Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3.
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@ -72,7 +72,11 @@ namespace GLFunc
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LoadFunction("glDeleteQueries", (void**)&glDeleteQueries);
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LoadFunction("glDeleteQueries", (void**)&glDeleteQueries);
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LoadFunction("glGenQueries", (void**)&glGenQueries);
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LoadFunction("glGenQueries", (void**)&glGenQueries);
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{
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{
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#ifdef USE_GLES
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LoadFunction("glMapBufferOES", (void**)&glMapBuffer);
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LoadFunction("glMapBufferOES", (void**)&glMapBuffer);
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#else
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LoadFunction("glMapBuffer", (void**)&glMapBuffer);
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#endif
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LoadFunction("glUnmapBuffer", (void**)&glUnmapBuffer);
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LoadFunction("glUnmapBuffer", (void**)&glUnmapBuffer);
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LoadFunction("glMapBufferRange", (void**)&glMapBufferRange);
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LoadFunction("glMapBufferRange", (void**)&glMapBufferRange);
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LoadFunction("glBindBufferRange", (void**)&glBindBufferRange);
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LoadFunction("glBindBufferRange", (void**)&glBindBufferRange);
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