bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, GCPadStatus* PadStatus)
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return false;
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return false;
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}
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}
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bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size)
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bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode)
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{
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{
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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if (netplay_client)
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if (netplay_client)
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return netplay_client->WiimoteUpdate(wiimote, data, size);
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return netplay_client->WiimoteUpdate(wiimote, data, size, reporting_mode);
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else
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else
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return false;
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return false;
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}
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}
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@ -84,7 +84,7 @@ public:
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void SendChatMessage(const std::string& msg);
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void SendChatMessage(const std::string& msg);
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// Send and receive pads values
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// Send and receive pads values
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bool WiimoteUpdate(int _number, u8* data, const u8 size);
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bool WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode);
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bool GetNetPads(const u8 pad_nb, GCPadStatus* pad_status);
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bool GetNetPads(const u8 pad_nb, GCPadStatus* pad_status);
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void OnTraversalStateChanged() override;
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void OnTraversalStateChanged() override;
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