DolphinWX: Fix sorting games by custom titles
The custom title reading code is moved so that custom titles are returned by GameListItem::GetName(). The comparison code is changed to use GetName() instead of GetName(DiscIO::IVolume::ELanguage). GetName(DiscIO::IVolume::ELanguage) must not return custom titles, because netplay relies on it returning the same name for all players.
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@ -83,13 +83,10 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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sortData = -sortData;
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}
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DiscIO::IVolume::ELanguage languageOne = SConfig::GetInstance().GetCurrentLanguage(iso1->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC);
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DiscIO::IVolume::ELanguage languageOther = SConfig::GetInstance().GetCurrentLanguage(iso2->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC);
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switch (sortData)
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{
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case CGameListCtrl::COLUMN_TITLE:
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if (!strcasecmp(iso1->GetName(languageOne).c_str(), iso2->GetName(languageOther).c_str()))
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if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()))
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{
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if (iso1->GetUniqueID() != iso2->GetUniqueID())
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return t * (iso1->GetUniqueID() > iso2->GetUniqueID() ? 1 : -1);
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@ -98,8 +95,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
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return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
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}
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return strcasecmp(iso1->GetName(languageOne).c_str(),
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iso2->GetName(languageOther).c_str()) * t;
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return strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
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case CGameListCtrl::COLUMN_MAKER:
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return strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
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case CGameListCtrl::COLUMN_ID:
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@ -388,46 +384,6 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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wxString name = StrToWxStr(rISOFile.GetName());
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// Attempt to load game titles from titles.txt
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// http://www.gametdb.com/Wii/Downloads
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std::ifstream titlestxt;
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OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "titles.txt", std::ios::in);
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if (!titlestxt.is_open())
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{
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OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "wiitdb.txt", std::ios::in);
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}
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if (titlestxt.is_open() && rISOFile.GetUniqueID().size() > 3)
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{
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while (!titlestxt.eof())
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{
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std::string line;
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if (!std::getline(titlestxt, line) && titlestxt.eof())
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break;
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const size_t equals_index = line.find('=');
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std::string game_id = rISOFile.GetUniqueID();
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// Ignore publisher ID for WAD files
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if (rISOFile.GetPlatform() == DiscIO::IVolume::WII_WAD)
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game_id.erase(game_id.size() - 2);
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if (line.substr(0, equals_index - 1) == game_id)
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{
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name = StrToWxStr(StripSpaces(line.substr(equals_index + 1)));
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break;
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}
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}
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titlestxt.close();
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}
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std::string title;
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IniFile gameini = SConfig::LoadGameIni(rISOFile.GetUniqueID(), rISOFile.GetRevision());
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if (gameini.GetIfExists("EmuState", "Title", &title))
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name = StrToWxStr(title);
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int disc_number = rISOFile.GetDiscNumber() + 1;
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if (disc_number > 1 && name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos
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&& name.Lower().find(wxString::Format("disc%i", disc_number)) == std::string::npos)
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@ -73,6 +73,7 @@ GameListItem::GameListItem(const std::string& _rFileName)
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, m_ImageWidth(0)
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, m_ImageHeight(0)
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, m_disc_number(0)
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, m_has_custom_name(false)
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{
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if (LoadFromCache())
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{
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@ -130,6 +131,44 @@ GameListItem::GameListItem(const std::string& _rFileName)
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IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
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m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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if (!m_has_custom_name)
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{
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// Attempt to load game titles from titles.txt
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// http://www.gametdb.com/Wii/Downloads
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std::ifstream titlestxt;
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OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "titles.txt", std::ios::in);
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if (!titlestxt.is_open())
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OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "wiitdb.txt", std::ios::in);
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if (titlestxt.is_open() && GetUniqueID().size() >= 4)
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{
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while (!titlestxt.eof())
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{
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std::string line;
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if (!std::getline(titlestxt, line) && titlestxt.eof())
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break;
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const size_t equals_index = line.find('=');
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std::string game_id = m_UniqueID;
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// Ignore publisher ID for WAD files
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if (m_Platform == DiscIO::IVolume::WII_WAD)
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game_id.erase(game_id.size() - 2);
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if (line.substr(0, equals_index - 1) == game_id)
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{
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m_custom_name = StripSpaces(line.substr(equals_index + 1));
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m_has_custom_name = true;
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break;
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}
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}
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titlestxt.close();
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}
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}
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}
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if (!IsValid() && IsElfOrDol())
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@ -200,12 +239,10 @@ void GameListItem::DoState(PointerWrap &p)
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bool GameListItem::IsElfOrDol() const
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{
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const std::string name = GetName();
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const size_t pos = name.rfind('.');
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const size_t pos = m_FileName.rfind('.');
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if (pos != std::string::npos)
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{
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std::string ext = name.substr(pos);
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std::string ext = m_FileName.substr(pos);
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std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
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return ext == ".elf" || ext == ".dol";
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@ -290,17 +327,18 @@ std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const
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std::string GameListItem::GetName() const
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{
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if (m_has_custom_name)
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return m_custom_name;
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bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
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std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
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if (name.empty())
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{
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std::string ext;
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if (!name.empty())
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return name;
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// No usable name, return filename (better than nothing)
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std::string ext;
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SplitPath(GetFileName(), nullptr, &name, &ext);
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return name + ext;
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}
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return name;
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}
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std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const
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@ -78,6 +78,9 @@ private:
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int m_ImageWidth, m_ImageHeight;
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u8 m_disc_number;
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std::string m_custom_name;
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bool m_has_custom_name;
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bool LoadFromCache();
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void SaveToCache();
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