Merge pull request #5828 from ligfx/qtqueueonobject
Qt: add QueueOnObject
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commit
10db1bcbca
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@ -0,0 +1,20 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QObject>
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#include <utility>
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// QWidget and subclasses are not thread-safe! However, Qt's signal-slot connection mechanism will
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// invoke slots/functions on the correct thread for any object. We can (ab)use this to queue up
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// arbitrary code from non-GUI threads. For more information, see:
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// https://stackoverflow.com/questions/21646467/
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template <typename F>
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static void QueueOnObject(QObject* obj, F&& func)
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{
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QObject src;
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QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(func), Qt::QueuedConnection);
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}
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@ -18,6 +18,7 @@
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#include "Core/Core.h"
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#include "Core/WiiUtils.h"
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#include "DiscIO/NANDImporter.h"
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#include "DolphinQt2/QtUtils/QueueOnObject.h"
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namespace WiiUpdate
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{
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@ -62,21 +63,19 @@ void PerformOnlineUpdate(const std::string& region, QWidget* parent)
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std::future<WiiUtils::UpdateResult> result = std::async(std::launch::async, [&] {
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const WiiUtils::UpdateResult res = WiiUtils::DoOnlineUpdate(
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[&](size_t processed, size_t total, u64 title_id) {
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Core::QueueHostJob(
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[&dialog, &was_cancelled, processed, total, title_id]() {
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if (was_cancelled.IsSet())
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return;
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QueueOnObject(&dialog, [&dialog, &was_cancelled, processed, total, title_id]() {
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if (was_cancelled.IsSet())
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return;
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dialog.setRange(0, static_cast<int>(total));
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dialog.setValue(static_cast<int>(processed));
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dialog.setLabelText(QObject::tr("Updating title %1...\nThis can take a while.")
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.arg(title_id, 16, 16, QLatin1Char('0')));
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},
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true);
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dialog.setRange(0, static_cast<int>(total));
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dialog.setValue(static_cast<int>(processed));
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dialog.setLabelText(QObject::tr("Updating title %1...\nThis can take a while.")
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.arg(title_id, 16, 16, QLatin1Char('0')));
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});
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return !was_cancelled.IsSet();
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},
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region);
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Core::QueueHostJob([&dialog] { dialog.close(); }, true);
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QueueOnObject(&dialog, [&dialog] { dialog.close(); });
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return res;
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});
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