msbuild: allow _WIN32_WINNT to be naturally defined by headers

This commit is contained in:
Shawn Hoffman 2020-08-21 18:59:19 -07:00
parent c88d832e05
commit 1104fcf807
1 changed files with 0 additions and 10 deletions

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@ -68,16 +68,6 @@
Make sure we include a clean version of windows.h.
-->
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--
This numeral indicates the "minimum system required" to run the resulting
program. Dolphin targets Vista+, so it should be 0x0600. However in practice,
_WIN32_WINNT just removes up-level API declarations from headers. This is a
problem for XInput, where Dolphin expects to compile against the Win8+
versions of the headers. So while we really need Vista+ level of support,
we declare Win8+ here globally. If this becomes a problem, the higher
declaration can be contained to just the XInput related code.
-->
<PreprocessorDefinitions>_WIN32_WINNT=0x0602;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<IntrinsicFunctions>true</IntrinsicFunctions>